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No commits in common. "master" and "load-picture" have entirely different histories.
master
...
load-pictu
@ -44,4 +44,3 @@ See [Configuration Reference](https://vitejs.dev/guide/).
|
|||||||
- https://en.wikipedia.org/wiki/Hashlife
|
- https://en.wikipedia.org/wiki/Hashlife
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||||||
- https://plato.stanford.edu/entries/cellular-automata/supplement.html
|
- https://plato.stanford.edu/entries/cellular-automata/supplement.html
|
||||||
- https://www.conwaylife.com/wiki/Cellular_automaton
|
- https://www.conwaylife.com/wiki/Cellular_automaton
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||||||
- https://conwaylife.com/
|
|
||||||
|
4150
package-lock.json
generated
4150
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
17
package.json
17
package.json
@ -7,25 +7,20 @@
|
|||||||
"build": "vite build",
|
"build": "vite build",
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||||||
"serve": "vite preview",
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"serve": "vite preview",
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||||||
"lint": "eslint --ext .js,.vue --ignore-path .gitignore --fix src",
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"lint": "eslint --ext .js,.vue --ignore-path .gitignore --fix src",
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||||||
"format": "prettier . --write",
|
"format": "prettier . --write"
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||||||
"coverage": "vitest run --coverage",
|
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||||||
"test": "vitest"
|
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||||||
},
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},
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||||||
"dependencies": {
|
"dependencies": {
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||||||
"@vitejs/plugin-vue": "3.2.0",
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"@vitejs/plugin-vue": "^3.2.0",
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||||||
"install": "0.13.0",
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"install": "^0.13.0",
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"pinia": "2.0.27",
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"pinia": "^2.0.27",
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||||||
"vite": "^3.2.10",
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"vite": "^3.2.4",
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||||||
"vue": "3.2"
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"vue": "3.2"
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},
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},
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||||||
"devDependencies": {
|
"devDependencies": {
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||||||
"@testing-library/vue": "^6.6.1",
|
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||||||
"eslint": "^8.28.0",
|
"eslint": "^8.28.0",
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||||||
"eslint-config-prettier": "^8.5.0",
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"eslint-config-prettier": "^8.5.0",
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||||||
"eslint-plugin-vue": "^9.8.0",
|
"eslint-plugin-vue": "^9.8.0",
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||||||
"happy-dom": "^8.1.1",
|
"prettier": "2.8.0"
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||||||
"prettier": "2.8.0",
|
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||||||
"vitest": "^0.26.2"
|
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||||||
},
|
},
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||||||
"eslintConfig": {
|
"eslintConfig": {
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||||||
"root": true,
|
"root": true,
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||||||
|
189
src/App.vue
189
src/App.vue
@ -1,57 +1,154 @@
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|||||||
<script setup>
|
<template>
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||||||
|
<div id="main">
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||||||
|
<h1 id="main-title">
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||||||
|
<span id="burger-toggle" @click="toggleMainMenu">{{
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||||||
|
mainMenu == true ? "▼" : "☰"
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||||||
|
}}</span>
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||||||
|
Cellular Automata Explorer
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||||||
|
</h1>
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||||||
|
<div id="container">
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||||||
|
<MainMenu v-if="mainMenu || windowWidth >= 800" />
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||||||
|
<CanvasBoard />
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||||||
|
</div>
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||||||
|
<MenuReset row-title="" />
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||||||
|
</div>
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||||||
|
</template>
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||||||
|
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||||||
|
<script>
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||||||
import MainMenu from "./components/MainMenu.vue";
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import MainMenu from "./components/MainMenu.vue";
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||||||
import CanvasBoard from "./components/CanvasBoard.vue";
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import CanvasBoard from "./components/CanvasBoard.vue";
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||||||
import MenuReset from "./components/MenuReset.vue";
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import MenuReset from "./components/MenuReset.vue";
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||||||
|
import { mapState, mapWritableState, mapActions } from "pinia";
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||||||
import { globalStore } from "./stores/index.js";
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import { globalStore } from "./stores/index.js";
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import { nextTick, onBeforeUnmount, onMounted, ref } from "vue";
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|
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||||||
const store = globalStore();
|
export default {
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||||||
|
name: "App",
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const windowWidth = ref(window.innerWidth);
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components: {
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|
MainMenu,
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const toggleMainMenu = () => {
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MenuReset,
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store.setMainMenu(!store.mainMenu);
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CanvasBoard,
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|
},
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||||||
|
data() {
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return {
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windowWidth: window.innerWidth,
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};
|
};
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||||||
|
},
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||||||
const onResize = () => {
|
computed: {
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nextTick(() => {
|
...mapState(globalStore, ["mainMenu", "activeSubMenu"]),
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windowWidth.value = window.innerWidth;
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...mapWritableState(globalStore, ["canvasWidth", "canvasHeight"]),
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||||||
// TODO: changing the width will clear the canvas. Find something else
|
},
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||||||
store.renderer.resize(window.innerWidth, window.innerHeight);
|
mounted() {
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||||||
store.setBoardWidth();
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this.$nextTick(() => {
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store.setBoardHeight();
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window.addEventListener("resize", this.onResize);
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||||||
});
|
});
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||||||
|
},
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||||||
|
beforeUnmount() {
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||||||
|
window.removeEventListener("resize", this.onResize);
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|
},
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||||||
|
methods: {
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||||||
|
...mapActions(globalStore, [
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||||||
|
"setBoardWidth",
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||||||
|
"setBoardHeight",
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||||||
|
"setMainMenu",
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||||||
|
]),
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||||||
|
toggleMainMenu() {
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|
this.setMainMenu(!this.mainMenu);
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||||||
|
},
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||||||
|
onResize() {
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||||||
|
this.$nextTick(() => {
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||||||
|
this.windowWidth = window.innerWidth;
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||||||
|
this.canvasWidth = window.innerWidth;
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||||||
|
this.canvasHeight = window.innerHeight;
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||||||
|
this.setBoardWidth();
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||||||
|
this.setBoardHeight();
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||||||
|
});
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||||||
|
},
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||||||
|
},
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||||||
};
|
};
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||||||
|
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||||||
onMounted(() => {
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||||||
nextTick(() => {
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||||||
window.addEventListener("resize", onResize);
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||||||
});
|
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||||||
});
|
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||||||
|
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||||||
onBeforeUnmount(() => {
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||||||
window.removeEventListener("resize", onResize);
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||||||
});
|
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||||||
</script>
|
</script>
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||||||
|
|
||||||
<template>
|
<style scope>
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||||||
<main>
|
:root {
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||||||
<h1
|
--dark1: #000000;
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||||||
v-if="store.mainMenu || windowWidth <= 800"
|
--dark2: #333333;
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||||||
id="main-title"
|
--dark3: #666666;
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||||||
class="main-title"
|
--light1: #999999;
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||||||
>
|
--light2: #cccccc;
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||||||
<span id="burger-toggle" class="burger-toggle" @click="toggleMainMenu">
|
--light3: #eeeeee;
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||||||
{{ store.mainMenu == true ? "▼" : "☰" }}
|
}
|
||||||
</span>
|
|
||||||
<span>Cellular Automata Explorer</span>
|
|
||||||
</h1>
|
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||||||
<div id="container" class="container">
|
|
||||||
<MainMenu v-if="store.mainMenu || windowWidth >= 800" class="main-menu" />
|
|
||||||
<CanvasBoard />
|
|
||||||
</div>
|
|
||||||
<MenuReset :window-width="windowWidth" />
|
|
||||||
</main>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<style src="./assets/css/main.css"></style>
|
#app {
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||||||
|
font-family: Avenir, Helvetica, Arial, sans-serif;
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||||||
|
-webkit-font-smoothing: antialiased;
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||||||
|
-moz-osx-font-smoothing: grayscale;
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||||||
|
text-align: center;
|
||||||
|
/* color: #2c3e50; */
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||||||
|
}
|
||||||
|
|
||||||
|
* {
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||||||
|
margin: 0;
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||||||
|
padding: 0;
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||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
background: var(--dark1);
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||||||
|
color: var(--light3);
|
||||||
|
font-family: Courier New;
|
||||||
|
}
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||||||
|
|
||||||
|
canvas {
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||||||
|
flex: auto;
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||||||
|
background: rgb(0, 0, 0);
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||||||
|
background: linear-gradient(
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||||||
|
90deg,
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||||||
|
rgba(0, 0, 0, 1) 0%,
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||||||
|
rgba(131, 131, 131, 1) 52%,
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||||||
|
rgba(0, 0, 0, 1) 100%
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||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
h1,
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||||||
|
h2 {
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
margin: 10px auto;
|
||||||
|
font-size: larger;
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||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
#container {
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||||||
|
display: flex;
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||||||
|
height: calc(100vh - 100px);
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||||||
|
overflow: hidden;
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||||||
|
flex-direction: column;
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||||||
|
}
|
||||||
|
|
||||||
|
#burger-toggle {
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||||||
|
display: none;
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||||||
|
cursor: pointer;
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||||||
|
font-size: 1.5em;
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||||||
|
vertical-align: middle;
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||||||
|
color: var(--light2);
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||||||
|
}
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||||||
|
|
||||||
|
@media screen and (max-width: 800px) {
|
||||||
|
h1 {
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||||||
|
font-size: medium;
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||||||
|
display: flex;
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||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
padding: 0 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#burger-toggle {
|
||||||
|
display: inline;
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||||||
|
}
|
||||||
|
|
||||||
|
#main-menu {
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||||||
|
background: var(--dark2);
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||||||
|
margin: 0 auto;
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||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
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||||||
|
@ -1,228 +0,0 @@
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|||||||
:root {
|
|
||||||
--dark1: #000000;
|
|
||||||
--dark2: #333333;
|
|
||||||
--dark3: #666666;
|
|
||||||
--light1: #999999;
|
|
||||||
--light2: #cccccc;
|
|
||||||
--light3: #eeeeee;
|
|
||||||
}
|
|
||||||
|
|
||||||
* {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
body {
|
|
||||||
background: var(--dark1);
|
|
||||||
color: var(--light3);
|
|
||||||
/* font-family: Courier New; */
|
|
||||||
font-family: Avenir, Helvetica, Arial, sans-serif;
|
|
||||||
-webkit-font-smoothing: antialiased;
|
|
||||||
-moz-osx-font-smoothing: grayscale;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas {
|
|
||||||
flex: auto;
|
|
||||||
background: linear-gradient(
|
|
||||||
90deg,
|
|
||||||
rgba(0, 0, 0, 1) 0%,
|
|
||||||
rgba(131, 131, 131, 1) 52%,
|
|
||||||
rgba(0, 0, 0, 1) 100%
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
h1,
|
|
||||||
h2,
|
|
||||||
.desktop-title {
|
|
||||||
font-weight: bold;
|
|
||||||
}
|
|
||||||
|
|
||||||
h1,
|
|
||||||
.desktop-title {
|
|
||||||
font-size: larger;
|
|
||||||
text-transform: uppercase;
|
|
||||||
}
|
|
||||||
|
|
||||||
.container {
|
|
||||||
display: flex;
|
|
||||||
height: calc(100vh - 100px);
|
|
||||||
overflow: hidden;
|
|
||||||
flex-direction: column;
|
|
||||||
}
|
|
||||||
|
|
||||||
.burger-toggle {
|
|
||||||
display: none;
|
|
||||||
cursor: pointer;
|
|
||||||
font-size: 1.5em;
|
|
||||||
vertical-align: middle;
|
|
||||||
color: var(--light2);
|
|
||||||
}
|
|
||||||
|
|
||||||
a {
|
|
||||||
font-weight: bold;
|
|
||||||
border: 1px solid white;
|
|
||||||
padding: 2px;
|
|
||||||
}
|
|
||||||
|
|
||||||
h2:hover {
|
|
||||||
cursor: pointer;
|
|
||||||
color: var(--light2);
|
|
||||||
}
|
|
||||||
|
|
||||||
select {
|
|
||||||
margin-top: 10px;
|
|
||||||
padding: 5px;
|
|
||||||
}
|
|
||||||
|
|
||||||
input[type="number"] {
|
|
||||||
max-width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
}
|
|
||||||
|
|
||||||
input[type="button"] {
|
|
||||||
min-width: 40px;
|
|
||||||
min-height: 40px;
|
|
||||||
margin: 0 5px;
|
|
||||||
font-weight: bold;
|
|
||||||
line-height: 1.5em;
|
|
||||||
border-radius: 0;
|
|
||||||
outline: none;
|
|
||||||
border: none;
|
|
||||||
font-size: 1.1em;
|
|
||||||
background: var(--light2);
|
|
||||||
}
|
|
||||||
|
|
||||||
input[type="button"]:hover {
|
|
||||||
background: var(--light3);
|
|
||||||
}
|
|
||||||
|
|
||||||
.form-field {
|
|
||||||
display: flex;
|
|
||||||
margin: 10px;
|
|
||||||
justify-content: space-between;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row {
|
|
||||||
flex: 1;
|
|
||||||
position: relative;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row h2 {
|
|
||||||
font-size: medium;
|
|
||||||
padding: 10px;
|
|
||||||
cursor: pointer;
|
|
||||||
border-bottom: 1px solid var(--dark3);
|
|
||||||
border-top: 1px solid var(--dark3);
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row a {
|
|
||||||
color: white;
|
|
||||||
font-weight: bold;
|
|
||||||
text-decoration: none;
|
|
||||||
font-size: small;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row-content {
|
|
||||||
position: absolute;
|
|
||||||
background: var(--dark1);
|
|
||||||
width: 100%;
|
|
||||||
overflow: scroll;
|
|
||||||
}
|
|
||||||
|
|
||||||
label,
|
|
||||||
.form-field label {
|
|
||||||
margin-right: 10px;
|
|
||||||
font-weight: bold;
|
|
||||||
}
|
|
||||||
|
|
||||||
.canvas-board {
|
|
||||||
flex: 1;
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
.main-menu {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
width: 100%;
|
|
||||||
flex: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Hide scrollbar for Chrome, Safari and Opera */
|
|
||||||
.main-menu::-webkit-scrollbar {
|
|
||||||
display: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Hide scrollbar for IE, Edge and Firefox */
|
|
||||||
.main-menu {
|
|
||||||
-ms-overflow-style: none; /* IE and Edge */
|
|
||||||
scrollbar-width: none; /* Firefox */
|
|
||||||
}
|
|
||||||
|
|
||||||
.reset-menu {
|
|
||||||
display: flex;
|
|
||||||
justify-content: space-between;
|
|
||||||
padding: 10px;
|
|
||||||
vertical-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.next,
|
|
||||||
.stop,
|
|
||||||
.reset {
|
|
||||||
display: inline-block;
|
|
||||||
vertical-align: bottom;
|
|
||||||
}
|
|
||||||
|
|
||||||
.reset-menu .loop {
|
|
||||||
padding: 5px;
|
|
||||||
display: inline-block;
|
|
||||||
}
|
|
||||||
|
|
||||||
@media screen and (max-width: 800px) {
|
|
||||||
h1 {
|
|
||||||
font-size: medium;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: space-between;
|
|
||||||
padding: 0 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.burger-toggle {
|
|
||||||
display: inline;
|
|
||||||
}
|
|
||||||
|
|
||||||
.main-menu {
|
|
||||||
background: var(--dark2);
|
|
||||||
margin: 0 auto;
|
|
||||||
flex-direction: column;
|
|
||||||
position: absolute;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row {
|
|
||||||
margin: 0 auto;
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row h2,
|
|
||||||
.form-field {
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row h2 {
|
|
||||||
border-bottom: 1px solid var(--dark3);
|
|
||||||
border-top: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.form-field {
|
|
||||||
padding: 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu-row-content {
|
|
||||||
position: relative;
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
|
|
||||||
.reset-menu {
|
|
||||||
justify-content: flex-end;
|
|
||||||
}
|
|
||||||
}
|
|
BIN
src/assets/logo.png
Normal file
BIN
src/assets/logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.7 KiB |
0
src/assets/main.css
Normal file
0
src/assets/main.css
Normal file
@ -1,194 +1,240 @@
|
|||||||
<script setup>
|
<template>
|
||||||
import { onMounted, watch } from "vue";
|
<canvas
|
||||||
|
id="board-canvas"
|
||||||
|
ref="board-canvas"
|
||||||
|
:width="canvasWidth"
|
||||||
|
:height="canvasHeight"
|
||||||
|
/>
|
||||||
|
<canvas
|
||||||
|
id="work-canvas"
|
||||||
|
ref="work-canvas"
|
||||||
|
:width="canvasWidth"
|
||||||
|
:height="canvasHeight"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
|
<script>
|
||||||
|
import { mapActions, mapState, mapWritableState } from "pinia";
|
||||||
import { globalStore } from "../stores/index.js";
|
import { globalStore } from "../stores/index.js";
|
||||||
import {
|
import {
|
||||||
|
create1dState,
|
||||||
|
create1dStateOneCell,
|
||||||
|
create2dState,
|
||||||
createBoard,
|
createBoard,
|
||||||
conwayRules,
|
conwayRules,
|
||||||
overpopulationRules,
|
overpopulationRules,
|
||||||
lonelinessRules,
|
lonelinessRules,
|
||||||
threebornRules,
|
threebornRules,
|
||||||
highLifeRules,
|
|
||||||
servietteRules,
|
|
||||||
evolve2d,
|
evolve2d,
|
||||||
} from "../modules/core.js";
|
} from "../modules/automata.js";
|
||||||
import {
|
import { getRandomInt, sleep } from "../modules/common.js";
|
||||||
create1dInitialState,
|
import { picToBoard, picToBlackAndWhite } from "../modules/picture.js";
|
||||||
create2dRandomGrid,
|
|
||||||
} from "../modules/board.js";
|
|
||||||
import { picToBoard } from "../modules/picture.js";
|
|
||||||
|
|
||||||
const store = globalStore();
|
export default {
|
||||||
const available2dRules = {
|
name: "CanvasBoard",
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
canvas: null,
|
||||||
|
workCanvas: null,
|
||||||
|
workCtx: null,
|
||||||
|
ctx: null,
|
||||||
|
available2dRules: {
|
||||||
conway: conwayRules,
|
conway: conwayRules,
|
||||||
overpopulation: overpopulationRules,
|
overpopulation: overpopulationRules,
|
||||||
loneliness: lonelinessRules,
|
loneliness: lonelinessRules,
|
||||||
threeborn: threebornRules,
|
threeborn: threebornRules,
|
||||||
highlife: highLifeRules,
|
},
|
||||||
serviette: servietteRules,
|
|
||||||
};
|
};
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapState(globalStore, {
|
||||||
|
cellProperties: "cellProperties",
|
||||||
|
ruleset: "ruleset1d",
|
||||||
|
refreshRate: "refreshRate",
|
||||||
|
initial1dState: "initial1dState",
|
||||||
|
drawingDirection: "drawingDirection",
|
||||||
|
canDraw: "canDraw",
|
||||||
|
getDraw1d: "draw1d",
|
||||||
|
getDraw2d: "draw2d",
|
||||||
|
getDraw2dLast: "draw2dLast",
|
||||||
|
getDraw2dPicture: "draw2dpicture",
|
||||||
|
boardWidth: "boardWidth",
|
||||||
|
boardHeight: "boardHeight",
|
||||||
|
picture: "picture",
|
||||||
|
selected2dRules: "selected2dRules",
|
||||||
|
}),
|
||||||
|
...mapWritableState(globalStore, {
|
||||||
|
lastBoard: "lastBoard",
|
||||||
|
canvasWidth: "canvasWidth",
|
||||||
|
canvasHeight: "canvasHeight",
|
||||||
|
getReset: "reset",
|
||||||
|
}),
|
||||||
// used to determine the dimensions of the board
|
// used to determine the dimensions of the board
|
||||||
// TODO: should be a Board method
|
max() {
|
||||||
const max = () => {
|
return Math.max(this.boardWidth, this.boardHeight);
|
||||||
return Math.max(store.board.width, store.board.height);
|
},
|
||||||
};
|
},
|
||||||
|
watch: {
|
||||||
const selectedRules = () => {
|
getDraw1d(value) {
|
||||||
return available2dRules[store.selected2dRules.id];
|
if (value == true) this.draw1d();
|
||||||
};
|
},
|
||||||
|
getDraw2d(value) {
|
||||||
watch(
|
if (value == true) this.draw2dNew();
|
||||||
() => store.draw1d,
|
},
|
||||||
(value) => {
|
getDraw2dLast(value) {
|
||||||
if (value == true) draw1d();
|
if (value == true) this.draw2dLast();
|
||||||
}
|
},
|
||||||
);
|
getDraw2dPicture(value) {
|
||||||
|
if (value == true) this.draw2dPicture();
|
||||||
watch(
|
},
|
||||||
() => store.draw2d,
|
getReset(value) {
|
||||||
(value) => {
|
if (value == true) this.reset();
|
||||||
if (value == true) draw2dNew();
|
},
|
||||||
}
|
},
|
||||||
);
|
mounted() {
|
||||||
|
this.canvas = Object.freeze(document.getElementById("board-canvas"));
|
||||||
watch(
|
this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
|
||||||
() => store.draw2dLast,
|
this.ctx = this.canvas.getContext("2d", { willReadFrequently: true });
|
||||||
async (value) => {
|
this.workCtx = this.workCanvas.getContext("2d", {
|
||||||
if (value == true) await draw2dLast();
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => store.draw2dpicture,
|
|
||||||
(value) => {
|
|
||||||
if (value == true) draw2dPicture();
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => store.reset,
|
|
||||||
(value) => {
|
|
||||||
if (value == true) reset();
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
// TODO : butt ugly.
|
|
||||||
const canvas = document.getElementById("board-canvas");
|
|
||||||
store.renderer.width = canvas.parentElement.clientWidth;
|
|
||||||
store.renderer.height = canvas.parentElement.clientHeight;
|
|
||||||
store.renderer.canvas = canvas;
|
|
||||||
store.renderer.ctx = store.renderer.canvas.getContext("2d", {
|
|
||||||
willReadFrequently: true,
|
willReadFrequently: true,
|
||||||
});
|
});
|
||||||
if (typeof OffscreenCanvas != "undefined") {
|
this.canvasWidth = this.canvas.parentElement.clientWidth;
|
||||||
store.renderer.workCanvas = new OffscreenCanvas(
|
this.canvasHeight = this.canvas.parentElement.clientHeight;
|
||||||
canvas.parentElement.clientWidth,
|
this.setBoardWidth();
|
||||||
canvas.parentElement.clientHeight
|
this.setBoardHeight();
|
||||||
);
|
},
|
||||||
}
|
methods: {
|
||||||
// https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/OffscreenCanvas#Browser_compatibility
|
...mapActions(globalStore, [
|
||||||
// Fallback for when offscreenCanvas is unsupported or disabled (Firefox < 44, default for Firefox?)
|
"toggleStop",
|
||||||
else {
|
"setBoardWidth",
|
||||||
store.renderer.workCanvas = document.createElement("canvas");
|
"setBoardHeight",
|
||||||
store.renderer.workCanvas.width = canvas.parentElement.clientWidth;
|
]),
|
||||||
store.renderer.workCanvas.height = canvas.parentElement.clientHeight;
|
|
||||||
}
|
|
||||||
store.renderer.workCtx = store.renderer.workCanvas.getContext("2d", {
|
|
||||||
willReadFrequently: true,
|
|
||||||
});
|
|
||||||
store.setBoardWidth();
|
|
||||||
store.setBoardHeight();
|
|
||||||
});
|
|
||||||
|
|
||||||
// draws the board on the canvas
|
// draws the board on the canvas
|
||||||
const drawCanvas = async (board) => {
|
drawCanvas(board) {
|
||||||
store.renderer.render(board);
|
const props = this.cellProperties;
|
||||||
};
|
board.map((row, y) => {
|
||||||
|
const d = props.size;
|
||||||
|
return row.map((cell, x) => {
|
||||||
|
this.ctx.fillStyle = (() => {
|
||||||
|
if (cell === 1) return props.liveColor;
|
||||||
|
return props.deadColor;
|
||||||
|
})();
|
||||||
|
if (this.drawingDirection === "x")
|
||||||
|
this.ctx.fillRect(y * d, x * d, d, d);
|
||||||
|
else this.ctx.fillRect(x * d, y * d, d, d);
|
||||||
|
return cell;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
},
|
||||||
|
// create a first state, either a single living cell
|
||||||
|
// at the center or random ones
|
||||||
|
compute1dInitialState() {
|
||||||
|
if (this.initial1dState === "onecell")
|
||||||
|
return create1dStateOneCell(this.boardWidth);
|
||||||
|
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
|
||||||
|
},
|
||||||
// draw elementary automaton on the canvas based on selected ruleset
|
// draw elementary automaton on the canvas based on selected ruleset
|
||||||
const draw1d = () => {
|
draw1d() {
|
||||||
const initialState = create1dInitialState(
|
const initialState = this.compute1dInitialState();
|
||||||
store.board,
|
const board = createBoard(initialState, this.ruleset.rules, this.max);
|
||||||
store.initial1dState
|
this.lastBoard = Object.freeze(board);
|
||||||
);
|
this.drawCanvas(this.lastBoard);
|
||||||
const board = createBoard(initialState, store.ruleset1d.rules, max());
|
this.toggleStop();
|
||||||
store.board.grid = Object.freeze(board);
|
},
|
||||||
drawCanvas(store.board);
|
|
||||||
store.toggleStop();
|
|
||||||
};
|
|
||||||
|
|
||||||
// draw 2D automaton on the canvas in a loop
|
// draw 2D automaton on the canvas in a loop
|
||||||
const draw2d = (board) => {
|
draw2d(board) {
|
||||||
drawCanvas(store.board);
|
if (!this.canDraw) return;
|
||||||
const newBoard = Object.freeze(evolve2d(board.grid, selectedRules()));
|
const draw2dNext = async (b) => {
|
||||||
if (store.board.grid == newBoard) store.toggleStop();
|
if (!this.canDraw) return;
|
||||||
store.board.grid = newBoard;
|
const newBoard = evolve2d(
|
||||||
};
|
b,
|
||||||
|
this.available2dRules[this.selected2dRules.id]
|
||||||
// draw 2d automaton in a loop, starting from passed state
|
|
||||||
const draw2dNext = async (board) => {
|
|
||||||
setTimeout(() => {
|
|
||||||
if (!store.canDraw) return;
|
|
||||||
draw2d(board);
|
|
||||||
return draw2dNext(store.board);
|
|
||||||
}, store.renderer.refreshRate);
|
|
||||||
};
|
|
||||||
|
|
||||||
// draw 2d automaton from a new state
|
|
||||||
const draw2dNew = async () => {
|
|
||||||
if (!store.canDraw) return;
|
|
||||||
const initialGrid = create2dRandomGrid(
|
|
||||||
store.board.width,
|
|
||||||
store.board.height
|
|
||||||
);
|
);
|
||||||
store.board.grid = Object.freeze(evolve2d(initialGrid, selectedRules()));
|
this.drawCanvas(b, this.cellProperties);
|
||||||
if (store.loop) return draw2dNext(store.board);
|
this.lastBoard = Object.freeze(newBoard);
|
||||||
else draw2d(store.board);
|
await sleep(this.refreshRate);
|
||||||
store.toggleStop();
|
draw2dNext(newBoard);
|
||||||
};
|
};
|
||||||
|
return draw2dNext(board);
|
||||||
|
},
|
||||||
|
// draw 2d automaton from a new state
|
||||||
|
draw2dNew() {
|
||||||
|
const initialState = create2dState(
|
||||||
|
this.boardWidth,
|
||||||
|
this.boardHeight,
|
||||||
|
getRandomInt,
|
||||||
|
[0, 2]
|
||||||
|
);
|
||||||
|
const board = evolve2d(initialState, conwayRules);
|
||||||
|
this.lastBoard = Object.freeze(board);
|
||||||
|
this.draw2d(board);
|
||||||
|
},
|
||||||
// draw 2d automaton from the last known generated board
|
// draw 2d automaton from the last known generated board
|
||||||
const draw2dLast = async () => {
|
draw2dLast() {
|
||||||
if (!store.canDraw) return;
|
if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
|
||||||
if (store.loop) return draw2dNext(store.board);
|
},
|
||||||
else draw2d(store.board);
|
|
||||||
store.toggleStop();
|
|
||||||
};
|
|
||||||
|
|
||||||
// draw 2d automaton from an uploaded picture.
|
// draw 2d automaton from an uploaded picture.
|
||||||
// use the picture representation as an initial state
|
// use the picture representation as an initial state
|
||||||
const draw2dPicture = async () => {
|
draw2dPicture() {
|
||||||
store.renderer.renderImage(
|
// get image data by drawing it on a work canvas
|
||||||
store.picture,
|
this.workCtx.drawImage(
|
||||||
store.renderer.ctx,
|
this.picture,
|
||||||
store.renderer.width,
|
0,
|
||||||
store.renderer.height
|
0,
|
||||||
|
this.canvasWidth,
|
||||||
|
this.canvasHeight
|
||||||
);
|
);
|
||||||
const resized = store.renderer.renderImage(
|
const imgData = this.workCtx.getImageData(
|
||||||
store.picture,
|
0,
|
||||||
store.renderer.workCtx,
|
0,
|
||||||
store.board.width,
|
this.canvasWidth,
|
||||||
store.board.height
|
this.canvasHeight
|
||||||
);
|
);
|
||||||
const newBoard = picToBoard(resized.data, store.board);
|
|
||||||
store.board.grid = Object.freeze(newBoard);
|
|
||||||
store.toggleStop();
|
|
||||||
};
|
|
||||||
|
|
||||||
const reset = () => {
|
// convert the image to black and white
|
||||||
store.toggleStop();
|
const black = picToBlackAndWhite(
|
||||||
store.board.grid = null;
|
imgData.data,
|
||||||
store.renderer.reset();
|
this.canvasWidth,
|
||||||
store.toggleReset();
|
this.canvasHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
// draw it back on the canvas
|
||||||
|
this.ctx.putImageData(black, 0, 0);
|
||||||
|
|
||||||
|
// draw the image back on the work canvas with the dimensions of the board
|
||||||
|
this.workCtx.drawImage(
|
||||||
|
this.picture,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
this.boardWidth,
|
||||||
|
this.boardHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
const resized = this.workCtx.getImageData(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
this.boardWidth,
|
||||||
|
this.boardHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
// convert the resized image into a 2D board of boolean based on pixel value
|
||||||
|
this.lastBoard = Object.freeze(
|
||||||
|
picToBoard(resized.data, this.boardWidth, this.boardHeight)
|
||||||
|
);
|
||||||
|
|
||||||
|
this.toggleStop();
|
||||||
|
},
|
||||||
|
// stop drawing routines and clear the canvas
|
||||||
|
reset() {
|
||||||
|
this.toggleStop();
|
||||||
|
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||||
|
this.getReset = 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
};
|
};
|
||||||
</script>
|
</script>
|
||||||
<template>
|
<style>
|
||||||
<canvas
|
#canvas-board {
|
||||||
id="board-canvas"
|
flex: 1;
|
||||||
ref="board-canvas"
|
margin: 0 auto;
|
||||||
class="board-canvas"
|
}
|
||||||
:width="store.renderer.width"
|
</style>
|
||||||
:height="store.renderer.height"
|
|
||||||
/>
|
|
||||||
</template>
|
|
||||||
|
@ -7,9 +7,45 @@
|
|||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script>
|
||||||
import MenuCellProperties from "./MenuCellProperties.vue";
|
import MenuCellProperties from "./MenuCellProperties.vue";
|
||||||
import MenuGeneralOptions from "./MenuGeneralOptions.vue";
|
import MenuGeneralOptions from "./MenuGeneralOptions.vue";
|
||||||
import MenuElementaryCA from "./MenuElementaryCA.vue";
|
import MenuElementaryCA from "./MenuElementaryCA.vue";
|
||||||
import Menu2dCA from "./Menu2dCA.vue";
|
import Menu2dCA from "./Menu2dCA.vue";
|
||||||
|
export default {
|
||||||
|
name: "MainMenu",
|
||||||
|
components: {
|
||||||
|
MenuCellProperties,
|
||||||
|
MenuGeneralOptions,
|
||||||
|
MenuElementaryCA,
|
||||||
|
Menu2dCA,
|
||||||
|
},
|
||||||
|
};
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
#main-menu {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
width: 100%;
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Hide scrollbar for Chrome, Safari and Opera */
|
||||||
|
#main-menu::-webkit-scrollbar {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Hide scrollbar for IE, Edge and Firefox */
|
||||||
|
#main-menu {
|
||||||
|
-ms-overflow-style: none; /* IE and Edge */
|
||||||
|
scrollbar-width: none; /* Firefox */
|
||||||
|
}
|
||||||
|
|
||||||
|
@media screen and (max-width: 800px) {
|
||||||
|
#main-menu {
|
||||||
|
flex-direction: column;
|
||||||
|
position: absolute;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
@ -1,48 +1,3 @@
|
|||||||
<script setup>
|
|
||||||
import MenuRow from "./MenuRow.vue";
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
import { preset2dRules } from "../modules/preset.js";
|
|
||||||
import { shallowRef } from "vue";
|
|
||||||
|
|
||||||
const store = globalStore();
|
|
||||||
|
|
||||||
const uploadedPicture = shallowRef(null);
|
|
||||||
const img = new Image();
|
|
||||||
|
|
||||||
// TODO : I have no idea why this works
|
|
||||||
const preparePicture = () => {
|
|
||||||
const file = uploadedPicture.value.files[0];
|
|
||||||
if (!file || file.type.indexOf("image/") !== 0) return;
|
|
||||||
|
|
||||||
if (FileReader && file) {
|
|
||||||
const reader = new FileReader();
|
|
||||||
reader.readAsDataURL(file);
|
|
||||||
|
|
||||||
reader.onload = (event) => {
|
|
||||||
img.onload = () => {
|
|
||||||
store.picture.width = img.width;
|
|
||||||
store.picture.height = img.height;
|
|
||||||
};
|
|
||||||
store.picture.src = event.target.result;
|
|
||||||
store.toggle2dDrawFromPicture();
|
|
||||||
};
|
|
||||||
|
|
||||||
reader.onerror = () => {
|
|
||||||
console.log(reader.error);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const update2dRules = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
const id = elem.value;
|
|
||||||
const newRuleset = preset2dRules.find((ruleset) => {
|
|
||||||
return ruleset.id === id;
|
|
||||||
});
|
|
||||||
store.selected2dRules = newRuleset;
|
|
||||||
};
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<MenuRow row-title="2D Cellular Automaton">
|
<MenuRow row-title="2D Cellular Automaton">
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
@ -50,17 +5,17 @@
|
|||||||
<input
|
<input
|
||||||
type="button"
|
type="button"
|
||||||
name="start2d"
|
name="start2d"
|
||||||
value="▶"
|
value="start"
|
||||||
@click="store.toggleDraw2d()"
|
@click="toggleDraw2d()"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
<label>Start from last result</label>
|
<label>Start from last result</label>
|
||||||
<input type="button" value="▶" @click="store.toggleDraw2dLast()" />
|
<input type="button" value="start" @click="toggleDraw2dLast()" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
<label>Start from picture</label><br />
|
<label>Start from picture</label><br />
|
||||||
<input ref="uploadedPicture" type="file" @change="preparePicture" />
|
<input type="file" @change="preparePicture" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
<label>
|
<label>
|
||||||
@ -68,7 +23,7 @@
|
|||||||
<br />
|
<br />
|
||||||
<select
|
<select
|
||||||
name="preset2dRules"
|
name="preset2dRules"
|
||||||
:value="store.selected2dRules.id"
|
:value="selected2dRules.id"
|
||||||
@input="update2dRules"
|
@input="update2dRules"
|
||||||
>
|
>
|
||||||
<option
|
<option
|
||||||
@ -83,3 +38,59 @@
|
|||||||
</div>
|
</div>
|
||||||
</MenuRow>
|
</MenuRow>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
import MenuRow from "./MenuRow.vue";
|
||||||
|
import { mapActions, mapWritableState } from "pinia";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
import { preset2dRules } from "../modules/preset.js";
|
||||||
|
export default {
|
||||||
|
name: "Menu2dCA",
|
||||||
|
components: {
|
||||||
|
MenuRow,
|
||||||
|
},
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
uploadedFile: "",
|
||||||
|
preset2dRules: preset2dRules,
|
||||||
|
};
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapWritableState(globalStore, ["picture", "selected2dRules"]),
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
...mapActions(globalStore, [
|
||||||
|
"toggleDraw2dLast",
|
||||||
|
"toggleDraw2d",
|
||||||
|
"toggle2dDrawFromPicture",
|
||||||
|
]),
|
||||||
|
preparePicture(event) {
|
||||||
|
const files = event.target.files;
|
||||||
|
this.picture = new Image();
|
||||||
|
this.picture.width = this.canvasWidth;
|
||||||
|
if (FileReader && files && files.length) {
|
||||||
|
const reader = new FileReader();
|
||||||
|
|
||||||
|
reader.onload = () => {
|
||||||
|
this.picture.src = Object.freeze(reader.result);
|
||||||
|
this.toggle2dDrawFromPicture();
|
||||||
|
};
|
||||||
|
|
||||||
|
reader.onerror = () => {
|
||||||
|
console.log(reader.error);
|
||||||
|
};
|
||||||
|
|
||||||
|
reader.readAsDataURL(files[0]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
update2dRules(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
const id = elem.value;
|
||||||
|
const newRuleset = this.preset2dRules.find((ruleset) => {
|
||||||
|
return ruleset.id === id;
|
||||||
|
});
|
||||||
|
this.selected2dRules = newRuleset;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
@ -1,21 +1,3 @@
|
|||||||
<script setup>
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
import MenuRow from "./MenuRow.vue";
|
|
||||||
|
|
||||||
const store = globalStore();
|
|
||||||
|
|
||||||
const updateCellProperties = (event) => {
|
|
||||||
const { name, value } = event.target;
|
|
||||||
store.setCellProperties(name, value);
|
|
||||||
store.setBoardWidth();
|
|
||||||
store.setBoardHeight();
|
|
||||||
};
|
|
||||||
|
|
||||||
const switchColor = () => {
|
|
||||||
store.switchColor();
|
|
||||||
};
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<MenuRow row-title="Cell Properties">
|
<MenuRow row-title="Cell Properties">
|
||||||
<form>
|
<form>
|
||||||
@ -24,7 +6,7 @@
|
|||||||
<input
|
<input
|
||||||
name="liveColor"
|
name="liveColor"
|
||||||
type="color"
|
type="color"
|
||||||
:value="store.board.cellProperties.liveColor"
|
:value="cellProperties.liveColor"
|
||||||
@input="updateCellProperties"
|
@input="updateCellProperties"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@ -33,7 +15,7 @@
|
|||||||
<input
|
<input
|
||||||
name="deadColor"
|
name="deadColor"
|
||||||
type="color"
|
type="color"
|
||||||
:value="store.board.cellProperties.deadColor"
|
:value="cellProperties.deadColor"
|
||||||
@input="updateCellProperties"
|
@input="updateCellProperties"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@ -46,10 +28,50 @@
|
|||||||
name="size"
|
name="size"
|
||||||
type="number"
|
type="number"
|
||||||
min="1"
|
min="1"
|
||||||
:value="store.board.cellProperties.size"
|
:value="cellProperties.size"
|
||||||
@click="updateCellProperties"
|
@click="updateCellProperties"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</MenuRow>
|
</MenuRow>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
import { mapActions, mapWritableState } from "pinia";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
import MenuRow from "./MenuRow.vue";
|
||||||
|
export default {
|
||||||
|
name: "MenuCellProperties",
|
||||||
|
components: {
|
||||||
|
MenuRow,
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapWritableState(globalStore, ["cellProperties"]),
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
...mapActions(globalStore, ["setBoardHeight", "setBoardWidth"]),
|
||||||
|
getCellProperties(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
const prop = this.cellProperties;
|
||||||
|
return prop[elem.name];
|
||||||
|
},
|
||||||
|
updateCellProperties(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
this.cellProperties[elem.name] = elem.value;
|
||||||
|
this.setBoardWidth();
|
||||||
|
this.setBoardHeight();
|
||||||
|
},
|
||||||
|
switchColor() {
|
||||||
|
[this.cellProperties["liveColor"], this.cellProperties["deadColor"]] = [
|
||||||
|
this.cellProperties["deadColor"],
|
||||||
|
this.cellProperties["liveColor"],
|
||||||
|
];
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
<style scoped>
|
||||||
|
a:hover {
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
@ -1,36 +1,3 @@
|
|||||||
<script setup>
|
|
||||||
import { presetRuleset, initialStates } from "../modules/preset.js";
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
import MenuRow from "./MenuRow.vue";
|
|
||||||
|
|
||||||
const store = globalStore();
|
|
||||||
|
|
||||||
const copyRuleset = () => {
|
|
||||||
const newRuleset = JSON.stringify(store.ruleset1d);
|
|
||||||
navigator.clipboard.writeText(newRuleset);
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateSingleRule = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
const value = elem.checked ? 1 : 0;
|
|
||||||
store.ruleset1d.rules[elem.name] = value;
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateRuleset = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
const name = elem.value;
|
|
||||||
const newRuleset = presetRuleset.find((ruleset) => {
|
|
||||||
return ruleset.name === name;
|
|
||||||
});
|
|
||||||
store.ruleset1d = newRuleset;
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateInitialState = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
store.initial1dState = elem.value;
|
|
||||||
};
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<MenuRow row-title="Elementary Automaton">
|
<MenuRow row-title="Elementary Automaton">
|
||||||
<form>
|
<form>
|
||||||
@ -38,8 +5,8 @@
|
|||||||
<input
|
<input
|
||||||
type="button"
|
type="button"
|
||||||
name="start"
|
name="start"
|
||||||
value="▶"
|
value="start"
|
||||||
@click="store.toggleDraw1d()"
|
@click="toggleDraw1d()"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
@ -48,7 +15,7 @@
|
|||||||
<br />
|
<br />
|
||||||
<select
|
<select
|
||||||
name="initialStates"
|
name="initialStates"
|
||||||
:value="store.initial1dState"
|
:value="initialState"
|
||||||
@input="updateInitialState"
|
@input="updateInitialState"
|
||||||
>
|
>
|
||||||
<option
|
<option
|
||||||
@ -70,7 +37,7 @@
|
|||||||
<br />
|
<br />
|
||||||
<select
|
<select
|
||||||
name="ruleset-elementary"
|
name="ruleset-elementary"
|
||||||
:value="store.ruleset1d.name"
|
:value="ruleset.name"
|
||||||
@input="updateRuleset"
|
@input="updateRuleset"
|
||||||
>
|
>
|
||||||
<option
|
<option
|
||||||
@ -87,7 +54,7 @@
|
|||||||
<a style="cursor: pointer" @click="copyRuleset">copy rules</a>
|
<a style="cursor: pointer" @click="copyRuleset">copy rules</a>
|
||||||
</div>
|
</div>
|
||||||
<div
|
<div
|
||||||
v-for="(rule, name, index) in store.ruleset1d.rules"
|
v-for="(rule, name, index) in ruleset.rules"
|
||||||
:key="'rule-' + index"
|
:key="'rule-' + index"
|
||||||
class="form-field"
|
class="form-field"
|
||||||
>
|
>
|
||||||
@ -105,3 +72,74 @@
|
|||||||
</form>
|
</form>
|
||||||
</MenuRow>
|
</MenuRow>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
import { mapActions, mapWritableState } from "pinia";
|
||||||
|
import { presetRuleset, initialStates } from "../modules/preset.js";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
import MenuRow from "./MenuRow.vue";
|
||||||
|
export default {
|
||||||
|
name: "MenuElementaryCA",
|
||||||
|
components: {
|
||||||
|
MenuRow,
|
||||||
|
},
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
presetRuleset: presetRuleset,
|
||||||
|
initialStates: initialStates,
|
||||||
|
};
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapWritableState(globalStore, {
|
||||||
|
initialState: "initial1dState",
|
||||||
|
ruleset: "ruleset1d",
|
||||||
|
}),
|
||||||
|
rules1dFileName() {
|
||||||
|
// TODO: broken
|
||||||
|
return (
|
||||||
|
Object.keys(this.ruleset)
|
||||||
|
.map((index) => {
|
||||||
|
return this.ruleset[index];
|
||||||
|
})
|
||||||
|
.join("_") + ".json"
|
||||||
|
);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
...mapActions(globalStore, ["toggleDraw1d"]),
|
||||||
|
copyRuleset() {
|
||||||
|
const newRuleset = JSON.stringify(this.ruleset);
|
||||||
|
navigator.clipboard.writeText(newRuleset);
|
||||||
|
},
|
||||||
|
isCurrentPreset(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
return this.initialState === elem.value;
|
||||||
|
},
|
||||||
|
updateSingleRule(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
const value = elem.checked ? 1 : 0;
|
||||||
|
this.ruleset.rules[elem.name] = value;
|
||||||
|
},
|
||||||
|
updateRuleset(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
const name = elem.value;
|
||||||
|
const newRuleset = this.presetRuleset.find((ruleset) => {
|
||||||
|
return ruleset.name === name;
|
||||||
|
});
|
||||||
|
this.ruleset = newRuleset;
|
||||||
|
},
|
||||||
|
updateInitialState(event) {
|
||||||
|
const elem = event.target;
|
||||||
|
this.initialState = elem.value;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
<style>
|
||||||
|
.menu-row a {
|
||||||
|
color: white;
|
||||||
|
font-weight: bold;
|
||||||
|
text-decoration: none;
|
||||||
|
font-size: small;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
@ -1,31 +1,3 @@
|
|||||||
<script setup>
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
import MenuRow from "./MenuRow.vue";
|
|
||||||
|
|
||||||
const store = globalStore();
|
|
||||||
|
|
||||||
const updateCanvasHeight = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
store.renderer.resize(store.renderer.width, elem.value);
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateCanvasWidth = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
store.renderer.resize(elem.value, store.renderer.height);
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateRefreshRate = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
store.renderer.refreshRate = elem.value;
|
|
||||||
};
|
|
||||||
|
|
||||||
const updateDrawingDirection = (event) => {
|
|
||||||
const elem = event.target;
|
|
||||||
const value = elem.checked ? "x" : "y";
|
|
||||||
store.drawingDirection = value;
|
|
||||||
};
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<MenuRow row-title="General Options">
|
<MenuRow row-title="General Options">
|
||||||
<form>
|
<form>
|
||||||
@ -39,7 +11,7 @@
|
|||||||
name="canvasWidth"
|
name="canvasWidth"
|
||||||
type="number"
|
type="number"
|
||||||
step="10"
|
step="10"
|
||||||
:value="store.renderer.width"
|
:value="canvasWidth"
|
||||||
@input="updateCanvasWidth"
|
@input="updateCanvasWidth"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@ -50,19 +22,21 @@
|
|||||||
name="canvasHeight"
|
name="canvasHeight"
|
||||||
type="number"
|
type="number"
|
||||||
step="10"
|
step="10"
|
||||||
:value="store.renderer.height"
|
:value="canvasHeight"
|
||||||
@input="updateCanvasHeight"
|
@input="updateCanvasHeight"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field">
|
<div class="form-field">
|
||||||
<label>Refresh Rate (ms)</label>
|
<label>Refresh Rate (ms)</label>
|
||||||
|
</div>
|
||||||
|
<div class="form-field">
|
||||||
<input
|
<input
|
||||||
id="refreshRate"
|
id="refreshRate"
|
||||||
name="refreshRate"
|
name="refreshRate"
|
||||||
type="number"
|
type="number"
|
||||||
min="100"
|
min="100"
|
||||||
step="100"
|
step="100"
|
||||||
:value="store.renderer.refreshRate"
|
:value="refreshRate"
|
||||||
@input="updateRefreshRate"
|
@input="updateRefreshRate"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@ -71,8 +45,8 @@
|
|||||||
>Invert Drawing Direction
|
>Invert Drawing Direction
|
||||||
<input
|
<input
|
||||||
type="checkbox"
|
type="checkbox"
|
||||||
:checked="store.drawingDirection === 'x'"
|
:checked="drawingDirection === 'x'"
|
||||||
:value="store.drawingDirection"
|
:value="drawingDirection"
|
||||||
@input="updateDrawingDirection"
|
@input="updateDrawingDirection"
|
||||||
/>
|
/>
|
||||||
</label>
|
</label>
|
||||||
@ -80,3 +54,42 @@
|
|||||||
</form>
|
</form>
|
||||||
</MenuRow>
|
</MenuRow>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
import { mapWritableState } from "pinia";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
import MenuRow from "./MenuRow.vue";
|
||||||
|
export default {
|
||||||
|
name: "MenuGeneralOptions",
|
||||||
|
components: {
|
||||||
|
MenuRow,
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapWritableState(globalStore, [
|
||||||
|
"canvasWidth",
|
||||||
|
"canvasHeight",
|
||||||
|
"refreshRate",
|
||||||
|
"drawingDirection",
|
||||||
|
]),
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
updateCanvasHeight: function (event) {
|
||||||
|
const elem = event.target;
|
||||||
|
this.canvasHeight = elem.value;
|
||||||
|
},
|
||||||
|
updateCanvasWidth: function (event) {
|
||||||
|
const elem = event.target;
|
||||||
|
this.canvasWidth = elem.value;
|
||||||
|
},
|
||||||
|
updateRefreshRate: function (event) {
|
||||||
|
const elem = event.target;
|
||||||
|
this.refreshRate = elem.value;
|
||||||
|
},
|
||||||
|
updateDrawingDirection: function (event) {
|
||||||
|
const elem = event.target;
|
||||||
|
const value = elem.checked ? "x" : "y";
|
||||||
|
this.drawingDirection = value;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
@ -1,56 +1,36 @@
|
|||||||
<script setup>
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
import { defineProps } from "vue";
|
|
||||||
|
|
||||||
const props = defineProps(
|
|
||||||
{
|
|
||||||
windowWidth: {
|
|
||||||
type: Number,
|
|
||||||
default: 800
|
|
||||||
}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
const store = globalStore();
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<div class="reset-menu">
|
<div class="form-field">
|
||||||
<div v-if="props.windowWidth >= 800" class="desktop-title">
|
|
||||||
Cellular Automata Explorer
|
|
||||||
</div>
|
|
||||||
<div class="reset-input">
|
|
||||||
<div class="loop">
|
|
||||||
<label>
|
|
||||||
loop
|
|
||||||
<input
|
|
||||||
:value="store.loop"
|
|
||||||
type="checkbox"
|
|
||||||
:checked="store.loop"
|
|
||||||
@input="store.toggleLoop()"
|
|
||||||
/>
|
|
||||||
</label>
|
|
||||||
</div>
|
|
||||||
<input
|
|
||||||
type="button"
|
|
||||||
name="next"
|
|
||||||
class="next"
|
|
||||||
value="⇨"
|
|
||||||
@click="store.toggleNext()"
|
|
||||||
/>
|
|
||||||
<input
|
<input
|
||||||
type="button"
|
type="button"
|
||||||
name="stop"
|
name="stop"
|
||||||
class="stop"
|
class="stop"
|
||||||
value="⏹"
|
value="stop"
|
||||||
@click="store.toggleStop()"
|
@click="toggleStop()"
|
||||||
/>
|
/>
|
||||||
<input
|
<input
|
||||||
type="button"
|
type="button"
|
||||||
name="reset"
|
name="reset"
|
||||||
class="reset"
|
class="reset"
|
||||||
value="⌫"
|
value="reset"
|
||||||
@click="store.toggleReset()"
|
@click="toggleReset()"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</template>
|
</template>
|
||||||
|
<script>
|
||||||
|
import { mapActions } from "pinia";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
|
||||||
|
export default {
|
||||||
|
name: "MenuReset",
|
||||||
|
methods: {
|
||||||
|
...mapActions(globalStore, ["toggleReset", "toggleStop"]),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
<style scoped>
|
||||||
|
.form-field {
|
||||||
|
display: flex;
|
||||||
|
margin: 5px;
|
||||||
|
justify-content: flex-end;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
@ -1,44 +1,3 @@
|
|||||||
<script setup>
|
|
||||||
import { computed, defineProps, onBeforeUnmount, ref } from "vue";
|
|
||||||
import { globalStore } from "../stores/index.js";
|
|
||||||
|
|
||||||
const store = globalStore();
|
|
||||||
|
|
||||||
const props = defineProps({
|
|
||||||
rowTitle: {
|
|
||||||
type: String,
|
|
||||||
default: "",
|
|
||||||
},
|
|
||||||
});
|
|
||||||
|
|
||||||
const content = ref(null);
|
|
||||||
|
|
||||||
const isActive = computed(() => {
|
|
||||||
return props.rowTitle == store.activeSubMenu;
|
|
||||||
});
|
|
||||||
|
|
||||||
const storeActiveSubMenu = () => {
|
|
||||||
window.addEventListener("click", onWindowClick);
|
|
||||||
store.setActiveSubMenu(props.rowTitle);
|
|
||||||
};
|
|
||||||
|
|
||||||
// hides submenu when click is detected outside from it
|
|
||||||
const onWindowClick = (event) => {
|
|
||||||
const form = content.value;
|
|
||||||
if (form != null) {
|
|
||||||
if (!form.contains(event.target)) {
|
|
||||||
store.setActiveSubMenu("");
|
|
||||||
store.setMainMenu(false);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
window.removeEventListener("click", onWindowClick);
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<div class="menu-row">
|
<div class="menu-row">
|
||||||
<h2 :id="rowTitle" @click.stop="storeActiveSubMenu">
|
<h2 :id="rowTitle" @click.stop="storeActiveSubMenu">
|
||||||
@ -49,3 +8,132 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
import { mapActions, mapState } from "pinia";
|
||||||
|
import { globalStore } from "../stores/index.js";
|
||||||
|
export default {
|
||||||
|
name: "MenuRow",
|
||||||
|
props: {
|
||||||
|
rowTitle: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
...mapState(globalStore, ["activeSubMenu"]),
|
||||||
|
isActive() {
|
||||||
|
return this.rowTitle == this.activeSubMenu;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
beforeUnmount() {
|
||||||
|
window.removeEventListener("click", this.onWindowClick);
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
...mapActions(globalStore, [
|
||||||
|
"setActiveSubMenu",
|
||||||
|
"toggleMainMenu",
|
||||||
|
"setMainMenu",
|
||||||
|
]),
|
||||||
|
onKeyDown: function (event) {
|
||||||
|
// escape
|
||||||
|
if (event.keyCode == 27) {
|
||||||
|
this.setActiveSubMenu("");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
storeActiveSubMenu() {
|
||||||
|
window.addEventListener("click", this.onWindowClick);
|
||||||
|
this.setActiveSubMenu(this.rowTitle);
|
||||||
|
},
|
||||||
|
// hides submenu when click is detected outside from it
|
||||||
|
onWindowClick(event) {
|
||||||
|
const form = this.$refs.content;
|
||||||
|
if (form != null) {
|
||||||
|
if (!form.contains(event.target)) {
|
||||||
|
this.setActiveSubMenu("");
|
||||||
|
this.setMainMenu(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
.menu-row h2 {
|
||||||
|
font-size: medium;
|
||||||
|
padding: 10px;
|
||||||
|
cursor: pointer;
|
||||||
|
border-bottom: 1px solid var(--dark3);
|
||||||
|
border-top: 1px solid var(--dark3);
|
||||||
|
margin: 0 0 10px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
margin-top: 10px;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="button"] {
|
||||||
|
min-width: 60px;
|
||||||
|
padding: 5px;
|
||||||
|
font-weight: bold;
|
||||||
|
margin-right: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.form-field {
|
||||||
|
display: flex;
|
||||||
|
margin: 10px;
|
||||||
|
justify-content: space-between;
|
||||||
|
}
|
||||||
|
|
||||||
|
.menu-row {
|
||||||
|
flex: 1;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.menu-row-content {
|
||||||
|
position: absolute;
|
||||||
|
background: var(--dark1);
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
label,
|
||||||
|
.form-field label {
|
||||||
|
margin-right: 10px;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media screen and (max-width: 800px) {
|
||||||
|
.menu-row {
|
||||||
|
margin: 0 auto;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.menu-row h2,
|
||||||
|
.form-field {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.menu-row h2 {
|
||||||
|
border-bottom: 1px solid var(--dark3);
|
||||||
|
border-top: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.form-field {
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* .menu-row:active .menu-row-content {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
height: 100%;
|
||||||
|
} */
|
||||||
|
|
||||||
|
.menu-row-content {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
95
src/components/preset.js
Normal file
95
src/components/preset.js
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
const presetRuleset = [
|
||||||
|
{
|
||||||
|
name: "rule 73",
|
||||||
|
rules: {
|
||||||
|
100: 0,
|
||||||
|
101: 0,
|
||||||
|
110: 1,
|
||||||
|
111: 0,
|
||||||
|
"011": 1,
|
||||||
|
"010": 0,
|
||||||
|
"001": 0,
|
||||||
|
"000": 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "rule 86",
|
||||||
|
rules: {
|
||||||
|
100: 1,
|
||||||
|
101: 0,
|
||||||
|
110: 0,
|
||||||
|
111: 1,
|
||||||
|
"011": 0,
|
||||||
|
"010": 1,
|
||||||
|
"001": 0,
|
||||||
|
"000": 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "rule 90",
|
||||||
|
rules: {
|
||||||
|
100: 1,
|
||||||
|
101: 0,
|
||||||
|
110: 1,
|
||||||
|
111: 0,
|
||||||
|
"011": 0,
|
||||||
|
"010": 0,
|
||||||
|
"001": 1,
|
||||||
|
"000": 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "rule 45?",
|
||||||
|
rules: {
|
||||||
|
100: 0,
|
||||||
|
101: 0,
|
||||||
|
110: 1,
|
||||||
|
111: 0,
|
||||||
|
"011": 1,
|
||||||
|
"010": 0,
|
||||||
|
"001": 1,
|
||||||
|
"000": 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "rule 54?",
|
||||||
|
rules: {
|
||||||
|
100: 1,
|
||||||
|
101: 0,
|
||||||
|
110: 1,
|
||||||
|
111: 1,
|
||||||
|
"011": 0,
|
||||||
|
"010": 1,
|
||||||
|
"001": 1,
|
||||||
|
"000": 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "unknown rule",
|
||||||
|
rules: {
|
||||||
|
100: 0,
|
||||||
|
101: 0,
|
||||||
|
110: 0,
|
||||||
|
111: 1,
|
||||||
|
"011": 0,
|
||||||
|
"010": 0,
|
||||||
|
"001": 1,
|
||||||
|
"000": 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
const initialStates = [
|
||||||
|
{
|
||||||
|
id: "onecell",
|
||||||
|
name: "One cell at center",
|
||||||
|
description: "State with a single cell in the middle",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "random",
|
||||||
|
name: "Random cell",
|
||||||
|
description: "State populated with random cells",
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
export { presetRuleset, initialStates };
|
@ -1,26 +1,22 @@
|
|||||||
// core functions to generate initial states and evolve them
|
// handles negative index and index bigger than its array length
|
||||||
|
function guard(index, array) {
|
||||||
// get the next evolution of a 1D CA initial state
|
if (index > array.length - 1) return 0;
|
||||||
// buggy BUT produces interesting results
|
if (index < 0) return array.length - 1;
|
||||||
// function evolve1d(state, rules) {
|
return index;
|
||||||
// const sl = state.length - 1;
|
}
|
||||||
// return [
|
|
||||||
// rules[[state[sl - 1], state[sl], state[sl + 1]].join("")],
|
|
||||||
// ...state.map((_,x) => (rules[[state[x - 1], state[x], state[x + 1]].join("")])).slice(0, sl),
|
|
||||||
// rules[[state[0], state[1], state[2]].join("")]
|
|
||||||
// ]
|
|
||||||
// }
|
|
||||||
|
|
||||||
// get the next evolution of a 1D CA initial state
|
// get the next evolution of a 1D CA initial state
|
||||||
function evolve1d(state, rules) {
|
function evolve1d(state, rules) {
|
||||||
const sl = state.length - 1;
|
function getCell(index) {
|
||||||
const edge1 = [state[sl - 2], state[sl - 1], state[sl]].join("");
|
const safeIndex = guard(index, state);
|
||||||
const edge2 = [state[0], state[1], state[2]].join("");
|
return state[safeIndex];
|
||||||
// normal case (3 neighbor cells)
|
}
|
||||||
const center = state
|
const newState = state.map((_, x) => {
|
||||||
.map((_, x) => rules[[state[x - 1], state[x], state[x + 1]].join("")])
|
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
|
||||||
.slice(1, sl);
|
return rules[cells.join("")];
|
||||||
return [rules[edge1], ...center, rules[edge2]];
|
});
|
||||||
|
|
||||||
|
return newState.map(Number);
|
||||||
}
|
}
|
||||||
|
|
||||||
// create a 2D board from a 1D CA initial state
|
// create a 2D board from a 1D CA initial state
|
||||||
@ -52,6 +48,31 @@ function createBoard(state, rules, max) {
|
|||||||
return board;
|
return board;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Find the neighbor of a given cell in a 2D CA board
|
||||||
|
function getCellNeighbors(board, cellCoordinates) {
|
||||||
|
const [x, y] = cellCoordinates;
|
||||||
|
const rowLength = board[0].length; // caca?
|
||||||
|
|
||||||
|
// handles board edges where the cell is missing neighbors
|
||||||
|
function getCell(xx, yy) {
|
||||||
|
const safeX = guard(xx, board);
|
||||||
|
const safeY = guard(yy, rowLength);
|
||||||
|
return board[safeX][safeY];
|
||||||
|
}
|
||||||
|
|
||||||
|
// the current cell is not included in the result
|
||||||
|
return [
|
||||||
|
getCell(x - 1, y - 1),
|
||||||
|
getCell(x, y - 1),
|
||||||
|
getCell(x + 1, y - 1),
|
||||||
|
getCell(x - 1, y),
|
||||||
|
getCell(x + 1, y),
|
||||||
|
getCell(x - 1, y + 1),
|
||||||
|
getCell(x, y + 1),
|
||||||
|
getCell(x + 1, y - 1),
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
// Sums the value of a cell's neighbors
|
// Sums the value of a cell's neighbors
|
||||||
function getNeighborsSum(cells) {
|
function getNeighborsSum(cells) {
|
||||||
return cells.reduce((cell, acc) => cell + acc, 0);
|
return cells.reduce((cell, acc) => cell + acc, 0);
|
||||||
@ -70,30 +91,6 @@ function conwayRules(cell, neighbors) {
|
|||||||
return cell;
|
return cell;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the next evolution of a cell according to
|
|
||||||
// Conway's game of life rules
|
|
||||||
function servietteRules(cell, neighbors) {
|
|
||||||
// loneliness rule
|
|
||||||
if (cell === 0 && [2, 3, 4].find((x) => x == neighbors)) return 1;
|
|
||||||
// the cell remains the same if none apply
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// variation of the game of life where a
|
|
||||||
// cell comes to live if 6 neigbor cells are alive
|
|
||||||
function highLifeRules(cell, neighbors) {
|
|
||||||
// loneliness rule
|
|
||||||
if (cell === 1 && neighbors < 2) return 0;
|
|
||||||
// overpopulation rule
|
|
||||||
if (cell === 1 && neighbors > 3) return 0;
|
|
||||||
// born when three live neighbors rule
|
|
||||||
if (cell === 0 && neighbors === 2) return 1;
|
|
||||||
// highlife rules
|
|
||||||
if ((cell === 0 && neighbors === 3) || neighbors === 6) return 1;
|
|
||||||
// the cell remains the same if none apply
|
|
||||||
return cell;
|
|
||||||
}
|
|
||||||
|
|
||||||
// variation on the game of life's rules,
|
// variation on the game of life's rules,
|
||||||
// where the "three live neighbors" rule is ignored
|
// where the "three live neighbors" rule is ignored
|
||||||
function threebornRules(cell, neighbors) {
|
function threebornRules(cell, neighbors) {
|
||||||
@ -130,31 +127,13 @@ function overpopulationRules(cell, neighbors) {
|
|||||||
// get the next evolution of a 2D CA initial state
|
// get the next evolution of a 2D CA initial state
|
||||||
// Rules : Moore neighborhood
|
// Rules : Moore neighborhood
|
||||||
function evolve2d(board, rulesFn) {
|
function evolve2d(board, rulesFn) {
|
||||||
const bh = board.length - 1;
|
return board.map((row, x) =>
|
||||||
const bw = board[0].length - 1;
|
row.map((cell, y) => {
|
||||||
return board.map((row, y) => {
|
const neighbors = getCellNeighbors(board, [x, y]);
|
||||||
// handle edges
|
|
||||||
const prow = y - 1 < 0 ? board[bh] : board[y - 1];
|
|
||||||
const nrow = y + 1 > bh ? board[0] : board[y + 1];
|
|
||||||
return row.map((cell, x) => {
|
|
||||||
// handle edges too
|
|
||||||
const pcell = x - 1 < 0 ? bw : x - 1;
|
|
||||||
const ncell = x + 1 > bw ? 0 : x + 1;
|
|
||||||
// the current cell is not included in the result
|
|
||||||
const neighbors = [
|
|
||||||
prow[pcell],
|
|
||||||
prow[x],
|
|
||||||
prow[ncell],
|
|
||||||
row[pcell],
|
|
||||||
row[ncell],
|
|
||||||
nrow[pcell],
|
|
||||||
nrow[x],
|
|
||||||
nrow[ncell],
|
|
||||||
];
|
|
||||||
const sum = getNeighborsSum(neighbors);
|
const sum = getNeighborsSum(neighbors);
|
||||||
return rulesFn(cell, sum);
|
return rulesFn(cell, sum);
|
||||||
});
|
})
|
||||||
});
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function getDrawingValues(state, acc, cell) {
|
function getDrawingValues(state, acc, cell) {
|
||||||
@ -205,8 +184,6 @@ export {
|
|||||||
overpopulationRules,
|
overpopulationRules,
|
||||||
lonelinessRules,
|
lonelinessRules,
|
||||||
threebornRules,
|
threebornRules,
|
||||||
highLifeRules,
|
|
||||||
servietteRules,
|
|
||||||
evolve1d,
|
evolve1d,
|
||||||
evolve2d,
|
evolve2d,
|
||||||
};
|
};
|
@ -1,28 +0,0 @@
|
|||||||
import { create2dState, create1dStateOneCell, create1dState } from "./core.js";
|
|
||||||
|
|
||||||
import { getRandomInt } from "./common.js";
|
|
||||||
|
|
||||||
function Board(width, height, grid = []) {
|
|
||||||
this.width = width;
|
|
||||||
this.height = height;
|
|
||||||
(this.cellProperties = {
|
|
||||||
size: 3,
|
|
||||||
liveColor: "#000000",
|
|
||||||
deadColor: "#F5F5F5",
|
|
||||||
}),
|
|
||||||
(this.grid = grid);
|
|
||||||
}
|
|
||||||
|
|
||||||
// create a first state, either a single living cell
|
|
||||||
// at the center or random ones
|
|
||||||
const create1dInitialState = (board, type = "onecell") => {
|
|
||||||
if (type === "onecell") return create1dStateOneCell(board.width);
|
|
||||||
return create1dState(board.width, getRandomInt, [0, 2]);
|
|
||||||
};
|
|
||||||
|
|
||||||
// initialize 2d board with random cells
|
|
||||||
const create2dRandomGrid = (width, height) => {
|
|
||||||
return create2dState(width, height, getRandomInt, [0, 2]);
|
|
||||||
};
|
|
||||||
|
|
||||||
export { Board, create1dInitialState, create2dRandomGrid };
|
|
@ -1,13 +1,3 @@
|
|||||||
// https://stackoverflow.com/questions/21646738/convert-hex-to-rgba
|
|
||||||
// [
|
|
||||||
function hexToRGB(hex) {
|
|
||||||
return [
|
|
||||||
parseInt(hex.slice(1, 3), 16),
|
|
||||||
parseInt(hex.slice(3, 5), 16),
|
|
||||||
parseInt(hex.slice(5, 7), 16),
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
|
// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
|
||||||
// convert a 1D array into a 2D matrix
|
// convert a 1D array into a 2D matrix
|
||||||
export function toMatrix(array, width) {
|
export function toMatrix(array, width) {
|
||||||
@ -36,45 +26,14 @@ export function picToBlackAndWhite(pixels, width, height) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// convert an ImageData into a 2D array of boolean (0, 1) values
|
// convert an ImageData into a 2D array of boolean (0, 1) values
|
||||||
export function picToBoard(pixels, board) {
|
export function picToBoard(pixels, width, height) {
|
||||||
const flat = pixels.reduce((acc, pixel, index) => {
|
const flat = pixels.reduce((acc, pixel, index) => {
|
||||||
const i = index * 4;
|
if (index % 4 == 0) {
|
||||||
const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
|
const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
|
||||||
const value = (count >= 255) & 1;
|
const value = count >= 255 ? 1 : 0;
|
||||||
acc[index] = value;
|
acc.push(value);
|
||||||
|
}
|
||||||
return acc;
|
return acc;
|
||||||
}, []);
|
}, []);
|
||||||
// TODO: The representation has to be 2D, not the data structure
|
return toMatrix(flat, Math.max(width, height));
|
||||||
// (change to flat)
|
|
||||||
return toMatrix(flat, board.width, board.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
// convert board to ImageData
|
|
||||||
// TODO : different cell to color functions
|
|
||||||
// (binary, intermediate states, camaieux, etc)
|
|
||||||
export function boardToPic(board) {
|
|
||||||
const live = board.cellProperties.liveColor;
|
|
||||||
const dead = board.cellProperties.deadColor;
|
|
||||||
const img = new ImageData(board.width, board.height);
|
|
||||||
const colors = [hexToRGB(live), hexToRGB(dead)];
|
|
||||||
board.grid.flat().reduce((acc, cell, index) => {
|
|
||||||
const color = colors[(cell === 1) & 1];
|
|
||||||
const i = index * 4;
|
|
||||||
acc[i] = color[0];
|
|
||||||
acc[i + 1] = color[1];
|
|
||||||
acc[i + 2] = color[2];
|
|
||||||
acc[i + 3] = 255;
|
|
||||||
return acc;
|
|
||||||
}, img.data);
|
|
||||||
return img;
|
|
||||||
}
|
|
||||||
|
|
||||||
// https://stackoverflow.com/questions/3332237/image-resizing-algorithm
|
|
||||||
export function scaleToTargetSize(w1, h1, w2, h2) {
|
|
||||||
const sourceRatio = w1 / h1;
|
|
||||||
const targetRatio = w2 / h2;
|
|
||||||
if (sourceRatio > targetRatio) {
|
|
||||||
return [w2, w2 / sourceRatio];
|
|
||||||
}
|
|
||||||
return [h2 * sourceRatio, h2];
|
|
||||||
}
|
}
|
||||||
|
@ -64,19 +64,6 @@ const presetRuleset = [
|
|||||||
"000": 0,
|
"000": 0,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{
|
|
||||||
name: "rule 30",
|
|
||||||
rules: {
|
|
||||||
100: 1,
|
|
||||||
101: 0,
|
|
||||||
110: 0,
|
|
||||||
111: 0,
|
|
||||||
"011": 1,
|
|
||||||
"010": 1,
|
|
||||||
"001": 1,
|
|
||||||
"000": 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
name: "unknown rule",
|
name: "unknown rule",
|
||||||
rules: {
|
rules: {
|
||||||
@ -90,45 +77,6 @@ const presetRuleset = [
|
|||||||
"000": 1,
|
"000": 1,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{
|
|
||||||
name: "unknown rule 2",
|
|
||||||
rules: {
|
|
||||||
100: 1,
|
|
||||||
101: 0,
|
|
||||||
110: 1,
|
|
||||||
111: 0,
|
|
||||||
"011": 0,
|
|
||||||
"010": 0,
|
|
||||||
"001": 0,
|
|
||||||
"000": 1,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "rule 184",
|
|
||||||
rules: {
|
|
||||||
100: 1,
|
|
||||||
101: 1,
|
|
||||||
110: 0,
|
|
||||||
111: 1,
|
|
||||||
"011": 1,
|
|
||||||
"010": 0,
|
|
||||||
"001": 0,
|
|
||||||
"000": 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "rule 110",
|
|
||||||
rules: {
|
|
||||||
100: 0,
|
|
||||||
101: 1,
|
|
||||||
110: 1,
|
|
||||||
111: 0,
|
|
||||||
"011": 1,
|
|
||||||
"010": 1,
|
|
||||||
"001": 1,
|
|
||||||
"000": 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
];
|
];
|
||||||
|
|
||||||
const initialStates = [
|
const initialStates = [
|
||||||
@ -168,17 +116,6 @@ const preset2dRules = [
|
|||||||
description:
|
description:
|
||||||
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
|
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
|
||||||
},
|
},
|
||||||
{
|
|
||||||
id: "highlife",
|
|
||||||
name: "HighLife variation",
|
|
||||||
description:
|
|
||||||
"Variation on Conway's Game of Life where a cell live if the six neighbor cells are alive",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "serviette",
|
|
||||||
name: "Serviette variation",
|
|
||||||
description: "bla",
|
|
||||||
},
|
|
||||||
];
|
];
|
||||||
|
|
||||||
export { presetRuleset, initialStates, preset2dRules };
|
export { presetRuleset, initialStates, preset2dRules };
|
||||||
|
@ -1,67 +0,0 @@
|
|||||||
import { boardToPic, scaleToTargetSize } from "./picture.js";
|
|
||||||
|
|
||||||
function scaleAndApply(context, ratio, callback) {
|
|
||||||
context.save();
|
|
||||||
// rescale
|
|
||||||
context.imageSmoothingEnabled = false;
|
|
||||||
context.scale(ratio, ratio);
|
|
||||||
// apply
|
|
||||||
callback();
|
|
||||||
context.restore();
|
|
||||||
}
|
|
||||||
|
|
||||||
// draws the board representation on the canvas
|
|
||||||
function render(board) {
|
|
||||||
const d = board.cellProperties.size;
|
|
||||||
// bool to RGBA colors
|
|
||||||
const img = boardToPic(board);
|
|
||||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
|
||||||
scaleAndApply(this.ctx, d, () => {
|
|
||||||
this.workCtx.putImageData(img, 0, 0);
|
|
||||||
this.ctx.drawImage(this.workCanvas, 0, 0, this.width, this.height);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw image on canvas
|
|
||||||
function renderImage(image, ctx, tw, th) {
|
|
||||||
ctx.fillStyle = "black";
|
|
||||||
ctx.fillRect(0, 0, tw, th);
|
|
||||||
const dimensions = scaleToTargetSize(image.width, image.height, tw, th);
|
|
||||||
ctx.drawImage(
|
|
||||||
image,
|
|
||||||
Math.floor((tw - dimensions[0]) / 2),
|
|
||||||
Math.floor((th - dimensions[1]) / 2),
|
|
||||||
dimensions[0],
|
|
||||||
dimensions[1]
|
|
||||||
);
|
|
||||||
return ctx.getImageData(0, 0, tw, th);
|
|
||||||
}
|
|
||||||
|
|
||||||
function resize(width, height) {
|
|
||||||
this.width = width;
|
|
||||||
this.height = height;
|
|
||||||
this.canvas.height = height;
|
|
||||||
this.canvas.width = width;
|
|
||||||
this.workCanvas.height = height;
|
|
||||||
this.workCanvas.width = width;
|
|
||||||
}
|
|
||||||
|
|
||||||
function reset() {
|
|
||||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
function Renderer() {
|
|
||||||
this.canvas = null;
|
|
||||||
this.workCanvas = null;
|
|
||||||
this.workCtx = null;
|
|
||||||
this.width = null;
|
|
||||||
this.height = null;
|
|
||||||
this.ctx = null;
|
|
||||||
this.refreshRate = 300;
|
|
||||||
this.render = render;
|
|
||||||
this.renderImage = renderImage;
|
|
||||||
this.reset = reset;
|
|
||||||
this.resize = resize;
|
|
||||||
}
|
|
||||||
|
|
||||||
export { Renderer };
|
|
@ -1,6 +1,4 @@
|
|||||||
import { defineStore } from "pinia";
|
import { defineStore } from "pinia";
|
||||||
import { Board } from "../modules/board.js";
|
|
||||||
import { Renderer } from "../modules/renderer.js";
|
|
||||||
|
|
||||||
export const globalStore = defineStore("globalStore", {
|
export const globalStore = defineStore("globalStore", {
|
||||||
state: () => {
|
state: () => {
|
||||||
@ -23,75 +21,66 @@ export const globalStore = defineStore("globalStore", {
|
|||||||
name: "Conway's Game of Life",
|
name: "Conway's Game of Life",
|
||||||
description: "The most popular 2d automata",
|
description: "The most popular 2d automata",
|
||||||
},
|
},
|
||||||
|
cellProperties: {
|
||||||
|
size: 3,
|
||||||
|
liveColor: "#000000",
|
||||||
|
deadColor: "#F5F5F5",
|
||||||
|
},
|
||||||
|
canvasWidth: 0,
|
||||||
|
canvasHeight: 0,
|
||||||
|
boardWidth: 0,
|
||||||
|
boardHeight: 0,
|
||||||
|
refreshRate: 300,
|
||||||
initial1dState: "onecell",
|
initial1dState: "onecell",
|
||||||
drawingDirection: "y",
|
drawingDirection: "y",
|
||||||
board: new Board(),
|
lastBoard: {},
|
||||||
draw1d: false,
|
draw1d: false,
|
||||||
draw2d: false,
|
draw2d: false,
|
||||||
draw2dLast: false,
|
draw2dLast: false,
|
||||||
draw2dpicture: false,
|
draw2dpicture: false,
|
||||||
reset: false,
|
reset: false,
|
||||||
canDraw: true,
|
canDraw: true,
|
||||||
picture: new Image(),
|
picture: null,
|
||||||
mainMenu: false,
|
mainMenu: false,
|
||||||
activeSubMenu: "",
|
activeSubMenu: "",
|
||||||
loop: true,
|
|
||||||
lastAction: "drawfromlast",
|
|
||||||
renderer: new Renderer(),
|
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
actions: {
|
actions: {
|
||||||
setBoardWidth() {
|
setBoardWidth() {
|
||||||
this.board.width = Math.floor(
|
this.boardWidth = Math.floor(this.canvasWidth / this.cellProperties.size);
|
||||||
this.renderer.width / this.board.cellProperties.size
|
|
||||||
);
|
|
||||||
},
|
},
|
||||||
setBoardHeight() {
|
setBoardHeight() {
|
||||||
this.board.height = Math.floor(
|
this.boardHeight = Math.floor(
|
||||||
this.renderer.height / this.board.cellProperties.size
|
this.canvasHeight / this.cellProperties.size
|
||||||
);
|
);
|
||||||
},
|
},
|
||||||
setCellProperties(name, value) {
|
|
||||||
this.board.cellProperties[name] = value;
|
|
||||||
},
|
|
||||||
switchColor() {
|
|
||||||
[
|
|
||||||
this.board.cellProperties["liveColor"],
|
|
||||||
this.board.cellProperties["deadColor"],
|
|
||||||
] = [
|
|
||||||
this.board.cellProperties["deadColor"],
|
|
||||||
this.board.cellProperties["liveColor"],
|
|
||||||
];
|
|
||||||
},
|
|
||||||
toggleDraw1d() {
|
toggleDraw1d() {
|
||||||
this.setActiveSubMenu("");
|
this.setActiveSubMenu("");
|
||||||
this.setMainMenu(false);
|
this.setMainMenu(false);
|
||||||
this.draw1d = !this.draw1d;
|
this.draw1d = true;
|
||||||
},
|
},
|
||||||
toggleDraw2d() {
|
toggleDraw2d() {
|
||||||
this.setActiveSubMenu("");
|
this.setActiveSubMenu("");
|
||||||
this.lastAction = "draw2d";
|
|
||||||
this.setMainMenu(false);
|
this.setMainMenu(false);
|
||||||
this.toggleStop();
|
this.toggleStop();
|
||||||
this.canDraw = !this.canDraw;
|
this.canDraw = true;
|
||||||
this.draw2d = !this.draw2d;
|
this.draw2d = true;
|
||||||
},
|
},
|
||||||
toggleDraw2dLast() {
|
toggleDraw2dLast() {
|
||||||
this.setActiveSubMenu("");
|
this.setActiveSubMenu("");
|
||||||
this.lastAction = "drawfromlast";
|
|
||||||
this.setMainMenu(false);
|
this.setMainMenu(false);
|
||||||
this.toggleStop();
|
this.toggleStop();
|
||||||
this.canDraw = !this.canDraw;
|
this.canDraw = true;
|
||||||
this.draw2dLast = !this.draw2dLast;
|
this.draw2dLast = true;
|
||||||
},
|
},
|
||||||
toggle2dDrawFromPicture() {
|
toggle2dDrawFromPicture() {
|
||||||
this.toggleStop();
|
this.toggleStop();
|
||||||
this.canDraw = !this.canDraw;
|
this.canDraw = true;
|
||||||
this.draw2dpicture = !this.draw2dpicture;
|
this.draw2dpicture = true;
|
||||||
},
|
},
|
||||||
toggleReset() {
|
toggleReset() {
|
||||||
this.toggleStop();
|
this.toggleStop();
|
||||||
this.reset = !this.reset;
|
this.reset = true;
|
||||||
},
|
},
|
||||||
toggleStop() {
|
toggleStop() {
|
||||||
this.draw1d = false;
|
this.draw1d = false;
|
||||||
@ -100,21 +89,6 @@ export const globalStore = defineStore("globalStore", {
|
|||||||
this.draw2dpicture = false;
|
this.draw2dpicture = false;
|
||||||
this.canDraw = false;
|
this.canDraw = false;
|
||||||
},
|
},
|
||||||
toggleLoop() {
|
|
||||||
this.loop = !this.loop;
|
|
||||||
},
|
|
||||||
toggleNext() {
|
|
||||||
switch (this.lastAction) {
|
|
||||||
case "drawfromlast":
|
|
||||||
this.toggleDraw2dLast();
|
|
||||||
break;
|
|
||||||
case "draw2d":
|
|
||||||
this.toggleDraw2d();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
setActiveSubMenu(data) {
|
setActiveSubMenu(data) {
|
||||||
if (this.activeSubMenu == data) this.activeSubMenu = "";
|
if (this.activeSubMenu == data) this.activeSubMenu = "";
|
||||||
else this.activeSubMenu = data;
|
else this.activeSubMenu = data;
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
import { describe, expect, test } from "vitest";
|
|
||||||
import {
|
|
||||||
Board,
|
|
||||||
create1dInitialState,
|
|
||||||
create2dRandomGrid,
|
|
||||||
} from "src/modules/board.js";
|
|
||||||
|
|
||||||
describe("Board", () => {
|
|
||||||
const board = new Board(503, 301);
|
|
||||||
test("create1dInitialState onecell", () => {
|
|
||||||
const stateOne = create1dInitialState(board);
|
|
||||||
expect(stateOne.length).toBe(board.width);
|
|
||||||
expect(stateOne).toContain(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("create1dInitialState random", () => {
|
|
||||||
const stateRandom = create1dInitialState(board, "random");
|
|
||||||
expect(stateRandom.length).toBe(board.width);
|
|
||||||
expect(stateRandom).toContain(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
test("create2dRandomGrid", () => {
|
|
||||||
const board = new Board(503, 301);
|
|
||||||
const got = create2dRandomGrid(board.width, board.height);
|
|
||||||
expect(got.length).toBe(board.height);
|
|
||||||
expect(got[0].length).toBe(board.width);
|
|
||||||
});
|
|
||||||
});
|
|
@ -1,18 +0,0 @@
|
|||||||
import { describe, expect, test } from "vitest";
|
|
||||||
import { evolve1d, create1dStateOneCell } from "src/modules/core.js";
|
|
||||||
import { presetRuleset } from "src/modules/preset.js";
|
|
||||||
|
|
||||||
describe("Core", () => {
|
|
||||||
test("evolve1d, rules73, 9 cells", () => {
|
|
||||||
const state = [0, 0, 0, 0, 1, 0, 0, 0, 0];
|
|
||||||
const got = evolve1d(state, presetRuleset[0].rules);
|
|
||||||
const valid = [1, 1, 1, 0, 0, 0, 1, 1, 1];
|
|
||||||
expect(got.length).toBe(state.length);
|
|
||||||
expect(got).toEqual(valid);
|
|
||||||
}),
|
|
||||||
test("create1dStateOneCell, 49 cells", () => {
|
|
||||||
const got = create1dStateOneCell(49);
|
|
||||||
expect(got.length).toBe(49);
|
|
||||||
expect(got[24]).toBe(1);
|
|
||||||
});
|
|
||||||
});
|
|
@ -13,11 +13,4 @@ export default defineConfig({
|
|||||||
"@": path.resolve(__dirname, "./src"),
|
"@": path.resolve(__dirname, "./src"),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
test: {
|
|
||||||
// enable jest-like global test APIs
|
|
||||||
globals: true,
|
|
||||||
// simulate DOM with happy-dom
|
|
||||||
// (requires installing happy-dom as a peer dependency)
|
|
||||||
environment: "happy-dom",
|
|
||||||
},
|
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user