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...

2 Commits

Author SHA1 Message Date
ae9275647f color switching button 2022-12-16 10:16:50 +01:00
2d57acd0a5 update last board, new rules 2022-12-15 21:24:17 +01:00
4 changed files with 62 additions and 6 deletions

View File

@ -22,6 +22,8 @@
createBoard,
conwayRules,
overpopulationRules,
lonelinessRules,
threebornRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
@ -38,6 +40,8 @@
available2dRules: {
conway: conwayRules,
overpopulation: overpopulationRules,
loneliness: lonelinessRules,
threeborn: threebornRules,
},
};
},
@ -89,9 +93,10 @@
mounted() {
this.canvas = Object.freeze(document.getElementById("board-canvas"));
this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
this.ctx = this.canvas.getContext("2d");
this.workCtx = this.workCanvas.getContext("2d");
this.workCanvas.setAttribute("willReadFrequently", true);
this.ctx = this.canvas.getContext("2d", { willReadFrequently: true });
this.workCtx = this.workCanvas.getContext("2d", {
willReadFrequently: true,
});
this.canvasWidth = this.canvas.parentElement.clientWidth;
this.canvasHeight = this.canvas.parentElement.clientHeight;
this.setBoardWidth();
@ -135,7 +140,7 @@
this.drawCanvas(this.lastBoard);
this.toggleStop();
},
// draw 2D automaton on the canvas (currently only the game of life)
// draw 2D automaton on the canvas in a loop
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
@ -145,6 +150,7 @@
this.available2dRules[this.selected2dRules.id]
);
this.drawCanvas(b, this.cellProperties);
this.lastBoard = Object.freeze(newBoard);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};

View File

@ -6,7 +6,7 @@
<input
name="liveColor"
type="color"
@value="cellProperties.liveColor"
:value="cellProperties.liveColor"
@input="updateCellProperties"
/>
</div>
@ -19,6 +19,9 @@
@input="updateCellProperties"
/>
</div>
<div class="form-field">
<a name="switchColor" @click="switchColor">Switch Colors</a>
</div>
<div class="form-field">
<label>Cell size</label>
<input
@ -26,7 +29,7 @@
type="number"
min="1"
:value="cellProperties.size"
@input="updateCellProperties"
@click="updateCellProperties"
/>
</div>
</form>
@ -58,6 +61,17 @@
this.setBoardWidth();
this.setBoardHeight();
},
switchColor() {
[this.cellProperties["liveColor"], this.cellProperties["deadColor"]] = [
this.cellProperties["deadColor"],
this.cellProperties["liveColor"],
];
},
},
};
</script>
<style scoped>
a:hover {
cursor: pointer;
}
</style>

View File

@ -91,6 +91,28 @@ function conwayRules(cell, neighbors) {
return cell;
}
// variation on the game of life's rules,
// where the "three live neighbors" rule is ignored
function threebornRules(cell, neighbors) {
// loneliness rule
if (cell === 1 && neighbors < 2) return 0;
// overpopulation rule
if (cell === 1 && neighbors > 3) return 0;
// born when three live neighbors rule
return cell;
}
// variation on the game of life's rules,
// where the loneliness rule is ignored
function lonelinessRules(cell, neighbors) {
// overpopulation rule
if (cell === 1 && neighbors > 3) return 0;
// born when three live neighbors rule
if (cell === 0 && neighbors === 3) return 1;
// the cell remains the same if none apply
return cell;
}
// variation on the game of life's rules,
// where the overpopulation rule is ignored
function overpopulationRules(cell, neighbors) {
@ -160,6 +182,8 @@ export {
create1dStateOneCell,
conwayRules,
overpopulationRules,
lonelinessRules,
threebornRules,
evolve1d,
evolve2d,
};

View File

@ -104,6 +104,18 @@ const preset2dRules = [
description:
"Variation on Conway's Game of Life *without* the overpopulation rule",
},
{
id: "loneliness",
name: "Loneliness variation",
description:
"Variation on Conway's Game of Life *without* the loneliness rule",
},
{
id: "threeborn",
name: "Three lives variation",
description:
"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
},
];
export { presetRuleset, initialStates, preset2dRules };