pixelweaver/blend.go

251 lines
6.7 KiB
Go

package main
import (
"fmt"
"image"
"image/color"
"image/jpeg"
"log"
"math"
"os"
"runtime"
"sync"
)
// job passed to goroutines. blend color from img1 and img2 at position (x, y)
type blendColorJob struct {
X int
Y int
Img1 image.Image
Img2 image.Image
}
// new color after blend, to apply at position (x, y)
type blendColorResult struct {
X int
Y int
Color color.Color
}
type blendWorkerPool struct {
CpuCores int
Jobs chan blendColorJob
Results chan blendColorResult
WorkerWG *sync.WaitGroup
ConsumerWG *sync.WaitGroup
}
func (p *blendWorkerPool) InitWorkerPool() {
p.CpuCores = runtime.NumCPU()
p.Jobs = make(chan blendColorJob, 1)
p.Results = make(chan blendColorResult, 1)
p.WorkerWG = new(sync.WaitGroup)
p.ConsumerWG = new(sync.WaitGroup)
}
// runs the pool of goroutines
func (p *blendWorkerPool) RunWorkers(outImg *image.RGBA) {
for i := 1; i < p.CpuCores; i++ {
p.WorkerWG.Add(1)
p.ConsumerWG.Add(1)
go p.BlendWorker()
go p.SetImageWorker(outImg)
}
}
// blending pixels and assigning them to the output image
func (p *blendWorkerPool) SendBlendJobs(dimensions image.Rectangle, img1 image.Image, img2 image.Image) {
for x := 0; x < dimensions.Max.X; x++ {
for y := 0; y < dimensions.Max.Y; y++ {
p.Jobs <- blendColorJob{x, y, img1, img2}
}
}
close(p.Jobs)
}
// goroutine to blend colors at position (x, y) from two images
func (p *blendWorkerPool) BlendWorker() {
defer p.WorkerWG.Done()
for j := range p.Jobs {
c1 := j.Img1.At(j.X, j.Y)
c2 := j.Img2.At(j.X, j.Y)
c3 := blendColor(c1, c2)
p.Results <- blendColorResult{j.X, j.Y, c3}
}
}
// goroutine to set the new color values at newImage position (x, y)
func (p *blendWorkerPool) SetImageWorker(newImage *image.RGBA) {
defer p.ConsumerWG.Done()
for r := range p.Results {
newImage.Set(r.X, r.Y, r.Color)
}
}
func (p *blendWorkerPool) BlendImagesMain() {
log.Println("Blending the images...")
p.InitWorkerPool()
// output image, ready to receive pixel values
dimensions := dimensionsToRectangle(ConfigRegister.OutputWidth, ConfigRegister.OutputHeight)
outImg := image.NewRGBA(dimensions)
for i := 1; i < ConfigRegister.Amount; i++ {
// get two random images and load them
var img1 image.Image
if ConfigRegister.BaseImage != "" && i == 1 {
img1 = loadImage(ConfigRegister.BaseImage)
} else {
if i != 1 {
img1 = loadImage("output.jpg")
} else {
img1 = loadImage(getRandomImage())
}
}
img2 := loadImage(getRandomImage())
// pool of workers unionizing, ready to blend a new picture using the power of friendship
var pool blendWorkerPool
pool.InitWorkerPool()
// main blending routine
pool.BlendImages(img1, img2, outImg)
encodeImage(outImg)
}
}
func (p *blendWorkerPool) BlendImages(img1 image.Image, img2 image.Image, out *image.RGBA) {
dimensions := dimensionsToRectangle(ConfigRegister.OutputWidth, ConfigRegister.OutputHeight)
// TODO: use a worker pool for those operations ?
// resize image
img1Resized := resize(img1)
img2Resized := resize(img2)
p.RunWorkers(out)
p.SendBlendJobs(dimensions, img1Resized, img2Resized)
// first waitgroup to wait for the results to be ready before closing the channel
p.WorkerWG.Wait()
close(p.Results)
// second waitgroup to ensure the encoding doesn't start before the goroutines are done
p.ConsumerWG.Wait()
}
// encode the image
func encodeImage(imgData *image.RGBA) {
outputFile := fmt.Sprintf("%s/%s", ConfigRegister.OutputDir, "output.jpg")
out, _ := os.Create(outputFile)
defer out.Close()
log.Println("Encoding the new image...")
jpeg.Encode(out, imgData, nil)
log.Println("Done.")
}
// convert RGBA pixel to grayscale. BT.709 luminosity formula
func grayscale(pixel color.Color) color.Color {
c := color.RGBAModel.Convert(pixel).(color.RGBA)
gray := uint8(0.2126*float64(c.R) + 0.7152*float64(c.G) + 0.0722*float64(c.B))
return color.RGBA{
R: gray,
G: gray,
B: gray,
A: c.A,
}
}
func darken(fc uint8, bc uint8, fa uint8) float64 {
return math.Min(float64(fc), float64(bc))
}
func lighten(fc uint8, bc uint8, fa uint8) float64 {
return math.Max(float64(fc), float64(bc))
}
// produce absolute garbage
func fuckyfun(fc uint8, bc uint8, fa uint8) float64 {
return float64((fc * fa) + (bc * (fa * 2)))
}
// get the blending method from the config register
func blend(fc uint8, bc uint8, fa uint8, ba uint8) float64 {
var newValue float64
switch ConfigRegister.Method {
case "darken":
newValue = darken(fc, bc, fa)
case "ligten":
newValue = lighten(fc, bc, fa)
case "fuckyfun":
newValue = fuckyfun(fc, bc, fa)
default:
newValue = darken(fc, bc, fa)
}
return newValue
}
// blend two RGBA colors/pixels and returns a new one
func blendColor(color1 color.Color, color2 color.Color) color.Color {
oc1 := color.RGBAModel.Convert(color1).(color.RGBA)
oc2 := color.RGBAModel.Convert(color2).(color.RGBA)
r := uint8(blend(oc1.R, oc2.R, oc1.A, oc2.A))
g := uint8(blend(oc1.G, oc2.G, oc1.A, oc2.A))
b := uint8(blend(oc1.B, oc2.B, oc1.A, oc2.A))
a := oc1.A + (1-oc1.A)*oc2.A
new := color.RGBA{
R: r, G: g, B: b, A: a,
}
if ConfigRegister.Grayscale == true {
return grayscale(new)
}
return new
}
// creates a new rectangle with the min height and width from both images
func getMaxDimensions(img1 image.Image, img2 image.Image) image.Rectangle {
// get dimensions for both images
size1 := img1.Bounds().Size()
size2 := img2.Bounds().Size()
// final image sized from lowest width and height
width := int(math.Min(float64(size1.X), float64(size2.X)))
height := int(math.Min(float64(size1.Y), float64(size2.Y)))
// the dimensions, as Points, of the output image
upLeft := image.Point{0, 0}
lowRight := image.Point{width, height}
return image.Rectangle{upLeft, lowRight}
}
// resizes image using dimensions from config register (nearest neighbour interpolation)
func resize(img image.Image) (resized *image.RGBA) {
imgSize := img.Bounds().Size()
dimensions := dimensionsToRectangle(ConfigRegister.OutputWidth, ConfigRegister.OutputHeight)
xscale := float64(imgSize.X) / float64(dimensions.Max.X)
yscale := float64(imgSize.Y) / float64(dimensions.Max.Y)
// creates new rescaled image based on a given image dimensions
resized = image.NewRGBA(dimensions)
// get pixels from the original image
for x := 0; x < dimensions.Max.X; x++ {
for y := 0; y < dimensions.Max.Y; y++ {
xp := int(math.Floor(float64(x) * xscale))
yp := int(math.Floor(float64(y) * yscale))
pixel := img.At(xp, yp)
resized.Set(x, y, pixel)
}
}
return
}
// returns a Rectangle of dimensions <width>x<height>
func dimensionsToRectangle(width int, height int) image.Rectangle {
upLeft := image.Point{0, 0}
lowRight := image.Point{width, height}
return image.Rectangle{upLeft, lowRight}
}