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master
...
pinia-migr
@ -44,4 +44,3 @@ See [Configuration Reference](https://vitejs.dev/guide/).
|
||||
- https://en.wikipedia.org/wiki/Hashlife
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- https://plato.stanford.edu/entries/cellular-automata/supplement.html
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- https://www.conwaylife.com/wiki/Cellular_automaton
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- https://conwaylife.com/
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|
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example.png
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package-lock.json
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package-lock.json
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19
package.json
19
package.json
@ -3,29 +3,24 @@
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"dev": "vite --host",
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"dev": "vite",
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"build": "vite build",
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||||
"serve": "vite preview",
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||||
"lint": "eslint --ext .js,.vue --ignore-path .gitignore --fix src",
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"format": "prettier . --write",
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"coverage": "vitest run --coverage",
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"test": "vitest"
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"format": "prettier . --write"
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},
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"dependencies": {
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"@vitejs/plugin-vue": "3.2.0",
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"install": "0.13.0",
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"pinia": "2.0.27",
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"vite": "^3.2.10",
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"@vitejs/plugin-vue": "^3.2.0",
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"install": "^0.13.0",
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"pinia": "^2.0.27",
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"vite": "^3.2.4",
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"vue": "3.2"
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},
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"devDependencies": {
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"@testing-library/vue": "^6.6.1",
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"eslint": "^8.28.0",
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"eslint-config-prettier": "^8.5.0",
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"eslint-plugin-vue": "^9.8.0",
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"happy-dom": "^8.1.1",
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"prettier": "2.8.0",
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"vitest": "^0.26.2"
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"prettier": "2.8.0"
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},
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"eslintConfig": {
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"root": true,
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|
113
src/App.vue
113
src/App.vue
@ -1,57 +1,66 @@
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<script setup>
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import MainMenu from "./components/MainMenu.vue";
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import CanvasBoard from "./components/CanvasBoard.vue";
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import MenuReset from "./components/MenuReset.vue";
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import { globalStore } from "./stores/index.js";
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import { nextTick, onBeforeUnmount, onMounted, ref } from "vue";
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const store = globalStore();
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const windowWidth = ref(window.innerWidth);
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const toggleMainMenu = () => {
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store.setMainMenu(!store.mainMenu);
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};
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const onResize = () => {
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nextTick(() => {
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windowWidth.value = window.innerWidth;
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// TODO: changing the width will clear the canvas. Find something else
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store.renderer.resize(window.innerWidth, window.innerHeight);
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store.setBoardWidth();
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store.setBoardHeight();
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});
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};
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onMounted(() => {
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nextTick(() => {
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window.addEventListener("resize", onResize);
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});
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});
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onBeforeUnmount(() => {
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window.removeEventListener("resize", onResize);
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});
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</script>
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<template>
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<main>
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<h1
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v-if="store.mainMenu || windowWidth <= 800"
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id="main-title"
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class="main-title"
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>
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<span id="burger-toggle" class="burger-toggle" @click="toggleMainMenu">
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{{ store.mainMenu == true ? "▼" : "☰" }}
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</span>
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<span>Cellular Automata Explorer</span>
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</h1>
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<div id="container" class="container">
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<MainMenu v-if="store.mainMenu || windowWidth >= 800" class="main-menu" />
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<div id="main">
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<h1 id="main-title">Cellular Automata Explorer</h1>
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<div id="container">
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<MainMenu />
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<CanvasBoard />
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</div>
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<MenuReset :window-width="windowWidth" />
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</main>
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</div>
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</template>
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<style src="./assets/css/main.css"></style>
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<script>
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import MainMenu from "./components/MainMenu.vue";
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import CanvasBoard from "./components/CanvasBoard.vue";
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export default {
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name: "App",
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components: {
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MainMenu,
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CanvasBoard,
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},
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};
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</script>
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<style>
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#app {
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font-family: Avenir, Helvetica, Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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text-align: center;
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/* color: #2c3e50; */
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}
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* {
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margin: 0;
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padding: 0;
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}
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body {
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background: black;
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color: white;
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font-family: Courier New;
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}
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canvas {
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flex: auto;
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background: #110812;
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margin-right: 10px;
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}
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h1,
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h2 {
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font-weight: bold;
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}
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h1 {
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margin: 10px auto;
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font-size: larger;
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text-align: center;
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}
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#container {
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display: flex;
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height: calc(100vh - 100px);
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overflow: hidden;
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}
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</style>
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@ -1,228 +0,0 @@
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:root {
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--dark1: #000000;
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--dark2: #333333;
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--dark3: #666666;
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--light1: #999999;
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--light2: #cccccc;
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--light3: #eeeeee;
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}
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* {
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margin: 0;
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padding: 0;
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}
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body {
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background: var(--dark1);
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color: var(--light3);
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/* font-family: Courier New; */
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font-family: Avenir, Helvetica, Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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text-align: center;
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}
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canvas {
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flex: auto;
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background: linear-gradient(
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90deg,
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rgba(0, 0, 0, 1) 0%,
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rgba(131, 131, 131, 1) 52%,
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rgba(0, 0, 0, 1) 100%
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);
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}
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||||
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h1,
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h2,
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.desktop-title {
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||||
font-weight: bold;
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||||
}
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||||
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||||
h1,
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.desktop-title {
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||||
font-size: larger;
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text-transform: uppercase;
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}
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||||
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.container {
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display: flex;
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height: calc(100vh - 100px);
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overflow: hidden;
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flex-direction: column;
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}
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||||
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.burger-toggle {
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display: none;
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cursor: pointer;
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font-size: 1.5em;
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||||
vertical-align: middle;
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||||
color: var(--light2);
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||||
}
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||||
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a {
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font-weight: bold;
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border: 1px solid white;
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||||
padding: 2px;
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}
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||||
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||||
h2:hover {
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cursor: pointer;
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color: var(--light2);
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}
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||||
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select {
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margin-top: 10px;
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padding: 5px;
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}
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||||
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||||
input[type="number"] {
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max-width: 100%;
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height: 100%;
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||||
}
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||||
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||||
input[type="button"] {
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||||
min-width: 40px;
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||||
min-height: 40px;
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||||
margin: 0 5px;
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||||
font-weight: bold;
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||||
line-height: 1.5em;
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||||
border-radius: 0;
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||||
outline: none;
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||||
border: none;
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||||
font-size: 1.1em;
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||||
background: var(--light2);
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||||
}
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||||
|
||||
input[type="button"]:hover {
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||||
background: var(--light3);
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||||
}
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||||
|
||||
.form-field {
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||||
display: flex;
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||||
margin: 10px;
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||||
justify-content: space-between;
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||||
}
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||||
|
||||
.menu-row {
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||||
flex: 1;
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||||
position: relative;
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||||
}
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||||
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||||
.menu-row h2 {
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||||
font-size: medium;
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||||
padding: 10px;
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||||
cursor: pointer;
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||||
border-bottom: 1px solid var(--dark3);
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||||
border-top: 1px solid var(--dark3);
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||||
}
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||||
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||||
.menu-row a {
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||||
color: white;
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||||
font-weight: bold;
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||||
text-decoration: none;
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||||
font-size: small;
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||||
}
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||||
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||||
.menu-row-content {
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||||
position: absolute;
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||||
background: var(--dark1);
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||||
width: 100%;
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||||
overflow: scroll;
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||||
}
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||||
|
||||
label,
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||||
.form-field label {
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||||
margin-right: 10px;
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||||
font-weight: bold;
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||||
}
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||||
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||||
.canvas-board {
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||||
flex: 1;
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||||
margin: 0 auto;
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||||
}
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||||
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||||
.main-menu {
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||||
display: flex;
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||||
flex-direction: row;
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||||
width: 100%;
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||||
flex: 1;
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||||
}
|
||||
|
||||
/* Hide scrollbar for Chrome, Safari and Opera */
|
||||
.main-menu::-webkit-scrollbar {
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||||
display: none;
|
||||
}
|
||||
|
||||
/* Hide scrollbar for IE, Edge and Firefox */
|
||||
.main-menu {
|
||||
-ms-overflow-style: none; /* IE and Edge */
|
||||
scrollbar-width: none; /* Firefox */
|
||||
}
|
||||
|
||||
.reset-menu {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 10px;
|
||||
vertical-align: center;
|
||||
}
|
||||
|
||||
.next,
|
||||
.stop,
|
||||
.reset {
|
||||
display: inline-block;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
|
||||
.reset-menu .loop {
|
||||
padding: 5px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
@media screen and (max-width: 800px) {
|
||||
h1 {
|
||||
font-size: medium;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0 10px;
|
||||
}
|
||||
|
||||
.burger-toggle {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.main-menu {
|
||||
background: var(--dark2);
|
||||
margin: 0 auto;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.menu-row {
|
||||
margin: 0 auto;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.menu-row h2,
|
||||
.form-field {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.menu-row h2 {
|
||||
border-bottom: 1px solid var(--dark3);
|
||||
border-top: none;
|
||||
}
|
||||
|
||||
.form-field {
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.menu-row-content {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.reset-menu {
|
||||
justify-content: flex-end;
|
||||
}
|
||||
}
|
BIN
src/assets/logo.png
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BIN
src/assets/logo.png
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After Width: | Height: | Size: 6.7 KiB |
0
src/assets/main.css
Normal file
0
src/assets/main.css
Normal file
@ -1,194 +1,148 @@
|
||||
<script setup>
|
||||
import { onMounted, watch } from "vue";
|
||||
<template>
|
||||
<main id="mainContent">
|
||||
<canvas
|
||||
id="canvas-board"
|
||||
ref="canvas-board"
|
||||
:width="canvasWidth"
|
||||
:height="canvasHeight"
|
||||
/>
|
||||
</main>
|
||||
</template>
|
||||
<script>
|
||||
import { mapActions, mapState, mapWritableState } from "pinia";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import {
|
||||
create1dState,
|
||||
create1dStateOneCell,
|
||||
create2dState,
|
||||
createBoard,
|
||||
conwayRules,
|
||||
overpopulationRules,
|
||||
lonelinessRules,
|
||||
threebornRules,
|
||||
highLifeRules,
|
||||
servietteRules,
|
||||
evolve2d,
|
||||
} from "../modules/core.js";
|
||||
import {
|
||||
create1dInitialState,
|
||||
create2dRandomGrid,
|
||||
} from "../modules/board.js";
|
||||
import { picToBoard } from "../modules/picture.js";
|
||||
} from "../modules/automata.js";
|
||||
import { getRandomInt, sleep } from "../modules/common.js";
|
||||
|
||||
const store = globalStore();
|
||||
const available2dRules = {
|
||||
conway: conwayRules,
|
||||
overpopulation: overpopulationRules,
|
||||
loneliness: lonelinessRules,
|
||||
threeborn: threebornRules,
|
||||
highlife: highLifeRules,
|
||||
serviette: servietteRules,
|
||||
export default {
|
||||
name: "CanvasBoard",
|
||||
data() {
|
||||
return {
|
||||
canvas: null,
|
||||
ctx: null,
|
||||
};
|
||||
|
||||
// used to determine the dimensions of the board
|
||||
// TODO: should be a Board method
|
||||
const max = () => {
|
||||
return Math.max(store.board.width, store.board.height);
|
||||
};
|
||||
|
||||
const selectedRules = () => {
|
||||
return available2dRules[store.selected2dRules.id];
|
||||
};
|
||||
|
||||
watch(
|
||||
() => store.draw1d,
|
||||
(value) => {
|
||||
if (value == true) draw1d();
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => store.draw2d,
|
||||
(value) => {
|
||||
if (value == true) draw2dNew();
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => store.draw2dLast,
|
||||
async (value) => {
|
||||
if (value == true) await draw2dLast();
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => store.draw2dpicture,
|
||||
(value) => {
|
||||
if (value == true) draw2dPicture();
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => store.reset,
|
||||
(value) => {
|
||||
if (value == true) reset();
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
// TODO : butt ugly.
|
||||
const canvas = document.getElementById("board-canvas");
|
||||
store.renderer.width = canvas.parentElement.clientWidth;
|
||||
store.renderer.height = canvas.parentElement.clientHeight;
|
||||
store.renderer.canvas = canvas;
|
||||
store.renderer.ctx = store.renderer.canvas.getContext("2d", {
|
||||
willReadFrequently: true,
|
||||
},
|
||||
computed: {
|
||||
...mapState(globalStore, {
|
||||
cellProperties: "cellProperties",
|
||||
rules: "rules1d",
|
||||
refreshRate: "refreshRate",
|
||||
initial1dState: "initial1dState",
|
||||
drawingDirection: "drawingDirection",
|
||||
canDraw: "canDraw",
|
||||
getDraw1d: "draw1d",
|
||||
getDraw2d: "draw2d",
|
||||
getDraw2dLast: "draw2dLast",
|
||||
}),
|
||||
...mapWritableState(globalStore, {
|
||||
lastBoard: "lastBoard",
|
||||
canvasWidth: "canvasWidth",
|
||||
canvasHeight: "canvasHeight",
|
||||
getReset: "reset",
|
||||
}),
|
||||
boardWidth: function () {
|
||||
return Math.floor(this.canvasWidth / this.cellProperties.size);
|
||||
},
|
||||
boardHeight: function () {
|
||||
return Math.floor(this.canvasHeight / this.cellProperties.size);
|
||||
},
|
||||
},
|
||||
watch: {
|
||||
getDraw1d(value) {
|
||||
if (value == true) this.draw1d();
|
||||
},
|
||||
getDraw2d(value) {
|
||||
if (value == true) this.draw2dNew();
|
||||
},
|
||||
getDraw2dLast(value) {
|
||||
if (value == true) this.draw2dLast();
|
||||
},
|
||||
getReset(value) {
|
||||
if (value == true) this.reset();
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
this.canvas = Object.freeze(document.getElementById("canvas-board"));
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
this.canvasWidth = this.canvas.parentElement.clientWidth;
|
||||
this.canvasHeight = this.canvas.parentElement.clientHeight;
|
||||
},
|
||||
methods: {
|
||||
...mapActions(globalStore, ["toggleStop"]),
|
||||
drawCanvas(board) {
|
||||
const props = this.cellProperties;
|
||||
board.map((row, y) => {
|
||||
const d = props.size;
|
||||
return row.map((cell, x) => {
|
||||
this.ctx.fillStyle = (() => {
|
||||
if (cell === 1) return props.liveColor;
|
||||
return props.deadColor;
|
||||
})();
|
||||
if (this.drawingDirection === "x")
|
||||
this.ctx.fillRect(y * d, x * d, d, d);
|
||||
else this.ctx.fillRect(x * d, y * d, d, d);
|
||||
return cell;
|
||||
});
|
||||
if (typeof OffscreenCanvas != "undefined") {
|
||||
store.renderer.workCanvas = new OffscreenCanvas(
|
||||
canvas.parentElement.clientWidth,
|
||||
canvas.parentElement.clientHeight
|
||||
);
|
||||
}
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/OffscreenCanvas#Browser_compatibility
|
||||
// Fallback for when offscreenCanvas is unsupported or disabled (Firefox < 44, default for Firefox?)
|
||||
else {
|
||||
store.renderer.workCanvas = document.createElement("canvas");
|
||||
store.renderer.workCanvas.width = canvas.parentElement.clientWidth;
|
||||
store.renderer.workCanvas.height = canvas.parentElement.clientHeight;
|
||||
}
|
||||
store.renderer.workCtx = store.renderer.workCanvas.getContext("2d", {
|
||||
willReadFrequently: true,
|
||||
});
|
||||
store.setBoardWidth();
|
||||
store.setBoardHeight();
|
||||
});
|
||||
|
||||
// draws the board on the canvas
|
||||
const drawCanvas = async (board) => {
|
||||
store.renderer.render(board);
|
||||
};
|
||||
|
||||
// draw elementary automaton on the canvas based on selected ruleset
|
||||
const draw1d = () => {
|
||||
const initialState = create1dInitialState(
|
||||
store.board,
|
||||
store.initial1dState
|
||||
},
|
||||
compute1dInitialState() {
|
||||
if (this.initial1dState === "onecell")
|
||||
return create1dStateOneCell(this.boardWidth);
|
||||
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
|
||||
},
|
||||
draw1d() {
|
||||
const initialState = this.compute1dInitialState();
|
||||
const board = createBoard(
|
||||
initialState,
|
||||
this.rules.rules,
|
||||
this.boardWidth
|
||||
);
|
||||
const board = createBoard(initialState, store.ruleset1d.rules, max());
|
||||
store.board.grid = Object.freeze(board);
|
||||
drawCanvas(store.board);
|
||||
store.toggleStop();
|
||||
this.lastBoard = Object.freeze(board);
|
||||
this.drawCanvas(board);
|
||||
this.toggleStop();
|
||||
},
|
||||
draw2d(board) {
|
||||
if (!this.canDraw) return;
|
||||
const draw2dNext = async (b) => {
|
||||
if (!this.canDraw) return;
|
||||
const newBoard = evolve2d(b, conwayRules);
|
||||
this.drawCanvas(b, this.cellProperties);
|
||||
await sleep(this.refreshRate);
|
||||
draw2dNext(newBoard);
|
||||
};
|
||||
|
||||
// draw 2D automaton on the canvas in a loop
|
||||
const draw2d = (board) => {
|
||||
drawCanvas(store.board);
|
||||
const newBoard = Object.freeze(evolve2d(board.grid, selectedRules()));
|
||||
if (store.board.grid == newBoard) store.toggleStop();
|
||||
store.board.grid = newBoard;
|
||||
};
|
||||
|
||||
// draw 2d automaton in a loop, starting from passed state
|
||||
const draw2dNext = async (board) => {
|
||||
setTimeout(() => {
|
||||
if (!store.canDraw) return;
|
||||
draw2d(board);
|
||||
return draw2dNext(store.board);
|
||||
}, store.renderer.refreshRate);
|
||||
};
|
||||
|
||||
// draw 2d automaton from a new state
|
||||
const draw2dNew = async () => {
|
||||
if (!store.canDraw) return;
|
||||
const initialGrid = create2dRandomGrid(
|
||||
store.board.width,
|
||||
store.board.height
|
||||
return draw2dNext(board);
|
||||
},
|
||||
draw2dNew() {
|
||||
const initialState = create2dState(
|
||||
this.boardWidth,
|
||||
this.boardHeight,
|
||||
getRandomInt,
|
||||
[0, 2]
|
||||
);
|
||||
store.board.grid = Object.freeze(evolve2d(initialGrid, selectedRules()));
|
||||
if (store.loop) return draw2dNext(store.board);
|
||||
else draw2d(store.board);
|
||||
store.toggleStop();
|
||||
};
|
||||
|
||||
// draw 2d automaton from the last known generated board
|
||||
const draw2dLast = async () => {
|
||||
if (!store.canDraw) return;
|
||||
if (store.loop) return draw2dNext(store.board);
|
||||
else draw2d(store.board);
|
||||
store.toggleStop();
|
||||
};
|
||||
|
||||
// draw 2d automaton from an uploaded picture.
|
||||
// use the picture representation as an initial state
|
||||
const draw2dPicture = async () => {
|
||||
store.renderer.renderImage(
|
||||
store.picture,
|
||||
store.renderer.ctx,
|
||||
store.renderer.width,
|
||||
store.renderer.height
|
||||
);
|
||||
const resized = store.renderer.renderImage(
|
||||
store.picture,
|
||||
store.renderer.workCtx,
|
||||
store.board.width,
|
||||
store.board.height
|
||||
);
|
||||
const newBoard = picToBoard(resized.data, store.board);
|
||||
store.board.grid = Object.freeze(newBoard);
|
||||
store.toggleStop();
|
||||
};
|
||||
|
||||
const reset = () => {
|
||||
store.toggleStop();
|
||||
store.board.grid = null;
|
||||
store.renderer.reset();
|
||||
store.toggleReset();
|
||||
const board = evolve2d(initialState, conwayRules);
|
||||
this.lastBoard = Object.freeze(board);
|
||||
this.draw2d(board);
|
||||
},
|
||||
async draw2dLast() {
|
||||
if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
|
||||
},
|
||||
reset() {
|
||||
this.toggleStop();
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
this.getReset = 0;
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
<canvas
|
||||
id="board-canvas"
|
||||
ref="board-canvas"
|
||||
class="board-canvas"
|
||||
:width="store.renderer.width"
|
||||
:height="store.renderer.height"
|
||||
/>
|
||||
</template>
|
||||
<style>
|
||||
#mainContent {
|
||||
min-width: 70%;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div id="main-menu">
|
||||
<div id="sidebar">
|
||||
<MenuGeneralOptions />
|
||||
<MenuCellProperties />
|
||||
<MenuElementaryCA />
|
||||
@ -7,9 +7,56 @@
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
<script>
|
||||
import MenuCellProperties from "./MenuCellProperties.vue";
|
||||
import MenuGeneralOptions from "./MenuGeneralOptions.vue";
|
||||
import MenuElementaryCA from "./MenuElementaryCA.vue";
|
||||
import Menu2dCA from "./Menu2dCA.vue";
|
||||
export default {
|
||||
name: "MainMenu",
|
||||
components: {
|
||||
MenuCellProperties,
|
||||
MenuGeneralOptions,
|
||||
MenuElementaryCA,
|
||||
Menu2dCA,
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
<style>
|
||||
#sidebar {
|
||||
width: 25%;
|
||||
padding: 0 10px;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
|
||||
/* Hide scrollbar for Chrome, Safari and Opera */
|
||||
#sidebar::-webkit-scrollbar {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Hide scrollbar for IE, Edge and Firefox */
|
||||
#sidebar {
|
||||
-ms-overflow-style: none; /* IE and Edge */
|
||||
scrollbar-width: none; /* Firefox */
|
||||
}
|
||||
|
||||
@media screen and (max-width: 800px) {
|
||||
#container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
#mainContent {
|
||||
flex: 1;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#sidebar {
|
||||
flex: 1;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
@ -1,85 +1,51 @@
|
||||
<script setup>
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import { preset2dRules } from "../modules/preset.js";
|
||||
import { shallowRef } from "vue";
|
||||
|
||||
const store = globalStore();
|
||||
|
||||
const uploadedPicture = shallowRef(null);
|
||||
const img = new Image();
|
||||
|
||||
// TODO : I have no idea why this works
|
||||
const preparePicture = () => {
|
||||
const file = uploadedPicture.value.files[0];
|
||||
if (!file || file.type.indexOf("image/") !== 0) return;
|
||||
|
||||
if (FileReader && file) {
|
||||
const reader = new FileReader();
|
||||
reader.readAsDataURL(file);
|
||||
|
||||
reader.onload = (event) => {
|
||||
img.onload = () => {
|
||||
store.picture.width = img.width;
|
||||
store.picture.height = img.height;
|
||||
};
|
||||
store.picture.src = event.target.result;
|
||||
store.toggle2dDrawFromPicture();
|
||||
};
|
||||
|
||||
reader.onerror = () => {
|
||||
console.log(reader.error);
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
const update2dRules = (event) => {
|
||||
const elem = event.target;
|
||||
const id = elem.value;
|
||||
const newRuleset = preset2dRules.find((ruleset) => {
|
||||
return ruleset.id === id;
|
||||
});
|
||||
store.selected2dRules = newRuleset;
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<MenuRow row-title="2D Cellular Automaton">
|
||||
<MenuRow row-title="2D Cellular Automata">
|
||||
<div class="form-field">
|
||||
<label>Start from last result</label>
|
||||
<input type="button" value="start" @click="toggleDraw2dLast()" />
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>Start from empty board</label>
|
||||
<input
|
||||
type="button"
|
||||
name="start2d"
|
||||
value="▶"
|
||||
@click="store.toggleDraw2d()"
|
||||
value="start"
|
||||
@click="toggleDraw2d()"
|
||||
/>
|
||||
<input
|
||||
type="button"
|
||||
name="stop"
|
||||
class="stop"
|
||||
value="stop"
|
||||
@click="toggleStop()"
|
||||
/>
|
||||
<input
|
||||
type="button"
|
||||
name="reset"
|
||||
class="reset"
|
||||
value="reset"
|
||||
@click="toggleReset()"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>Start from last result</label>
|
||||
<input type="button" value="▶" @click="store.toggleDraw2dLast()" />
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>Start from picture</label><br />
|
||||
<input ref="uploadedPicture" type="file" @change="preparePicture" />
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>
|
||||
Rules
|
||||
<br />
|
||||
<select
|
||||
name="preset2dRules"
|
||||
:value="store.selected2dRules.id"
|
||||
@input="update2dRules"
|
||||
>
|
||||
<option
|
||||
v-for="(state, index) in preset2dRules"
|
||||
:key="'initial-state-elementary' + index"
|
||||
:value="state.id"
|
||||
>
|
||||
{{ state.name }}
|
||||
</option>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
</MenuRow>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { mapActions } from "pinia";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
|
||||
export default {
|
||||
name: "Menu2dCA",
|
||||
components: {
|
||||
MenuRow,
|
||||
},
|
||||
methods: {
|
||||
...mapActions(globalStore, [
|
||||
"toggleDraw2d",
|
||||
"toggleDraw2dLast",
|
||||
"toggleReset",
|
||||
"toggleStop",
|
||||
]),
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
@ -1,21 +1,3 @@
|
||||
<script setup>
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
|
||||
const store = globalStore();
|
||||
|
||||
const updateCellProperties = (event) => {
|
||||
const { name, value } = event.target;
|
||||
store.setCellProperties(name, value);
|
||||
store.setBoardWidth();
|
||||
store.setBoardHeight();
|
||||
};
|
||||
|
||||
const switchColor = () => {
|
||||
store.switchColor();
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<MenuRow row-title="Cell Properties">
|
||||
<form>
|
||||
@ -24,7 +6,7 @@
|
||||
<input
|
||||
name="liveColor"
|
||||
type="color"
|
||||
:value="store.board.cellProperties.liveColor"
|
||||
@value="cellProperties.liveColor"
|
||||
@input="updateCellProperties"
|
||||
/>
|
||||
</div>
|
||||
@ -33,23 +15,46 @@
|
||||
<input
|
||||
name="deadColor"
|
||||
type="color"
|
||||
:value="store.board.cellProperties.deadColor"
|
||||
:value="cellProperties.deadColor"
|
||||
@input="updateCellProperties"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<a name="switchColor" @click="switchColor">Switch Colors</a>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>Cell size</label>
|
||||
<input
|
||||
name="size"
|
||||
type="number"
|
||||
min="1"
|
||||
:value="store.board.cellProperties.size"
|
||||
@click="updateCellProperties"
|
||||
:value="cellProperties.size"
|
||||
@input="updateCellProperties"
|
||||
/>
|
||||
</div>
|
||||
</form>
|
||||
</MenuRow>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { mapWritableState } from "pinia";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
export default {
|
||||
name: "MainMenu",
|
||||
components: {
|
||||
MenuRow,
|
||||
},
|
||||
computed: {
|
||||
...mapWritableState(globalStore, ["cellProperties"]),
|
||||
},
|
||||
methods: {
|
||||
getCellProperties(event) {
|
||||
const elem = event.target;
|
||||
const prop = this.cellProperties;
|
||||
return prop[elem.name];
|
||||
},
|
||||
updateCellProperties(event) {
|
||||
const elem = event.target;
|
||||
this.cellProperties[elem.name] = elem.value;
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
@ -1,54 +1,13 @@
|
||||
<script setup>
|
||||
import { presetRuleset, initialStates } from "../modules/preset.js";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
|
||||
const store = globalStore();
|
||||
|
||||
const copyRuleset = () => {
|
||||
const newRuleset = JSON.stringify(store.ruleset1d);
|
||||
navigator.clipboard.writeText(newRuleset);
|
||||
};
|
||||
|
||||
const updateSingleRule = (event) => {
|
||||
const elem = event.target;
|
||||
const value = elem.checked ? 1 : 0;
|
||||
store.ruleset1d.rules[elem.name] = value;
|
||||
};
|
||||
|
||||
const updateRuleset = (event) => {
|
||||
const elem = event.target;
|
||||
const name = elem.value;
|
||||
const newRuleset = presetRuleset.find((ruleset) => {
|
||||
return ruleset.name === name;
|
||||
});
|
||||
store.ruleset1d = newRuleset;
|
||||
};
|
||||
|
||||
const updateInitialState = (event) => {
|
||||
const elem = event.target;
|
||||
store.initial1dState = elem.value;
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<MenuRow row-title="Elementary Automaton">
|
||||
<MenuRow row-title="Elementary Cellular Automata">
|
||||
<form>
|
||||
<div class="form-field">
|
||||
<input
|
||||
type="button"
|
||||
name="start"
|
||||
value="▶"
|
||||
@click="store.toggleDraw1d()"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>
|
||||
Initial state presets
|
||||
<br />
|
||||
<select
|
||||
name="initialStates"
|
||||
:value="store.initial1dState"
|
||||
:value="initialState"
|
||||
@input="updateInitialState"
|
||||
>
|
||||
<option
|
||||
@ -70,11 +29,11 @@
|
||||
<br />
|
||||
<select
|
||||
name="ruleset-elementary"
|
||||
:value="store.ruleset1d.name"
|
||||
@input="updateRuleset"
|
||||
:value="rules.name"
|
||||
@input="updateRules"
|
||||
>
|
||||
<option
|
||||
v-for="(ruleset, index) in presetRuleset"
|
||||
v-for="(ruleset, index) in presetRules"
|
||||
:key="'ruleset-preset-elementary-' + index"
|
||||
:value="ruleset.name"
|
||||
>
|
||||
@ -84,10 +43,10 @@
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<a style="cursor: pointer" @click="copyRuleset">copy rules</a>
|
||||
<a style="cursor: pointer" @click="copyRules">copy rules</a>
|
||||
</div>
|
||||
<div
|
||||
v-for="(rule, name, index) in store.ruleset1d.rules"
|
||||
v-for="(rule, name, index) in rules.rules"
|
||||
:key="'rule-' + index"
|
||||
class="form-field"
|
||||
>
|
||||
@ -103,5 +62,86 @@
|
||||
</label>
|
||||
</div>
|
||||
</form>
|
||||
<div class="form-field">
|
||||
<input type="button" name="start" value="start" @click="toggleDraw1d()" />
|
||||
<input
|
||||
type="button"
|
||||
name="reset"
|
||||
class="reset"
|
||||
value="reset"
|
||||
@click="toggleReset"
|
||||
/>
|
||||
</div>
|
||||
</MenuRow>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { mapActions, mapWritableState } from "pinia";
|
||||
import { presetRules, initialStates } from "./preset.js";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
export default {
|
||||
name: "MenuElementaryCA",
|
||||
components: {
|
||||
MenuRow,
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
presetRules: presetRules,
|
||||
initialStates: initialStates,
|
||||
};
|
||||
},
|
||||
computed: {
|
||||
...mapWritableState(globalStore, {
|
||||
initialState: "initial1dState",
|
||||
rules: "rules1d",
|
||||
}),
|
||||
rules1dFileName() {
|
||||
// TODO: broken
|
||||
return (
|
||||
Object.keys(this.rules)
|
||||
.map((index) => {
|
||||
return this.rules[index];
|
||||
})
|
||||
.join("_") + ".json"
|
||||
);
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
...mapActions(globalStore, ["toggleDraw1d", "toggleReset"]),
|
||||
copyRules() {
|
||||
const rules = JSON.stringify(this.rules);
|
||||
navigator.clipboard.writeText(rules);
|
||||
},
|
||||
isCurrentPreset(event) {
|
||||
const elem = event.target;
|
||||
return this.initialState === elem.value;
|
||||
},
|
||||
updateSingleRule(event) {
|
||||
const elem = event.target;
|
||||
const value = elem.checked ? 1 : 0;
|
||||
this.rules.rules[elem.name] = value;
|
||||
},
|
||||
updateRules(event) {
|
||||
const elem = event.target;
|
||||
const name = elem.value;
|
||||
const newRuleset = this.presetRules.find((ruleset) => {
|
||||
return ruleset.name === name;
|
||||
});
|
||||
this.rules.rules = newRuleset.rules;
|
||||
},
|
||||
updateInitialState(event) {
|
||||
const elem = event.target;
|
||||
this.initialState = elem.value;
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
<style>
|
||||
.menu-row a {
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
text-decoration: none;
|
||||
font-size: small;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,31 +1,3 @@
|
||||
<script setup>
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
|
||||
const store = globalStore();
|
||||
|
||||
const updateCanvasHeight = (event) => {
|
||||
const elem = event.target;
|
||||
store.renderer.resize(store.renderer.width, elem.value);
|
||||
};
|
||||
|
||||
const updateCanvasWidth = (event) => {
|
||||
const elem = event.target;
|
||||
store.renderer.resize(elem.value, store.renderer.height);
|
||||
};
|
||||
|
||||
const updateRefreshRate = (event) => {
|
||||
const elem = event.target;
|
||||
store.renderer.refreshRate = elem.value;
|
||||
};
|
||||
|
||||
const updateDrawingDirection = (event) => {
|
||||
const elem = event.target;
|
||||
const value = elem.checked ? "x" : "y";
|
||||
store.drawingDirection = value;
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<MenuRow row-title="General Options">
|
||||
<form>
|
||||
@ -39,7 +11,7 @@
|
||||
name="canvasWidth"
|
||||
type="number"
|
||||
step="10"
|
||||
:value="store.renderer.width"
|
||||
:value="canvasWidth"
|
||||
@input="updateCanvasWidth"
|
||||
/>
|
||||
</div>
|
||||
@ -50,19 +22,21 @@
|
||||
name="canvasHeight"
|
||||
type="number"
|
||||
step="10"
|
||||
:value="store.renderer.height"
|
||||
:value="canvasHeight"
|
||||
@input="updateCanvasHeight"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>Refresh Rate (ms)</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<input
|
||||
id="refreshRate"
|
||||
name="refreshRate"
|
||||
type="number"
|
||||
min="100"
|
||||
step="100"
|
||||
:value="store.renderer.refreshRate"
|
||||
:value="refreshRate"
|
||||
@input="updateRefreshRate"
|
||||
/>
|
||||
</div>
|
||||
@ -71,8 +45,8 @@
|
||||
>Invert Drawing Direction
|
||||
<input
|
||||
type="checkbox"
|
||||
:checked="store.drawingDirection === 'x'"
|
||||
:value="store.drawingDirection"
|
||||
:checked="drawingDirection === 'x'"
|
||||
:value="drawingDirection"
|
||||
@input="updateDrawingDirection"
|
||||
/>
|
||||
</label>
|
||||
@ -80,3 +54,42 @@
|
||||
</form>
|
||||
</MenuRow>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { mapWritableState } from "pinia";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import MenuRow from "./MenuRow.vue";
|
||||
export default {
|
||||
name: "MenuGeneralOptions",
|
||||
components: {
|
||||
MenuRow,
|
||||
},
|
||||
computed: {
|
||||
...mapWritableState(globalStore, [
|
||||
"canvasWidth",
|
||||
"canvasHeight",
|
||||
"refreshRate",
|
||||
"drawingDirection",
|
||||
]),
|
||||
},
|
||||
methods: {
|
||||
updateCanvasHeight: function (event) {
|
||||
const elem = event.target;
|
||||
this.canvasHeight = elem.value;
|
||||
},
|
||||
updateCanvasWidth: function (event) {
|
||||
const elem = event.target;
|
||||
this.canvasWidth = elem.value;
|
||||
},
|
||||
updateRefreshRate: function (event) {
|
||||
const elem = event.target;
|
||||
this.refreshRate = elem.value;
|
||||
},
|
||||
updateDrawingDirection: function (event) {
|
||||
const elem = event.target;
|
||||
const value = elem.checked ? "x" : "y";
|
||||
this.drawingDirection = value;
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
@ -1,56 +0,0 @@
|
||||
<script setup>
|
||||
import { globalStore } from "../stores/index.js";
|
||||
import { defineProps } from "vue";
|
||||
|
||||
const props = defineProps(
|
||||
{
|
||||
windowWidth: {
|
||||
type: Number,
|
||||
default: 800
|
||||
}
|
||||
}
|
||||
);
|
||||
const store = globalStore();
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="reset-menu">
|
||||
<div v-if="props.windowWidth >= 800" class="desktop-title">
|
||||
Cellular Automata Explorer
|
||||
</div>
|
||||
<div class="reset-input">
|
||||
<div class="loop">
|
||||
<label>
|
||||
loop
|
||||
<input
|
||||
:value="store.loop"
|
||||
type="checkbox"
|
||||
:checked="store.loop"
|
||||
@input="store.toggleLoop()"
|
||||
/>
|
||||
</label>
|
||||
</div>
|
||||
<input
|
||||
type="button"
|
||||
name="next"
|
||||
class="next"
|
||||
value="⇨"
|
||||
@click="store.toggleNext()"
|
||||
/>
|
||||
<input
|
||||
type="button"
|
||||
name="stop"
|
||||
class="stop"
|
||||
value="⏹"
|
||||
@click="store.toggleStop()"
|
||||
/>
|
||||
<input
|
||||
type="button"
|
||||
name="reset"
|
||||
class="reset"
|
||||
value="⌫"
|
||||
@click="store.toggleReset()"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
@ -1,51 +1,73 @@
|
||||
<script setup>
|
||||
import { computed, defineProps, onBeforeUnmount, ref } from "vue";
|
||||
import { globalStore } from "../stores/index.js";
|
||||
|
||||
const store = globalStore();
|
||||
|
||||
const props = defineProps({
|
||||
rowTitle: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
|
||||
const content = ref(null);
|
||||
|
||||
const isActive = computed(() => {
|
||||
return props.rowTitle == store.activeSubMenu;
|
||||
});
|
||||
|
||||
const storeActiveSubMenu = () => {
|
||||
window.addEventListener("click", onWindowClick);
|
||||
store.setActiveSubMenu(props.rowTitle);
|
||||
};
|
||||
|
||||
// hides submenu when click is detected outside from it
|
||||
const onWindowClick = (event) => {
|
||||
const form = content.value;
|
||||
if (form != null) {
|
||||
if (!form.contains(event.target)) {
|
||||
store.setActiveSubMenu("");
|
||||
store.setMainMenu(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener("click", onWindowClick);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="menu-row">
|
||||
<h2 :id="rowTitle" @click.stop="storeActiveSubMenu">
|
||||
<h2 :id="rowTitle" @click="updateActiveMenu">
|
||||
{{ rowTitle }}
|
||||
</h2>
|
||||
<div v-if="isActive" ref="content" class="menu-row-content">
|
||||
<div v-if="activeMenu === rowTitle" class="menu-row-content">
|
||||
<slot />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: "MenuRow",
|
||||
props: {
|
||||
rowTitle: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
activeMenu: "",
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
updateActiveMenu(event) {
|
||||
const elem = event.target;
|
||||
const value = elem.id;
|
||||
if (value == this.activeMenu) this.activeMenu = "";
|
||||
else this.activeMenu = value;
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.menu-row h2 {
|
||||
font-size: medium;
|
||||
padding: 10px;
|
||||
cursor: pointer;
|
||||
border: 2px solid darkgrey;
|
||||
margin: 0 0 10px 0;
|
||||
}
|
||||
|
||||
select {
|
||||
margin-top: 10px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
input[type="button"] {
|
||||
min-width: 60px;
|
||||
padding: 5px;
|
||||
font-weight: bold;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.form-field {
|
||||
display: flex;
|
||||
margin: 10px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.menu-row {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
label,
|
||||
.form-field label {
|
||||
margin-right: 10px;
|
||||
font-weight: bold;
|
||||
}
|
||||
</style>
|
||||
|
95
src/components/preset.js
Normal file
95
src/components/preset.js
Normal file
@ -0,0 +1,95 @@
|
||||
const presetRules = [
|
||||
{
|
||||
name: "rule 73",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 0,
|
||||
"001": 0,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 86",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 0,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 1,
|
||||
"001": 0,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 90",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 0,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 45?",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 54?",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 1,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "unknown rule",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 0,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
const initialStates = [
|
||||
{
|
||||
id: "onecell",
|
||||
name: "One cell at center",
|
||||
description: "State with a single cell in the middle",
|
||||
},
|
||||
{
|
||||
id: "random",
|
||||
name: "Random cell",
|
||||
description: "State populated with random cells",
|
||||
},
|
||||
];
|
||||
|
||||
export { presetRules, initialStates };
|
152
src/modules/automata.js
Normal file
152
src/modules/automata.js
Normal file
@ -0,0 +1,152 @@
|
||||
// handles negative index and index bigger than its array length
|
||||
function guard(index, array) {
|
||||
if (index > array.length - 1) return 0;
|
||||
if (index < 0) return array.length - 1;
|
||||
return index;
|
||||
}
|
||||
|
||||
// get the next evolution of a 1D CA initial state
|
||||
function evolve1d(state, rules) {
|
||||
function getCell(index) {
|
||||
const safeIndex = guard(index, state);
|
||||
return state[safeIndex];
|
||||
}
|
||||
const newState = state.map((_, x) => {
|
||||
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
|
||||
return rules[cells.join("")];
|
||||
});
|
||||
|
||||
return newState.map(Number);
|
||||
}
|
||||
|
||||
// create a 2D board from a 1D CA initial state
|
||||
// function createBoard(state, rules, height) {
|
||||
// function createBoardAcc(s, h, acc) {
|
||||
// if (h === 0) return acc;
|
||||
// const newState = evolve1d(s, rules);
|
||||
// const newAcc = acc.concat([s]);
|
||||
// return createBoardAcc(newState, h - 1, newAcc);
|
||||
// }
|
||||
// return createBoardAcc(state, height, []);
|
||||
// }
|
||||
|
||||
// performance "choke point" in full imperative
|
||||
function createBoard(state, rules, height) {
|
||||
var board = [];
|
||||
let prevState = [];
|
||||
for (let i = 0; i < height; i++) {
|
||||
let nextState = [];
|
||||
if (i == 0) {
|
||||
nextState = evolve1d(state, rules);
|
||||
} else {
|
||||
nextState = evolve1d(prevState, rules);
|
||||
}
|
||||
board = board.concat([nextState]);
|
||||
prevState = nextState;
|
||||
}
|
||||
return board;
|
||||
}
|
||||
|
||||
// Find the neighbor of a given cell in a 2D CA board
|
||||
function getCellNeighbors(board, cellCoordinates) {
|
||||
const [x, y] = cellCoordinates;
|
||||
const rowLength = board[0].length; // caca?
|
||||
|
||||
// handles board edges where the cell is missing neighbors
|
||||
function getCell(xx, yy) {
|
||||
const safeX = guard(xx, board);
|
||||
const safeY = guard(yy, rowLength);
|
||||
return board[safeX][safeY];
|
||||
}
|
||||
|
||||
// the current cell is not included in the result
|
||||
return [
|
||||
getCell(x - 1, y - 1),
|
||||
getCell(x, y - 1),
|
||||
getCell(x + 1, y - 1),
|
||||
getCell(x - 1, y),
|
||||
getCell(x + 1, y),
|
||||
getCell(x - 1, y + 1),
|
||||
getCell(x, y + 1),
|
||||
getCell(x + 1, y - 1),
|
||||
];
|
||||
}
|
||||
|
||||
// Sums the value of a cell's neighbors
|
||||
function getNeighborsSum(cells) {
|
||||
return cells.reduce((cell, acc) => cell + acc, 0);
|
||||
}
|
||||
|
||||
// Get the next evolution of a cell according to
|
||||
// Conway's game of life rules
|
||||
function conwayRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 3) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// get the next evolution of a 2D CA initial state
|
||||
// Rules : Moore neighborhood
|
||||
function evolve2d(board, rulesFn) {
|
||||
return board.map((row, x) =>
|
||||
row.map((cell, y) => {
|
||||
const neighbors = getCellNeighbors(board, [x, y]);
|
||||
const sum = getNeighborsSum(neighbors);
|
||||
return rulesFn(cell, sum);
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
function getDrawingValues(state, acc, cell) {
|
||||
const d = cell.dimension;
|
||||
return Object.keys(state).map((key) => {
|
||||
const fillStyle = (() => {
|
||||
if (state[key] === "1") return cell.liveColor;
|
||||
return cell.deadColor;
|
||||
})();
|
||||
|
||||
return {
|
||||
move: [key * d, acc * d],
|
||||
fill: [key * d, acc * d, d, d],
|
||||
fillStyle,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// Populates the first state with a single living cell in the center
|
||||
function create1dStateOneCell(width) {
|
||||
return [...Array(width)].map((cell, index) => {
|
||||
if (index === width / 2 || index === width + 1 / 2) return 1;
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
|
||||
// Populates the first state of a 1D CA with cells returned
|
||||
// by initFn
|
||||
function create1dState(width, initFn, args) {
|
||||
return [...Array(width)].map(() => initFn(...args));
|
||||
}
|
||||
|
||||
// Populates the first state of a 2D CA with cells returned
|
||||
// by initFn
|
||||
function create2dState(width, height, initFn, args) {
|
||||
return [...Array(height)].map(() =>
|
||||
[...Array(width)].map(() => initFn(...args))
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
getDrawingValues,
|
||||
create1dState,
|
||||
create2dState,
|
||||
createBoard,
|
||||
create1dStateOneCell,
|
||||
conwayRules,
|
||||
evolve1d,
|
||||
evolve2d,
|
||||
};
|
@ -1,28 +0,0 @@
|
||||
import { create2dState, create1dStateOneCell, create1dState } from "./core.js";
|
||||
|
||||
import { getRandomInt } from "./common.js";
|
||||
|
||||
function Board(width, height, grid = []) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
(this.cellProperties = {
|
||||
size: 3,
|
||||
liveColor: "#000000",
|
||||
deadColor: "#F5F5F5",
|
||||
}),
|
||||
(this.grid = grid);
|
||||
}
|
||||
|
||||
// create a first state, either a single living cell
|
||||
// at the center or random ones
|
||||
const create1dInitialState = (board, type = "onecell") => {
|
||||
if (type === "onecell") return create1dStateOneCell(board.width);
|
||||
return create1dState(board.width, getRandomInt, [0, 2]);
|
||||
};
|
||||
|
||||
// initialize 2d board with random cells
|
||||
const create2dRandomGrid = (width, height) => {
|
||||
return create2dState(width, height, getRandomInt, [0, 2]);
|
||||
};
|
||||
|
||||
export { Board, create1dInitialState, create2dRandomGrid };
|
@ -1,212 +0,0 @@
|
||||
// core functions to generate initial states and evolve them
|
||||
|
||||
// get the next evolution of a 1D CA initial state
|
||||
// buggy BUT produces interesting results
|
||||
// function evolve1d(state, rules) {
|
||||
// const sl = state.length - 1;
|
||||
// return [
|
||||
// rules[[state[sl - 1], state[sl], state[sl + 1]].join("")],
|
||||
// ...state.map((_,x) => (rules[[state[x - 1], state[x], state[x + 1]].join("")])).slice(0, sl),
|
||||
// rules[[state[0], state[1], state[2]].join("")]
|
||||
// ]
|
||||
// }
|
||||
|
||||
// get the next evolution of a 1D CA initial state
|
||||
function evolve1d(state, rules) {
|
||||
const sl = state.length - 1;
|
||||
const edge1 = [state[sl - 2], state[sl - 1], state[sl]].join("");
|
||||
const edge2 = [state[0], state[1], state[2]].join("");
|
||||
// normal case (3 neighbor cells)
|
||||
const center = state
|
||||
.map((_, x) => rules[[state[x - 1], state[x], state[x + 1]].join("")])
|
||||
.slice(1, sl);
|
||||
return [rules[edge1], ...center, rules[edge2]];
|
||||
}
|
||||
|
||||
// create a 2D board from a 1D CA initial state
|
||||
// function createBoard(state, rules, height) {
|
||||
// function createBoardAcc(s, h, acc) {
|
||||
// if (h === 0) return acc;
|
||||
// const newState = evolve1d(s, rules);
|
||||
// const newAcc = acc.concat([s]);
|
||||
// return createBoardAcc(newState, h - 1, newAcc);
|
||||
// }
|
||||
// return createBoardAcc(state, height, []);
|
||||
// }
|
||||
|
||||
// performance "choke point" in full imperative
|
||||
function createBoard(state, rules, max) {
|
||||
var board = [];
|
||||
let prevState = [];
|
||||
for (let i = 0; i < max; i++) {
|
||||
let nextState = [];
|
||||
// use the passed initial step during first iteration
|
||||
if (i == 0) {
|
||||
nextState = evolve1d(state, rules);
|
||||
} else {
|
||||
nextState = evolve1d(prevState, rules);
|
||||
}
|
||||
board = board.concat([nextState]);
|
||||
prevState = nextState;
|
||||
}
|
||||
return board;
|
||||
}
|
||||
|
||||
// Sums the value of a cell's neighbors
|
||||
function getNeighborsSum(cells) {
|
||||
return cells.reduce((cell, acc) => cell + acc, 0);
|
||||
}
|
||||
|
||||
// Get the next evolution of a cell according to
|
||||
// Conway's game of life rules
|
||||
function conwayRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 3) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// Get the next evolution of a cell according to
|
||||
// Conway's game of life rules
|
||||
function servietteRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 0 && [2, 3, 4].find((x) => x == neighbors)) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return 0;
|
||||
}
|
||||
|
||||
// variation of the game of life where a
|
||||
// cell comes to live if 6 neigbor cells are alive
|
||||
function highLifeRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 2) return 1;
|
||||
// highlife rules
|
||||
if ((cell === 0 && neighbors === 3) || neighbors === 6) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the "three live neighbors" rule is ignored
|
||||
function threebornRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the loneliness rule is ignored
|
||||
function lonelinessRules(cell, neighbors) {
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 3) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// variation on the game of life's rules,
|
||||
// where the overpopulation rule is ignored
|
||||
function overpopulationRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 3) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// get the next evolution of a 2D CA initial state
|
||||
// Rules : Moore neighborhood
|
||||
function evolve2d(board, rulesFn) {
|
||||
const bh = board.length - 1;
|
||||
const bw = board[0].length - 1;
|
||||
return board.map((row, y) => {
|
||||
// handle edges
|
||||
const prow = y - 1 < 0 ? board[bh] : board[y - 1];
|
||||
const nrow = y + 1 > bh ? board[0] : board[y + 1];
|
||||
return row.map((cell, x) => {
|
||||
// handle edges too
|
||||
const pcell = x - 1 < 0 ? bw : x - 1;
|
||||
const ncell = x + 1 > bw ? 0 : x + 1;
|
||||
// the current cell is not included in the result
|
||||
const neighbors = [
|
||||
prow[pcell],
|
||||
prow[x],
|
||||
prow[ncell],
|
||||
row[pcell],
|
||||
row[ncell],
|
||||
nrow[pcell],
|
||||
nrow[x],
|
||||
nrow[ncell],
|
||||
];
|
||||
const sum = getNeighborsSum(neighbors);
|
||||
return rulesFn(cell, sum);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function getDrawingValues(state, acc, cell) {
|
||||
const d = cell.dimension;
|
||||
return Object.keys(state).map((key) => {
|
||||
const fillStyle = (() => {
|
||||
if (state[key] === "1") return cell.liveColor;
|
||||
return cell.deadColor;
|
||||
})();
|
||||
|
||||
return {
|
||||
move: [key * d, acc * d],
|
||||
fill: [key * d, acc * d, d, d],
|
||||
fillStyle,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// Populates the first state with a single living cell in the center
|
||||
function create1dStateOneCell(width) {
|
||||
return [...Array(width)].map((cell, index) => {
|
||||
if (index === Math.floor(width / 2)) return 1;
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
|
||||
// Populates the first state of a 1D CA with cells returned
|
||||
// by initFn
|
||||
function create1dState(width, initFn, args) {
|
||||
return [...Array(width)].map(() => initFn(...args));
|
||||
}
|
||||
|
||||
// Populates the first state of a 2D CA with cells returned
|
||||
// by initFn
|
||||
function create2dState(width, height, initFn, args) {
|
||||
return [...Array(height)].map(() =>
|
||||
[...Array(width)].map(() => initFn(...args))
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
getDrawingValues,
|
||||
create1dState,
|
||||
create2dState,
|
||||
createBoard,
|
||||
create1dStateOneCell,
|
||||
conwayRules,
|
||||
overpopulationRules,
|
||||
lonelinessRules,
|
||||
threebornRules,
|
||||
highLifeRules,
|
||||
servietteRules,
|
||||
evolve1d,
|
||||
evolve2d,
|
||||
};
|
@ -1,80 +0,0 @@
|
||||
// https://stackoverflow.com/questions/21646738/convert-hex-to-rgba
|
||||
// [
|
||||
function hexToRGB(hex) {
|
||||
return [
|
||||
parseInt(hex.slice(1, 3), 16),
|
||||
parseInt(hex.slice(3, 5), 16),
|
||||
parseInt(hex.slice(5, 7), 16),
|
||||
];
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
|
||||
// convert a 1D array into a 2D matrix
|
||||
export function toMatrix(array, width) {
|
||||
return array.reduce(
|
||||
(rows, key, index) =>
|
||||
(index % width == 0
|
||||
? rows.push([key])
|
||||
: rows[rows.length - 1].push(key)) && rows,
|
||||
[]
|
||||
);
|
||||
}
|
||||
|
||||
// convert an image into a black and white image
|
||||
export function picToBlackAndWhite(pixels, width, height) {
|
||||
return pixels.reduce((acc, pixel, index) => {
|
||||
if (index % 4 == 0) {
|
||||
const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
|
||||
const colour = count >= 255 ? 255 : 1;
|
||||
acc.data[index] = colour;
|
||||
acc.data[index + 1] = colour;
|
||||
acc.data[index + 2] = colour;
|
||||
acc.data[index + 3] = 255;
|
||||
}
|
||||
return acc;
|
||||
}, new ImageData(width, height));
|
||||
}
|
||||
|
||||
// convert an ImageData into a 2D array of boolean (0, 1) values
|
||||
export function picToBoard(pixels, board) {
|
||||
const flat = pixels.reduce((acc, pixel, index) => {
|
||||
const i = index * 4;
|
||||
const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
|
||||
const value = (count >= 255) & 1;
|
||||
acc[index] = value;
|
||||
return acc;
|
||||
}, []);
|
||||
// TODO: The representation has to be 2D, not the data structure
|
||||
// (change to flat)
|
||||
return toMatrix(flat, board.width, board.height);
|
||||
}
|
||||
|
||||
// convert board to ImageData
|
||||
// TODO : different cell to color functions
|
||||
// (binary, intermediate states, camaieux, etc)
|
||||
export function boardToPic(board) {
|
||||
const live = board.cellProperties.liveColor;
|
||||
const dead = board.cellProperties.deadColor;
|
||||
const img = new ImageData(board.width, board.height);
|
||||
const colors = [hexToRGB(live), hexToRGB(dead)];
|
||||
board.grid.flat().reduce((acc, cell, index) => {
|
||||
const color = colors[(cell === 1) & 1];
|
||||
const i = index * 4;
|
||||
acc[i] = color[0];
|
||||
acc[i + 1] = color[1];
|
||||
acc[i + 2] = color[2];
|
||||
acc[i + 3] = 255;
|
||||
return acc;
|
||||
}, img.data);
|
||||
return img;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/3332237/image-resizing-algorithm
|
||||
export function scaleToTargetSize(w1, h1, w2, h2) {
|
||||
const sourceRatio = w1 / h1;
|
||||
const targetRatio = w2 / h2;
|
||||
if (sourceRatio > targetRatio) {
|
||||
return [w2, w2 / sourceRatio];
|
||||
}
|
||||
return [h2 * sourceRatio, h2];
|
||||
}
|
@ -1,184 +0,0 @@
|
||||
const presetRuleset = [
|
||||
{
|
||||
name: "rule 73",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 0,
|
||||
"001": 0,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 86",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 0,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 1,
|
||||
"001": 0,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 90",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 0,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 45?",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 54?",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 1,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 30",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 0,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 1,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "unknown rule",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 0,
|
||||
110: 0,
|
||||
111: 1,
|
||||
"011": 0,
|
||||
"010": 0,
|
||||
"001": 1,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "unknown rule 2",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 0,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 0,
|
||||
"010": 0,
|
||||
"001": 0,
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 184",
|
||||
rules: {
|
||||
100: 1,
|
||||
101: 1,
|
||||
110: 0,
|
||||
111: 1,
|
||||
"011": 1,
|
||||
"010": 0,
|
||||
"001": 0,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "rule 110",
|
||||
rules: {
|
||||
100: 0,
|
||||
101: 1,
|
||||
110: 1,
|
||||
111: 0,
|
||||
"011": 1,
|
||||
"010": 1,
|
||||
"001": 1,
|
||||
"000": 0,
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
const initialStates = [
|
||||
{
|
||||
id: "onecell",
|
||||
name: "One cell at center",
|
||||
description: "State with a single cell in the middle",
|
||||
},
|
||||
{
|
||||
id: "random",
|
||||
name: "Random cell",
|
||||
description: "State populated with random cells",
|
||||
},
|
||||
];
|
||||
|
||||
const preset2dRules = [
|
||||
{
|
||||
id: "conway",
|
||||
name: "Conway's Game of Life",
|
||||
description: "The most popular 2d automata",
|
||||
},
|
||||
{
|
||||
id: "overpopulation",
|
||||
name: "Overpopulation variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the overpopulation rule",
|
||||
},
|
||||
{
|
||||
id: "loneliness",
|
||||
name: "Loneliness variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the loneliness rule",
|
||||
},
|
||||
{
|
||||
id: "threeborn",
|
||||
name: "Three lives variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
|
||||
},
|
||||
{
|
||||
id: "highlife",
|
||||
name: "HighLife variation",
|
||||
description:
|
||||
"Variation on Conway's Game of Life where a cell live if the six neighbor cells are alive",
|
||||
},
|
||||
{
|
||||
id: "serviette",
|
||||
name: "Serviette variation",
|
||||
description: "bla",
|
||||
},
|
||||
];
|
||||
|
||||
export { presetRuleset, initialStates, preset2dRules };
|
@ -1,67 +0,0 @@
|
||||
import { boardToPic, scaleToTargetSize } from "./picture.js";
|
||||
|
||||
function scaleAndApply(context, ratio, callback) {
|
||||
context.save();
|
||||
// rescale
|
||||
context.imageSmoothingEnabled = false;
|
||||
context.scale(ratio, ratio);
|
||||
// apply
|
||||
callback();
|
||||
context.restore();
|
||||
}
|
||||
|
||||
// draws the board representation on the canvas
|
||||
function render(board) {
|
||||
const d = board.cellProperties.size;
|
||||
// bool to RGBA colors
|
||||
const img = boardToPic(board);
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
scaleAndApply(this.ctx, d, () => {
|
||||
this.workCtx.putImageData(img, 0, 0);
|
||||
this.ctx.drawImage(this.workCanvas, 0, 0, this.width, this.height);
|
||||
});
|
||||
}
|
||||
|
||||
// draw image on canvas
|
||||
function renderImage(image, ctx, tw, th) {
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, tw, th);
|
||||
const dimensions = scaleToTargetSize(image.width, image.height, tw, th);
|
||||
ctx.drawImage(
|
||||
image,
|
||||
Math.floor((tw - dimensions[0]) / 2),
|
||||
Math.floor((th - dimensions[1]) / 2),
|
||||
dimensions[0],
|
||||
dimensions[1]
|
||||
);
|
||||
return ctx.getImageData(0, 0, tw, th);
|
||||
}
|
||||
|
||||
function resize(width, height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.canvas.height = height;
|
||||
this.canvas.width = width;
|
||||
this.workCanvas.height = height;
|
||||
this.workCanvas.width = width;
|
||||
}
|
||||
|
||||
function reset() {
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
|
||||
function Renderer() {
|
||||
this.canvas = null;
|
||||
this.workCanvas = null;
|
||||
this.workCtx = null;
|
||||
this.width = null;
|
||||
this.height = null;
|
||||
this.ctx = null;
|
||||
this.refreshRate = 300;
|
||||
this.render = render;
|
||||
this.renderImage = renderImage;
|
||||
this.reset = reset;
|
||||
this.resize = resize;
|
||||
}
|
||||
|
||||
export { Renderer };
|
@ -1,11 +1,9 @@
|
||||
import { defineStore } from "pinia";
|
||||
import { Board } from "../modules/board.js";
|
||||
import { Renderer } from "../modules/renderer.js";
|
||||
|
||||
export const globalStore = defineStore("globalStore", {
|
||||
state: () => {
|
||||
return {
|
||||
ruleset1d: {
|
||||
rules1d: {
|
||||
name: "rule 73",
|
||||
rules: {
|
||||
111: 0,
|
||||
@ -18,109 +16,47 @@ export const globalStore = defineStore("globalStore", {
|
||||
"000": 1,
|
||||
},
|
||||
},
|
||||
selected2dRules: {
|
||||
id: "conway",
|
||||
name: "Conway's Game of Life",
|
||||
description: "The most popular 2d automata",
|
||||
cellProperties: {
|
||||
size: 3,
|
||||
liveColor: "#000000",
|
||||
deadColor: "#F5F5F5",
|
||||
},
|
||||
canvasWidth: 0,
|
||||
canvasHeight: 0,
|
||||
boardWidth: 0,
|
||||
boardHeight: 0,
|
||||
refreshRate: 300,
|
||||
initial1dState: "onecell",
|
||||
drawingDirection: "y",
|
||||
board: new Board(),
|
||||
lastBoard: {},
|
||||
draw1d: false,
|
||||
draw2d: false,
|
||||
draw2dLast: false,
|
||||
draw2dpicture: false,
|
||||
reset: false,
|
||||
canDraw: true,
|
||||
picture: new Image(),
|
||||
mainMenu: false,
|
||||
activeSubMenu: "",
|
||||
loop: true,
|
||||
lastAction: "drawfromlast",
|
||||
renderer: new Renderer(),
|
||||
};
|
||||
},
|
||||
actions: {
|
||||
setBoardWidth() {
|
||||
this.board.width = Math.floor(
|
||||
this.renderer.width / this.board.cellProperties.size
|
||||
);
|
||||
},
|
||||
setBoardHeight() {
|
||||
this.board.height = Math.floor(
|
||||
this.renderer.height / this.board.cellProperties.size
|
||||
);
|
||||
},
|
||||
setCellProperties(name, value) {
|
||||
this.board.cellProperties[name] = value;
|
||||
},
|
||||
switchColor() {
|
||||
[
|
||||
this.board.cellProperties["liveColor"],
|
||||
this.board.cellProperties["deadColor"],
|
||||
] = [
|
||||
this.board.cellProperties["deadColor"],
|
||||
this.board.cellProperties["liveColor"],
|
||||
];
|
||||
},
|
||||
toggleDraw1d() {
|
||||
this.setActiveSubMenu("");
|
||||
this.setMainMenu(false);
|
||||
this.draw1d = !this.draw1d;
|
||||
this.draw1d = true;
|
||||
},
|
||||
toggleDraw2d() {
|
||||
this.setActiveSubMenu("");
|
||||
this.lastAction = "draw2d";
|
||||
this.setMainMenu(false);
|
||||
this.toggleStop();
|
||||
this.canDraw = !this.canDraw;
|
||||
this.draw2d = !this.draw2d;
|
||||
this.canDraw = true;
|
||||
this.draw2d = true;
|
||||
},
|
||||
toggleDraw2dLast() {
|
||||
this.setActiveSubMenu("");
|
||||
this.lastAction = "drawfromlast";
|
||||
this.setMainMenu(false);
|
||||
this.toggleStop();
|
||||
this.canDraw = !this.canDraw;
|
||||
this.draw2dLast = !this.draw2dLast;
|
||||
},
|
||||
toggle2dDrawFromPicture() {
|
||||
this.toggleStop();
|
||||
this.canDraw = !this.canDraw;
|
||||
this.draw2dpicture = !this.draw2dpicture;
|
||||
this.canDraw = true;
|
||||
this.draw2dLast = true;
|
||||
},
|
||||
toggleReset() {
|
||||
this.toggleStop();
|
||||
this.reset = !this.reset;
|
||||
this.reset = true;
|
||||
},
|
||||
toggleStop() {
|
||||
this.draw1d = false;
|
||||
this.draw2d = false;
|
||||
this.draw2dLast = false;
|
||||
this.draw2dpicture = false;
|
||||
this.canDraw = false;
|
||||
},
|
||||
toggleLoop() {
|
||||
this.loop = !this.loop;
|
||||
},
|
||||
toggleNext() {
|
||||
switch (this.lastAction) {
|
||||
case "drawfromlast":
|
||||
this.toggleDraw2dLast();
|
||||
break;
|
||||
case "draw2d":
|
||||
this.toggleDraw2d();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
},
|
||||
setActiveSubMenu(data) {
|
||||
if (this.activeSubMenu == data) this.activeSubMenu = "";
|
||||
else this.activeSubMenu = data;
|
||||
},
|
||||
setMainMenu(data) {
|
||||
this.mainMenu = data;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
@ -1,28 +0,0 @@
|
||||
import { describe, expect, test } from "vitest";
|
||||
import {
|
||||
Board,
|
||||
create1dInitialState,
|
||||
create2dRandomGrid,
|
||||
} from "src/modules/board.js";
|
||||
|
||||
describe("Board", () => {
|
||||
const board = new Board(503, 301);
|
||||
test("create1dInitialState onecell", () => {
|
||||
const stateOne = create1dInitialState(board);
|
||||
expect(stateOne.length).toBe(board.width);
|
||||
expect(stateOne).toContain(1);
|
||||
});
|
||||
|
||||
test("create1dInitialState random", () => {
|
||||
const stateRandom = create1dInitialState(board, "random");
|
||||
expect(stateRandom.length).toBe(board.width);
|
||||
expect(stateRandom).toContain(1);
|
||||
});
|
||||
|
||||
test("create2dRandomGrid", () => {
|
||||
const board = new Board(503, 301);
|
||||
const got = create2dRandomGrid(board.width, board.height);
|
||||
expect(got.length).toBe(board.height);
|
||||
expect(got[0].length).toBe(board.width);
|
||||
});
|
||||
});
|
@ -1,18 +0,0 @@
|
||||
import { describe, expect, test } from "vitest";
|
||||
import { evolve1d, create1dStateOneCell } from "src/modules/core.js";
|
||||
import { presetRuleset } from "src/modules/preset.js";
|
||||
|
||||
describe("Core", () => {
|
||||
test("evolve1d, rules73, 9 cells", () => {
|
||||
const state = [0, 0, 0, 0, 1, 0, 0, 0, 0];
|
||||
const got = evolve1d(state, presetRuleset[0].rules);
|
||||
const valid = [1, 1, 1, 0, 0, 0, 1, 1, 1];
|
||||
expect(got.length).toBe(state.length);
|
||||
expect(got).toEqual(valid);
|
||||
}),
|
||||
test("create1dStateOneCell, 49 cells", () => {
|
||||
const got = create1dStateOneCell(49);
|
||||
expect(got.length).toBe(49);
|
||||
expect(got[24]).toBe(1);
|
||||
});
|
||||
});
|
@ -13,11 +13,4 @@ export default defineConfig({
|
||||
"@": path.resolve(__dirname, "./src"),
|
||||
},
|
||||
},
|
||||
test: {
|
||||
// enable jest-like global test APIs
|
||||
globals: true,
|
||||
// simulate DOM with happy-dom
|
||||
// (requires installing happy-dom as a peer dependency)
|
||||
environment: "happy-dom",
|
||||
},
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user