explorata/src/components/CanvasBoard.vue

149 lines
4.1 KiB
Vue

<template>
<main id="mainContent">
<canvas
id="canvas-board"
ref="canvas-board"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import { mapActions, mapState, mapWritableState } from "pinia";
import { globalStore } from "../stores/index.js";
import {
create1dState,
create1dStateOneCell,
create2dState,
createBoard,
conwayRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
export default {
name: "CanvasBoard",
data() {
return {
canvas: null,
ctx: null,
};
},
computed: {
...mapState(globalStore, {
cellProperties: "cellProperties",
rules: "rules1d",
refreshRate: "refreshRate",
initial1dState: "initial1dState",
drawingDirection: "drawingDirection",
canDraw: "canDraw",
getDraw1d: "draw1d",
getDraw2d: "draw2d",
getDraw2dLast: "draw2dLast",
}),
...mapWritableState(globalStore, {
lastBoard: "lastBoard",
canvasWidth: "canvasWidth",
canvasHeight: "canvasHeight",
getReset: "reset",
}),
boardWidth: function () {
return Math.floor(this.canvasWidth / this.cellProperties.size);
},
boardHeight: function () {
return Math.floor(this.canvasHeight / this.cellProperties.size);
},
},
watch: {
getDraw1d(value) {
if (value == true) this.draw1d();
},
getDraw2d(value) {
if (value == true) this.draw2dNew();
},
getDraw2dLast(value) {
if (value == true) this.draw2dLast();
},
getReset(value) {
if (value == true) this.reset();
},
},
mounted() {
this.canvas = Object.freeze(document.getElementById("canvas-board"));
this.ctx = this.canvas.getContext("2d");
this.canvasWidth = this.canvas.parentElement.clientWidth;
this.canvasHeight = this.canvas.parentElement.clientHeight;
},
methods: {
...mapActions(globalStore, ["toggleStop"]),
drawCanvas(board) {
const props = this.cellProperties;
board.map((row, y) => {
const d = props.size;
return row.map((cell, x) => {
this.ctx.fillStyle = (() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d);
else this.ctx.fillRect(x * d, y * d, d, d);
return cell;
});
});
},
compute1dInitialState() {
if (this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth);
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
},
draw1d() {
const initialState = this.compute1dInitialState();
const board = createBoard(
initialState,
this.rules.rules,
this.boardWidth
);
this.lastBoard = Object.freeze(board);
this.drawCanvas(board);
this.toggleStop();
},
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
if (!this.canDraw) return;
const newBoard = evolve2d(b, conwayRules);
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};
return draw2dNext(board);
},
draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2]
);
const board = evolve2d(initialState, conwayRules);
this.lastBoard = Object.freeze(board);
this.draw2d(board);
},
async draw2dLast() {
if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
},
reset() {
this.toggleStop();
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.getReset = 0;
},
},
};
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>