From 9951ada7b3a8c8b435bcf5ca73cf4aa195ec845d Mon Sep 17 00:00:00 2001 From: Gator Date: Thu, 29 Dec 2022 17:10:43 +0100 Subject: [PATCH] evolve1d refacto, evolve2d repair --- src/modules/core.js | 86 +++++++++++++++++++++------------------------ 1 file changed, 41 insertions(+), 45 deletions(-) diff --git a/src/modules/core.js b/src/modules/core.js index 31008c4..e77c072 100644 --- a/src/modules/core.js +++ b/src/modules/core.js @@ -1,23 +1,26 @@ // core functions to generate initial states and evolve them -// handles negative index and index bigger than its array length -function guard(index, arrayLength) { - if (index > arrayLength - 1) return 0; - if (index < 0) return arrayLength - 1; - return index; -} +// get the next evolution of a 1D CA initial state +// buggy BUT produces interesting results +// function evolve1d(state, rules) { +// const sl = state.length - 1; +// return [ +// rules[[state[sl - 1], state[sl], state[sl + 1]].join("")], +// ...state.map((_,x) => (rules[[state[x - 1], state[x], state[x + 1]].join("")])).slice(0, sl), +// rules[[state[0], state[1], state[2]].join("")] +// ] +// } // get the next evolution of a 1D CA initial state function evolve1d(state, rules) { - function getCell(index) { - const safeIndex = guard(index, state.length); - return state[safeIndex]; - } - const newState = state.map((_, x) => { - const cells = [getCell(x - 1), getCell(x), getCell(x + 1)]; - return rules[cells.join("")]; - }); - return newState.map(Number); + const sl = state.length - 1; + const edge1 = [state[sl - 2], state[sl - 1], state[sl]].join(""); + const edge2 = [state[0], state[1], state[2]].join(""); + // normal case (3 neighbor cells) + const center = state + .map((_, x) => rules[[state[x - 1], state[x], state[x + 1]].join("")]) + .slice(1, sl); + return [rules[edge1], ...center, rules[edge2]]; } // create a 2D board from a 1D CA initial state @@ -49,31 +52,6 @@ function createBoard(state, rules, max) { return board; } -// Find the neighbor of a given cell in a 2D CA board -function getCellNeighbors(board, cellCoordinates) { - const [x, y] = cellCoordinates; - const rowLength = board[0].length; // caca? - - // handles board edges where the cell is missing neighbors - function getCell(xx, yy) { - const safeX = guard(xx, board.length); - const safeY = guard(yy, rowLength.length); - return board[safeX][safeY]; - } - - // the current cell is not included in the result - return [ - getCell(x - 1, y - 1), - getCell(x, y - 1), - getCell(x + 1, y - 1), - getCell(x - 1, y), - getCell(x + 1, y), - getCell(x - 1, y + 1), - getCell(x, y + 1), - getCell(x + 1, y - 1), - ]; -} - // Sums the value of a cell's neighbors function getNeighborsSum(cells) { return cells.reduce((cell, acc) => cell + acc, 0); @@ -152,13 +130,31 @@ function overpopulationRules(cell, neighbors) { // get the next evolution of a 2D CA initial state // Rules : Moore neighborhood function evolve2d(board, rulesFn) { - return board.map((row, x) => - row.map((cell, y) => { - const neighbors = getCellNeighbors(board, [x, y]); + const bh = board.length - 1; + const bw = board[0].length - 1; + return board.map((row, y) => { + // handle edges + const prow = y - 1 < 0 ? board[bh] : board[y - 1]; + const nrow = y + 1 > bh ? board[0] : board[y + 1]; + return row.map((cell, x) => { + // handle edges too + const pcell = x - 1 < 0 ? bw : x - 1; + const ncell = x + 1 > bw ? 0 : x + 1; + // the current cell is not included in the result + const neighbors = [ + prow[pcell], + prow[x], + prow[ncell], + row[pcell], + row[ncell], + nrow[pcell], + nrow[x], + nrow[ncell], + ]; const sum = getNeighborsSum(neighbors); return rulesFn(cell, sum); - }) - ); + }); + }); } function getDrawingValues(state, acc, cell) {