i liked a global event bus better
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9b39bba6e7
commit
aa66c523a3
@ -25,7 +25,6 @@ export default {
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return {
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canvas: null,
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ctx: null,
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drawing: 0,
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};
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},
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computed: {
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@ -37,8 +36,12 @@ export default {
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refreshRate: "getRefreshRate",
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initial1dState: "getInitial1dState",
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drawingDirection: "getDrawingDirection",
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canDraw: "getCanDraw",
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lastBoard: "getLastBoard",
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isDrawing1d: "getIsDrawing1d",
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getDraw1d: "getDraw1d",
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getDraw2d: "getDraw2d",
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getDraw2dLast: "getDraw2dLast",
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getReset: "getReset",
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}),
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boardWidth: function () {
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return Math.floor(this.canvasWidth / this.cellProperties.size);
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@ -48,10 +51,17 @@ export default {
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},
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},
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watch: {
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isDrawing1d(value) {
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if (value == true) {
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this.draw1d();
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}
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getDraw1d(value) {
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if (value == true) this.draw1d();
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},
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getDraw2d(value) {
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if (value == true) this.draw2dNew();
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},
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getDraw2dLast(value) {
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if (value == true) this.draw2dLast();
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},
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getReset(value) {
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if (value == true) this.reset();
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},
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},
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mounted() {
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@ -85,7 +95,7 @@ export default {
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return create1dStateOneCell(this.boardWidth);
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return create1dState(this.boardWidth, getRandomInt, [0, 2]);
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},
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async draw1d() {
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draw1d() {
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const initialState = this.compute1dInitialState();
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const board = createBoard(
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initialState,
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@ -96,11 +106,10 @@ export default {
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this.drawCanvas(board);
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this.$store.dispatch("stop");
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},
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async draw2d(board) {
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if (this.drawing === 0) return;
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draw2d(board) {
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if (!this.canDraw) return;
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const draw2dNext = async (b) => {
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if (this.drawing === 0) return;
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if (!this.canDraw) return;
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const newBoard = evolve2d(b, conwayRules);
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this.drawCanvas(b, this.cellProperties);
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await sleep(this.refreshRate);
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@ -108,7 +117,7 @@ export default {
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};
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return draw2dNext(board);
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},
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async draw2dNew() {
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draw2dNew() {
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const initialState = create2dState(
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this.boardWidth,
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this.boardHeight,
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@ -116,18 +125,16 @@ export default {
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[0, 2]
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);
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const board = evolve2d(initialState, conwayRules);
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this.$store.commit("setLastBoard", board);
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this.$store.commit("setLastBoard", Object.freeze(board));
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this.draw2d(board);
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},
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async draw2dLast() {
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this.draw2d(this.lastBoard);
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},
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stop() {
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this.$store.commit("setDrawingStatus", 0);
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},
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reset() {
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this.stop();
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this.$store.dispatch("stop");
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.$store.commit("toggleReset", 0);
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},
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},
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};
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@ -2,7 +2,7 @@
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<MenuRow row-title="2D Cellular Automata">
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<div class="form-field">
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<label>Start from last result</label>
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<input type="button" value="start" @click="startFromLast" />
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<input type="button" value="start" @click="draw2dLast" />
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</div>
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<div class="form-field">
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<input type="button" name="start2d" value="start" @click="draw2d" />
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@ -40,17 +40,16 @@ export default {
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},
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methods: {
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draw2d() {
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this.$root.$store.state.drawing = 1;
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this.$root.$emit("draw2dNew");
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this.$store.dispatch("draw2d");
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},
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draw2dLast() {
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this.$store.dispatch("draw2dLast");
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},
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reset() {
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this.$root.$emit("reset");
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this.$store.dispatch("reset");
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},
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stop() {
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this.$root.$emit("stop");
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},
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startFromLast() {
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this.$root.$emit("draw2dLast");
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this.$store.dispatch("stop");
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},
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},
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};
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@ -69,7 +69,7 @@
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name="reset"
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class="reset"
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value="reset"
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@click="reset()"
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@click="reset"
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/>
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</div>
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</MenuRow>
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@ -227,7 +227,6 @@ export default {
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this.$store.commit("setInitial1dState", elem.value);
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},
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draw1d() {
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/* this.$store.commit("setDrawingStatus", 1); */
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this.$store.dispatch("draw1d");
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},
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reset() {
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@ -40,7 +40,11 @@ export const store = createStore({
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activeMenu: "",
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drawingDirection: "y",
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lastBoard: {},
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isDrawing1d: false,
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draw1d: false,
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draw2d: false,
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draw2dLast: false,
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reset: false,
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canDraw: true,
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},
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mutations: {
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update1dSingleRule(state, data) {
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@ -80,8 +84,20 @@ export const store = createStore({
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setContext(state, data) {
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state.ctx = data;
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},
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setIsDrawing1d(state, data) {
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state.isDrawing1d = data;
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toggleDraw1d(state, data) {
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state.draw1d = data;
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},
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toggleDraw2d(state, data) {
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state.draw2d = data;
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},
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toggleDraw2dLast(state, data) {
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state.draw2dLast = data;
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},
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toggleReset(state, data) {
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state.reset = data;
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},
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canDraw(state, data) {
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state.canDraw = data;
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},
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},
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getters: {
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@ -92,7 +108,6 @@ export const store = createStore({
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return state.rules1d;
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},
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getRule1d(state) {
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// getter with side-effect. no work
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return state.rules1d;
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},
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getCanvasWidth(state) {
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@ -116,17 +131,43 @@ export const store = createStore({
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getLastBoard(state) {
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return state.lastBoard;
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},
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getIsDrawing1d(state) {
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return state.isDrawing1d;
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getDraw1d(state) {
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return state.draw1d;
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},
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getDraw2d(state) {
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return state.draw2d;
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},
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getDraw2dLast(state) {
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return state.draw2dLast;
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},
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getReset(state) {
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return state.reset;
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},
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getCanDraw(state) {
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return state.canDraw;
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},
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},
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actions: {
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draw1d({ commit }) {
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commit("setIsDrawing1d", 1);
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commit("toggleDraw1d", true);
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},
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draw2d({ commit }) {
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commit("canDraw", true);
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commit("toggleDraw2d", true);
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},
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draw2dLast({ commit }) {
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commit("canDraw", true);
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commit("toggleDraw2dLast", true);
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},
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reset({ dispatch, commit }) {
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dispatch("stop");
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commit("toggleReset", true);
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},
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stop({ commit }) {
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commit("setIsDrawing1d");
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// commit("setIsDrawing2d")
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commit("toggleDraw1d", false);
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commit("toggleDraw2d", false);
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commit("toggleDraw2dLast", false);
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commit("canDraw", false);
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},
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},
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modules: {},
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