picture to initial state #7
@ -22,6 +22,8 @@
|
||||
createBoard,
|
||||
conwayRules,
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||||
overpopulationRules,
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||||
lonelinessRules,
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||||
threebornRules,
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||||
evolve2d,
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||||
} from "../modules/automata.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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@ -38,6 +40,8 @@
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available2dRules: {
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||||
conway: conwayRules,
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overpopulation: overpopulationRules,
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loneliness: lonelinessRules,
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threeborn: threebornRules,
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},
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};
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},
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@ -89,9 +93,10 @@
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mounted() {
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this.canvas = Object.freeze(document.getElementById("board-canvas"));
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this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
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this.ctx = this.canvas.getContext("2d");
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||||
this.workCtx = this.workCanvas.getContext("2d");
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this.workCanvas.setAttribute("willReadFrequently", true);
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this.ctx = this.canvas.getContext("2d", { willReadFrequently: true });
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this.workCtx = this.workCanvas.getContext("2d", {
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willReadFrequently: true,
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});
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this.canvasWidth = this.canvas.parentElement.clientWidth;
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this.canvasHeight = this.canvas.parentElement.clientHeight;
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this.setBoardWidth();
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@ -135,7 +140,7 @@
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this.drawCanvas(this.lastBoard);
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this.toggleStop();
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||||
},
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// draw 2D automaton on the canvas (currently only the game of life)
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// draw 2D automaton on the canvas in a loop
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||||
draw2d(board) {
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if (!this.canDraw) return;
|
||||
const draw2dNext = async (b) => {
|
||||
@ -145,6 +150,7 @@
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||||
this.available2dRules[this.selected2dRules.id]
|
||||
);
|
||||
this.drawCanvas(b, this.cellProperties);
|
||||
this.lastBoard = Object.freeze(newBoard);
|
||||
await sleep(this.refreshRate);
|
||||
draw2dNext(newBoard);
|
||||
};
|
||||
|
@ -91,6 +91,28 @@ function conwayRules(cell, neighbors) {
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||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the "three live neighbors" rule is ignored
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||||
function threebornRules(cell, neighbors) {
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// loneliness rule
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||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
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||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the loneliness rule is ignored
|
||||
function lonelinessRules(cell, neighbors) {
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||||
// overpopulation rule
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||||
if (cell === 1 && neighbors > 3) return 0;
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||||
// born when three live neighbors rule
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||||
if (cell === 0 && neighbors === 3) return 1;
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||||
// the cell remains the same if none apply
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||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the overpopulation rule is ignored
|
||||
function overpopulationRules(cell, neighbors) {
|
||||
@ -160,6 +182,8 @@ export {
|
||||
create1dStateOneCell,
|
||||
conwayRules,
|
||||
overpopulationRules,
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||||
lonelinessRules,
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||||
threebornRules,
|
||||
evolve1d,
|
||||
evolve2d,
|
||||
};
|
||||
|
@ -104,6 +104,18 @@ const preset2dRules = [
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the overpopulation rule",
|
||||
},
|
||||
{
|
||||
id: "loneliness",
|
||||
name: "Loneliness variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the loneliness rule",
|
||||
},
|
||||
{
|
||||
id: "threeborn",
|
||||
name: "Three lives variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
|
||||
},
|
||||
];
|
||||
|
||||
export { presetRuleset, initialStates, preset2dRules };
|
||||
|
Loading…
Reference in New Issue
Block a user