board module

This commit is contained in:
Ali Gator 2022-12-23 12:32:59 +01:00
parent f351f37c46
commit faee8f61d5
6 changed files with 128 additions and 73 deletions

View File

@ -2,9 +2,6 @@
import { onMounted, watch } from "vue";
import { globalStore } from "../stores/index.js";
import {
create1dState,
create1dStateOneCell,
create2dState,
createBoard,
conwayRules,
overpopulationRules,
@ -13,8 +10,11 @@
highLifeRules,
servietteRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt } from "../modules/common.js";
} from "../modules/core.js";
import {
create1dInitialState,
create2dRandomGrid,
} from "../modules/board.js";
import { boardToPic, picToBoard } from "../modules/picture.js";
const store = globalStore();
@ -36,7 +36,7 @@
// used to determine the dimensions of the board
const max = () => {
return Math.max(store.boardWidth, store.boardHeight);
return Math.max(store.board.width, store.board.height);
};
const selectedRules = () => {
@ -92,10 +92,10 @@
});
// draws the board on the canvas
const drawCanvas = async (board, width, height) => {
const d = store.cellProperties.size;
const drawCanvas = async (board) => {
const d = board.cellProperties.size;
// bool to RGBA colors
const img = await boardToPic(board, width, height, store.cellProperties);
const img = await boardToPic(board);
// rescale and draw
ctx.save();
ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
@ -106,39 +106,22 @@
ctx.restore();
};
// create a first state, either a single living cell
// at the center or random ones
const compute1dInitialState = () => {
if (store.initial1dState === "onecell")
return create1dStateOneCell(store.boardWidth);
return create1dState(store.boardWidth, getRandomInt, [0, 2]);
};
// initialize board with random cells
const randomInitialState = () => {
return create2dState(
store.boardWidth,
store.boardHeight,
getRandomInt,
[0, 2]
);
};
// draw elementary automaton on the canvas based on selected ruleset
const draw1d = () => {
const initialState = compute1dInitialState();
const initialState = create1dInitialState(
store.board,
store.initial1dState
);
const board = createBoard(initialState, store.ruleset1d.rules, max());
store.lastBoard = Object.freeze(board);
// TODO: the board clearly could be an object
drawCanvas(store.lastBoard, store.boardWidth, store.boardHeight);
store.board.grid = Object.freeze(board);
drawCanvas(store.board);
store.toggleStop();
};
// draw 2D automaton on the canvas in a loop
const draw2d = (board) => {
const newBoard = evolve2d(board, selectedRules());
drawCanvas(newBoard, store.boardWidth, store.boardHeight);
store.lastBoard = Object.freeze(newBoard);
store.board.grid = Object.freeze(evolve2d(board.grid, selectedRules()));
drawCanvas(store.board);
};
// draw 2d automaton in a loop, starting from passed state
@ -147,7 +130,7 @@
requestAnimationFrame(() => {
if (!store.canDraw) return;
draw2d(board);
return draw2dNext(store.lastBoard);
return draw2dNext(store.board);
});
}, store.refreshRate);
};
@ -155,18 +138,21 @@
// draw 2d automaton from a new state
const draw2dNew = async () => {
if (!store.canDraw) return;
const initialState = randomInitialState();
const board = evolve2d(initialState, selectedRules());
if (store.loop) return draw2dNext(board);
else draw2d(board);
const initialGrid = create2dRandomGrid(
store.board.width,
store.board.height
);
store.board.grid = Object.freeze(evolve2d(initialGrid, selectedRules()));
if (store.loop) return draw2dNext(store.board);
else draw2d(store.board);
store.toggleStop();
};
// draw 2d automaton from the last known generated board
const draw2dLast = async () => {
if (!store.canDraw) return;
if (store.loop) return draw2dNext(store.lastBoard);
else draw2d(store.lastBoard);
if (store.loop) return draw2dNext(store.board);
else draw2d(store.board);
store.toggleStop();
};
@ -185,19 +171,25 @@
);
// draw the image back on the work canvas with the dimensions of the board
workCtx.drawImage(store.picture, 0, 0, store.boardWidth, store.boardHeight);
workCtx.drawImage(
store.picture,
0,
0,
store.board.width,
store.board.height
);
// get the resized image data from work canvas
const resized = workCtx.getImageData(
0,
0,
store.boardWidth,
store.boardHeight
store.board.width,
store.board.height
);
// convert the image into a 2D board of boolean based on pixel value
store.lastBoard = Object.freeze(
picToBoard(resized.data, store.boardWidth, store.boardHeight)
store.board.grid = Object.freeze(
picToBoard(resized.data, store.board.width, store.board.height)
);
store.toggleStop();
@ -206,7 +198,7 @@
// stop drawing routines and clear the canvas
const reset = () => {
store.toggleStop();
store.lastBoard = null;
store.board.grid = null;
ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
store.reset = false;
};

View File

@ -5,17 +5,14 @@
const store = globalStore();
const updateCellProperties = (event) => {
const elem = event.target;
store.cellProperties[elem.name] = elem.value;
const { name, value } = event.target;
store.setCellProperties(name, value);
store.setBoardWidth();
store.setBoardHeight();
};
const switchColor = () => {
[store.cellProperties["liveColor"], store.cellProperties["deadColor"]] = [
store.cellProperties["deadColor"],
store.cellProperties["liveColor"],
];
store.switchColor();
};
</script>
@ -27,7 +24,7 @@
<input
name="liveColor"
type="color"
:value="store.cellProperties.liveColor"
:value="store.board.cellProperties.liveColor"
@input="updateCellProperties"
/>
</div>
@ -36,7 +33,7 @@
<input
name="deadColor"
type="color"
:value="store.cellProperties.deadColor"
:value="store.board.cellProperties.deadColor"
@input="updateCellProperties"
/>
</div>
@ -49,7 +46,7 @@
name="size"
type="number"
min="1"
:value="store.cellProperties.size"
:value="store.board.cellProperties.size"
@click="updateCellProperties"
/>
</div>

28
src/modules/board.js Normal file
View File

@ -0,0 +1,28 @@
import { create2dState, create1dStateOneCell, create1dState } from "./core.js";
import { getRandomInt } from "./common.js";
function Board(width, height, grid = []) {
this.width = width;
this.height = height;
(this.cellProperties = {
size: 3,
liveColor: "#000000",
deadColor: "#F5F5F5",
}),
(this.grid = grid);
}
// create a first state, either a single living cell
// at the center or random ones
const create1dInitialState = (board, type = "onecell") => {
if (type === "onecell") return create1dStateOneCell(board.width);
return create1dState(board.width, getRandomInt, [0, 2]);
};
// initialize 2d board with random cells
const create2dRandomGrid = (width, height) => {
return create2dState(width, height, getRandomInt, [0, 2]);
};
export { Board, create1dInitialState, create2dRandomGrid };

View File

@ -44,19 +44,21 @@ export function picToBoard(pixels, width, height) {
acc[index] = value;
return acc;
}, []);
// TODO: The representation has to be 2D, not the data structure
// (change to flat)
return toMatrix(flat, width, height);
}
// convert board to ImageData
// TODO : different cell to color functions
// (binary, intermediate states, camaieux, etc)
export function boardToPic(board, width, height, cellProperties) {
const live = cellProperties.liveColor;
const dead = cellProperties.deadColor;
const img = new ImageData(width, height);
export function boardToPic(board) {
const live = board.cellProperties.liveColor;
const dead = board.cellProperties.deadColor;
const img = new ImageData(board.width, board.height);
const colors = [hexToRGB(live), hexToRGB(dead)];
board.flat().reduce((acc, cell, index) => {
board.grid.flat().reduce((acc, cell, index) => {
// TODO : bitshift operation instead of ternary
const color = cell === 1 ? colors[0] : colors[1];
const i = index * 4;
acc[i] = color[0];

View File

@ -1,4 +1,5 @@
import { defineStore } from "pinia";
import { Board } from "../modules/board.js";
export const globalStore = defineStore("globalStore", {
state: () => {
@ -21,19 +22,12 @@ export const globalStore = defineStore("globalStore", {
name: "Conway's Game of Life",
description: "The most popular 2d automata",
},
cellProperties: {
size: 3,
liveColor: "#000000",
deadColor: "#F5F5F5",
},
canvasWidth: 0,
canvasHeight: 0,
boardWidth: 0,
boardHeight: 0,
refreshRate: 300,
initial1dState: "onecell",
drawingDirection: "y",
lastBoard: null,
board: new Board(),
draw1d: false,
draw2d: false,
draw2dLast: false,
@ -49,13 +43,27 @@ export const globalStore = defineStore("globalStore", {
},
actions: {
setBoardWidth() {
this.boardWidth = Math.floor(this.canvasWidth / this.cellProperties.size);
this.board.width = Math.floor(
this.canvasWidth / this.board.cellProperties.size
);
},
setBoardHeight() {
this.boardHeight = Math.floor(
this.canvasHeight / this.cellProperties.size
this.board.height = Math.floor(
this.canvasHeight / this.board.cellProperties.size
);
},
setCellProperties(name, value) {
this.board.cellProperties[name] = value;
},
switchColor() {
[
this.board.cellProperties["liveColor"],
this.board.cellProperties["deadColor"],
] = [
this.board.cellProperties["deadColor"],
this.board.cellProperties["liveColor"],
];
},
toggleDraw1d() {
this.setActiveSubMenu("");
this.setMainMenu(false);

28
tests/board.test.js Normal file
View File

@ -0,0 +1,28 @@
import { describe, expect, test } from "vitest";
import {
Board,
create1dInitialState,
create2dRandomGrid,
} from "src/modules/board.js";
describe("Board", () => {
const board = new Board(503, 301);
test("create1dInitialState onecell", () => {
const stateOne = create1dInitialState(board);
expect(stateOne.length).toBe(board.width);
expect(stateOne).toContain(1);
});
test("create1dInitialState random", () => {
const stateRandom = create1dInitialState(board, "random");
expect(stateRandom.length).toBe(board.width);
expect(stateRandom).toContain(1);
});
test("create2dRandomGrid", () => {
const board = new Board(503, 301);
const got = create2dRandomGrid(board.width, board.height);
expect(got.length).toBe(board.height);
expect(got[0].length).toBe(board.width);
});
});