boardToPic
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@ -28,13 +28,14 @@
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servietteRules,
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evolve2d,
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} from "../modules/automata.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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import { picToBoard, picToBlackAndWhite } from "../modules/picture.js";
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import { getRandomInt } from "../modules/common.js";
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import { boardToPic, picToBoard } from "../modules/picture.js";
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export default {
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name: "CanvasBoard",
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data() {
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return {
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board: null,
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canvas: null,
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workCanvas: null,
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workCtx: null,
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@ -65,13 +66,13 @@
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boardWidth: "boardWidth",
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boardHeight: "boardHeight",
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selected2dRules: "selected2dRules",
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picture: "picture",
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}),
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...mapWritableState(globalStore, {
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lastBoard: "lastBoard",
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canvasWidth: "canvasWidth",
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canvasHeight: "canvasHeight",
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getReset: "reset",
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picture: "picture",
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}),
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// used to determine the dimensions of the board
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max() {
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@ -120,21 +121,13 @@
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drawCanvas(board, width, height) {
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const d = this.cellProperties.size;
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// bool to RGBA colors
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const img = board.flat().reduce((acc, cell, index) => {
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const color = cell === 1 ? 0 : 255;
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const i = index * 4;
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acc.data[i] = color;
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acc.data[i + 1] = color;
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acc.data[i + 2] = color;
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acc.data[i + 3] = 255;
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return acc;
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}, new ImageData(width, height));
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const img = boardToPic(board, width, height);
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// rescale and draw
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this.ctx.save();
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this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
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this.workCtx.putImageData(img, 0, 0);
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this.ctx.imageSmoothingEnabled = false;
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if (this.getDraw2dPicture != true) this.ctx.scale(d, d);
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this.ctx.scale(d, d);
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this.ctx.drawImage(
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this.workCanvas,
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0,
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@ -181,7 +174,6 @@
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const newBoard = evolve2d(board, this.selectedRules);
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this.draw2d(board);
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this.lastBoard = Object.freeze(newBoard);
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/* await sleep(this.refreshRate) */
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return this.draw2dNext(newBoard);
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});
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},
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@ -189,7 +181,7 @@
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async draw2dNew() {
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if (!this.canDraw) return;
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const initialState = this.randomInitialState();
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let board = evolve2d(initialState, conwayRules);
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let board = evolve2d(initialState, this.selectRules);
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if (this.loop) return this.draw2dNext(board);
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else this.draw2d(board);
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this.toggleStop();
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@ -35,5 +35,19 @@ export function picToBoard(pixels, width, height) {
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}
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return acc;
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}, []);
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return toMatrix(flat, Math.max(width, height));
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return toMatrix(flat, width, height);
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}
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// convert board to ImageData
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export function boardToPic(board, width, height) {
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return board.flat().reduce((acc, cell, index) => {
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const color = cell === 1 ? 0 : 255;
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const i = index * 4;
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acc.data[i] = color;
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acc.data[i + 1] = color;
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acc.data[i + 2] = color;
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acc.data[i + 3] = 255;
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return acc;
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}, new ImageData(width, height));
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}
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