mobile-friendly #3
@ -1,12 +1,10 @@
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import { createApp } from "vue";
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import App from "./App.vue";
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import { store } from "./store";
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import { createPinia } from "pinia";
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const app = createApp(App);
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const pinia = createPinia();
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app.use(store);
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app.use(pinia);
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app.mount("#app");
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@ -1,174 +0,0 @@
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/* TODO: terminology is to be changed for :
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canvas/board :
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currently, the canvas object is named board,
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while the structure used to store automata current state is named "board" as well. This is confusing
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drawing board could be enough to lift any ambiguity
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rules:
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confusion bewteen ruleset and rules.
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it's never clear if we refers to a rule or the whole (named) set
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*/
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import { createStore } from "vuex";
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export const store = createStore({
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strict: process.env.NODE_ENV !== "production",
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state: {
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rules1d: {
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name: "rule 73",
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rules: {
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111: 0,
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110: 1,
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101: 0,
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100: 0,
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"011": 1,
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"010": 0,
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"001": 0,
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"000": 1,
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},
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},
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cellProperties: {
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size: 3,
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liveColor: "#000000",
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deadColor: "#F5F5F5",
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},
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canvasWidth: 0,
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canvasHeight: 0,
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boardWidth: 0,
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boardHeight: 0,
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refreshRate: 300,
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initial1dState: "onecell",
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activeMenu: "",
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drawingDirection: "y",
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lastBoard: {},
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draw1d: false,
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draw2d: false,
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draw2dLast: false,
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reset: false,
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canDraw: true,
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},
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mutations: {
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update1dSingleRule(state, data) {
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state.rules1d.name = data.name;
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state.rules1d.rules[data.rule] = data.value;
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},
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update1dRules(state, data) {
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state.rules1d = data;
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},
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setCellProperties(state, data) {
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state.cellProperties[data.name] = data.value;
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},
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setCanvasWidth(state, data) {
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state.canvasWidth = data;
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},
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setCanvasHeight(state, data) {
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state.canvasHeight = data;
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},
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setRefreshRate(state, data) {
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state.refreshRate = data;
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},
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setInitial1dState(state, data) {
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state.initial1dState = data;
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},
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setActiveMenu(state, data) {
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state.activeMenu = data;
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},
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setDrawingDirection(state, data) {
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state.drawingDirection = data;
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},
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setLastBoard(state, data) {
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state.lastBoard = data;
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},
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setCanvas(state, data) {
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state.canvas = data;
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},
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setContext(state, data) {
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state.ctx = data;
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},
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toggleDraw1d(state, data) {
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state.draw1d = data;
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},
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toggleDraw2d(state, data) {
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state.draw2d = data;
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},
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toggleDraw2dLast(state, data) {
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state.draw2dLast = data;
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},
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toggleReset(state, data) {
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state.reset = data;
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},
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canDraw(state, data) {
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state.canDraw = data;
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},
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},
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getters: {
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getCellProperties(state) {
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return state.cellProperties;
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},
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get1dRules(state) {
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return state.rules1d;
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},
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getRule1d(state) {
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return state.rules1d;
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},
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getCanvasWidth(state) {
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return state.canvasWidth;
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},
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getCanvasHeight(state) {
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return state.canvasHeight;
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},
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getRefreshRate(state) {
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return state.refreshRate;
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},
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getInitial1dState(state) {
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return state.initial1dState;
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},
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getActiveMenu(state) {
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return state.activeMenu;
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},
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getDrawingDirection(state) {
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return state.drawingDirection;
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},
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getLastBoard(state) {
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return state.lastBoard;
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},
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getDraw1d(state) {
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return state.draw1d;
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},
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getDraw2d(state) {
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return state.draw2d;
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},
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getDraw2dLast(state) {
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return state.draw2dLast;
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},
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getReset(state) {
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return state.reset;
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},
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getCanDraw(state) {
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return state.canDraw;
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},
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},
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actions: {
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draw1d({ commit }) {
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commit("toggleDraw1d", true);
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},
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draw2d({ commit }) {
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commit("canDraw", true);
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commit("toggleDraw2d", true);
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},
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draw2dLast({ commit }) {
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commit("canDraw", true);
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commit("toggleDraw2dLast", true);
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},
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reset({ dispatch, commit }) {
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dispatch("stop");
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commit("toggleReset", true);
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},
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stop({ commit }) {
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commit("toggleDraw1d", false);
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commit("toggleDraw2d", false);
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commit("toggleDraw2dLast", false);
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commit("canDraw", false);
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},
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},
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modules: {},
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});
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