picture to initial state #7

Merged
gator merged 12 commits from dev into master 2022-12-18 12:24:26 +01:00
4 changed files with 104 additions and 13 deletions
Showing only changes of commit 1a5badaf48 - Show all commits

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@ -1,7 +1,13 @@
<template>
<canvas
id="canvas-board"
ref="canvas-board"
id="board-canvas"
ref="board-canvas"
:width="canvasWidth"
:height="canvasHeight"
/>
<canvas
id="work-canvas"
ref="work-canvas"
:width="canvasWidth"
:height="canvasHeight"
/>
@ -18,12 +24,15 @@
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
import { picToBoard, picToBlackAndWhite } from "../modules/picture.js";
export default {
name: "CanvasBoard",
data() {
return {
canvas: null,
workCanvas: null,
workCtx: null,
ctx: null,
};
},
@ -72,8 +81,11 @@
},
},
mounted() {
this.canvas = Object.freeze(document.getElementById("canvas-board"));
this.canvas = Object.freeze(document.getElementById("board-canvas"));
this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
this.ctx = this.canvas.getContext("2d");
this.workCtx = this.workCanvas.getContext("2d");
this.workCanvas.setAttribute("willReadFrequently", true);
this.canvasWidth = this.canvas.parentElement.clientWidth;
this.canvasHeight = this.canvas.parentElement.clientHeight;
this.setBoardWidth();
@ -114,7 +126,7 @@
const initialState = this.compute1dInitialState();
const board = createBoard(initialState, this.ruleset.rules, this.max);
this.lastBoard = Object.freeze(board);
this.drawCanvas(board);
this.drawCanvas(this.lastBoard);
this.toggleStop();
},
// draw 2D automaton on the canvas (currently only the game of life)
@ -145,17 +157,55 @@
draw2dLast() {
if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
},
// draw 2d automaton from an uploaded picture
draw2dPicture(e) {
this.picture.width = this.canvas.width;
this.picture.height = this.canvas.height;
this.ctx.drawImage(
// draw 2d automaton from an uploaded picture.
// use the picture representation as an initial state
draw2dPicture() {
// get image data by drawing it on a work canvas
this.workCtx.drawImage(
this.picture,
0,
0,
this.canvas.width,
this.canvas.height
this.canvasWidth,
this.canvasHeight
);
const imgData = this.workCtx.getImageData(
0,
0,
this.canvasWidth,
this.canvasHeight
);
// convert the image to black and white
const black = picToBlackAndWhite(
imgData.data,
this.canvasWidth,
this.canvasHeight
);
// draw it back on the canvas
this.ctx.putImageData(black, 0, 0);
// draw the image back on the work canvas with the dimensions of the board
this.workCtx.drawImage(
this.picture,
0,
0,
this.boardWidth,
this.boardHeight
);
const resized = this.workCtx.getImageData(
0,
0,
this.boardWidth,
this.boardHeight
);
// convert the resized image into a 2D board of boolean based on pixel value
this.lastBoard = Object.freeze(
picToBoard(resized.data, this.boardWidth, this.boardHeight)
);
this.toggleStop();
},
// stop drawing routines and clear the canvas

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@ -34,7 +34,7 @@
</template>
<script>
import { mapWritableState } from "pinia";
import { mapActions, mapWritableState } from "pinia";
import { globalStore } from "../stores/index.js";
import MenuRow from "./MenuRow.vue";
export default {
@ -46,6 +46,7 @@
...mapWritableState(globalStore, ["cellProperties"]),
},
methods: {
...mapActions(globalStore, ["setBoardHeight", "setBoardWidth"]),
getCellProperties(event) {
const elem = event.target;
const prop = this.cellProperties;
@ -54,6 +55,8 @@
updateCellProperties(event) {
const elem = event.target;
this.cellProperties[elem.name] = elem.value;
this.setBoardWidth();
this.setBoardHeight();
},
},
};

39
src/modules/picture.js Normal file
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@ -0,0 +1,39 @@
// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
// convert a 1D array into a 2D matrix
export function toMatrix(array, width) {
return array.reduce(
(rows, key, index) =>
(index % width == 0
? rows.push([key])
: rows[rows.length - 1].push(key)) && rows,
[]
);
}
// convert an image into a black and white image
export function picToBlackAndWhite(pixels, width, height) {
return pixels.reduce((acc, pixel, index) => {
if (index % 4 == 0) {
const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
const colour = count >= 255 ? 255 : 1;
acc.data[index] = colour;
acc.data[index + 1] = colour;
acc.data[index + 2] = colour;
acc.data[index + 3] = 255;
}
return acc;
}, new ImageData(width, height));
}
// convert an ImageData into a 2D array of boolean (0, 1) values
export function picToBoard(pixels, width, height) {
const flat = pixels.reduce((acc, pixel, index) => {
if (index % 4 == 0) {
const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
const value = count >= 255 ? 1 : 0;
acc.push(value);
}
return acc;
}, []);
return toMatrix(flat, Math.max(width, height));
}

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@ -69,7 +69,6 @@ export const globalStore = defineStore("globalStore", {
this.draw2dLast = true;
},
toggle2dDrawFromPicture() {
console.log("toggleDraw2dFromPicture");
this.toggleStop();
this.canDraw = true;
this.draw2dpicture = true;