fix evolve 2D #11
@ -40,7 +40,7 @@ export function picToBoard(pixels, board) {
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const flat = pixels.reduce((acc, pixel, index) => {
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const i = index * 4;
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const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
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const value = count >= 255 ? 1 : 0;
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const value = (count >= 255) & 1;
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acc[index] = value;
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return acc;
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}, []);
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@ -58,8 +58,7 @@ export function boardToPic(board) {
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const img = new ImageData(board.width, board.height);
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const colors = [hexToRGB(live), hexToRGB(dead)];
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board.grid.flat().reduce((acc, cell, index) => {
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// TODO : bitshift operation instead of ternary
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const color = cell === 1 ? colors[0] : colors[1];
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const color = colors[(cell === 1) & 1];
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const i = index * 4;
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acc[i] = color[0];
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acc[i + 1] = color[1];
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