Compare commits
5 Commits
0b1073b66e
...
74e9667c51
Author | SHA1 | Date | |
---|---|---|---|
74e9667c51 | |||
1a14e2d028 | |||
09afd29624 | |||
56566aa802 | |||
a2e16a0fde |
11
.eslintrc.json
Normal file
11
.eslintrc.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"env": {
|
||||
"browser": true,
|
||||
"es2015": true
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||||
},
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||||
"extends": [
|
||||
"airbnb-base"
|
||||
],
|
||||
"rules": {
|
||||
}
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||||
}
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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||||
package-lock.json
|
||||
node_modules
|
92
index.html
92
index.html
@ -1,92 +0,0 @@
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||||
<html>
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||||
<head>
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||||
<title>Cellular Automaton Explorer</title>
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||||
<link rel="stylesheet" href="./style.css" >
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||||
</head>
|
||||
<body>
|
||||
<sidebar>
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||||
<h1>Cellular Automaton Explorer</h1>
|
||||
<div class="menu-row">
|
||||
<form name="rules">
|
||||
<div class="form-field">
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||||
<label>Rules</label>
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||||
</div>
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||||
<div class="form-field">
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||||
<label>111
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||||
<input type="checkbox" name="111" checked>
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</label>
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||||
</div>
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||||
<div class="form-field">
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<label>110
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||||
<input type="checkbox" name="110">
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</label>
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||||
</div>
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||||
<div class="form-field">
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||||
<label>101
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<input type="checkbox" name="101" checked>
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||||
</label>
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</div>
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<div class="form-field">
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<label>100
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<input type="checkbox" name="100">
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</label>
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||||
</div>
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<div class="form-field">
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<label>011
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<input type="checkbox" name="011" checked>
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</label>
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||||
</div>
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<div class="form-field">
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<label>010
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<input type="checkbox" name="010">
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</label>
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</div>
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<div class="form-field">
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<label>001
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<input type="checkbox" name="001">
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</label>
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</div>
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<div class="form-field">
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<label>000
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<input type="checkbox" name="000" checked>
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</label>
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</div>
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<div class="form-field">
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<input type="button" name="start" id="start" value="start"/>
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</div>
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<div class="form-field">
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<input type="button" name="stop" id="stop" value="stop"/>
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</div>
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||||
<div class="form-field">
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||||
<input type="button" name="reset" id="reset" value="reset"/>
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</div>
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</form>
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</div>
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<div class="menu-row">
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<form>
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<div class="form-field">
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<label for="live">Living cell color</label>
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<input name="live" type="color" id="live" value="#000000"/>
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</div>
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<div class="form-field">
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<label for="dead">Dead cell color</label>
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<input name="dead" type="color" id="dead" value="#99FF00"/>
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</div>
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<div class="form-field">
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<label>Cell size</label>
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<input name="cellSize" type="number" id="cellSize" value="5"/>
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</div>
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<div class="form-field">
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<label>Loop
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<input name="loop" type="checkbox" id="loop"/>
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</label>
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</div>
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</form>
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</div>
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</sidebar>
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<main id="main">
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<canvas width="500" height="500" id="canvas"></canvas>
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</main>
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||||
<script src="main.js"></script>
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</body>
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</html>
|
125
main.js
125
main.js
@ -1,125 +0,0 @@
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let drawing = 1;
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const form = Array.from(document.forms.rules.elements);
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const canvas = document.querySelector('#canvas');
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const ctx = canvas.getContext('2d');
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const main = document.querySelector('#main');
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const dead = document.querySelector('#dead');
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const live = document.querySelector('#live');
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const startBtn = document.querySelector('#start');
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const resetBtn = document.querySelector('#reset');
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const stopBtn = document.querySelector('#stop');
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const cellSize = document.querySelector('#cellSize');
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const loop = document.querySelector('#loop');
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canvas.width = main.offsetWidth * 0.9;
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canvas.height = main.offsetHeight * 0.9;
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// TODO: Hide iterator inside
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function evolve(state, acc, rules) {
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const [x, y, z, ...xs] = state;
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if (!xs.length) {
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return acc[acc.length - 1] + acc + acc[0];
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}
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const rule = x + y + z;
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const newAcc = acc.concat(rules[rule]);
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return evolve(y + z + xs.join(''), newAcc, rules);
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}
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function getRules() {
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const rules = {};
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form.reduce((_, i) => {
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if (i !== undefined
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&& i.type === 'checkbox') {
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if (i.checked) rules[i.name] = '1';
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else rules[i.name] = '0';
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}
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return rules;
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}, rules);
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return rules;
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}
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function getDrawingValues(state, acc) {
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const cellDim = cellSize.value;
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return Object.keys(state).map(
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(key) => {
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const fillStyle = state[key] === '1' ? live.value : dead.value;
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return {
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move: [key * cellDim, acc * cellDim],
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fill: [key * cellDim, acc * cellDim, cellDim, cellDim],
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fillStyle,
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};
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},
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);
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}
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function getRandomInt(min, max) {
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const minVal = Math.ceil(min);
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const maxVal = Math.floor(max);
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// The maximum is exclusive and the minimum is inclusive
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return Math.floor(Math.random() * (maxVal - minVal) + minVal);
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}
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async function sleep(ms) {
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await new Promise((resolve) => setTimeout(resolve, ms));
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}
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async function draw(state, acc) {
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if (drawing === 0) {
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return;
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}
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const position = acc * cellSize.value;
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if (position >= canvas.height && !loop.checked) return;
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const rules = getRules();
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const newState = evolve(state, '', rules);
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const line = getDrawingValues(newState, acc);
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line.map((cell) => {
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ctx.moveTo(...cell.move);
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ctx.fillRect(...cell.fill);
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ctx.fillStyle = cell.fillStyle;
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return cell;
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});
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await sleep(40);
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const newAcc = () => {
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if (position >= canvas.height && loop.checked) return 0;
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return acc;
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};
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await draw(newState, newAcc() + 1);
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}
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function reset() {
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drawing = 0;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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startBtn.addEventListener('click', async () => {
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reset();
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await sleep(60);
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drawing = 1;
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const initialState = [...Array(canvas.width)].map(
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() => getRandomInt(0, 2).toString(),
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).join('');
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draw(initialState, 1);
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||||
});
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resetBtn.addEventListener('click', async () => {
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reset();
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});
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stopBtn.addEventListener('click', async () => {
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drawing = 0;
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||||
});
|
16
package.json
Normal file
16
package.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
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"name": "exploraton",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"serve": "python3 -m http.server 8001 --directory src"
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||||
},
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"author": "gator",
|
||||
"license": "MIT",
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||||
"devDependencies": {
|
||||
"eslint": "^8.5.0",
|
||||
"eslint-config-airbnb-base": "^15.0.0",
|
||||
"eslint-plugin-import": "^2.25.3"
|
||||
}
|
||||
}
|
103
src/index.html
Normal file
103
src/index.html
Normal file
@ -0,0 +1,103 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Cellular Automaton Explorer</title>
|
||||
<link rel="stylesheet" href="./style.css" >
|
||||
</head>
|
||||
<body>
|
||||
<h1>Cellular Automata Explorer</h1>
|
||||
<div id="container">
|
||||
<sidebar>
|
||||
<div class="menu-row">
|
||||
<h2> Cell Properties</h2>
|
||||
<div class="menu-row-content">
|
||||
<form>
|
||||
<div class="form-field">
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<label for="live">Living cell color</label>
|
||||
<input name="live" type="color" id="live" value="#000000"/>
|
||||
</div>
|
||||
<div class="form-field">
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<label for="dead">Dead cell color</label>
|
||||
<input name="dead" type="color" id="dead" value="#AA78E8"/>
|
||||
</div>
|
||||
<div class="form-field">
|
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<label>Cell size</label>
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||||
<input name="cellSize" type="number" id="cellSize" value="5"/>
|
||||
</div>
|
||||
</form>
|
||||
</div>
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</div>
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<div class="menu-row">
|
||||
<h2>Elementary Cellular Automata</h2>
|
||||
<div class="menu-row-content">
|
||||
<form name="rules">
|
||||
<div class="form-field">
|
||||
<label>Rules</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>111
|
||||
<input type="checkbox" name="111" checked>
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>110
|
||||
<input type="checkbox" name="110">
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>101
|
||||
<input type="checkbox" name="101" checked>
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>100
|
||||
<input type="checkbox" name="100">
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>011
|
||||
<input type="checkbox" name="011" checked>
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>010
|
||||
<input type="checkbox" name="010">
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>001
|
||||
<input type="checkbox" name="001">
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<label>000
|
||||
<input type="checkbox" name="000" checked>
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-field">
|
||||
<input type="button" name="start" id="start" value="start"/>
|
||||
<input type="button" name="stop" class="stop" value="stop"/>
|
||||
<input type="button" name="reset" class="reset" value="reset"/>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="menu-row">
|
||||
<h2>2D Cellular Automata</h2>
|
||||
<div class="menu-row-content">
|
||||
<form>
|
||||
<div class="form-field">
|
||||
<input type="button" name="start2d" id="start2d" value="start"/>
|
||||
<input type="button" name="stop" class="stop" value="stop"/>
|
||||
<input type="button" name="reset" class="reset" value="reset"/>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</sidebar>
|
||||
<main id="main">
|
||||
<canvas width="500" height="500" id="canvas"></canvas>
|
||||
</main>
|
||||
</div>
|
||||
<script type="module" src="./js/main.js"></script>
|
||||
</body>
|
||||
</html>
|
122
src/js/automata.js
Normal file
122
src/js/automata.js
Normal file
@ -0,0 +1,122 @@
|
||||
// handles negative index and index bigger than its array length
|
||||
function guard(index, array) {
|
||||
if (index > (array.length - 1)) return 0;
|
||||
if (index < 0) return (array.length - 1);
|
||||
return index;
|
||||
}
|
||||
|
||||
// get the next evolution of a 1D CA initial state
|
||||
function evolve1d(state, rules) {
|
||||
function getCell(index) {
|
||||
const safeIndex = guard(index, state);
|
||||
return state[safeIndex];
|
||||
}
|
||||
const newState = state.map((_, x) => {
|
||||
const cells = [
|
||||
getCell(x - 1),
|
||||
getCell(x),
|
||||
getCell(x + 1)];
|
||||
return rules[cells.join('')];
|
||||
});
|
||||
|
||||
return newState.map(Number);
|
||||
}
|
||||
|
||||
// create a 2D board from a 1D CA initial state
|
||||
function createBoard(state, rules, height) {
|
||||
function createBoardAcc(s, h, acc) {
|
||||
if (h === 0) return acc;
|
||||
const newState = evolve1d(s, rules);
|
||||
const newAcc = acc.concat([s]);
|
||||
return createBoardAcc(newState, h - 1, newAcc);
|
||||
}
|
||||
return createBoardAcc(state, height, []);
|
||||
}
|
||||
|
||||
// Find the neighbor of a given cell in a 2D CA board
|
||||
function getCellNeighbors(board, cellCoordinates) {
|
||||
const [x, y] = cellCoordinates;
|
||||
const rowLength = board[0].length; // caca?
|
||||
|
||||
// handles board edges where the cell is missing neighbors
|
||||
function getCell(xx, yy) {
|
||||
const safeX = guard(xx, board);
|
||||
const safeY = guard(yy, rowLength);
|
||||
return board[safeX][safeY];
|
||||
}
|
||||
|
||||
// the current cell is not included in the result
|
||||
return [
|
||||
getCell(x - 1, y - 1), getCell(x, y - 1),
|
||||
getCell(x + 1, y - 1), getCell(x - 1, y),
|
||||
getCell(x + 1, y), getCell(x - 1, y + 1),
|
||||
getCell(x, y + 1), getCell(x + 1, y - 1),
|
||||
];
|
||||
}
|
||||
|
||||
// Sums the value of a cell's neighbors
|
||||
function getNeighborsSum(cells) {
|
||||
return cells.reduce((cell, acc) => cell + acc, 0);
|
||||
}
|
||||
|
||||
// Get the next evolution of a cell according to
|
||||
// Conway's game of life rules
|
||||
function conwayRules(cell, neighbors) {
|
||||
// loneliness rule
|
||||
if (cell === 1 && neighbors < 2) return 0;
|
||||
// overpopulation rule
|
||||
if (cell === 1 && neighbors > 3) return 0;
|
||||
// born when three live neighbors rule
|
||||
if (cell === 0 && neighbors === 3) return 1;
|
||||
// the cell remains the same if none apply
|
||||
return cell;
|
||||
}
|
||||
|
||||
// get the next evolution of a 2D CA initial state
|
||||
function evolve2d(board, rulesFn) {
|
||||
return board.map((row, x) => row.map((cell, y) => {
|
||||
const neighbors = getCellNeighbors(board, [x, y]);
|
||||
const sum = getNeighborsSum(neighbors);
|
||||
return rulesFn(cell, sum);
|
||||
}));
|
||||
}
|
||||
|
||||
function getDrawingValues(state, acc, cell) {
|
||||
const d = cell.dimension;
|
||||
return Object.keys(state).map(
|
||||
(key) => {
|
||||
const fillStyle = (() => {
|
||||
if (state[key] === '1') return cell.liveColor;
|
||||
return cell.deadColor;
|
||||
})();
|
||||
|
||||
return {
|
||||
move: [key * d, acc * d],
|
||||
fill: [key * d, acc * d, d, d],
|
||||
fillStyle,
|
||||
};
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
// Populates the first state of a 1D CA with cells returned
|
||||
// by initFn
|
||||
function initialState1d(width, initFn, args) {
|
||||
return [...Array(width)].map(
|
||||
() => initFn(...args),
|
||||
);
|
||||
}
|
||||
|
||||
// Populates the first state of a 2D CA with cells returned
|
||||
// by initFn
|
||||
function initialState2d(width, height, initFn, args) {
|
||||
return [...Array(height)].map(
|
||||
() => [...Array(width)].map(
|
||||
() => initFn(...args),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
getDrawingValues, initialState1d, initialState2d, evolve1d, evolve2d, conwayRules, createBoard,
|
||||
};
|
12
src/js/common.js
Normal file
12
src/js/common.js
Normal file
@ -0,0 +1,12 @@
|
||||
function getRandomInt(min, max) {
|
||||
const minVal = Math.ceil(min);
|
||||
const maxVal = Math.floor(max);
|
||||
// The maximum is exclusive and the minimum is inclusive
|
||||
return Math.floor(Math.random() * (maxVal - minVal) + minVal);
|
||||
}
|
||||
|
||||
async function sleep(ms) {
|
||||
await new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
export { getRandomInt, sleep };
|
154
src/js/main.js
Normal file
154
src/js/main.js
Normal file
@ -0,0 +1,154 @@
|
||||
import { getRandomInt, sleep } from './common.js';
|
||||
import {
|
||||
evolve2d, initialState1d, initialState2d, conwayRules, createBoard,
|
||||
} from './automata.js';
|
||||
|
||||
let drawing = 1;
|
||||
|
||||
const form = Array.from(document.forms.rules.elements);
|
||||
const canvas = document.querySelector('#canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
const main = document.querySelector('#main');
|
||||
const dead = document.querySelector('#dead');
|
||||
const live = document.querySelector('#live');
|
||||
const cellSize = document.querySelector('#cellSize');
|
||||
const startBtn = document.querySelector('#start');
|
||||
const startBtn2d = document.querySelector('#start2d');
|
||||
const resetBtn = document.querySelectorAll('.reset');
|
||||
const stopBtn = document.querySelectorAll('.stop');
|
||||
// const loop = document.querySelector('#loop');
|
||||
const menuRow = document.querySelectorAll('.menu-row');
|
||||
|
||||
function drawCanvas(board, props) {
|
||||
board.map((row, y) => {
|
||||
const d = props.size;
|
||||
return row.map(
|
||||
(cell, x) => {
|
||||
ctx.fillStyle = (
|
||||
() => {
|
||||
if (cell === 1) return props.liveColor;
|
||||
return props.deadColor;
|
||||
})();
|
||||
ctx.fillRect(x * d, y * d, d, d);
|
||||
return cell;
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function getRules() {
|
||||
const rules = {};
|
||||
|
||||
form.reduce((_, i) => {
|
||||
if (i !== undefined
|
||||
&& i.type === 'checkbox') {
|
||||
if (i.checked) rules[i.name] = '1';
|
||||
else rules[i.name] = '0';
|
||||
}
|
||||
return rules;
|
||||
}, rules);
|
||||
|
||||
return rules;
|
||||
}
|
||||
|
||||
function getCellProperties() {
|
||||
return {
|
||||
size: cellSize.value,
|
||||
liveColor: live.value,
|
||||
deadColor: dead.value,
|
||||
};
|
||||
}
|
||||
|
||||
function reset() {
|
||||
drawing = 0;
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
function resizeCanvas() {
|
||||
canvas.width = main.offsetWidth * 0.9;
|
||||
canvas.height = main.offsetHeight * 0.9;
|
||||
}
|
||||
|
||||
async function draw1d() {
|
||||
const rules = getRules();
|
||||
const props = getCellProperties();
|
||||
const initialState = initialState1d(
|
||||
Math.floor(canvas.width / props.size),
|
||||
getRandomInt,
|
||||
[0, 2],
|
||||
);
|
||||
const board = createBoard(initialState, rules, Math.floor(canvas.height / props.size));
|
||||
|
||||
drawCanvas(board, props);
|
||||
}
|
||||
|
||||
async function draw2d() {
|
||||
const props = getCellProperties();
|
||||
const initialState = initialState2d(
|
||||
Math.floor(canvas.width / props.size),
|
||||
Math.floor(canvas.height / props.size),
|
||||
getRandomInt,
|
||||
[0, 2],
|
||||
);
|
||||
const board = evolve2d(initialState, conwayRules);
|
||||
|
||||
async function draw2dNext(b) {
|
||||
if (drawing === 0) return;
|
||||
const newBoard = evolve2d(b, conwayRules);
|
||||
drawCanvas(b, props);
|
||||
await sleep(300);
|
||||
draw2dNext(newBoard);
|
||||
}
|
||||
return draw2dNext(board);
|
||||
}
|
||||
|
||||
// Listeners
|
||||
|
||||
startBtn.addEventListener('click', async () => {
|
||||
reset();
|
||||
|
||||
await sleep(60);
|
||||
|
||||
drawing = 1;
|
||||
|
||||
draw1d();
|
||||
});
|
||||
|
||||
startBtn2d.addEventListener('click', async () => {
|
||||
reset();
|
||||
|
||||
await sleep(60);
|
||||
|
||||
drawing = 1;
|
||||
|
||||
draw2d();
|
||||
});
|
||||
|
||||
resetBtn.forEach((elem) => {
|
||||
elem.addEventListener('click', async () => {
|
||||
reset();
|
||||
});
|
||||
});
|
||||
|
||||
stopBtn.forEach((elem) => {
|
||||
elem.addEventListener('click', async () => {
|
||||
drawing = 0;
|
||||
});
|
||||
});
|
||||
|
||||
menuRow.forEach((elem) => {
|
||||
elem.querySelector('h2').addEventListener('click', async (e) => {
|
||||
const parent = e.currentTarget.parentNode;
|
||||
const menuDisplay = parent.querySelector('.menu-row-content').style;
|
||||
if (menuDisplay.display !== 'none') menuDisplay.setProperty('display', 'none');
|
||||
else menuDisplay.setProperty('display', 'block');
|
||||
});
|
||||
});
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
resizeCanvas();
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
resizeCanvas();
|
||||
});
|
@ -6,29 +6,41 @@
|
||||
body {
|
||||
background: black;
|
||||
color: white;
|
||||
display: flex;
|
||||
font-family: Courier New;
|
||||
}
|
||||
|
||||
canvas {
|
||||
background: #110812;
|
||||
margin: 20px 0 0 0;
|
||||
}
|
||||
|
||||
h1, h2 {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: large;
|
||||
font-weight: bold;
|
||||
margin : 10px auto;
|
||||
font-size: larger;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.menu-row h2 {
|
||||
font-size: medium;
|
||||
padding: 10px;
|
||||
cursor: pointer;
|
||||
border: 2px solid darkgrey;
|
||||
margin: 0 0 10px 0;
|
||||
}
|
||||
|
||||
sidebar {
|
||||
flex: auto;
|
||||
padding: 10px;
|
||||
padding: 0 10px;
|
||||
}
|
||||
|
||||
input[type="button"] {
|
||||
min-width: 60px;
|
||||
padding: 5px;
|
||||
font-weight: bold;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.form-field {
|
||||
@ -48,3 +60,7 @@ label, .form-field label {
|
||||
#main {
|
||||
flex: 4;
|
||||
}
|
||||
|
||||
#container {
|
||||
display: flex;
|
||||
}
|
Loading…
Reference in New Issue
Block a user