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4 Commits

Author SHA1 Message Date
Ali Gator 7f8173df16 skip if cell didn't change 2023-01-02 22:37:57 +01:00
Ali Gator bb8184f7e4 cells CELLS. interlinked 2023-01-01 22:51:21 +01:00
Ali Gator f19f3bb311 createBoad : flat array 2022-12-30 23:49:16 +01:00
Ali Gator 745c197f09 es6 class syntax 2022-12-30 13:05:11 +01:00
21 changed files with 3358 additions and 2010 deletions

4339
package-lock.json generated

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@ -12,10 +12,10 @@
"test": "vitest"
},
"dependencies": {
"@vitejs/plugin-vue": "3.2.0",
"install": "0.13.0",
"pinia": "2.0.27",
"vite": "^3.2.10",
"@vitejs/plugin-vue": "^3.2.0",
"install": "^0.13.0",
"pinia": "^2.0.27",
"vite": "^3.2.4",
"vue": "3.2"
},
"devDependencies": {

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@ -35,23 +35,103 @@
</script>
<template>
<main>
<h1
v-if="store.mainMenu || windowWidth <= 800"
id="main-title"
class="main-title"
>
<span id="burger-toggle" class="burger-toggle" @click="toggleMainMenu">
<div id="main">
<h1 id="main-title">
<span id="burger-toggle" @click="toggleMainMenu">
{{ store.mainMenu == true ? "▼" : "☰" }}
</span>
<span>Cellular Automata Explorer</span>
Cellular Automata Explorer
</h1>
<div id="container" class="container">
<MainMenu v-if="store.mainMenu || windowWidth >= 800" class="main-menu" />
<div id="container">
<MainMenu v-if="store.mainMenu || windowWidth >= 800" />
<CanvasBoard />
</div>
<MenuReset :window-width="windowWidth" />
</main>
<MenuReset row-title="" />
</div>
</template>
<style src="./assets/css/main.css"></style>
<style scope>
:root {
--dark1: #000000;
--dark2: #333333;
--dark3: #666666;
--light1: #999999;
--light2: #cccccc;
--light3: #eeeeee;
}
#app {
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
/* color: #2c3e50; */
}
* {
margin: 0;
padding: 0;
}
body {
background: var(--dark1);
color: var(--light3);
font-family: Courier New;
}
canvas {
flex: auto;
background: rgb(0, 0, 0);
background: linear-gradient(
90deg,
rgba(0, 0, 0, 1) 0%,
rgba(131, 131, 131, 1) 52%,
rgba(0, 0, 0, 1) 100%
);
}
h1,
h2 {
font-weight: bold;
}
h1 {
margin: 10px auto;
font-size: larger;
text-transform: uppercase;
}
#container {
display: flex;
height: calc(100vh - 100px);
overflow: hidden;
flex-direction: column;
}
#burger-toggle {
display: none;
cursor: pointer;
font-size: 1.5em;
vertical-align: middle;
color: var(--light2);
}
@media screen and (max-width: 800px) {
h1 {
font-size: medium;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
}
#burger-toggle {
display: inline;
}
#main-menu {
background: var(--dark2);
margin: 0 auto;
}
}
</style>

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@ -1,228 +0,0 @@
:root {
--dark1: #000000;
--dark2: #333333;
--dark3: #666666;
--light1: #999999;
--light2: #cccccc;
--light3: #eeeeee;
}
* {
margin: 0;
padding: 0;
}
body {
background: var(--dark1);
color: var(--light3);
/* font-family: Courier New; */
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
}
canvas {
flex: auto;
background: linear-gradient(
90deg,
rgba(0, 0, 0, 1) 0%,
rgba(131, 131, 131, 1) 52%,
rgba(0, 0, 0, 1) 100%
);
}
h1,
h2,
.desktop-title {
font-weight: bold;
}
h1,
.desktop-title {
font-size: larger;
text-transform: uppercase;
}
.container {
display: flex;
height: calc(100vh - 100px);
overflow: hidden;
flex-direction: column;
}
.burger-toggle {
display: none;
cursor: pointer;
font-size: 1.5em;
vertical-align: middle;
color: var(--light2);
}
a {
font-weight: bold;
border: 1px solid white;
padding: 2px;
}
h2:hover {
cursor: pointer;
color: var(--light2);
}
select {
margin-top: 10px;
padding: 5px;
}
input[type="number"] {
max-width: 100%;
height: 100%;
}
input[type="button"] {
min-width: 40px;
min-height: 40px;
margin: 0 5px;
font-weight: bold;
line-height: 1.5em;
border-radius: 0;
outline: none;
border: none;
font-size: 1.1em;
background: var(--light2);
}
input[type="button"]:hover {
background: var(--light3);
}
.form-field {
display: flex;
margin: 10px;
justify-content: space-between;
}
.menu-row {
flex: 1;
position: relative;
}
.menu-row h2 {
font-size: medium;
padding: 10px;
cursor: pointer;
border-bottom: 1px solid var(--dark3);
border-top: 1px solid var(--dark3);
}
.menu-row a {
color: white;
font-weight: bold;
text-decoration: none;
font-size: small;
}
.menu-row-content {
position: absolute;
background: var(--dark1);
width: 100%;
overflow: scroll;
}
label,
.form-field label {
margin-right: 10px;
font-weight: bold;
}
.canvas-board {
flex: 1;
margin: 0 auto;
}
.main-menu {
display: flex;
flex-direction: row;
width: 100%;
flex: 1;
}
/* Hide scrollbar for Chrome, Safari and Opera */
.main-menu::-webkit-scrollbar {
display: none;
}
/* Hide scrollbar for IE, Edge and Firefox */
.main-menu {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
.reset-menu {
display: flex;
justify-content: space-between;
padding: 10px;
vertical-align: center;
}
.next,
.stop,
.reset {
display: inline-block;
vertical-align: bottom;
}
.reset-menu .loop {
padding: 5px;
display: inline-block;
}
@media screen and (max-width: 800px) {
h1 {
font-size: medium;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
}
.burger-toggle {
display: inline;
}
.main-menu {
background: var(--dark2);
margin: 0 auto;
flex-direction: column;
position: absolute;
}
.menu-row {
margin: 0 auto;
width: 100%;
}
.menu-row h2,
.form-field {
margin: 0;
}
.menu-row h2 {
border-bottom: 1px solid var(--dark3);
border-top: none;
}
.form-field {
padding: 10px;
}
.menu-row-content {
position: relative;
width: 100%;
}
.reset-menu {
justify-content: flex-end;
}
}

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@ -2,7 +2,6 @@
import { onMounted, watch } from "vue";
import { globalStore } from "../stores/index.js";
import {
createBoard,
conwayRules,
overpopulationRules,
lonelinessRules,
@ -12,6 +11,7 @@
evolve2d,
} from "../modules/core.js";
import {
createBoard,
create1dInitialState,
create2dRandomGrid,
} from "../modules/board.js";
@ -81,19 +81,10 @@
store.renderer.ctx = store.renderer.canvas.getContext("2d", {
willReadFrequently: true,
});
if (typeof OffscreenCanvas != "undefined") {
store.renderer.workCanvas = new OffscreenCanvas(
canvas.parentElement.clientWidth,
canvas.parentElement.clientHeight
);
}
// https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/OffscreenCanvas#Browser_compatibility
// Fallback for when offscreenCanvas is unsupported or disabled (Firefox < 44, default for Firefox?)
else {
store.renderer.workCanvas = document.createElement("canvas");
store.renderer.workCanvas.width = canvas.parentElement.clientWidth;
store.renderer.workCanvas.height = canvas.parentElement.clientHeight;
}
store.renderer.workCanvas = new OffscreenCanvas(
canvas.parentElement.clientWidth,
canvas.parentElement.clientHeight
);
store.renderer.workCtx = store.renderer.workCanvas.getContext("2d", {
willReadFrequently: true,
});
@ -109,30 +100,31 @@
// draw elementary automaton on the canvas based on selected ruleset
const draw1d = () => {
const initialState = create1dInitialState(
store.board,
store.board.width,
store.initial1dState
);
const board = createBoard(initialState, store.ruleset1d.rules, max());
store.board.grid = Object.freeze(board);
const grid = createBoard(initialState, store.ruleset1d.rules, max());
store.board.grid = Object.freeze(grid);
drawCanvas(store.board);
store.toggleStop();
};
// draw 2D automaton on the canvas in a loop
const draw2d = (board) => {
drawCanvas(store.board);
const newBoard = Object.freeze(evolve2d(board.grid, selectedRules()));
if (store.board.grid == newBoard) store.toggleStop();
store.board.grid = newBoard;
drawCanvas(board);
const newGrid = evolve2d(board.grid, board.width, selectedRules());
store.board.grid = Object.freeze(newGrid);
};
// draw 2d automaton in a loop, starting from passed state
const draw2dNext = async (board) => {
setTimeout(() => {
if (!store.canDraw) return;
draw2d(board);
return draw2dNext(store.board);
}, store.renderer.refreshRate);
requestAnimationFrame(() => {
draw2d(board);
return draw2dNext(store.board);
});
}, 24);
};
// draw 2d automaton from a new state
@ -142,7 +134,7 @@
store.board.width,
store.board.height
);
store.board.grid = Object.freeze(evolve2d(initialGrid, selectedRules()));
store.board.grid = Object.freeze(initialGrid);
if (store.loop) return draw2dNext(store.board);
else draw2d(store.board);
store.toggleStop();
@ -151,6 +143,7 @@
// draw 2d automaton from the last known generated board
const draw2dLast = async () => {
if (!store.canDraw) return;
if (!store.board.grid) return;
if (store.loop) return draw2dNext(store.board);
else draw2d(store.board);
store.toggleStop();
@ -171,7 +164,7 @@
store.board.width,
store.board.height
);
const newBoard = picToBoard(resized.data, store.board);
const newBoard = picToBoard(resized.data);
store.board.grid = Object.freeze(newBoard);
store.toggleStop();
};
@ -187,8 +180,13 @@
<canvas
id="board-canvas"
ref="board-canvas"
class="board-canvas"
:width="store.renderer.width"
:height="store.renderer.height"
/>
</template>
<style>
#canvas-board {
flex: 1;
margin: 0 auto;
}
</style>

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@ -13,3 +13,30 @@
import MenuElementaryCA from "./MenuElementaryCA.vue";
import Menu2dCA from "./Menu2dCA.vue";
</script>
<style>
#main-menu {
display: flex;
flex-direction: row;
width: 100%;
flex: 1;
}
/* Hide scrollbar for Chrome, Safari and Opera */
#main-menu::-webkit-scrollbar {
display: none;
}
/* Hide scrollbar for IE, Edge and Firefox */
#main-menu {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
@media screen and (max-width: 800px) {
#main-menu {
flex-direction: column;
position: absolute;
}
}
</style>

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@ -50,13 +50,13 @@
<input
type="button"
name="start2d"
value=""
value="start"
@click="store.toggleDraw2d()"
/>
</div>
<div class="form-field">
<label>Start from last result</label>
<input type="button" value="" @click="store.toggleDraw2dLast()" />
<input type="button" value="start" @click="store.toggleDraw2dLast()" />
</div>
<div class="form-field">
<label>Start from picture</label><br />

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@ -53,3 +53,14 @@
</form>
</MenuRow>
</template>
<style scoped>
a {
font-weight: bold;
border: 1px solid white;
padding: 2px;
}
a:hover {
cursor: pointer;
}
</style>

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@ -38,7 +38,7 @@
<input
type="button"
name="start"
value=""
value="start"
@click="store.toggleDraw1d()"
/>
</div>
@ -105,3 +105,12 @@
</form>
</MenuRow>
</template>
<style>
.menu-row a {
color: white;
font-weight: bold;
text-decoration: none;
font-size: small;
}
</style>

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@ -6,7 +6,7 @@
const updateCanvasHeight = (event) => {
const elem = event.target;
store.renderer.resize(store.renderer.width, elem.value);
store.renderer.resize(elem.value, store.renderer.width);
};
const updateCanvasWidth = (event) => {
@ -56,6 +56,8 @@
</div>
<div class="form-field">
<label>Refresh Rate (ms)</label>
</div>
<div class="form-field">
<input
id="refreshRate"
name="refreshRate"

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@ -1,56 +1,50 @@
<script setup>
import { globalStore } from "../stores/index.js";
import { defineProps } from "vue";
const props = defineProps(
{
windowWidth: {
type: Number,
default: 800
}
}
);
const store = globalStore();
</script>
<template>
<div class="reset-menu">
<div v-if="props.windowWidth >= 800" class="desktop-title">
Cellular Automata Explorer
</div>
<div class="reset-input">
<div class="loop">
<label>
loop
<input
:value="store.loop"
type="checkbox"
:checked="store.loop"
@input="store.toggleLoop()"
/>
</label>
</div>
<input
type="button"
name="next"
class="next"
value="⇨"
@click="store.toggleNext()"
/>
<input
type="button"
name="stop"
class="stop"
value="⏹"
@click="store.toggleStop()"
/>
<input
type="button"
name="reset"
class="reset"
value="⌫"
@click="store.toggleReset()"
/>
<div class="form-field">
<div class="form-field">
<label>
Loop
<input
:value="store.loop"
type="checkbox"
:checked="store.loop"
@input="store.toggleLoop()"
/>
</label>
</div>
<input
type="button"
name="next"
class="next"
value="Next"
@click="store.toggleDraw2dLast()"
/>
<input
type="button"
name="stop"
class="stop"
value="stop"
@click="store.toggleStop()"
/>
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="store.toggleReset()"
/>
</div>
</template>
<style scoped>
.form-field {
display: flex;
margin: 5px;
justify-content: flex-end;
}
</style>

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@ -49,3 +49,81 @@
</div>
</div>
</template>
<style>
.menu-row h2 {
font-size: medium;
padding: 10px;
cursor: pointer;
border-bottom: 1px solid var(--dark3);
border-top: 1px solid var(--dark3);
margin: 0 0 10px 0;
}
select {
margin-top: 10px;
padding: 5px;
}
input[type="button"] {
min-width: 60px;
padding: 5px;
font-weight: bold;
margin-right: 10px;
}
.form-field {
display: flex;
margin: 10px;
justify-content: space-between;
}
.menu-row {
flex: 1;
position: relative;
}
.menu-row-content {
position: absolute;
background: var(--dark1);
width: 100%;
}
label,
.form-field label {
margin-right: 10px;
font-weight: bold;
}
@media screen and (max-width: 800px) {
.menu-row {
margin: 0 auto;
width: 100%;
}
.menu-row h2,
.form-field {
margin: 0;
}
.menu-row h2 {
border-bottom: 1px solid var(--dark3);
border-top: none;
}
.form-field {
padding: 10px;
}
/* .menu-row:active .menu-row-content {
display: flex;
flex-direction: column;
height: 100%;
} */
.menu-row-content {
position: relative;
width: 100%;
}
}
</style>

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@ -0,0 +1,95 @@
const presetRuleset = [
{
name: "rule 73",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
},
{
name: "rule 86",
rules: {
100: 1,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 1,
"001": 0,
"000": 1,
},
},
{
name: "rule 90",
rules: {
100: 1,
101: 0,
110: 1,
111: 0,
"011": 0,
"010": 0,
"001": 1,
"000": 0,
},
},
{
name: "rule 45?",
rules: {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 1,
"000": 1,
},
},
{
name: "rule 54?",
rules: {
100: 1,
101: 0,
110: 1,
111: 1,
"011": 0,
"010": 1,
"001": 1,
"000": 0,
},
},
{
name: "unknown rule",
rules: {
100: 0,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 0,
"001": 1,
"000": 1,
},
},
];
const initialStates = [
{
id: "onecell",
name: "One cell at center",
description: "State with a single cell in the middle",
},
{
id: "random",
name: "Random cell",
description: "State populated with random cells",
},
];
export { presetRuleset, initialStates };

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@ -1,28 +1,65 @@
import { create2dState, create1dStateOneCell, create1dState } from "./core.js";
import {
evolve1d,
create2dState,
create1dStateOneCell,
create1dState,
} from "./core.js";
import { getRandomInt } from "./common.js";
function Board(width, height, grid = []) {
this.width = width;
this.height = height;
(this.cellProperties = {
size: 3,
liveColor: "#000000",
deadColor: "#F5F5F5",
}),
(this.grid = grid);
import { Cell } from "./cell.js";
export class Board {
constructor(width, height) {
this.width = width;
this.height = height;
this.grid;
this.cellProperties = {
size: 3,
liveColor: "#000000",
deadColor: "#F5F5F5",
};
}
}
// create a 2D board from a 1D CA initial state
// function createBoard(state, rules, height) {
// function createBoardAcc(s, h, acc) {
// if (h === 0) return acc;
// const newState = evolve1d(s, rules);
// const newAcc = acc.concat([s]);
// return createBoardAcc(newState, h - 1, newAcc);
// }
// return createBoardAcc(state, height, []);
// }
// performance "choke point" in full imperative
export function createBoard(state, rules, max) {
var board = [];
let prevState = [];
for (let i = 0; i < max; i++) {
let nextState = [];
// use the passed initial step during first iteration
if (i == 0) {
nextState = evolve1d(state, rules);
} else {
nextState = evolve1d(prevState, rules);
}
// flat array
board = board.concat(nextState.map((s) => new Cell(s)));
prevState = nextState;
}
return board;
}
// create a first state, either a single living cell
// at the center or random ones
const create1dInitialState = (board, type = "onecell") => {
if (type === "onecell") return create1dStateOneCell(board.width);
return create1dState(board.width, getRandomInt, [0, 2]);
export const create1dInitialState = (width, type = "onecell") => {
if (type === "onecell") return create1dStateOneCell(width);
return create1dState(width, getRandomInt, [0, 2]);
};
// initialize 2d board with random cells
const create2dRandomGrid = (width, height) => {
export const create2dRandomGrid = (width, height) => {
return create2dState(width, height, getRandomInt, [0, 2]);
};
export { Board, create1dInitialState, create2dRandomGrid };

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@ -0,0 +1,6 @@
export class Cell {
constructor(state = 0) {
this.state = state;
this.prevState = null;
}
}

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@ -1,5 +1,7 @@
// core functions to generate initial states and evolve them
import { Cell } from "./cell.js";
// get the next evolution of a 1D CA initial state
// buggy BUT produces interesting results
// function evolve1d(state, rules) {
@ -23,40 +25,6 @@ function evolve1d(state, rules) {
return [rules[edge1], ...center, rules[edge2]];
}
// create a 2D board from a 1D CA initial state
// function createBoard(state, rules, height) {
// function createBoardAcc(s, h, acc) {
// if (h === 0) return acc;
// const newState = evolve1d(s, rules);
// const newAcc = acc.concat([s]);
// return createBoardAcc(newState, h - 1, newAcc);
// }
// return createBoardAcc(state, height, []);
// }
// performance "choke point" in full imperative
function createBoard(state, rules, max) {
var board = [];
let prevState = [];
for (let i = 0; i < max; i++) {
let nextState = [];
// use the passed initial step during first iteration
if (i == 0) {
nextState = evolve1d(state, rules);
} else {
nextState = evolve1d(prevState, rules);
}
board = board.concat([nextState]);
prevState = nextState;
}
return board;
}
// Sums the value of a cell's neighbors
function getNeighborsSum(cells) {
return cells.reduce((cell, acc) => cell + acc, 0);
}
// Get the next evolution of a cell according to
// Conway's game of life rules
function conwayRules(cell, neighbors) {
@ -129,48 +97,23 @@ function overpopulationRules(cell, neighbors) {
// get the next evolution of a 2D CA initial state
// Rules : Moore neighborhood
function evolve2d(board, rulesFn) {
const bh = board.length - 1;
const bw = board[0].length - 1;
return board.map((row, y) => {
// handle edges
const prow = y - 1 < 0 ? board[bh] : board[y - 1];
const nrow = y + 1 > bh ? board[0] : board[y + 1];
return row.map((cell, x) => {
// handle edges too
const pcell = x - 1 < 0 ? bw : x - 1;
const ncell = x + 1 > bw ? 0 : x + 1;
// the current cell is not included in the result
const neighbors = [
prow[pcell],
prow[x],
prow[ncell],
row[pcell],
row[ncell],
nrow[pcell],
nrow[x],
nrow[ncell],
];
const sum = getNeighborsSum(neighbors);
return rulesFn(cell, sum);
});
});
}
function getDrawingValues(state, acc, cell) {
const d = cell.dimension;
return Object.keys(state).map((key) => {
const fillStyle = (() => {
if (state[key] === "1") return cell.liveColor;
return cell.deadColor;
})();
return {
move: [key * d, acc * d],
fill: [key * d, acc * d, d, d],
fillStyle,
};
});
function evolve2d(grid, width, rulesFn) {
const bh = grid.length - 1;
const bw = width;
return grid.reduce((acc, cell, y) => {
const sum =
grid[Math.abs((y - 1) % bh)].state +
grid[Math.abs((y + 1) % bh)].state +
grid[Math.abs((y - bw - 1) % bh)].state +
grid[Math.abs((y - bw) % bh)].state +
grid[Math.abs((y - bw + 1) % bh)].state +
grid[Math.abs((y + bw - 1) % bh)].state +
grid[Math.abs((y + bw) % bh)].state +
grid[Math.abs((y + bw + 1) % bh)].state;
acc[y] = new Cell(rulesFn(cell.state, sum));
acc[y].prevState = cell.state;
return acc;
}, []);
}
// Populates the first state with a single living cell in the center
@ -190,16 +133,12 @@ function create1dState(width, initFn, args) {
// Populates the first state of a 2D CA with cells returned
// by initFn
function create2dState(width, height, initFn, args) {
return [...Array(height)].map(() =>
[...Array(width)].map(() => initFn(...args))
);
return [...Array(height * width)].map(() => new Cell(initFn(...args)));
}
export {
getDrawingValues,
create1dState,
create2dState,
createBoard,
create1dStateOneCell,
conwayRules,
overpopulationRules,

View File

@ -1,3 +1,4 @@
import { Cell } from "./cell.js";
// https://stackoverflow.com/questions/21646738/convert-hex-to-rgba
// [
function hexToRGB(hex) {
@ -36,29 +37,27 @@ export function picToBlackAndWhite(pixels, width, height) {
}
// convert an ImageData into a 2D array of boolean (0, 1) values
export function picToBoard(pixels, board) {
const flat = pixels.reduce((acc, pixel, index) => {
export function picToBoard(pixels) {
return pixels.reduce((acc, pixel, index) => {
const i = index * 4;
const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
const value = (count >= 255) & 1;
acc[index] = value;
acc[index] = new Cell(value);
return acc;
}, []);
// TODO: The representation has to be 2D, not the data structure
// (change to flat)
return toMatrix(flat, board.width, board.height);
}
// convert board to ImageData
// TODO : different cell to color functions
// (binary, intermediate states, camaieux, etc)
export function boardToPic(board) {
export function boardToPic(board, frame) {
const live = board.cellProperties.liveColor;
const dead = board.cellProperties.deadColor;
const img = new ImageData(board.width, board.height);
const img = frame || new ImageData(board.width, board.height);
const colors = [hexToRGB(live), hexToRGB(dead)];
board.grid.flat().reduce((acc, cell, index) => {
const color = colors[(cell === 1) & 1];
board.grid.reduce((acc, cell, index) => {
if (cell.state === cell.prevState) return acc;
const color = colors[(cell.state === 1) & 1];
const i = index * 4;
acc[i] = color[0];
acc[i + 1] = color[1];

View File

@ -1,5 +1,61 @@
import { boardToPic, scaleToTargetSize } from "./picture.js";
class Renderer {
constructor() {
this.canvas = null;
this.workCanvas = null;
this.workCtx = null;
this.width = null;
this.height = null;
this.ctx = null;
this.refreshRate = 300;
this.prevFrame = null;
}
// draws the board representation on the canvas
render(board) {
const d = board.cellProperties.size;
// bool to RGBA colors
const img = boardToPic(board, this.prevFrame);
this.ctx.clearRect(0, 0, this.width, this.height);
scaleAndApply(this.ctx, d, () => {
this.workCtx.putImageData(img, 0, 0);
this.ctx.drawImage(this.workCanvas, 0, 0, this.width, this.height);
});
this.prevFrame = this.workCtx.getImageData(0, 0, board.width, board.height);
}
// draw image on canvas
renderImage(image, ctx, tw, th) {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, tw, th);
const dimensions = scaleToTargetSize(image.width, image.height, tw, th);
ctx.drawImage(
image,
Math.floor((tw - dimensions[0]) / 2),
Math.floor((th - dimensions[1]) / 2),
dimensions[0],
dimensions[1]
);
return ctx.getImageData(0, 0, tw, th);
}
// resize canvas and workcavas
resize(width, height) {
this.width = width;
this.height = height;
this.canvas.height = height;
this.canvas.width = width;
this.workCanvas.height = height;
this.workCanvas.width = width;
}
// clear any drawing from canvas
reset() {
this.ctx.clearRect(0, 0, this.width, this.height);
}
}
function scaleAndApply(context, ratio, callback) {
context.save();
// rescale
@ -10,58 +66,4 @@ function scaleAndApply(context, ratio, callback) {
context.restore();
}
// draws the board representation on the canvas
function render(board) {
const d = board.cellProperties.size;
// bool to RGBA colors
const img = boardToPic(board);
this.ctx.clearRect(0, 0, this.width, this.height);
scaleAndApply(this.ctx, d, () => {
this.workCtx.putImageData(img, 0, 0);
this.ctx.drawImage(this.workCanvas, 0, 0, this.width, this.height);
});
}
// draw image on canvas
function renderImage(image, ctx, tw, th) {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, tw, th);
const dimensions = scaleToTargetSize(image.width, image.height, tw, th);
ctx.drawImage(
image,
Math.floor((tw - dimensions[0]) / 2),
Math.floor((th - dimensions[1]) / 2),
dimensions[0],
dimensions[1]
);
return ctx.getImageData(0, 0, tw, th);
}
function resize(width, height) {
this.width = width;
this.height = height;
this.canvas.height = height;
this.canvas.width = width;
this.workCanvas.height = height;
this.workCanvas.width = width;
}
function reset() {
this.ctx.clearRect(0, 0, this.width, this.height);
}
function Renderer() {
this.canvas = null;
this.workCanvas = null;
this.workCtx = null;
this.width = null;
this.height = null;
this.ctx = null;
this.refreshRate = 300;
this.render = render;
this.renderImage = renderImage;
this.reset = reset;
this.resize = resize;
}
export { Renderer };

View File

@ -35,7 +35,7 @@ export const globalStore = defineStore("globalStore", {
picture: new Image(),
mainMenu: false,
activeSubMenu: "",
loop: true,
loop: false,
lastAction: "drawfromlast",
renderer: new Renderer(),
};
@ -103,18 +103,6 @@ export const globalStore = defineStore("globalStore", {
toggleLoop() {
this.loop = !this.loop;
},
toggleNext() {
switch (this.lastAction) {
case "drawfromlast":
this.toggleDraw2dLast();
break;
case "draw2d":
this.toggleDraw2d();
break;
default:
return;
}
},
setActiveSubMenu(data) {
if (this.activeSubMenu == data) this.activeSubMenu = "";
else this.activeSubMenu = data;