dedicated struct to handle workers logic
This commit is contained in:
parent
f9d1395da6
commit
2360f3062b
163
blend.go
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163
blend.go
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"image/jpeg"
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"math"
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"os"
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"runtime"
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"sync"
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)
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type blendColorJob struct {
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X int
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Y int
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Img1 image.Image
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Img2 image.Image
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}
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type blendColorResult struct {
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X int
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Y int
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Color color.Color
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}
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type blendWorkerPool struct {
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CpuCores int
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Jobs chan blendColorJob
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Results chan blendColorResult
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WorkerWG *sync.WaitGroup
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ConsumerWG *sync.WaitGroup
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}
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func (p *blendWorkerPool) InitWorkerPool() {
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p.CpuCores = runtime.NumCPU()
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p.Jobs = make(chan blendColorJob, 1)
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p.Results = make(chan blendColorResult, 1)
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p.WorkerWG = new(sync.WaitGroup)
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p.ConsumerWG = new(sync.WaitGroup)
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}
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// runs the pool of goroutines
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func (p *blendWorkerPool) RunWorkers(outImg *image.RGBA) {
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for i := 1; i < p.CpuCores; i++ {
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p.WorkerWG.Add(1)
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p.ConsumerWG.Add(1)
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go p.BlendWorker()
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go p.SetImageWorker(outImg)
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}
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}
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// blending pixels and assigning them to the output image
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func (p *blendWorkerPool) SendBlendJobs(dimensions image.Rectangle, img1 image.Image, img2 image.Image) {
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for x := 0; x < dimensions.Max.X; x++ {
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for y := 0; y < dimensions.Max.Y; y++ {
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p.Jobs <- blendColorJob{x, y, img1, img2}
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}
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}
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close(p.Jobs)
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}
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// goroutine to blend colors at position (x, y) from two images
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func (p *blendWorkerPool) BlendWorker() {
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defer p.WorkerWG.Done()
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for j := range p.Jobs {
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c1 := j.Img1.At(j.X, j.Y)
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c2 := j.Img2.At(j.X, j.Y)
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c3 := blendColor(c1, c2)
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p.Results <- blendColorResult{j.X, j.Y, c3}
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}
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}
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// goroutine to set the new color values at newImage position (x, y)
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func (p *blendWorkerPool) SetImageWorker(newImage *image.RGBA) {
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defer p.ConsumerWG.Done()
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for r := range p.Results {
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newImage.Set(r.X, r.Y, r.Color)
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}
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}
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func (p *blendWorkerPool) BlendImages(img1 image.Image, img2 image.Image) {
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dimensions := getDimensions(img1, img2)
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// output image, ready to receive pixel values
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outImg := image.NewRGBA(dimensions)
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p.RunWorkers(outImg)
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p.SendBlendJobs(dimensions, img1, img2)
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// first waitgroup to wait for the results to be ready before closing the channel
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p.WorkerWG.Wait()
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close(p.Results)
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// second waitgroup to ensure the encoding doesn't start before the goroutines are done
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p.ConsumerWG.Wait()
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encodeImage(outImg)
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}
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// encode the image
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func encodeImage(imgData *image.RGBA) {
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out, _ := os.Create("output.jpg")
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defer out.Close()
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fmt.Print("Encoding the image...")
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jpeg.Encode(out, imgData, nil)
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fmt.Println(" Done.")
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}
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// convert RGBA pixel to grayscale
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func grayscale(pixel color.Color) color.Color {
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c := color.RGBAModel.Convert(pixel).(color.RGBA)
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gray := uint8((c.R + c.G + c.B) / 3)
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return color.RGBA{
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R: gray,
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G: gray,
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B: gray,
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A: c.A,
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}
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}
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// alpha blending RGBA pixels
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func blend(fc uint8, bc uint8, fa uint8, ba uint8) float64 {
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// fc : foreground color
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// bc : background color
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// fa : foreground alpha
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// ba : background alpha
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// all values are alpha-premultiplied
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// darken only
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return math.Min(float64(fc), float64(bc))
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// fucky fucky fun
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// return float64((fc * fa) + (bc * (fa * 2)))
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}
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// blend two RGBA colors/pixels and returns a new one
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func blendColor(color1 color.Color, color2 color.Color) color.Color {
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oc1 := color.RGBAModel.Convert(color1).(color.RGBA)
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oc2 := color.RGBAModel.Convert(color2).(color.RGBA)
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r := uint8(blend(oc1.R, oc2.R, oc1.A, oc2.A))
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g := uint8(blend(oc1.G, oc2.G, oc1.A, oc2.A))
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b := uint8(blend(oc1.B, oc2.B, oc1.A, oc2.A))
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a := oc1.A + (1-oc1.A)*oc2.A
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return color.RGBA{
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R: r, G: g, B: b, A: a,
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}
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}
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// creates a new rectangle with the min height and width from both images
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func getDimensions(img1 image.Image, img2 image.Image) image.Rectangle {
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// get dimensions for both images
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size1 := img1.Bounds().Size()
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size2 := img2.Bounds().Size()
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// final image sized from lowest width and height
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width := int(math.Min(float64(size1.X), float64(size2.X)))
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height := int(math.Min(float64(size1.Y), float64(size2.Y)))
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// the dimensions, as Points, of the output image
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upLeft := image.Point{0, 0}
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lowRight := image.Point{width, height}
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return image.Rectangle{upLeft, lowRight}
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}
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62
fs.go
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62
fs.go
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package main
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import (
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"image"
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"log"
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"math/rand"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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// load an image from a file into an Image value
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func loadImage(filename string) image.Image {
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img, err := os.Open(filename)
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if err != nil {
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log.Fatal(err)
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}
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defer img.Close()
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imgData, _, err := image.Decode(img)
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if err != nil {
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log.Fatal(err)
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}
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return imgData
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}
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// Walk through a folder recursively and returns a list of image paths
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func getImagesList(path string) []string {
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var imgs []string
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err := filepath.Walk(path,
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func(path string, info os.FileInfo, err error) error {
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ext := strings.ToLower(filepath.Ext(path))
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if err != nil {
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return err
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}
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if ext == ".jpg" || ext == ".png" {
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imgs = append(imgs, path)
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}
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return nil
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})
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if err != nil {
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log.Println(err)
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}
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return imgs
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}
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// Randomly choose x number of image from a given folder
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func getRandomImages(number int) []string {
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rand.Seed(time.Now().UnixNano())
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var images []string
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dir := getImagesList("/home/gator/Photos/")
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for i := 0; i < number; i++ {
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index := rand.Intn(len(dir))
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images = append(images, dir[index])
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}
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return images
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}
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200
main.go
200
main.go
@ -1,208 +1,18 @@
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"image/jpeg"
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_ "image/jpeg"
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"os"
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"path/filepath"
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"runtime"
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"strings"
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"sync"
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"time"
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)
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// goroutine to blend colors at position (x, y) from two images
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func blendWorker(jobs <-chan blendColorJob, results chan<- blendColorResult, wg *sync.WaitGroup) {
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defer wg.Done()
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for j := range jobs {
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c1 := j.Img1.At(j.X, j.Y)
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c2 := j.Img2.At(j.X, j.Y)
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c3 := blendColor(c1, c2)
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results <- blendColorResult{j.X, j.Y, c3}
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}
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}
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// goroutine to set the new color values at newImage position (x, y)
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func setImageWorker(results <-chan blendColorResult, newImage *image.RGBA, wg *sync.WaitGroup) {
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defer wg.Done()
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for r := range results {
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newImage.Set(r.X, r.Y, r.Color)
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}
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}
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// convert RGBA pixel to grayscale
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func grayscale(pixel color.Color) color.Color {
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c := color.RGBAModel.Convert(pixel).(color.RGBA)
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gray := uint8((c.R + c.G + c.B) / 3)
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return color.RGBA{
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R: gray,
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G: gray,
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B: gray,
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A: c.A,
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}
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}
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// alpha blending RGBA pixels
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func blend(fc uint8, bc uint8, fa uint8, ba uint8) float64 {
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// fc : foreground color
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// bc : background color
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// fa : foreground alpha
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// ba : background alpha
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// all values are alpha-premultiplied
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// darken only
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return math.Min(float64(fc), float64(bc))
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// fucky fucky fun
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// return float64((fc * fa) + (bc * (fa * 2)))
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}
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// blend two RGBA colors/pixels and returns a new one
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func blendColor(color1 color.Color, color2 color.Color) color.Color {
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oc1 := color.RGBAModel.Convert(color1).(color.RGBA)
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oc2 := color.RGBAModel.Convert(color2).(color.RGBA)
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r := uint8(blend(oc1.R, oc2.R, oc1.A, oc2.A))
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g := uint8(blend(oc1.G, oc2.G, oc1.A, oc2.A))
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b := uint8(blend(oc1.B, oc2.B, oc1.A, oc2.A))
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a := oc1.A + (1-oc1.A)*oc2.A
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return color.RGBA{
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R: r, G: g, B: b, A: a,
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}
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}
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// load an image from a file into an Image value
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func loadImage(filename string) image.Image {
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img, err := os.Open(filename)
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if err != nil {
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log.Fatal(err)
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}
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defer img.Close()
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imgData, _, err := image.Decode(img)
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if err != nil {
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log.Fatal(err)
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}
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return imgData
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}
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// Walk through a folder recursively and returns a list of image paths
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func getImagesList(path string) []string {
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var imgs []string
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err := filepath.Walk(path,
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func(path string, info os.FileInfo, err error) error {
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ext := strings.ToLower(filepath.Ext(path))
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if err != nil {
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return err
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}
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if ext == ".jpg" || ext == ".png" {
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imgs = append(imgs, path)
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}
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return nil
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})
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if err != nil {
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log.Println(err)
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}
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return imgs
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}
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// Randomly choose x number of image from a given folder
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func getRandomImages(number int) []string {
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rand.Seed(time.Now().UnixNano())
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var images []string
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dir := getImagesList("/home/gator/Photos/")
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for i := 0; i < number; i++ {
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index := rand.Intn(len(dir))
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images = append(images, dir[index])
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}
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return images
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}
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// creates a new rectangle with the min height and width from both images
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func getDimensions(img1 image.Image, img2 image.Image) image.Rectangle {
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// get dimensions for both images
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size1 := img1.Bounds().Size()
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size2 := img2.Bounds().Size()
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// final image sized from lowest width and height
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width := int(math.Min(float64(size1.X), float64(size2.X)))
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height := int(math.Min(float64(size1.Y), float64(size2.Y)))
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// the dimensions, as Points, of the output image
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upLeft := image.Point{0, 0}
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lowRight := image.Point{width, height}
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return image.Rectangle{upLeft, lowRight}
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}
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type blendColorJob struct {
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X int
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Y int
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Img1 image.Image
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Img2 image.Image
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}
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type blendColorResult struct {
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X int
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Y int
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Color color.Color
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}
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func main() {
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cpu := runtime.NumCPU()
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// channels
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jobs := make(chan blendColorJob, 1)
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results := make(chan blendColorResult, 1)
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// waitgroups
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wgWorker := new(sync.WaitGroup)
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wgConsumer := new(sync.WaitGroup)
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// get two random images and load them
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imgs := getRandomImages(2)
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// imData1 := loadImage("assets/moutons.jpg")
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// imData2 := loadImage("assets/lavande.jpg")
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imData1 := loadImage(imgs[0])
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imData2 := loadImage(imgs[1])
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img1 := loadImage(imgs[0])
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img2 := loadImage(imgs[1])
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dimensions := getDimensions(imData1, imData2)
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var pool blendWorkerPool
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pool.InitWorkerPool()
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// output image, ready to receive pixel values
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outImg := image.NewRGBA(dimensions)
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out, _ := os.Create("output.jpg")
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defer out.Close()
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for i := 1; i < cpu; i++ {
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wgConsumer.Add(1)
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wgWorker.Add(1)
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go blendWorker(jobs, results, wgWorker)
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go setImageWorker(results, outImg, wgConsumer)
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}
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// blending pixels and assigning them to the output image
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for x := 0; x < dimensions.Max.X; x++ {
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for y := 0; y < dimensions.Max.Y; y++ {
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jobs <- blendColorJob{x, y, imData1, imData2}
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}
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}
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close(jobs)
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// first waitgroup to wait for the results to be ready before closing the channel
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wgWorker.Wait()
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close(results)
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// second waitgroup to ensure the encoding doesn't start before the goroutines are done
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wgConsumer.Wait()
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fmt.Print("Encoding the image...")
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jpeg.Encode(out, outImg, nil)
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fmt.Println(" Done.")
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pool.BlendImages(img1, img2)
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}
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16
main_test.go
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16
main_test.go
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package main
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import (
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"testing"
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)
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func TestMain(t *testing.T) {
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img1 := loadImage("assets/moutons.jpg")
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img2 := loadImage("assets/lavande.jpg")
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var pool blendWorkerPool
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pool.InitWorkerPool()
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pool.BlendImages(img1, img2)
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}
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