picture to initial state #7

Merged
gator merged 12 commits from dev into master 2022-12-18 12:24:26 +01:00
3 changed files with 46 additions and 4 deletions
Showing only changes of commit 2d57acd0a5 - Show all commits

View File

@ -22,6 +22,8 @@
createBoard,
conwayRules,
overpopulationRules,
lonelinessRules,
threebornRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
@ -38,6 +40,8 @@
available2dRules: {
conway: conwayRules,
overpopulation: overpopulationRules,
loneliness: lonelinessRules,
threeborn: threebornRules,
},
};
},
@ -89,9 +93,10 @@
mounted() {
this.canvas = Object.freeze(document.getElementById("board-canvas"));
this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
this.ctx = this.canvas.getContext("2d");
this.workCtx = this.workCanvas.getContext("2d");
this.workCanvas.setAttribute("willReadFrequently", true);
this.ctx = this.canvas.getContext("2d", { willReadFrequently: true });
this.workCtx = this.workCanvas.getContext("2d", {
willReadFrequently: true,
});
this.canvasWidth = this.canvas.parentElement.clientWidth;
this.canvasHeight = this.canvas.parentElement.clientHeight;
this.setBoardWidth();
@ -135,7 +140,7 @@
this.drawCanvas(this.lastBoard);
this.toggleStop();
},
// draw 2D automaton on the canvas (currently only the game of life)
// draw 2D automaton on the canvas in a loop
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
@ -145,6 +150,7 @@
this.available2dRules[this.selected2dRules.id]
);
this.drawCanvas(b, this.cellProperties);
this.lastBoard = Object.freeze(newBoard);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};

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@ -91,6 +91,28 @@ function conwayRules(cell, neighbors) {
return cell;
}
// variation on the game of life's rules,
// where the "three live neighbors" rule is ignored
function threebornRules(cell, neighbors) {
// loneliness rule
if (cell === 1 && neighbors < 2) return 0;
// overpopulation rule
if (cell === 1 && neighbors > 3) return 0;
// born when three live neighbors rule
return cell;
}
// variation on the game of life's rules,
// where the loneliness rule is ignored
function lonelinessRules(cell, neighbors) {
// overpopulation rule
if (cell === 1 && neighbors > 3) return 0;
// born when three live neighbors rule
if (cell === 0 && neighbors === 3) return 1;
// the cell remains the same if none apply
return cell;
}
// variation on the game of life's rules,
// where the overpopulation rule is ignored
function overpopulationRules(cell, neighbors) {
@ -160,6 +182,8 @@ export {
create1dStateOneCell,
conwayRules,
overpopulationRules,
lonelinessRules,
threebornRules,
evolve1d,
evolve2d,
};

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@ -104,6 +104,18 @@ const preset2dRules = [
description:
"Variation on Conway's Game of Life *without* the overpopulation rule",
},
{
id: "loneliness",
name: "Loneliness variation",
description:
"Variation on Conway's Game of Life *without* the loneliness rule",
},
{
id: "threeborn",
name: "Three lives variation",
description:
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
},
];
export { presetRuleset, initialStates, preset2dRules };