explorata/src/components/MenuElementaryCA.vue

247 lines
5.5 KiB
Vue

<template>
<MenuRow row-title="Elementary Cellular Automata">
<form>
<div class="form-field">
<label>
Initial state presets
<br />
<select
name="initialStates"
:value="initialState"
@input="updateInitialState"
>
<option
v-for="(state, index) in initialStates"
:key="'initial-state-elementary' + index"
:value="state.id"
>
{{ state.name }}
</option>
</select>
</label>
</div>
<div class="form-field">
<label>Rules</label>
</div>
<div class="form-field">
<label
>Rules presets
<br />
<select
name="ruleset-elementary"
:value="rules.name"
@input="updateRules"
>
<option
v-for="(ruleset, index) in presetRules"
:key="'ruleset-preset-elementary-' + index"
:value="ruleset.name"
>
{{ ruleset.name }}
</option>
</select>
</label>
</div>
<div class="form-field">
<a style="cursor: pointer" @click="copyRules">copy rules</a>
</div>
<div
v-for="(rule, name, index) in rules.rules"
:key="'rule-' + index"
class="form-field"
>
<label
>{{ name }}
<input
:value="rule"
type="checkbox"
:name="name"
:checked="rule"
@input="updateSingleRule"
/>
</label>
</div>
</form>
<div class="form-field">
<input type="button" name="start" value="start" @click="draw1d" />
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="reset()"
/>
</div>
</MenuRow>
</template>
<script>
import { mapGetters } from "vuex";
import MenuRow from "./MenuRow.vue";
export default {
name: "MenuElementaryCA",
components: {
MenuRow,
},
data() {
// TODO: Why not a getter in the store?
return {
presetRules: [
{
name: "rule 73",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
},
{
name: "rule 86",
rules: {
100: 1,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 1,
"001": 0,
"000": 1,
},
},
{
name: "rule 90",
rules: {
100: 1,
101: 0,
110: 1,
111: 0,
"011": 0,
"010": 0,
"001": 1,
"000": 0,
},
},
{
name: "rule 45?",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 1,
"000": 1,
},
},
{
name: "rule 54?",
rules: {
100: 1,
101: 0,
110: 1,
111: 1,
"011": 0,
"010": 1,
"001": 1,
"000": 0,
},
},
{
name: "unknown rule",
rules: {
100: 0,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 0,
"001": 1,
"000": 1,
},
},
],
initialStates: [
{
id: "onecell",
name: "One cell at center",
description: "State with a single cell in the middle",
},
{
id: "random",
name: "Random cell",
description: "State populated with random cells",
},
],
};
},
computed: {
...mapGetters({
initialState: "getInitial1dState",
rules: "get1dRules",
}),
rules1dFileName() {
return (
Object.keys(this.rules)
.map((index) => {
return this.rules[index];
})
.join("_") + ".json"
);
},
},
methods: {
copyRules() {
const rules = JSON.stringify(this.rules);
navigator.clipboard.writeText(rules);
},
isCurrentPreset(event) {
const elem = event.target;
return this.initialState === elem.value;
},
updateSingleRule(event) {
const elem = event.target;
const value = elem.checked ? 1 : 0;
const data = { rule: elem.name, value: value };
this.$store.commit("update1dSingleRule", data);
},
updateRules(event) {
// TODO : change this, awfully confusing
const elem = event.target;
const name = elem.value;
const rules = this.presetRules.find((ruleset) => {
return ruleset.name === name;
});
Object.keys(rules.rules).map((value) => {
const data = { name: name, rule: value, value: rules.rules[value] };
this.$store.commit("update1dSingleRule", data);
});
},
updateInitialState(event) {
const elem = event.target;
this.$store.commit("setInitial1dState", elem.value);
},
draw1d() {
/* this.$store.commit("setDrawingStatus", 1); */
this.$store.dispatch("draw1d");
},
reset() {
this.$store.dispatch("reset");
},
},
};
</script>
<style>
.menu-row a {
color: white;
font-weight: bold;
text-decoration: none;
font-size: small;
}
</style>