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26 Commits

Author SHA1 Message Date
f9354d0a17 Merge pull request 'vue 2 to 3' (#1) from dev into master
Reviewed-on: #1
2022-12-02 11:23:42 +01:00
aa66c523a3 i liked a global event bus better 2022-12-01 23:58:04 +01:00
9b39bba6e7 drawing logic back into component 2022-12-01 20:37:03 +01:00
d0802d850b createBoard imperative version 2022-12-01 20:33:17 +01:00
aace63b1a2 wip moved canvas routine in store. it's awful 2022-12-01 12:03:34 +01:00
999f6d1899 more eslint rules (some not included in recommended) 2022-12-01 12:02:42 +01:00
454befaa24 renamed canvas component (again) and fixed some issues 2022-11-30 20:57:26 +01:00
20434ab52a new global api for vue and vuex 2022-11-30 19:37:35 +01:00
d201a73ede linting and formating. renamed canvas component 2022-11-29 17:31:01 +01:00
ceee7f13d7 updated dependencies for vue 3 and vite
Updated vue and vuex to vue 3 and vuex 4
Replaced vue-cli with vite
Removing a whole bunch of dependencies in the process
2022-11-29 17:23:37 +01:00
a8124514bd default dead color 2022-11-28 21:26:39 +01:00
81cf29f47d vue-cli in dev dependencies 2022-11-28 21:26:04 +01:00
49a0f70cf4 style inputs, dockerfile 2022-01-15 21:20:34 +01:00
d19699ab90 media query for mobile screens 2022-01-15 15:03:24 +01:00
d29cbb307b adaptive screen size + overflow 2022-01-14 12:36:04 +01:00
523dda45e9 option : last generated 2d board as initial state 2022-01-13 23:13:22 +01:00
980cdc35a2 option to change drawing direction 2022-01-13 18:07:41 +01:00
f41e415b32 canvas dimensions stored but never used 2022-01-13 14:24:43 +01:00
7c9e215f0b forgot case when none is set 2022-01-13 14:10:44 +01:00
59b102e5a7 keeps a single menu open 2022-01-13 14:05:08 +01:00
441238bfbc rules can be exported in json, rule presets 2022-01-12 19:10:16 +01:00
9613f023b1 useless component, css fluff, comments 2022-01-11 17:21:41 +01:00
93f9426f56 preset for 1D CA initial state 2022-01-11 13:16:42 +01:00
266840aa0b references in readme 2022-01-10 22:31:40 +01:00
73e690aa07 fluff pour number inputs 2022-01-10 21:01:39 +01:00
6f1e813316 configurable refresh rate for 2d CA 2022-01-10 20:49:09 +01:00
28 changed files with 2787 additions and 31029 deletions

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@ -1,12 +1,25 @@
module.exports = {
env: {
node: true, // remove
es2021: true,
},
extends: [
// add more generic rulesets here, such as:
'eslint:recommended',
//'plugin:vue/vue3-recommended',
'plugin:vue/recommended', // Use this if you are using Vue.js 2.x.
"eslint:recommended",
"plugin:vue/vue3-essential",
"plugin:vue/vue3-strongly-recommended",
"plugin:vue/vue3-recommended",
"prettier",
],
rules: {
// override/add rules settings here, such as:
// 'vue/no-unused-vars': 'error'
}
}
"vue/match-component-import-name": "warn",
"vue/no-ref-object-destructure": "warn",
"vue/no-required-prop-with-default": "warn",
"vue/no-restricted-class": "warn",
"vue/no-template-target-blank": "warn",
"vue/no-this-in-before-route-enter": "warn",
"vue/prefer-prop-type-boolean-first": "warn",
},
};

1
.prettierrc.json Normal file
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{}

23
Dockerfile Normal file
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FROM node:lts-alpine
# install simple http server for serving static content
RUN npm install -g http-server
# make the 'app' folder the current working directory
WORKDIR /app
# copy both 'package.json' and 'package-lock.json' (if available)
COPY package*.json ./
# build stage
FROM node:lts-alpine as build-stage
WORKDIR /app
COPY package*.json ./
RUN npm install
COPY . .
RUN npm run build
# production stage
FROM nginx:stable-alpine as production-stage
COPY --from=build-stage /app/dist /usr/share/nginx/html
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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@ -1,29 +1,38 @@
# explorata
Explore 1D and 2D cellular automata, with a few bells and whistles.
## Project setup
```
npm install
```
### Compiles and hot-reloads for development
```
npm run serve
```
### Compiles and minifies for production
```
npm run build
```
### Lints and fixes files
```
npm run lint
```
### Customize configuration
See [Configuration Reference](https://cli.vuejs.org/config/).
### References
- https://natureofcode.com/book/chapter-7-cellular-automata/
- https://en.wikipedia.org/wiki/Hashlife
- https://plato.stanford.edu/entries/cellular-automata/supplement.html
- https://www.conwaylife.com/wiki/Cellular_automaton

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@ -1,5 +1,3 @@
module.exports = {
presets: [
'@vue/cli-plugin-babel/preset'
],
}
presets: ["@vue/cli-plugin-babel/preset"],
};

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docker-compose.yml Normal file
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@ -0,0 +1,15 @@
version: "3.4"
services:
explorata:
container_name: explorata
build: .
restart: unless-stopped
ports:
- "8080:8080"
networks:
- ariona
networks:
ariona:
external: true

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index.html Normal file
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<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width,initial-scale=1.0" />
<link rel="icon" href="/favicon.ico" />
<title>Explorata</title>
</head>
<body>
<noscript>
<strong>
Althought you're right to browse the Web with Javascript disabled,
Explorata doesn't work properly without it. Please enable Javascript to
continue.
</strong>
</noscript>
<div id="app"></div>
<script type="module" src="/src/main.js"></script>
</body>
</html>

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package-lock.json generated

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@ -3,26 +3,24 @@
"version": "0.1.0",
"private": true,
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint"
"dev": "vite",
"build": "vite build",
"serve": "vite preview",
"lint": "eslint --ext .js,.vue --ignore-path .gitignore --fix src",
"format": "prettier . --write"
},
"dependencies": {
"@vue/cli": "^4.5.15",
"@vue/cli-service-global": "^4.5.15",
"core-js": "^3.6.5",
"vue": "^2.6.11",
"vuex": "^3.6.2"
"@vitejs/plugin-vue": "^3.2.0",
"install": "^0.13.0",
"vite": "^3.2.4",
"vue": "3.2",
"vuex": "4.1"
},
"devDependencies": {
"@vue/cli-plugin-babel": "~4.5.0",
"@vue/cli-plugin-eslint": "~4.5.0",
"@vue/cli-plugin-vuex": "~4.5.0",
"@vue/cli-service": "~4.5.0",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^6.2.2",
"vue-template-compiler": "^2.6.11"
"eslint": "^8.28.0",
"eslint-config-prettier": "^8.5.0",
"eslint-plugin-vue": "^9.8.0",
"prettier": "2.8.0"
},
"eslintConfig": {
"root": true,

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@ -1,17 +0,0 @@
<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
<title><%= htmlWebpackPlugin.options.title %></title>
</head>
<body>
<noscript>
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>

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@ -1,72 +1,66 @@
<template>
<div id="main">
<h1
id="main-title"
>
Cellular Automata Explorer
</h1>
<h1 id="main-title">Cellular Automata Explorer</h1>
<div id="container">
<MainMenu />
<Canvas />
<CanvasBoard />
</div>
</div>
</template>
<script>
import MainMenu from './components/MainMenu.vue'
import Canvas from './components/Canvas.vue'
import MainMenu from "./components/MainMenu.vue";
import CanvasBoard from "./components/CanvasBoard.vue";
export default {
name: 'App',
name: "App",
components: {
MainMenu,
Canvas
}
}
CanvasBoard,
},
};
</script>
<style>
#app {
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
color: #2c3e50;
margin-top: 60px;
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
/* color: #2c3e50; */
}
* {
margin: 0;
padding: 0;
margin: 0;
padding: 0;
}
body {
background: black;
color: white;
font-family: Courier New;
background: black;
color: white;
font-family: Courier New;
}
canvas {
flex: auto;
background: #110812;
margin-right: 10px;
flex: auto;
background: #110812;
margin-right: 10px;
}
h1, h2 {
font-weight: bold;
h1,
h2 {
font-weight: bold;
}
h1 {
margin : 10px auto;
font-size: larger;
text-align: center;
}
#main {
flex: 4;
margin: 10px auto;
font-size: larger;
text-align: center;
}
#container {
display: flex;
display: flex;
height: calc(100vh - 100px);
overflow: hidden;
}
</style>

0
src/assets/main.css Normal file
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@ -1,100 +0,0 @@
<template>
<main id="main">
<canvas
id="canvas"
ref="canvas"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import { evolve2d, initialState1d, initialState2d, conwayRules, createBoard } from '../modules/automata.js'
import { getRandomInt, sleep } from '../modules/common.js'
import {mapGetters} from 'vuex'
export default {
name: 'Canvas',
data() {
return {
canvas: null,
ctx: null,
}
},
computed: {
...mapGetters({
cellProperties: 'getCellProperties',
rules: 'getRuleSet1d',
drawing: 'isDrawing',
canvasWidth: 'getCanvasWidth',
canvasHeight: 'getCanvasHeight'
})
},
mounted() {
this.canvas = this.$refs['canvas']
this.ctx = this.canvas.getContext('2d')
this.$root.$on('draw1d', () => { this.draw1d() })
this.$root.$on('draw2d', () => { this.draw2d() })
this.$root.$on('reset', () => { this.reset() })
this.$root.$on('stop', () => { this.stop() })
},
methods: {
drawCanvas(board) {
const props = this.cellProperties
board.map((row, y) => {
const d = props.size
return row.map(
(cell, x) => {
this.ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor
return props.deadColor
})()
this.ctx.fillRect(x * d, y * d, d, d)
return cell
},
)
})
},
async draw1d() {
const initialState = initialState1d(
Math.floor(this.canvas.width / this.cellProperties.size),
getRandomInt,
[0, 2],
)
const board = createBoard(
initialState,
this.rules,
Math.floor(this.canvas.height / this.cellProperties.size)
)
this.drawCanvas(board)
},
async draw2d() {
if (this.drawing === 0) return
const initialState = initialState2d(
Math.floor(this.canvas.width / this.cellProperties.size),
Math.floor(this.canvas.height / this.cellProperties.size),
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
const draw2dNext = async (b) => {
if (this.drawing === 0) return
const newBoard = evolve2d(b, conwayRules)
this.drawCanvas(b, this.cellProperties)
await sleep(300)
draw2dNext(newBoard)
}
return draw2dNext(board)
},
stop() {
this.$store.commit('setDrawingStatus', 0)
},
reset() {
this.stop()
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
}
}
}
</script>

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@ -0,0 +1,146 @@
<template>
<main id="mainContent">
<canvas
id="canvas-board"
ref="canvas-board"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import {
create1dState,
create1dStateOneCell,
create2dState,
createBoard,
conwayRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
import { mapGetters } from "vuex";
export default {
name: "CanvasBoard",
data() {
return {
canvas: null,
ctx: null,
};
},
computed: {
...mapGetters({
cellProperties: "getCellProperties",
rules: "get1dRules",
canvasWidth: "getCanvasWidth",
canvasHeight: "getCanvasHeight",
refreshRate: "getRefreshRate",
initial1dState: "getInitial1dState",
drawingDirection: "getDrawingDirection",
canDraw: "getCanDraw",
lastBoard: "getLastBoard",
getDraw1d: "getDraw1d",
getDraw2d: "getDraw2d",
getDraw2dLast: "getDraw2dLast",
getReset: "getReset",
}),
boardWidth: function () {
return Math.floor(this.canvasWidth / this.cellProperties.size);
},
boardHeight: function () {
return Math.floor(this.canvasHeight / this.cellProperties.size);
},
},
watch: {
getDraw1d(value) {
if (value == true) this.draw1d();
},
getDraw2d(value) {
if (value == true) this.draw2dNew();
},
getDraw2dLast(value) {
if (value == true) this.draw2dLast();
},
getReset(value) {
if (value == true) this.reset();
},
},
mounted() {
this.canvas = Object.freeze(document.getElementById("canvas-board"));
this.ctx = this.canvas.getContext("2d");
this.$store.commit("setCanvasWidth", this.canvas.parentElement.clientWidth);
this.$store.commit(
"setCanvasHeight",
this.canvas.parentElement.clientHeight
);
},
methods: {
drawCanvas(board) {
const props = this.cellProperties;
board.map((row, y) => {
const d = props.size;
return row.map((cell, x) => {
this.ctx.fillStyle = (() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d);
else this.ctx.fillRect(x * d, y * d, d, d);
return cell;
});
});
},
compute1dInitialState() {
if (this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth);
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
},
draw1d() {
const initialState = this.compute1dInitialState();
const board = createBoard(
initialState,
this.rules.rules,
this.boardWidth
);
this.$store.commit("setLastBoard", Object.freeze(board));
this.drawCanvas(board);
this.$store.dispatch("stop");
},
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
if (!this.canDraw) return;
const newBoard = evolve2d(b, conwayRules);
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};
return draw2dNext(board);
},
draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2]
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit("setLastBoard", Object.freeze(board));
this.draw2d(board);
},
async draw2dLast() {
this.draw2d(this.lastBoard);
},
reset() {
this.$store.dispatch("stop");
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.$store.commit("toggleReset", 0);
},
},
};
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>

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@ -1,9 +0,0 @@
<template>
<div class="form-field" v-if="type === 'checkbox'">
<label>{{ name }}
<input type="checkbox" name="{{ name }}">
</label>
</div>
<div class="form-field" v-else-if="type === ''">
</div>
</template>

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@ -8,25 +8,55 @@
</template>
<script>
import MenuCellProperties from './MenuCellProperties.vue'
import MenuGeneralOptions from './MenuGeneralOptions.vue'
import MenuElementaryCA from './MenuElementaryCA.vue'
import Menu2dCA from './Menu2dCA.vue'
import MenuCellProperties from "./MenuCellProperties.vue";
import MenuGeneralOptions from "./MenuGeneralOptions.vue";
import MenuElementaryCA from "./MenuElementaryCA.vue";
import Menu2dCA from "./Menu2dCA.vue";
export default {
name: 'MainMenu',
name: "MainMenu",
components: {
MenuCellProperties,
MenuGeneralOptions,
MenuElementaryCA,
Menu2dCA
Menu2dCA,
},
}
};
</script>
<style>
#sidebar {
flex-basis: fit-content;
padding: 0 10px;
width: fit-content;
width: 25%;
padding: 0 10px;
overflow-y: scroll;
}
/* Hide scrollbar for Chrome, Safari and Opera */
#sidebar::-webkit-scrollbar {
display: none;
}
/* Hide scrollbar for IE, Edge and Firefox */
#sidebar {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
@media screen and (max-width: 800px) {
#container {
display: flex;
flex-direction: column;
justify-content: center;
}
#mainContent {
flex: 1;
width: 100%;
}
#sidebar {
flex: 1;
padding: 0;
width: 100%;
}
}
</style>

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@ -1,48 +1,56 @@
<template>
<MenuRow row-title="2D Cellular Automata">
<div class="form-field">
<input
type="button"
name="start2d"
value="start"
@click="draw2d"
>
<label>Start from last result</label>
<input type="button" value="start" @click="draw2dLast" />
</div>
<div class="form-field">
<input type="button" name="start2d" value="start" @click="draw2d" />
<input
type="button"
name="stop"
class="stop"
value="stop"
@click="stop"
>
/>
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="reset"
>
/>
</div>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import MenuRow from "./MenuRow.vue";
import { mapGetters } from "vuex";
export default {
name: 'Menu2dCA',
name: "Menu2dCA",
components: {
MenuRow
MenuRow,
},
computed: {
...mapGetters({
lastBoard: "getLastBoard",
}),
},
methods: {
draw2d() {
this.$root.$store.state.drawing = 1
this.$root.$emit('draw2d')
this.$store.dispatch("draw2d");
},
draw2dLast() {
this.$store.dispatch("draw2dLast");
},
reset() {
this.$root.$emit('reset')
this.$store.dispatch("reset");
},
stop() {
this.$root.$emit('stop')
this.$store.dispatch("stop");
},
}
}
},
};
</script>

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@ -8,7 +8,7 @@
type="color"
@value="cellProperties.liveColor"
@input="updateCellProperties"
>
/>
</div>
<div class="form-field">
<label for="dead">Dead cell color</label>
@ -17,45 +17,46 @@
type="color"
:value="cellProperties.deadColor"
@input="updateCellProperties"
>
/>
</div>
<div class="form-field">
<label>Cell size</label>
<input
name="size"
type="number"
min="1"
:value="cellProperties.size"
@input="updateCellProperties"
>
/>
</div>
</form>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import MenuRow from "./MenuRow.vue";
export default {
name: 'MainMenu',
name: "MainMenu",
components: {
MenuRow
MenuRow,
},
data() {
return {
cellProperties: this.$store.state.cellProperties
}
cellProperties: this.$store.state.cellProperties,
};
},
methods: {
getCellProperties(event) {
const elem = event.target
const prop = this.$store.state.cellProperties
return prop[elem.name]
const elem = event.target;
const prop = this.$store.state.cellProperties;
return prop[elem.name];
},
updateCellProperties(event) {
const elem = event.target
const prop = {'name' : elem.name, 'value' : elem.value}
const elem = event.target;
const prop = { name: elem.name, value: elem.value };
//console.log(prop)
this.$store.commit('setCellProperties', prop)
}
this.$store.commit("setCellProperties", prop);
},
},
}
};
</script>

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@ -1,79 +1,245 @@
<template>
<MenuRow row-title="Elementary Cellular Automata">
<div class="form-field">
<label>Rules</label>
</div>
<form>
<div class="form-field">
<label>
Initial state presets
<br />
<select
name="initialStates"
:value="initialState"
@input="updateInitialState"
>
<option
v-for="(state, index) in initialStates"
:key="'initial-state-elementary' + index"
:value="state.id"
>
{{ state.name }}
</option>
</select>
</label>
</div>
<div class="form-field">
<label>Rules</label>
</div>
<div class="form-field">
<label
>Rules presets
<br />
<select
name="ruleset-elementary"
:value="rules.name"
@input="updateRules"
>
<option
v-for="(ruleset, index) in presetRules"
:key="'ruleset-preset-elementary-' + index"
:value="ruleset.name"
>
{{ ruleset.name }}
</option>
</select>
</label>
</div>
<div class="form-field">
<a style="cursor: pointer" @click="copyRules">copy rules</a>
</div>
<div
v-for="rule in rules"
:key="rule"
v-for="(rule, name, index) in rules.rules"
:key="'rule-' + index"
class="form-field"
>
<label>{{ rule }}
<label
>{{ name }}
<input
:value="getRule(rule)"
:value="rule"
type="checkbox"
:name="rule"
:checked="getRule(rule) == 1"
@input="update1dRules"
>
:name="name"
:checked="rule"
@input="updateSingleRule"
/>
</label>
</div>
</form>
<div class="form-field">
<input
type="button"
name="start"
value="start"
@click="draw1d"
>
<!-- <input -->
<!-- type="button" -->
<!-- name="stop" -->
<!-- class="stop" -->
<!-- value="stop" -->
<!-- > -->
<input type="button" name="start" value="start" @click="draw1d" />
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="reset()"
>
@click="reset"
/>
</div>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import { mapGetters } from "vuex";
import MenuRow from "./MenuRow.vue";
export default {
name: 'MenuElementaryCA',
name: "MenuElementaryCA",
components: {
MenuRow
MenuRow,
},
data() {
// TODO: Why not a getter in the store?
return {
rules: ["111", "110", "101", "100", "011", "010", "001", "000"]
}
presetRules: [
{
name: "rule 73",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
},
{
name: "rule 86",
rules: {
100: 1,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 1,
"001": 0,
"000": 1,
},
},
{
name: "rule 90",
rules: {
100: 1,
101: 0,
110: 1,
111: 0,
"011": 0,
"010": 0,
"001": 1,
"000": 0,
},
},
{
name: "rule 45?",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 1,
"000": 1,
},
},
{
name: "rule 54?",
rules: {
100: 1,
101: 0,
110: 1,
111: 1,
"011": 0,
"010": 1,
"001": 1,
"000": 0,
},
},
{
name: "unknown rule",
rules: {
100: 0,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 0,
"001": 1,
"000": 1,
},
},
],
initialStates: [
{
id: "onecell",
name: "One cell at center",
description: "State with a single cell in the middle",
},
{
id: "random",
name: "Random cell",
description: "State populated with random cells",
},
],
};
},
computed: {
...mapGetters({
initialState: "getInitial1dState",
rules: "get1dRules",
}),
rules1dFileName() {
return (
Object.keys(this.rules)
.map((index) => {
return this.rules[index];
})
.join("_") + ".json"
);
},
},
methods: {
update1dRules(event) {
const elem = event.target
const value = elem.checked ? 1 : 0
const data = { 'rule' : elem.name, 'value' : value}
this.$store.commit('update1dRules', data)
copyRules() {
const rules = JSON.stringify(this.rules);
navigator.clipboard.writeText(rules);
},
isCurrentPreset(event) {
const elem = event.target;
return this.initialState === elem.value;
},
updateSingleRule(event) {
const elem = event.target;
const value = elem.checked ? 1 : 0;
const data = { rule: elem.name, value: value };
this.$store.commit("update1dSingleRule", data);
},
updateRules(event) {
// TODO : change this, awfully confusing
const elem = event.target;
const name = elem.value;
const rules = this.presetRules.find((ruleset) => {
return ruleset.name === name;
});
Object.keys(rules.rules).map((value) => {
const data = { name: name, rule: value, value: rules.rules[value] };
this.$store.commit("update1dSingleRule", data);
});
},
updateInitialState(event) {
const elem = event.target;
this.$store.commit("setInitial1dState", elem.value);
},
draw1d() {
this.$root.$store.state.drawing = 1
this.$root.$emit('draw1d')
},
getRule(id) {
const rules = this.$store.state.rules1d
return rules[id]
this.$store.dispatch("draw1d");
},
reset() {
this.$root.$emit('reset')
this.$store.dispatch("reset");
},
}
}
},
};
</script>
<style>
.menu-row a {
color: white;
font-weight: bold;
text-decoration: none;
font-size: small;
}
</style>

View File

@ -2,53 +2,94 @@
<MenuRow row-title="General Options">
<form>
<div class="form-field">
<label for="live">Canvas Resolution</label>
<label>Canvas Resolution</label>
</div>
<div class="form-field">
<label>Width</label>
<input
id="canvasWidth"
name="canvasWidth"
type="number"
step="10"
:value="canvasWidth"
@input="updateCanvasWidth"
>
/>
</div>
<div class="form-field">
<label>Height</label>
<input
id="canvasHeight"
name="canvasHeight"
type="number"
step="10"
:value="canvasHeight"
@input="updateCanvasHeight"
>
/>
</div>
</form>
<div class="form-field">
<label>Refresh Rate (ms)</label>
</div>
<div class="form-field">
<input
id="refreshRate"
name="refreshRate"
type="number"
min="100"
step="100"
:value="refreshRate"
@input="updateRefreshRate"
/>
</div>
<div class="form-field">
<label
>Invert Drawing Direction
<input
type="checkbox"
:checked="drawingDirection === 'x'"
:value="drawingDirection"
@input="updateDrawingDirection"
/>
</label>
</div>
</form>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import {mapGetters} from 'vuex'
import MenuRow from "./MenuRow.vue";
import { mapGetters } from "vuex";
export default {
name: 'MenuGeneralOptions',
name: "MenuGeneralOptions",
components: {
MenuRow
MenuRow,
},
computed: {
...mapGetters({
canvasWidth: 'getCanvasWidth',
canvasHeight: 'getCanvasHeight'
})
canvasWidth: "getCanvasWidth",
canvasHeight: "getCanvasHeight",
refreshRate: "getRefreshRate",
drawingDirection: "getDrawingDirection",
}),
},
methods: {
updateCanvasHeight: function(event) {
const elem = event.target
this.$store.commit('setCanvasHeight', elem.value)
updateCanvasHeight: function (event) {
const elem = event.target;
this.$store.commit("setCanvasHeight", elem.value);
},
updateCanvasWidth: function(event) {
const elem = event.target
this.$store.commit('setCanvasWidth', elem.value)
}
}
}
updateCanvasWidth: function (event) {
const elem = event.target;
this.$store.commit("setCanvasWidth", elem.value);
},
updateRefreshRate: function (event) {
const elem = event.target;
this.$store.commit("setRefreshRate", elem.value);
},
updateDrawingDirection: function (event) {
const elem = event.target;
const value = elem.checked ? "x" : "y";
this.$store.commit("setDrawingDirection", value);
console.log(this.drawingDirection);
},
},
};
</script>

View File

@ -1,63 +1,75 @@
<template>
<div class="menu-row">
<h2
@click="isHidden = !isHidden"
>
<h2 :id="rowTitle" @click="updateActiveMenu">
{{ rowTitle }}
</h2>
<div
v-if="!isHidden"
class="menu-row-content"
>
<div v-if="activeMenu === rowTitle" class="menu-row-content">
<slot />
</div>
</div>
</template>
<script>
import { mapGetters } from "vuex";
export default {
name: 'MenuRow',
name: "MenuRow",
props: {
rowTitle: {
type: String,
default : ''
}
default: "",
},
},
data() {
return {
isHidden: true
}
}
}
computed: {
...mapGetters({
activeMenu: "getActiveMenu",
}),
},
methods: {
updateActiveMenu(event) {
const elem = event.target;
const value = elem.id;
if (value == this.activeMenu) this.$store.commit("setActiveMenu", "");
else this.$store.commit("setActiveMenu", value);
},
},
};
</script>
<style>
.menu-row h2 {
font-size: medium;
padding: 10px;
cursor: pointer;
border: 2px solid darkgrey;
margin: 0 0 10px 0;
}
font-size: medium;
padding: 10px;
cursor: pointer;
border: 2px solid darkgrey;
margin: 0 0 10px 0;
}
select {
margin-top: 10px;
padding: 5px;
}
input[type="button"] {
min-width: 60px;
padding: 5px;
font-weight: bold;
margin-right: 10px;
min-width: 60px;
padding: 5px;
font-weight: bold;
margin-right: 10px;
}
.form-field {
display: flex;
margin: 10px;
display: flex;
margin: 10px;
justify-content: space-between;
}
.menu-row {
flex: 1;
flex: 1;
}
label, .form-field label {
margin-right: 10px;
font-weight: bold;
label,
.form-field label {
margin-right: 10px;
font-weight: bold;
}
</style>

View File

@ -1,10 +1,9 @@
import Vue from 'vue'
import App from './App.vue'
import store from './store'
import { createApp } from "vue";
import App from "./App.vue";
import { store } from "./store";
Vue.config.productionTip = false
const app = createApp(App);
new Vue({
store,
render: h => h(App)
}).$mount('#app')
app.use(store);
app.mount("#app");

View File

@ -1,7 +1,7 @@
// handles negative index and index bigger than its array length
function guard(index, array) {
if (index > (array.length - 1)) return 0;
if (index < 0) return (array.length - 1);
if (index > array.length - 1) return 0;
if (index < 0) return array.length - 1;
return index;
}
@ -12,25 +12,39 @@ function evolve1d(state, rules) {
return state[safeIndex];
}
const newState = state.map((_, x) => {
const cells = [
getCell(x - 1),
getCell(x),
getCell(x + 1)];
return rules[cells.join('')];
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
return rules[cells.join("")];
});
return newState.map(Number);
}
// create a 2D board from a 1D CA initial state
// function createBoard(state, rules, height) {
// function createBoardAcc(s, h, acc) {
// if (h === 0) return acc;
// const newState = evolve1d(s, rules);
// const newAcc = acc.concat([s]);
// return createBoardAcc(newState, h - 1, newAcc);
// }
// return createBoardAcc(state, height, []);
// }
// performance "choke point" in full imperative
function createBoard(state, rules, height) {
function createBoardAcc(s, h, acc) {
if (h === 0) return acc;
const newState = evolve1d(s, rules);
const newAcc = acc.concat([s]);
return createBoardAcc(newState, h - 1, newAcc);
var board = [];
let prevState = [];
for (let i = 0; i < height; i++) {
let nextState = [];
if (i == 0) {
nextState = evolve1d(state, rules);
} else {
nextState = evolve1d(prevState, rules);
}
board = board.concat([nextState]);
prevState = nextState;
}
return createBoardAcc(state, height, []);
return board;
}
// Find the neighbor of a given cell in a 2D CA board
@ -47,10 +61,14 @@ function getCellNeighbors(board, cellCoordinates) {
// the current cell is not included in the result
return [
getCell(x - 1, y - 1), getCell(x, y - 1),
getCell(x + 1, y - 1), getCell(x - 1, y),
getCell(x + 1, y), getCell(x - 1, y + 1),
getCell(x, y + 1), getCell(x + 1, y - 1),
getCell(x - 1, y - 1),
getCell(x, y - 1),
getCell(x + 1, y - 1),
getCell(x - 1, y),
getCell(x + 1, y),
getCell(x - 1, y + 1),
getCell(x, y + 1),
getCell(x + 1, y - 1),
];
}
@ -73,50 +91,62 @@ function conwayRules(cell, neighbors) {
}
// get the next evolution of a 2D CA initial state
// Rules : Moore neighborhood
function evolve2d(board, rulesFn) {
return board.map((row, x) => row.map((cell, y) => {
const neighbors = getCellNeighbors(board, [x, y]);
const sum = getNeighborsSum(neighbors);
return rulesFn(cell, sum);
}));
return board.map((row, x) =>
row.map((cell, y) => {
const neighbors = getCellNeighbors(board, [x, y]);
const sum = getNeighborsSum(neighbors);
return rulesFn(cell, sum);
})
);
}
function getDrawingValues(state, acc, cell) {
const d = cell.dimension;
return Object.keys(state).map(
(key) => {
const fillStyle = (() => {
if (state[key] === '1') return cell.liveColor;
return cell.deadColor;
})();
return Object.keys(state).map((key) => {
const fillStyle = (() => {
if (state[key] === "1") return cell.liveColor;
return cell.deadColor;
})();
return {
move: [key * d, acc * d],
fill: [key * d, acc * d, d, d],
fillStyle,
};
},
);
return {
move: [key * d, acc * d],
fill: [key * d, acc * d, d, d],
fillStyle,
};
});
}
// Populates the first state with a single living cell in the center
function create1dStateOneCell(width) {
return [...Array(width)].map((cell, index) => {
if (index === width / 2 || index === width + 1 / 2) return 1;
return 0;
});
}
// Populates the first state of a 1D CA with cells returned
// by initFn
function initialState1d(width, initFn, args) {
return [...Array(width)].map(
() => initFn(...args),
);
function create1dState(width, initFn, args) {
return [...Array(width)].map(() => initFn(...args));
}
// Populates the first state of a 2D CA with cells returned
// by initFn
function initialState2d(width, height, initFn, args) {
return [...Array(height)].map(
() => [...Array(width)].map(
() => initFn(...args),
),
function create2dState(width, height, initFn, args) {
return [...Array(height)].map(() =>
[...Array(width)].map(() => initFn(...args))
);
}
export {
getDrawingValues, initialState1d, initialState2d, evolve1d, evolve2d, conwayRules, createBoard,
getDrawingValues,
create1dState,
create2dState,
createBoard,
create1dStateOneCell,
conwayRules,
evolve1d,
evolve2d,
};

View File

@ -1,146 +0,0 @@
import { getRandomInt, sleep } from './common.js';
import {
evolve2d, initialState1d, initialState2d, conwayRules, createBoard,
} from './automata.js';
let drawing = 1;
const form = Array.from(document.forms.rules.elements);
const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');
const main = document.querySelector('#main');
const dead = document.querySelector('#dead');
const live = document.querySelector('#live');
const cellSize = document.querySelector('#cellSize');
const startBtn = document.querySelector('#start');
const startBtn2d = document.querySelector('#start2d');
const canvasRefreshBtn = document.querySelector('#canvasRefresh');
const resetBtn = document.querySelectorAll('.reset');
const stopBtn = document.querySelectorAll('.stop');
// const loop = document.querySelector('#loop');
const menuRow = document.querySelectorAll('.menu-row');
const menuRowContent = document.querySelectorAll('.menu-row-content');
function drawCanvas(board, props) {
board.map((row, y) => {
const d = props.size;
return row.map(
(cell, x) => {
ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
ctx.fillRect(x * d, y * d, d, d);
return cell;
},
);
});
}
function getRules() {
const rules = {};
form.reduce((_, i) => {
if (i !== undefined
&& i.type === 'checkbox') {
if (i.checked) rules[i.name] = '1';
else rules[i.name] = '0';
}
return rules;
}, rules);
return rules;
}
function getCellProperties() {
return {
size: cellSize.value,
liveColor: live.value,
deadColor: dead.value,
};
}
function reset() {
drawing = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function resizeCanvas() {
canvas.width = main.offsetWidth * 0.9;
canvas.height = main.offsetHeight * 0.9;
}
async function draw1d() {
const rules = getRules();
const props = getCellProperties();
const initialState = initialState1d(
Math.floor(canvas.width / props.size),
getRandomInt,
[0, 2],
);
const board = createBoard(initialState, rules, Math.floor(canvas.height / props.size));
drawCanvas(board, props);
}
async function draw2d() {
const props = getCellProperties();
const initialState = initialState2d(
Math.floor(canvas.width / props.size),
Math.floor(canvas.height / props.size),
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
async function draw2dNext(b) {
if (drawing === 0) return;
const newBoard = evolve2d(b, conwayRules);
drawCanvas(b, props);
await sleep(300);
draw2dNext(newBoard);
}
return draw2dNext(board);
}
// Listeners
startBtn.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw1d();
});
startBtn2d.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw2d();
});
resetBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
reset();
});
});
stopBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
drawing = 0;
});
});
canvasRefreshBtn.addEventListener('click', () => {
const width = document.querySelector('#canvasWidth').value;
const height = document.querySelector('#canvasWidth').value;
canvas.width = width;
canvas.height = height;
});

View File

@ -1,68 +1,174 @@
import Vue from 'vue'
import Vuex from 'vuex'
/* TODO: terminology is to be changed for :
canvas/board :
currently, the canvas object is named board,
while the structure used to store automata current state is named "board" as well. This is confusing
drawing board could be enough to lift any ambiguity
Vue.use(Vuex)
rules:
confusion bewteen ruleset and rules.
it's never clear if we refers to a rule or the whole (named) set
*/
import { createStore } from "vuex";
export default new Vuex.Store({
export const store = createStore({
strict: process.env.NODE_ENV !== "production",
state: {
drawing: 0,
rules1d : {
"111" : 0,
"110" : 1,
"101" : 0,
"100" : 0,
"011" : 1,
"010" : 0,
"001" : 0,
"000" : 1
rules1d: {
name: "rule 73",
rules: {
111: 0,
110: 1,
101: 0,
100: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
},
cellProperties: {
size: 3,
liveColor: '#000000',
deadColor: '#AA78E8',
liveColor: "#000000",
deadColor: "#F5F5F5",
},
canvasWidth: 1280,
canvasHeight: 720,
canvasWidth: 0,
canvasHeight: 0,
boardWidth: 0,
boardHeight: 0,
refreshRate: 300,
initial1dState: "onecell",
activeMenu: "",
drawingDirection: "y",
lastBoard: {},
draw1d: false,
draw2d: false,
draw2dLast: false,
reset: false,
canDraw: true,
},
mutations: {
update1dSingleRule(state, data) {
state.rules1d.name = data.name;
state.rules1d.rules[data.rule] = data.value;
},
update1dRules(state, data) {
state.rules1d[data.rule] = data.value
state.rules1d = data;
},
setCellProperties(state, data) {
state.cellProperties[data.name] = data.value
},
setDrawingStatus(state, data) {
state.drawing = data
state.cellProperties[data.name] = data.value;
},
setCanvasWidth(state, data) {
state.canvasWidth = data;
},
setCanvasHeight(state, data) {
state.canvasHeight = data;
}
},
setRefreshRate(state, data) {
state.refreshRate = data;
},
setInitial1dState(state, data) {
state.initial1dState = data;
},
setActiveMenu(state, data) {
state.activeMenu = data;
},
setDrawingDirection(state, data) {
state.drawingDirection = data;
},
setLastBoard(state, data) {
state.lastBoard = data;
},
setCanvas(state, data) {
state.canvas = data;
},
setContext(state, data) {
state.ctx = data;
},
toggleDraw1d(state, data) {
state.draw1d = data;
},
toggleDraw2d(state, data) {
state.draw2d = data;
},
toggleDraw2dLast(state, data) {
state.draw2dLast = data;
},
toggleReset(state, data) {
state.reset = data;
},
canDraw(state, data) {
state.canDraw = data;
},
},
getters: {
getCellProperties(state) {
return state.cellProperties
return state.cellProperties;
},
getRuleSet1d(state) {
return state.rules1d
get1dRules(state) {
return state.rules1d;
},
getRule1d(state) {
return (rule) => state.rules1d[rule]
},
isDrawing(state) {
return state.drawing
return state.rules1d;
},
getCanvasWidth(state) {
return state.canvasWidth
return state.canvasWidth;
},
getCanvasHeight(state) {
return state.canvasHeight
}
return state.canvasHeight;
},
getRefreshRate(state) {
return state.refreshRate;
},
getInitial1dState(state) {
return state.initial1dState;
},
getActiveMenu(state) {
return state.activeMenu;
},
getDrawingDirection(state) {
return state.drawingDirection;
},
getLastBoard(state) {
return state.lastBoard;
},
getDraw1d(state) {
return state.draw1d;
},
getDraw2d(state) {
return state.draw2d;
},
getDraw2dLast(state) {
return state.draw2dLast;
},
getReset(state) {
return state.reset;
},
getCanDraw(state) {
return state.canDraw;
},
},
actions: {
draw1d({ commit }) {
commit("toggleDraw1d", true);
},
draw2d({ commit }) {
commit("canDraw", true);
commit("toggleDraw2d", true);
},
draw2dLast({ commit }) {
commit("canDraw", true);
commit("toggleDraw2dLast", true);
},
reset({ dispatch, commit }) {
dispatch("stop");
commit("toggleReset", true);
},
stop({ commit }) {
commit("toggleDraw1d", false);
commit("toggleDraw2d", false);
commit("toggleDraw2dLast", false);
commit("canDraw", false);
},
},
modules: {
}
})
modules: {},
});

16
vite.config.js Normal file
View File

@ -0,0 +1,16 @@
import { defineConfig } from "vite";
import vue from "@vitejs/plugin-vue";
const path = require("path");
export default defineConfig({
plugins: [vue()],
server: {
host: "127.0.0.1",
},
resolve: {
alias: {
"@": path.resolve(__dirname, "./src"),
},
},
});

View File

@ -3,11 +3,11 @@ module.exports = {
devServer: {
overlay: {
warnings: true,
errors: true
errors: true,
},
watchOptions: {
ignored: [/node_modules/, /public/, /\.#/],
}
}
}
}
},
},
},
};