board module
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@ -2,9 +2,6 @@
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import { onMounted, watch } from "vue";
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import { globalStore } from "../stores/index.js";
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import {
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create1dState,
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create1dStateOneCell,
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create2dState,
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createBoard,
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conwayRules,
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overpopulationRules,
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@ -13,8 +10,11 @@
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highLifeRules,
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servietteRules,
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evolve2d,
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} from "../modules/automata.js";
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import { getRandomInt } from "../modules/common.js";
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} from "../modules/core.js";
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import {
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create1dInitialState,
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create2dRandomGrid,
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} from "../modules/board.js";
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import { boardToPic, picToBoard } from "../modules/picture.js";
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const store = globalStore();
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@ -36,7 +36,7 @@
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// used to determine the dimensions of the board
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const max = () => {
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return Math.max(store.boardWidth, store.boardHeight);
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return Math.max(store.board.width, store.board.height);
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};
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const selectedRules = () => {
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@ -92,10 +92,10 @@
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});
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// draws the board on the canvas
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const drawCanvas = async (board, width, height) => {
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const d = store.cellProperties.size;
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const drawCanvas = async (board) => {
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const d = board.cellProperties.size;
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// bool to RGBA colors
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const img = await boardToPic(board, width, height, store.cellProperties);
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const img = await boardToPic(board);
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// rescale and draw
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ctx.save();
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ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
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@ -106,39 +106,22 @@
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ctx.restore();
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};
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// create a first state, either a single living cell
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// at the center or random ones
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const compute1dInitialState = () => {
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if (store.initial1dState === "onecell")
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return create1dStateOneCell(store.boardWidth);
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return create1dState(store.boardWidth, getRandomInt, [0, 2]);
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};
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// initialize board with random cells
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const randomInitialState = () => {
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return create2dState(
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store.boardWidth,
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store.boardHeight,
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getRandomInt,
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[0, 2]
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);
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};
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// draw elementary automaton on the canvas based on selected ruleset
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const draw1d = () => {
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const initialState = compute1dInitialState();
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const initialState = create1dInitialState(
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store.board,
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store.initial1dState
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);
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const board = createBoard(initialState, store.ruleset1d.rules, max());
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store.lastBoard = Object.freeze(board);
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// TODO: the board clearly could be an object
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drawCanvas(store.lastBoard, store.boardWidth, store.boardHeight);
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store.board.grid = Object.freeze(board);
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drawCanvas(store.board);
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store.toggleStop();
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};
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// draw 2D automaton on the canvas in a loop
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const draw2d = (board) => {
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const newBoard = evolve2d(board, selectedRules());
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drawCanvas(newBoard, store.boardWidth, store.boardHeight);
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store.lastBoard = Object.freeze(newBoard);
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store.board.grid = Object.freeze(evolve2d(board.grid, selectedRules()));
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drawCanvas(store.board);
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};
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// draw 2d automaton in a loop, starting from passed state
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@ -147,7 +130,7 @@
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requestAnimationFrame(() => {
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if (!store.canDraw) return;
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draw2d(board);
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return draw2dNext(store.lastBoard);
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return draw2dNext(store.board);
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});
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}, store.refreshRate);
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};
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@ -155,18 +138,21 @@
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// draw 2d automaton from a new state
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const draw2dNew = async () => {
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if (!store.canDraw) return;
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const initialState = randomInitialState();
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const board = evolve2d(initialState, selectedRules());
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if (store.loop) return draw2dNext(board);
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else draw2d(board);
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const initialGrid = create2dRandomGrid(
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store.board.width,
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store.board.height
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);
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store.board.grid = Object.freeze(evolve2d(initialGrid, selectedRules()));
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if (store.loop) return draw2dNext(store.board);
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else draw2d(store.board);
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store.toggleStop();
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};
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// draw 2d automaton from the last known generated board
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const draw2dLast = async () => {
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if (!store.canDraw) return;
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if (store.loop) return draw2dNext(store.lastBoard);
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else draw2d(store.lastBoard);
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if (store.loop) return draw2dNext(store.board);
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else draw2d(store.board);
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store.toggleStop();
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};
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@ -185,19 +171,25 @@
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);
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// draw the image back on the work canvas with the dimensions of the board
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workCtx.drawImage(store.picture, 0, 0, store.boardWidth, store.boardHeight);
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workCtx.drawImage(
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store.picture,
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0,
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0,
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store.board.width,
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store.board.height
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);
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// get the resized image data from work canvas
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const resized = workCtx.getImageData(
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0,
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0,
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store.boardWidth,
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store.boardHeight
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store.board.width,
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store.board.height
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);
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// convert the image into a 2D board of boolean based on pixel value
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store.lastBoard = Object.freeze(
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picToBoard(resized.data, store.boardWidth, store.boardHeight)
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store.board.grid = Object.freeze(
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picToBoard(resized.data, store.board.width, store.board.height)
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);
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store.toggleStop();
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@ -206,7 +198,7 @@
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// stop drawing routines and clear the canvas
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const reset = () => {
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store.toggleStop();
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store.lastBoard = null;
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store.board.grid = null;
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ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
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store.reset = false;
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};
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@ -5,17 +5,14 @@
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const store = globalStore();
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const updateCellProperties = (event) => {
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const elem = event.target;
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store.cellProperties[elem.name] = elem.value;
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const { name, value } = event.target;
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store.setCellProperties(name, value);
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store.setBoardWidth();
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store.setBoardHeight();
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};
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const switchColor = () => {
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[store.cellProperties["liveColor"], store.cellProperties["deadColor"]] = [
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store.cellProperties["deadColor"],
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store.cellProperties["liveColor"],
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];
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store.switchColor();
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};
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</script>
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@ -27,7 +24,7 @@
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<input
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name="liveColor"
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type="color"
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:value="store.cellProperties.liveColor"
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:value="store.board.cellProperties.liveColor"
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@input="updateCellProperties"
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/>
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</div>
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@ -36,7 +33,7 @@
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<input
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name="deadColor"
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type="color"
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:value="store.cellProperties.deadColor"
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:value="store.board.cellProperties.deadColor"
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@input="updateCellProperties"
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/>
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</div>
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@ -49,7 +46,7 @@
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name="size"
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type="number"
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min="1"
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:value="store.cellProperties.size"
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:value="store.board.cellProperties.size"
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@click="updateCellProperties"
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/>
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</div>
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src/modules/board.js
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28
src/modules/board.js
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@ -0,0 +1,28 @@
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import { create2dState, create1dStateOneCell, create1dState } from "./core.js";
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import { getRandomInt } from "./common.js";
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function Board(width, height, grid = []) {
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this.width = width;
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this.height = height;
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(this.cellProperties = {
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size: 3,
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liveColor: "#000000",
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deadColor: "#F5F5F5",
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}),
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(this.grid = grid);
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}
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// create a first state, either a single living cell
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// at the center or random ones
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const create1dInitialState = (board, type = "onecell") => {
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if (type === "onecell") return create1dStateOneCell(board.width);
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return create1dState(board.width, getRandomInt, [0, 2]);
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};
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// initialize 2d board with random cells
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const create2dRandomGrid = (width, height) => {
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return create2dState(width, height, getRandomInt, [0, 2]);
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};
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export { Board, create1dInitialState, create2dRandomGrid };
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acc[index] = value;
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return acc;
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}, []);
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// TODO: The representation has to be 2D, not the data structure
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// (change to flat)
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return toMatrix(flat, width, height);
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}
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// convert board to ImageData
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// TODO : different cell to color functions
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// (binary, intermediate states, camaieux, etc)
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export function boardToPic(board, width, height, cellProperties) {
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const live = cellProperties.liveColor;
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const dead = cellProperties.deadColor;
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const img = new ImageData(width, height);
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export function boardToPic(board) {
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const live = board.cellProperties.liveColor;
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const dead = board.cellProperties.deadColor;
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const img = new ImageData(board.width, board.height);
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const colors = [hexToRGB(live), hexToRGB(dead)];
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board.flat().reduce((acc, cell, index) => {
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board.grid.flat().reduce((acc, cell, index) => {
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// TODO : bitshift operation instead of ternary
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const color = cell === 1 ? colors[0] : colors[1];
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const i = index * 4;
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acc[i] = color[0];
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import { defineStore } from "pinia";
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import { Board } from "../modules/board.js";
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export const globalStore = defineStore("globalStore", {
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state: () => {
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@ -21,19 +22,12 @@ export const globalStore = defineStore("globalStore", {
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name: "Conway's Game of Life",
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description: "The most popular 2d automata",
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},
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cellProperties: {
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size: 3,
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liveColor: "#000000",
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deadColor: "#F5F5F5",
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},
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canvasWidth: 0,
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canvasHeight: 0,
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boardWidth: 0,
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boardHeight: 0,
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refreshRate: 300,
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initial1dState: "onecell",
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drawingDirection: "y",
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lastBoard: null,
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board: new Board(),
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draw1d: false,
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draw2d: false,
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draw2dLast: false,
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@ -49,13 +43,27 @@ export const globalStore = defineStore("globalStore", {
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},
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actions: {
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setBoardWidth() {
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this.boardWidth = Math.floor(this.canvasWidth / this.cellProperties.size);
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this.board.width = Math.floor(
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this.canvasWidth / this.board.cellProperties.size
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);
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},
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setBoardHeight() {
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this.boardHeight = Math.floor(
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this.canvasHeight / this.cellProperties.size
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this.board.height = Math.floor(
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this.canvasHeight / this.board.cellProperties.size
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);
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},
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setCellProperties(name, value) {
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this.board.cellProperties[name] = value;
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},
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switchColor() {
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[
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this.board.cellProperties["liveColor"],
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this.board.cellProperties["deadColor"],
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] = [
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this.board.cellProperties["deadColor"],
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this.board.cellProperties["liveColor"],
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];
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},
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toggleDraw1d() {
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this.setActiveSubMenu("");
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this.setMainMenu(false);
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28
tests/board.test.js
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28
tests/board.test.js
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@ -0,0 +1,28 @@
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import { describe, expect, test } from "vitest";
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import {
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Board,
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create1dInitialState,
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create2dRandomGrid,
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} from "src/modules/board.js";
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describe("Board", () => {
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const board = new Board(503, 301);
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test("create1dInitialState onecell", () => {
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const stateOne = create1dInitialState(board);
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expect(stateOne.length).toBe(board.width);
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expect(stateOne).toContain(1);
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});
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test("create1dInitialState random", () => {
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const stateRandom = create1dInitialState(board, "random");
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expect(stateRandom.length).toBe(board.width);
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expect(stateRandom).toContain(1);
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});
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test("create2dRandomGrid", () => {
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const board = new Board(503, 301);
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const got = create2dRandomGrid(board.width, board.height);
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expect(got.length).toBe(board.height);
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expect(got[0].length).toBe(board.width);
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});
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});
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