new render method #8
@ -196,7 +196,7 @@
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// draw 2d automaton from an uploaded picture.
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// use the picture representation as an initial state
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draw2dPicture() {
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// get image data by drawing it on a work canvas
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// draw image on canvas
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this.ctx.fillStyle = "black";
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this.ctx.fillRect(0, 0, this.canvasWidth, this.canvasHeight);
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this.ctx.drawImage(
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@ -207,6 +207,7 @@
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this.picture.height
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);
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// get image data from canvas
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const imgData = this.ctx.getImageData(
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0,
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0,
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@ -214,10 +215,28 @@
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this.canvasHeight
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);
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// draw the image back on the work canvas with the dimensions of the board
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this.workCtx.drawImage(
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this.picture,
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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// get the resized image data from work canvas
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const resized = this.workCtx.getImageData(
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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// convert the image into a 2D board of boolean based on pixel value
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this.lastBoard = Object.freeze(
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picToBoard(imgData.data, this.canvasWidth, this.canvasHeight)
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picToBoard(resized.data, this.boardWidth, this.boardHeight)
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);
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this.toggleStop();
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},
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// stop drawing routines and clear the canvas
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@ -28,11 +28,10 @@ export function picToBlackAndWhite(pixels, width, height) {
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// convert an ImageData into a 2D array of boolean (0, 1) values
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export function picToBoard(pixels, width, height) {
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const flat = pixels.reduce((acc, pixel, index) => {
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if (index % 4 == 0) {
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const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
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const value = count >= 255 ? 1 : 0;
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acc[index] = value;
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}
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const i = index * 4;
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const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
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const value = count >= 255 ? 1 : 0;
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acc[index] = value;
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return acc;
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}, []);
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|
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Block a user