high life rule
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@ -24,6 +24,7 @@
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overpopulationRules,
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lonelinessRules,
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threebornRules,
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highLifeRules,
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evolve2d,
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} from "../modules/automata.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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@ -42,6 +43,7 @@
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overpopulation: overpopulationRules,
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loneliness: lonelinessRules,
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threeborn: threebornRules,
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highlife: highLifeRules,
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},
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};
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},
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@ -91,6 +91,21 @@ function conwayRules(cell, neighbors) {
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return cell;
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}
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// variation of the game of life where a
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// cell comes to live if 6 neigbor cells are alive
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function highLifeRules(cell, neighbors) {
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// loneliness rule
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if (cell === 1 && neighbors < 2) return 0;
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// overpopulation rule
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if (cell === 1 && neighbors > 3) return 0;
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// born when three live neighbors rule
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if (cell === 0 && neighbors === 2) return 1;
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// highlife rules
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if ((cell === 0 && neighbors === 3) || neighbors === 6) return 1;
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// the cell remains the same if none apply
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return cell;
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}
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// variation on the game of life's rules,
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// where the "three live neighbors" rule is ignored
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function threebornRules(cell, neighbors) {
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@ -184,6 +199,7 @@ export {
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overpopulationRules,
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lonelinessRules,
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threebornRules,
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highLifeRules,
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evolve1d,
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evolve2d,
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};
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@ -116,6 +116,12 @@ const preset2dRules = [
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description:
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"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
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},
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{
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id: "highlife",
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name: "HighLife variation",
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description:
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"Variation on Conway's Game of Life where a cell live if the six neighbor cells are alive",
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},
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];
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export { presetRuleset, initialStates, preset2dRules };
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