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26 changed files with 35381 additions and 2302 deletions

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module.exports = { module.exports = {
env: {
node: true, // remove
es2021: true,
},
extends: [ extends: [
// add more generic rulesets here, such as: // add more generic rulesets here, such as:
"eslint:recommended", 'eslint:recommended',
"plugin:vue/vue3-essential", //'plugin:vue/vue3-recommended',
"plugin:vue/vue3-strongly-recommended", 'plugin:vue/recommended', // Use this if you are using Vue.js 2.x.
"plugin:vue/vue3-recommended",
"prettier",
], ],
rules: { rules: {
// override/add rules settings here, such as: // override/add rules settings here, such as:
// 'vue/no-unused-vars': 'error' // 'vue/no-unused-vars': 'error'
"vue/match-component-import-name": "warn", }
"vue/no-ref-object-destructure": "warn", }
"vue/no-required-prop-with-default": "warn",
"vue/no-restricted-class": "warn",
"vue/no-template-target-blank": "warn",
"vue/no-this-in-before-route-enter": "warn",
"vue/prefer-prop-type-boolean-first": "warn",
},
};

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{}

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# explorata # explorata
Explore 1D and 2D cellular automata, with a few bells and whistles. Explore 1D and 2D cellular automata, with a few bells and whistles.
## Project setup ## Project setup
``` ```
npm install npm install
``` ```
### Compiles and hot-reloads for development ### Compiles and hot-reloads for development
``` ```
npm run serve npm run serve
``` ```
### Compiles and minifies for production ### Compiles and minifies for production
``` ```
npm run build npm run build
``` ```
### Lints and fixes files ### Lints and fixes files
``` ```
npm run lint npm run lint
``` ```
### Customize configuration ### Customize configuration
See [Configuration Reference](https://cli.vuejs.org/config/). See [Configuration Reference](https://cli.vuejs.org/config/).
### References ### References
- https://natureofcode.com/book/chapter-7-cellular-automata/ - https://natureofcode.com/book/chapter-7-cellular-automata/
- https://en.wikipedia.org/wiki/Hashlife - https://en.wikipedia.org/wiki/Hashlife
- https://plato.stanford.edu/entries/cellular-automata/supplement.html - https://plato.stanford.edu/entries/cellular-automata/supplement.html

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@ -1,3 +1,5 @@
module.exports = { module.exports = {
presets: ["@vue/cli-plugin-babel/preset"], presets: [
}; '@vue/cli-plugin-babel/preset'
],
}

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version: "3.4" version: '3.4'
services: services:
explorata: explorata:

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<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width,initial-scale=1.0" />
<link rel="icon" href="/favicon.ico" />
<title>Explorata</title>
</head>
<body>
<noscript>
<strong>
Althought you're right to browse the Web with Javascript disabled,
Explorata doesn't work properly without it. Please enable Javascript to
continue.
</strong>
</noscript>
<div id="app"></div>
<script type="module" src="/src/main.js"></script>
</body>
</html>

36240
package-lock.json generated

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@ -3,24 +3,26 @@
"version": "0.1.0", "version": "0.1.0",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "vite", "serve": "vue-cli-service serve",
"build": "vite build", "build": "vue-cli-service build",
"serve": "vite preview", "lint": "vue-cli-service lint"
"lint": "eslint --ext .js,.vue --ignore-path .gitignore --fix src",
"format": "prettier . --write"
}, },
"dependencies": { "dependencies": {
"@vitejs/plugin-vue": "^3.2.0", "core-js": "^3.6.5",
"install": "^0.13.0", "vue": "^2.6.11",
"vite": "^3.2.4", "vuex": "^3.6.2"
"vue": "3.2",
"vuex": "4.1"
}, },
"devDependencies": { "devDependencies": {
"eslint": "^8.28.0", "@vue/cli": "^4.5.15",
"eslint-config-prettier": "^8.5.0", "@vue/cli-service-global": "^4.5.15",
"eslint-plugin-vue": "^9.8.0", "@vue/cli-plugin-babel": "~4.5.0",
"prettier": "2.8.0" "@vue/cli-plugin-eslint": "~4.5.0",
"@vue/cli-plugin-vuex": "~4.5.0",
"@vue/cli-service": "~4.5.0",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^6.2.2",
"vue-template-compiler": "^2.6.11"
}, },
"eslintConfig": { "eslintConfig": {
"root": true, "root": true,

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17
public/index.html Normal file
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<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
<title><%= htmlWebpackPlugin.options.title %></title>
</head>
<body>
<noscript>
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>

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@ -1,66 +1,71 @@
<template> <template>
<div id="main"> <div id="main">
<h1 id="main-title">Cellular Automata Explorer</h1> <h1
id="main-title"
>
Cellular Automata Explorer
</h1>
<div id="container"> <div id="container">
<MainMenu /> <MainMenu />
<CanvasBoard /> <Canvas />
</div> </div>
</div> </div>
</template> </template>
<script> <script>
import MainMenu from "./components/MainMenu.vue"; import MainMenu from './components/MainMenu.vue'
import CanvasBoard from "./components/CanvasBoard.vue"; import Canvas from './components/Canvas.vue'
export default { export default {
name: "App", name: 'App',
components: { components: {
MainMenu, MainMenu,
CanvasBoard, Canvas
}, }
}; }
</script> </script>
<style> <style>
#app { #app {
font-family: Avenir, Helvetica, Arial, sans-serif; font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased; -webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale; -moz-osx-font-smoothing: grayscale;
text-align: center; text-align: center;
/* color: #2c3e50; */ color: #2c3e50;
} }
* { * {
margin: 0; margin: 0;
padding: 0; padding: 0;
} }
body { body {
background: black; background: black;
color: white; color: white;
font-family: Courier New; font-family: Courier New;
} }
canvas { canvas {
flex: auto; flex: auto;
background: #110812; background: #110812;
margin-right: 10px; margin-right: 10px;
} }
h1, h1, h2 {
h2 { font-weight: bold;
font-weight: bold;
} }
h1 { h1 {
margin: 10px auto; margin : 10px auto;
font-size: larger; font-size: larger;
text-align: center; text-align: center;
} }
#container { #container {
display: flex; display: flex;
height: calc(100vh - 100px); height: calc(100vh - 100px);
overflow: hidden; overflow: hidden;
} }
</style> </style>

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src/components/Canvas.vue Normal file
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<template>
<main id="mainContent">
<canvas
id="canvas"
ref="canvas"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import { create1dState, create1dStateOneCell, create2dState, createBoard, conwayRules, evolve2d } from '../modules/automata.js'
import { getRandomInt, sleep } from '../modules/common.js'
import {mapGetters} from 'vuex'
export default {
name: 'Canvas',
data() {
return {
canvas: null,
ctx: null,
}
},
computed: {
...mapGetters({
cellProperties: 'getCellProperties',
rules: 'get1dRules',
drawing: 'isDrawing',
canvasWidth: 'getCanvasWidth',
canvasHeight: 'getCanvasHeight',
refreshRate: 'getRefreshRate',
initial1dState: 'getInitial1dState',
drawingDirection: 'getDrawingDirection',
lastBoard: 'getLastBoard'
}),
boardWidth: function() {
return Math.floor(
this.canvasWidth /
this.cellProperties.size)
},
boardHeight: function() {
return Math.floor(
this.canvasHeight /
this.cellProperties.size)
}
},
mounted() {
this.canvas = this.$refs['canvas']
this.ctx = this.canvas.getContext('2d')
this.$store.commit('setCanvasWidth', this.canvas.parentElement.clientWidth)
this.$store.commit('setCanvasHeight', this.canvas.parentElement.clientHeight)
this.$root.$on('draw1d', () => { this.draw1d() })
this.$root.$on('draw2dNew', () => { this.draw2dNew() })
this.$root.$on('draw2dLast', () => { this.draw2dLast() })
this.$root.$on('reset', () => { this.reset() })
this.$root.$on('stop', () => { this.stop() })
},
methods: {
drawCanvas(board) {
const props = this.cellProperties
board.map((row, y) => {
const d = props.size
return row.map(
(cell, x) => {
this.ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor
return props.deadColor
})()
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d)
else
this.ctx.fillRect(x * d, y * d, d, d)
return cell
},
)
})
},
compute1dInitialState() {
if(this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth)
return create1dState(this.boardWidth, getRandomInt, [0, 2])
},
async draw1d() {
const initialState = this.compute1dInitialState()
const board = createBoard(
initialState,
this.rules,
this.boardWidth
)
this.$store.commit('setLastBoard', board)
this.drawCanvas(board)
},
async draw2d(board) {
if (this.drawing === 0) return
const draw2dNext = async (b) => {
if (this.drawing === 0) return
const newBoard = evolve2d(b, conwayRules)
this.drawCanvas(b, this.cellProperties)
await sleep(this.refreshRate)
draw2dNext(newBoard)
}
return draw2dNext(board)
},
async draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit('setLastBoard', board)
this.draw2d(board)
},
async draw2dLast() {
console.log(this.lastBoard)
this.draw2d(this.lastBoard)
},
stop() {
this.$store.commit('setDrawingStatus', 0)
},
reset() {
this.stop()
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
}
}
}
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>

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@ -1,146 +0,0 @@
<template>
<main id="mainContent">
<canvas
id="canvas-board"
ref="canvas-board"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import {
create1dState,
create1dStateOneCell,
create2dState,
createBoard,
conwayRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
import { mapGetters } from "vuex";
export default {
name: "CanvasBoard",
data() {
return {
canvas: null,
ctx: null,
};
},
computed: {
...mapGetters({
cellProperties: "getCellProperties",
rules: "get1dRules",
canvasWidth: "getCanvasWidth",
canvasHeight: "getCanvasHeight",
refreshRate: "getRefreshRate",
initial1dState: "getInitial1dState",
drawingDirection: "getDrawingDirection",
canDraw: "getCanDraw",
lastBoard: "getLastBoard",
getDraw1d: "getDraw1d",
getDraw2d: "getDraw2d",
getDraw2dLast: "getDraw2dLast",
getReset: "getReset",
}),
boardWidth: function () {
return Math.floor(this.canvasWidth / this.cellProperties.size);
},
boardHeight: function () {
return Math.floor(this.canvasHeight / this.cellProperties.size);
},
},
watch: {
getDraw1d(value) {
if (value == true) this.draw1d();
},
getDraw2d(value) {
if (value == true) this.draw2dNew();
},
getDraw2dLast(value) {
if (value == true) this.draw2dLast();
},
getReset(value) {
if (value == true) this.reset();
},
},
mounted() {
this.canvas = Object.freeze(document.getElementById("canvas-board"));
this.ctx = this.canvas.getContext("2d");
this.$store.commit("setCanvasWidth", this.canvas.parentElement.clientWidth);
this.$store.commit(
"setCanvasHeight",
this.canvas.parentElement.clientHeight
);
},
methods: {
drawCanvas(board) {
const props = this.cellProperties;
board.map((row, y) => {
const d = props.size;
return row.map((cell, x) => {
this.ctx.fillStyle = (() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d);
else this.ctx.fillRect(x * d, y * d, d, d);
return cell;
});
});
},
compute1dInitialState() {
if (this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth);
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
},
draw1d() {
const initialState = this.compute1dInitialState();
const board = createBoard(
initialState,
this.rules.rules,
this.boardWidth
);
this.$store.commit("setLastBoard", Object.freeze(board));
this.drawCanvas(board);
this.$store.dispatch("stop");
},
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
if (!this.canDraw) return;
const newBoard = evolve2d(b, conwayRules);
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};
return draw2dNext(board);
},
draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2]
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit("setLastBoard", Object.freeze(board));
this.draw2d(board);
},
async draw2dLast() {
this.draw2d(this.lastBoard);
},
reset() {
this.$store.dispatch("stop");
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.$store.commit("toggleReset", 0);
},
},
};
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>

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@ -8,28 +8,29 @@
</template> </template>
<script> <script>
import MenuCellProperties from "./MenuCellProperties.vue"; import MenuCellProperties from './MenuCellProperties.vue'
import MenuGeneralOptions from "./MenuGeneralOptions.vue"; import MenuGeneralOptions from './MenuGeneralOptions.vue'
import MenuElementaryCA from "./MenuElementaryCA.vue"; import MenuElementaryCA from './MenuElementaryCA.vue'
import Menu2dCA from "./Menu2dCA.vue"; import Menu2dCA from './Menu2dCA.vue'
export default { export default {
name: "MainMenu", name: 'MainMenu',
components: { components: {
MenuCellProperties, MenuCellProperties,
MenuGeneralOptions, MenuGeneralOptions,
MenuElementaryCA, MenuElementaryCA,
Menu2dCA, Menu2dCA
}, },
}; }
</script> </script>
<style> <style>
#sidebar { #sidebar {
width: 25%; width: 25%;
padding: 0 10px; padding: 0 10px;
overflow-y: scroll; overflow-y: scroll;
} }
/* Hide scrollbar for Chrome, Safari and Opera */ /* Hide scrollbar for Chrome, Safari and Opera */
#sidebar::-webkit-scrollbar { #sidebar::-webkit-scrollbar {
display: none; display: none;
@ -37,26 +38,26 @@ export default {
/* Hide scrollbar for IE, Edge and Firefox */ /* Hide scrollbar for IE, Edge and Firefox */
#sidebar { #sidebar {
-ms-overflow-style: none; /* IE and Edge */ -ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */ scrollbar-width: none; /* Firefox */
} }
@media screen and (max-width: 800px) { @media screen and (max-width: 800px) {
#container { #container {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: center; justify-content: center;
} }
#mainContent { #mainContent {
flex: 1; flex: 1;
width: 100%; width: 100%;
} }
#sidebar { #sidebar {
flex: 1; flex: 1;
padding: 0; padding: 0;
width: 100%; width: 100%;
} }
} }
</style> </style>

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@ -2,55 +2,65 @@
<MenuRow row-title="2D Cellular Automata"> <MenuRow row-title="2D Cellular Automata">
<div class="form-field"> <div class="form-field">
<label>Start from last result</label> <label>Start from last result</label>
<input type="button" value="start" @click="draw2dLast" /> <input
type="button"
value="start"
@click="startFromLast"
>
</div> </div>
<div class="form-field"> <div class="form-field">
<input type="button" name="start2d" value="start" @click="draw2d" /> <input
type="button"
name="start2d"
value="start"
@click="draw2d"
>
<input <input
type="button" type="button"
name="stop" name="stop"
class="stop" class="stop"
value="stop" value="stop"
@click="stop" @click="stop"
/> >
<input <input
type="button" type="button"
name="reset" name="reset"
class="reset" class="reset"
value="reset" value="reset"
@click="reset" @click="reset"
/> >
</div> </div>
</MenuRow> </MenuRow>
</template> </template>
<script> <script>
import MenuRow from "./MenuRow.vue"; import MenuRow from './MenuRow.vue'
import { mapGetters } from "vuex"; import {mapGetters} from 'vuex'
export default { export default {
name: "Menu2dCA", name: 'Menu2dCA',
components: { components: {
MenuRow, MenuRow
}, },
computed: { computed: {
...mapGetters({ ...mapGetters({
lastBoard: "getLastBoard", lastBoard: 'getLastBoard',
}), })
}, },
methods: { methods: {
draw2d() { draw2d() {
this.$store.dispatch("draw2d"); this.$root.$store.state.drawing = 1
}, this.$root.$emit('draw2dNew')
draw2dLast() {
this.$store.dispatch("draw2dLast");
}, },
reset() { reset() {
this.$store.dispatch("reset"); this.$root.$emit('reset')
}, },
stop() { stop() {
this.$store.dispatch("stop"); this.$root.$emit('stop')
}, },
}, startFromLast() {
}; this.$root.$emit('draw2dLast')
}
}
}
</script> </script>

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@ -8,7 +8,7 @@
type="color" type="color"
@value="cellProperties.liveColor" @value="cellProperties.liveColor"
@input="updateCellProperties" @input="updateCellProperties"
/> >
</div> </div>
<div class="form-field"> <div class="form-field">
<label for="dead">Dead cell color</label> <label for="dead">Dead cell color</label>
@ -17,7 +17,7 @@
type="color" type="color"
:value="cellProperties.deadColor" :value="cellProperties.deadColor"
@input="updateCellProperties" @input="updateCellProperties"
/> >
</div> </div>
<div class="form-field"> <div class="form-field">
<label>Cell size</label> <label>Cell size</label>
@ -27,36 +27,36 @@
min="1" min="1"
:value="cellProperties.size" :value="cellProperties.size"
@input="updateCellProperties" @input="updateCellProperties"
/> >
</div> </div>
</form> </form>
</MenuRow> </MenuRow>
</template> </template>
<script> <script>
import MenuRow from "./MenuRow.vue"; import MenuRow from './MenuRow.vue'
export default { export default {
name: "MainMenu", name: 'MainMenu',
components: { components: {
MenuRow, MenuRow
}, },
data() { data() {
return { return {
cellProperties: this.$store.state.cellProperties, cellProperties: this.$store.state.cellProperties
}; }
}, },
methods: { methods: {
getCellProperties(event) { getCellProperties(event) {
const elem = event.target; const elem = event.target
const prop = this.$store.state.cellProperties; const prop = this.$store.state.cellProperties
return prop[elem.name]; return prop[elem.name]
}, },
updateCellProperties(event) { updateCellProperties(event) {
const elem = event.target; const elem = event.target
const prop = { name: elem.name, value: elem.value }; const prop = {'name' : elem.name, 'value' : elem.value}
//console.log(prop) //console.log(prop)
this.$store.commit("setCellProperties", prop); this.$store.commit('setCellProperties', prop)
}, }
}, },
}; }
</script> </script>

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@ -2,20 +2,18 @@
<MenuRow row-title="Elementary Cellular Automata"> <MenuRow row-title="Elementary Cellular Automata">
<form> <form>
<div class="form-field"> <div class="form-field">
<label> <label>Initial state presets
Initial state presets <br>
<br />
<select <select
name="initialStates" name="initial1dStates"
:value="initialState" value="initial1dStates"
@input="updateInitialState" @input="updateInitial1dState"
> >
<option <option
v-for="(state, index) in initialStates" v-for="state in initial1dStates"
:key="'initial-state-elementary' + index" :key="'preset1d' + state.id"
:value="state.id" :value="state.id"
> >{{ state.name }}
{{ state.name }}
</option> </option>
</select> </select>
</label> </label>
@ -24,222 +22,149 @@
<label>Rules</label> <label>Rules</label>
</div> </div>
<div class="form-field"> <div class="form-field">
<label <label>Rules presets
>Rules presets <br>
<br />
<select <select
name="ruleset-elementary" name="rules1d"
:value="rules.name" value="rules"
@input="updateRules" @input="update1dRules"
> >
<option <option
v-for="(ruleset, index) in presetRules" v-for="(rule, name) in presetRules"
:key="'ruleset-preset-elementary-' + index" :key="'rule1d' + name"
:value="ruleset.name" :value="name"
> >{{ name }}
{{ ruleset.name }}
</option> </option>
</select> </select>
</label> </label>
</div> </div>
<div class="form-field"> <div class="form-field">
<a style="cursor: pointer" @click="copyRules">copy rules</a> <a
style="cursor: pointer;"
@click="copy1dRules"
>copy rules</a>
</div> </div>
<div <div
v-for="(rule, name, index) in rules.rules" v-for="(rule, name) in rules"
:key="'rule-' + index" :key="'rule1d' + name"
class="form-field" class="form-field"
> >
<label <label>{{ name }}
>{{ name }}
<input <input
:value="rule" :value="rule"
type="checkbox" type="checkbox"
:name="name" :name="name"
:checked="rule" :checked="rule"
@input="updateSingleRule" @input="update1dSingleRule"
/> >
</label> </label>
</div> </div>
</form> </form>
<div class="form-field"> <div class="form-field">
<input type="button" name="start" value="start" @click="draw1d" /> <input
type="button"
name="start"
value="start"
@click="draw1d"
>
<input <input
type="button" type="button"
name="reset" name="reset"
class="reset" class="reset"
value="reset" value="reset"
@click="reset" @click="reset()"
/> >
</div> </div>
</MenuRow> </MenuRow>
</template> </template>
<script> <script>
import { mapGetters } from "vuex"; import {mapGetters} from 'vuex'
import MenuRow from "./MenuRow.vue"; import MenuRow from './MenuRow.vue'
export default { export default {
name: "MenuElementaryCA", name: 'MenuElementaryCA',
components: { components: {
MenuRow, MenuRow
}, },
data() { data() {
// TODO: Why not a getter in the store? // TODO: Why not a getter in the store?
return { return {
presetRules: [ presetRules: {
{ "rule 73" : {"100":0,"101":0,"110":1,"111":0,"011":1,"010":0,"001":0,"000":1},
name: "rule 73", "rule 86" : {"100":1,"101":0,"110":0,"111":1,"011":0,"010":1,"001":0,"000":1},
rules: { "rule 90" : {"100":1,"101":0,"110":1,"111":0,"011":0,"010":0,"001":1,"000":0},
100: 0, "rule 45?" : {"100":0,"101":0,"110":1,"111":0,"011":1,"010":0,"001":1,"000":1},
101: 0, "rule 54?" : {"100":1,"101":0,"110":1,"111":1,"011":0,"010":1,"001":1,"000":0},
110: 1, "unknown rule" : {"100":0,"101":0,"110":0,"111":1,"011":0,"010":0,"001":1,"000":1}
111: 0, },
"011": 1, initial1dStates: [
"010": 0, { id : "onecell",
"001": 0, name : "One cell at center",
"000": 1, description : "State with a single cell in the middle",
},
}, },
{ {
name: "rule 86", id : "random",
rules: { name : "Random cell",
100: 1, description : "State populated with random cells",
101: 0, }
110: 0, ]
111: 1, }
"011": 0,
"010": 1,
"001": 0,
"000": 1,
},
},
{
name: "rule 90",
rules: {
100: 1,
101: 0,
110: 1,
111: 0,
"011": 0,
"010": 0,
"001": 1,
"000": 0,
},
},
{
name: "rule 45?",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 1,
"000": 1,
},
},
{
name: "rule 54?",
rules: {
100: 1,
101: 0,
110: 1,
111: 1,
"011": 0,
"010": 1,
"001": 1,
"000": 0,
},
},
{
name: "unknown rule",
rules: {
100: 0,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 0,
"001": 1,
"000": 1,
},
},
],
initialStates: [
{
id: "onecell",
name: "One cell at center",
description: "State with a single cell in the middle",
},
{
id: "random",
name: "Random cell",
description: "State populated with random cells",
},
],
};
}, },
computed: { computed: {
...mapGetters({ ...mapGetters({
initialState: "getInitial1dState", initial1dState: 'getInitial1dState',
rules: "get1dRules", rules: 'get1dRules'
}), }),
rules1dFileName() { rules1dFileName() {
return ( return Object.keys(this.rules).map(
Object.keys(this.rules) (index) => {
.map((index) => { return this.rules[index]
return this.rules[index]; }).join("_") + ".json"
})
.join("_") + ".json"
);
}, },
}, },
methods: { methods: {
copyRules() { copy1dRules(){
const rules = JSON.stringify(this.rules); const rules = JSON.stringify(this.rules)
navigator.clipboard.writeText(rules); navigator.clipboard.writeText(rules)
}, },
isCurrentPreset(event) { isCurrentPreset(event) {
const elem = event.target; const elem = event.target
return this.initialState === elem.value; return this.initialState === elem.value
}, },
updateSingleRule(event) { update1dSingleRule(event) {
const elem = event.target; const elem = event.target
const value = elem.checked ? 1 : 0; const value = elem.checked ? 1 : 0
const data = { rule: elem.name, value: value }; const data = { 'rule' : elem.name, 'value' : value}
this.$store.commit("update1dSingleRule", data); this.$store.commit('update1dSingleRule', data)
}, },
updateRules(event) { update1dRules(event) {
// TODO : change this, awfully confusing const elem = event.target
const elem = event.target; const name = elem.value
const name = elem.value; const rules = this.presetRules[name]
const rules = this.presetRules.find((ruleset) => { Object.keys(rules).map((index) => {
return ruleset.name === name; const data = { 'rule' : index, 'value' : rules[index]}
}); this.$store.commit('update1dSingleRule', data)
Object.keys(rules.rules).map((value) => { })
const data = { name: name, rule: value, value: rules.rules[value] };
this.$store.commit("update1dSingleRule", data);
});
}, },
updateInitialState(event) { updateInitial1dState(event) {
const elem = event.target; const elem = event.target
this.$store.commit("setInitial1dState", elem.value); this.$store.commit('setInitial1dState', elem.value)
}, },
draw1d() { draw1d() {
this.$store.dispatch("draw1d"); this.$root.$store.state.drawing = 1
this.$root.$emit('draw1d')
}, },
reset() { reset() {
this.$store.dispatch("reset"); this.$root.$emit('reset')
}, },
}, }
}; }
</script> </script>
<style> <style>
.menu-row a { .menu-row a {
color: white; color: white;
font-weight: bold; font-weight: bold;
text-decoration: none; text-decoration: none;
font-size: small; font-size: small;
} }
</style> </style>

View File

@ -13,7 +13,7 @@
step="10" step="10"
:value="canvasWidth" :value="canvasWidth"
@input="updateCanvasWidth" @input="updateCanvasWidth"
/> >
</div> </div>
<div class="form-field"> <div class="form-field">
<label>Height</label> <label>Height</label>
@ -24,7 +24,7 @@
step="10" step="10"
:value="canvasHeight" :value="canvasHeight"
@input="updateCanvasHeight" @input="updateCanvasHeight"
/> >
</div> </div>
<div class="form-field"> <div class="form-field">
<label>Refresh Rate (ms)</label> <label>Refresh Rate (ms)</label>
@ -38,58 +38,57 @@
step="100" step="100"
:value="refreshRate" :value="refreshRate"
@input="updateRefreshRate" @input="updateRefreshRate"
/> >
</div> </div>
<div class="form-field"> <div class="form-field">
<label <label>Invert Drawing Direction
>Invert Drawing Direction
<input <input
type="checkbox" type="checkbox"
:checked="drawingDirection === 'x'" :checked="drawingDirection === 'x'"
:value="drawingDirection" :value="drawingDirection"
@input="updateDrawingDirection" @input="updateDrawingDirection"
/> >
</label> </label>
</div> </div>
</form> </form>
</MenuRow> </MenuRow>
</template> </template>
<script> <script>
import MenuRow from "./MenuRow.vue"; import MenuRow from './MenuRow.vue'
import { mapGetters } from "vuex"; import {mapGetters} from 'vuex'
export default { export default {
name: "MenuGeneralOptions", name: 'MenuGeneralOptions',
components: { components: {
MenuRow, MenuRow
}, },
computed: { computed: {
...mapGetters({ ...mapGetters({
canvasWidth: "getCanvasWidth", canvasWidth: 'getCanvasWidth',
canvasHeight: "getCanvasHeight", canvasHeight: 'getCanvasHeight',
refreshRate: "getRefreshRate", refreshRate: 'getRefreshRate',
drawingDirection: "getDrawingDirection", drawingDirection: 'getDrawingDirection'
}), })
}, },
methods: { methods: {
updateCanvasHeight: function (event) { updateCanvasHeight: function(event) {
const elem = event.target; const elem = event.target
this.$store.commit("setCanvasHeight", elem.value); this.$store.commit('setCanvasHeight', elem.value)
}, },
updateCanvasWidth: function (event) { updateCanvasWidth: function(event) {
const elem = event.target; const elem = event.target
this.$store.commit("setCanvasWidth", elem.value); this.$store.commit('setCanvasWidth', elem.value)
}, },
updateRefreshRate: function (event) { updateRefreshRate: function(event) {
const elem = event.target; const elem = event.target
this.$store.commit("setRefreshRate", elem.value); this.$store.commit('setRefreshRate', elem.value)
}, },
updateDrawingDirection: function (event) { updateDrawingDirection: function(event) {
const elem = event.target; const elem = event.target
const value = elem.checked ? "x" : "y"; const value = elem.checked ? "x" : "y"
this.$store.commit("setDrawingDirection", value); this.$store.commit('setDrawingDirection', value)
console.log(this.drawingDirection); console.log(this.drawingDirection)
}, }
}, }
}; }
</script> </script>

View File

@ -1,75 +1,82 @@
<template> <template>
<div class="menu-row"> <div class="menu-row">
<h2 :id="rowTitle" @click="updateActiveMenu"> <h2
:id="rowTitle"
@click="updateActiveMenu"
>
{{ rowTitle }} {{ rowTitle }}
</h2> </h2>
<div v-if="activeMenu === rowTitle" class="menu-row-content"> <div
v-if="activeMenu === rowTitle"
class="menu-row-content"
>
<slot /> <slot />
</div> </div>
</div> </div>
</template> </template>
<script> <script>
import { mapGetters } from "vuex"; import {mapGetters} from 'vuex'
export default { export default {
name: "MenuRow", name: 'MenuRow',
props: { props: {
rowTitle: { rowTitle: {
type: String, type: String,
default: "", default : ''
}, }
}, },
computed: { computed: {
...mapGetters({ ...mapGetters({
activeMenu: "getActiveMenu", activeMenu: 'getActiveMenu',
}), })
}, },
methods: { methods: {
updateActiveMenu(event) { updateActiveMenu(event) {
const elem = event.target; const elem = event.target
const value = elem.id; const value = elem.id
if (value == this.activeMenu) this.$store.commit("setActiveMenu", ""); if (value == this.activeMenu)
else this.$store.commit("setActiveMenu", value); this.$store.commit('setActiveMenu', "")
else
this.$store.commit('setActiveMenu', value)
}, },
}, }
}; }
</script> </script>
<style> <style>
.menu-row h2 { .menu-row h2 {
font-size: medium; font-size: medium;
padding: 10px; padding: 10px;
cursor: pointer; cursor: pointer;
border: 2px solid darkgrey; border: 2px solid darkgrey;
margin: 0 0 10px 0; margin: 0 0 10px 0;
} }
select { select {
margin-top: 10px; margin-top: 10px;
padding: 5px; padding: 5px;
} }
input[type="button"] { input[type="button"] {
min-width: 60px; min-width: 60px;
padding: 5px; padding: 5px;
font-weight: bold; font-weight: bold;
margin-right: 10px; margin-right: 10px;
} }
.form-field { .form-field {
display: flex; display: flex;
margin: 10px; margin: 10px;
justify-content: space-between; justify-content: space-between;
} }
.menu-row { .menu-row {
flex: 1; flex: 1;
} }
label, label, .form-field label {
.form-field label { margin-right: 10px;
margin-right: 10px; font-weight: bold;
font-weight: bold;
} }
</style> </style>

View File

@ -1,9 +1,10 @@
import { createApp } from "vue"; import Vue from 'vue'
import App from "./App.vue"; import App from './App.vue'
import { store } from "./store"; import store from './store'
const app = createApp(App); Vue.config.productionTip = false
app.use(store); new Vue({
store,
app.mount("#app"); render: h => h(App)
}).$mount('#app')

View File

@ -1,7 +1,7 @@
// handles negative index and index bigger than its array length // handles negative index and index bigger than its array length
function guard(index, array) { function guard(index, array) {
if (index > array.length - 1) return 0; if (index > (array.length - 1)) return 0;
if (index < 0) return array.length - 1; if (index < 0) return (array.length - 1);
return index; return index;
} }
@ -12,39 +12,25 @@ function evolve1d(state, rules) {
return state[safeIndex]; return state[safeIndex];
} }
const newState = state.map((_, x) => { const newState = state.map((_, x) => {
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)]; const cells = [
return rules[cells.join("")]; getCell(x - 1),
getCell(x),
getCell(x + 1)];
return rules[cells.join('')];
}); });
return newState.map(Number); return newState.map(Number);
} }
// create a 2D board from a 1D CA initial state // create a 2D board from a 1D CA initial state
// function createBoard(state, rules, height) {
// function createBoardAcc(s, h, acc) {
// if (h === 0) return acc;
// const newState = evolve1d(s, rules);
// const newAcc = acc.concat([s]);
// return createBoardAcc(newState, h - 1, newAcc);
// }
// return createBoardAcc(state, height, []);
// }
// performance "choke point" in full imperative
function createBoard(state, rules, height) { function createBoard(state, rules, height) {
var board = []; function createBoardAcc(s, h, acc) {
let prevState = []; if (h === 0) return acc;
for (let i = 0; i < height; i++) { const newState = evolve1d(s, rules);
let nextState = []; const newAcc = acc.concat([s]);
if (i == 0) { return createBoardAcc(newState, h - 1, newAcc);
nextState = evolve1d(state, rules);
} else {
nextState = evolve1d(prevState, rules);
}
board = board.concat([nextState]);
prevState = nextState;
} }
return board; return createBoardAcc(state, height, []);
} }
// Find the neighbor of a given cell in a 2D CA board // Find the neighbor of a given cell in a 2D CA board
@ -61,14 +47,10 @@ function getCellNeighbors(board, cellCoordinates) {
// the current cell is not included in the result // the current cell is not included in the result
return [ return [
getCell(x - 1, y - 1), getCell(x - 1, y - 1), getCell(x, y - 1),
getCell(x, y - 1), getCell(x + 1, y - 1), getCell(x - 1, y),
getCell(x + 1, y - 1), getCell(x + 1, y), getCell(x - 1, y + 1),
getCell(x - 1, y), getCell(x, y + 1), getCell(x + 1, y - 1),
getCell(x + 1, y),
getCell(x - 1, y + 1),
getCell(x, y + 1),
getCell(x + 1, y - 1),
]; ];
} }
@ -93,60 +75,58 @@ function conwayRules(cell, neighbors) {
// get the next evolution of a 2D CA initial state // get the next evolution of a 2D CA initial state
// Rules : Moore neighborhood // Rules : Moore neighborhood
function evolve2d(board, rulesFn) { function evolve2d(board, rulesFn) {
return board.map((row, x) => return board.map((row, x) => row.map((cell, y) => {
row.map((cell, y) => { const neighbors = getCellNeighbors(board, [x, y]);
const neighbors = getCellNeighbors(board, [x, y]); const sum = getNeighborsSum(neighbors);
const sum = getNeighborsSum(neighbors); return rulesFn(cell, sum);
return rulesFn(cell, sum); }));
})
);
} }
function getDrawingValues(state, acc, cell) { function getDrawingValues(state, acc, cell) {
const d = cell.dimension; const d = cell.dimension;
return Object.keys(state).map((key) => { return Object.keys(state).map(
const fillStyle = (() => { (key) => {
if (state[key] === "1") return cell.liveColor; const fillStyle = (() => {
return cell.deadColor; if (state[key] === '1') return cell.liveColor;
})(); return cell.deadColor;
})();
return { return {
move: [key * d, acc * d], move: [key * d, acc * d],
fill: [key * d, acc * d, d, d], fill: [key * d, acc * d, d, d],
fillStyle, fillStyle,
}; };
}); },
);
} }
// Populates the first state with a single living cell in the center // Populates the first state with a single living cell in the center
function create1dStateOneCell(width) { function create1dStateOneCell(width) {
return [...Array(width)].map((cell, index) => { return [...Array(width)].map(
if (index === width / 2 || index === width + 1 / 2) return 1; (cell, index) => {
return 0; if (index === width / 2 || index === width + 1 / 2) return 1
}); return 0
})
} }
// Populates the first state of a 1D CA with cells returned // Populates the first state of a 1D CA with cells returned
// by initFn // by initFn
function create1dState(width, initFn, args) { function create1dState(width, initFn, args) {
return [...Array(width)].map(() => initFn(...args)); return [...Array(width)].map(
() => initFn(...args)
);
} }
// Populates the first state of a 2D CA with cells returned // Populates the first state of a 2D CA with cells returned
// by initFn // by initFn
function create2dState(width, height, initFn, args) { function create2dState(width, height, initFn, args) {
return [...Array(height)].map(() => return [...Array(height)].map(
[...Array(width)].map(() => initFn(...args)) () => [...Array(width)].map(
() => initFn(...args),
),
); );
} }
export { export {
getDrawingValues, getDrawingValues, create1dState, create2dState, createBoard, create1dStateOneCell, conwayRules, evolve1d, evolve2d
create1dState,
create2dState,
createBoard,
create1dStateOneCell,
conwayRules,
evolve1d,
evolve2d,
}; };

146
src/modules/main.js Normal file
View File

@ -0,0 +1,146 @@
import { getRandomInt, sleep } from './common.js';
import {
evolve2d, initialState1d, initialState2d, conwayRules, createBoard,
} from './automata.js';
let drawing = 1;
const form = Array.from(document.forms.rules.elements);
const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');
const main = document.querySelector('#main');
const dead = document.querySelector('#dead');
const live = document.querySelector('#live');
const cellSize = document.querySelector('#cellSize');
const startBtn = document.querySelector('#start');
const startBtn2d = document.querySelector('#start2d');
const canvasRefreshBtn = document.querySelector('#canvasRefresh');
const resetBtn = document.querySelectorAll('.reset');
const stopBtn = document.querySelectorAll('.stop');
// const loop = document.querySelector('#loop');
const menuRow = document.querySelectorAll('.menu-row');
const menuRowContent = document.querySelectorAll('.menu-row-content');
function drawCanvas(board, props) {
board.map((row, y) => {
const d = props.size;
return row.map(
(cell, x) => {
ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
ctx.fillRect(x * d, y * d, d, d);
return cell;
},
);
});
}
function getRules() {
const rules = {};
form.reduce((_, i) => {
if (i !== undefined
&& i.type === 'checkbox') {
if (i.checked) rules[i.name] = '1';
else rules[i.name] = '0';
}
return rules;
}, rules);
return rules;
}
function getCellProperties() {
return {
size: cellSize.value,
liveColor: live.value,
deadColor: dead.value,
};
}
function reset() {
drawing = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function resizeCanvas() {
canvas.width = main.offsetWidth * 0.9;
canvas.height = main.offsetHeight * 0.9;
}
async function draw1d() {
const rules = getRules();
const props = getCellProperties();
const initialState = initialState1d(
Math.floor(canvas.width / props.size),
getRandomInt,
[0, 2],
);
const board = createBoard(initialState, rules, Math.floor(canvas.height / props.size));
drawCanvas(board, props);
}
async function draw2d() {
const props = getCellProperties();
const initialState = initialState2d(
Math.floor(canvas.width / props.size),
Math.floor(canvas.height / props.size),
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
async function draw2dNext(b) {
if (drawing === 0) return;
const newBoard = evolve2d(b, conwayRules);
drawCanvas(b, props);
await sleep(300);
draw2dNext(newBoard);
}
return draw2dNext(board);
}
// Listeners
startBtn.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw1d();
});
startBtn2d.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw2d();
});
resetBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
reset();
});
});
stopBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
drawing = 0;
});
});
canvasRefreshBtn.addEventListener('click', () => {
const width = document.querySelector('#canvasWidth').value;
const height = document.querySelector('#canvasWidth').value;
canvas.width = width;
canvas.height = height;
});

View File

@ -1,174 +1,106 @@
/* TODO: terminology is to be changed for : import Vue from 'vue'
canvas/board : import Vuex from 'vuex'
currently, the canvas object is named board,
while the structure used to store automata current state is named "board" as well. This is confusing
drawing board could be enough to lift any ambiguity
rules: Vue.use(Vuex)
confusion bewteen ruleset and rules.
it's never clear if we refers to a rule or the whole (named) set
*/
import { createStore } from "vuex";
export const store = createStore({ export default new Vuex.Store({
strict: process.env.NODE_ENV !== "production",
state: { state: {
rules1d: { drawing: 0,
name: "rule 73", rules1d : {
rules: { "111" : 0,
111: 0, "110" : 1,
110: 1, "101" : 0,
101: 0, "100" : 0,
100: 0, "011" : 1,
"011": 1, "010" : 0,
"010": 0, "001" : 0,
"001": 0, "000" : 1
"000": 1,
},
}, },
cellProperties: { cellProperties: {
size: 3, size: 3,
liveColor: "#000000", liveColor: '#000000',
deadColor: "#F5F5F5", deadColor: '#F5F5F5',
}, },
canvasWidth: 0, canvasWidth: 0,
canvasHeight: 0, canvasHeight: 0,
boardWidth: 0,
boardHeight: 0,
refreshRate: 300, refreshRate: 300,
initial1dState: "onecell", initial1dState: "onecell",
activeMenu: "", activeMenu: "",
drawingDirection: "y", drawingDirection: "y",
lastBoard: {}, lastBoard: {}
draw1d: false,
draw2d: false,
draw2dLast: false,
reset: false,
canDraw: true,
}, },
mutations: { mutations: {
update1dSingleRule(state, data) { update1dSingleRule(state, data) {
state.rules1d.name = data.name; state.rules1d[data.rule] = data.value
state.rules1d.rules[data.rule] = data.value;
}, },
update1dRules(state, data) { update1dRules(state, data) {
state.rules1d = data; state.rules1d = data
}, },
setCellProperties(state, data) { setCellProperties(state, data) {
state.cellProperties[data.name] = data.value; state.cellProperties[data.name] = data.value
},
setDrawingStatus(state, data) {
state.drawing = data
}, },
setCanvasWidth(state, data) { setCanvasWidth(state, data) {
state.canvasWidth = data; state.canvasWidth = data
}, },
setCanvasHeight(state, data) { setCanvasHeight(state, data) {
state.canvasHeight = data; state.canvasHeight = data
}, },
setRefreshRate(state, data) { setRefreshRate(state, data) {
state.refreshRate = data; state.refreshRate = data
}, },
setInitial1dState(state, data) { setInitial1dState(state, data) {
state.initial1dState = data; state.initial1dState = data
}, },
setActiveMenu(state, data) { setActiveMenu(state, data) {
state.activeMenu = data; state.activeMenu = data
}, },
setDrawingDirection(state, data) { setDrawingDirection(state, data) {
state.drawingDirection = data; state.drawingDirection = data
}, },
setLastBoard(state, data) { setLastBoard(state, data) {
state.lastBoard = data; state.lastBoard = data
},
setCanvas(state, data) {
state.canvas = data;
},
setContext(state, data) {
state.ctx = data;
},
toggleDraw1d(state, data) {
state.draw1d = data;
},
toggleDraw2d(state, data) {
state.draw2d = data;
},
toggleDraw2dLast(state, data) {
state.draw2dLast = data;
},
toggleReset(state, data) {
state.reset = data;
},
canDraw(state, data) {
state.canDraw = data;
}, },
}, },
getters: { getters: {
getCellProperties(state) { getCellProperties(state) {
return state.cellProperties; return state.cellProperties
}, },
get1dRules(state) { get1dRules(state) {
return state.rules1d; return state.rules1d
}, },
getRule1d(state) { getRule1d(state) {
return state.rules1d; return (rule) => state.rules1d[rule]
},
isDrawing(state) {
return state.drawing
}, },
getCanvasWidth(state) { getCanvasWidth(state) {
return state.canvasWidth; return state.canvasWidth
}, },
getCanvasHeight(state) { getCanvasHeight(state) {
return state.canvasHeight; return state.canvasHeight
}, },
getRefreshRate(state) { getRefreshRate(state) {
return state.refreshRate; return state.refreshRate
}, },
getInitial1dState(state) { getInitial1dState(state) {
return state.initial1dState; return state.initial1dState
}, },
getActiveMenu(state) { getActiveMenu(state) {
return state.activeMenu; return state.activeMenu
}, },
getDrawingDirection(state) { getDrawingDirection(state) {
return state.drawingDirection; return state.drawingDirection
}, },
getLastBoard(state) { getLastBoard(state) {
return state.lastBoard; return state.lastBoard
}, }
getDraw1d(state) {
return state.draw1d;
},
getDraw2d(state) {
return state.draw2d;
},
getDraw2dLast(state) {
return state.draw2dLast;
},
getReset(state) {
return state.reset;
},
getCanDraw(state) {
return state.canDraw;
},
}, },
actions: { actions: {
draw1d({ commit }) {
commit("toggleDraw1d", true);
},
draw2d({ commit }) {
commit("canDraw", true);
commit("toggleDraw2d", true);
},
draw2dLast({ commit }) {
commit("canDraw", true);
commit("toggleDraw2dLast", true);
},
reset({ dispatch, commit }) {
dispatch("stop");
commit("toggleReset", true);
},
stop({ commit }) {
commit("toggleDraw1d", false);
commit("toggleDraw2d", false);
commit("toggleDraw2dLast", false);
commit("canDraw", false);
},
}, },
modules: {}, modules: {
}); }
})

View File

@ -1,16 +0,0 @@
import { defineConfig } from "vite";
import vue from "@vitejs/plugin-vue";
const path = require("path");
export default defineConfig({
plugins: [vue()],
server: {
host: "127.0.0.1",
},
resolve: {
alias: {
"@": path.resolve(__dirname, "./src"),
},
},
});

View File

@ -3,11 +3,11 @@ module.exports = {
devServer: { devServer: {
overlay: { overlay: {
warnings: true, warnings: true,
errors: true, errors: true
}, },
watchOptions: { watchOptions: {
ignored: [/node_modules/, /public/, /\.#/], ignored: [/node_modules/, /public/, /\.#/],
}, }
}, }
}, }
}; }