working vue components for 1D automata
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5fe9243560
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.gitignore
vendored
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.gitignore
vendored
@ -21,3 +21,4 @@ pnpm-debug.log*
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*.njsproj
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*.njsproj
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*.sln
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*.sln
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*.sw?
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*.sw?
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*.#*
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@ -11,61 +11,63 @@
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<script>
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<script>
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import { initialState1d, createBoard } from '../modules/automata.js'
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import { initialState1d, createBoard } from '../modules/automata.js'
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import { getRandomInt } from '../modules/common.js'
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import { getRandomInt } from '../modules/common.js'
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import {mapGetters} from 'vuex'
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export default {
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export default {
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name: 'Canvas',
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name: 'Canvas',
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data() {
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data() {
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return {
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return {
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canvas: null,
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canvas: null,
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ctx: null
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ctx: null,
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}
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}
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},
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},
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computed: {
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computed: {
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cellProperties() {
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...mapGetters({
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return this.$store.state.cellProperties
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cellProperties: 'getCellProperties',
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},
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rules: 'getRuleSet1d',
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rules() {
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})
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return this.$store.state.rules1d
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}
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},
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},
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mounted() {
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mounted() {
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this.canvas = this.$refs['canvas']
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this.canvas = this.$refs['canvas']
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this.canvas.width = 1280
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this.canvas.width = 1280
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this.canvas.height = 720
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this.canvas.height = 720
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this.context = this.canvas.getContext('2d')
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this.ctx = this.canvas.getContext('2d')
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this.$root.$on('draw1d', () => { this.draw1d() })
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this.$root.$on('draw1d', () => { this.draw1d() })
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this.$root.$on('reset', () => { this.reset() })
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},
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},
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methods: {
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methods: {
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drawCanvas(board) {
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drawCanvas(board) {
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const props = this.CellProperties;
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const props = this.cellProperties
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board.map((row, y) => {
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board.map((row, y) => {
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const d = props.size;
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const d = props.size
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return row.map(
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return row.map(
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(cell, x) => {
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(cell, x) => {
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this.ctx.fillStyle = (
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this.ctx.fillStyle = (
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() => {
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() => {
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if (cell === 1) return props.liveColor;
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if (cell === 1) return props.liveColor
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return props.deadColor;
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return props.deadColor
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})();
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})()
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this.ctx.fillRect(x * d, y * d, d, d);
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this.ctx.fillRect(x * d, y * d, d, d)
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return cell;
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return cell
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},
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},
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);
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)
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});
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})
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},
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},
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draw1d() {
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async draw1d() {
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const rules = this.rules;
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const props = this.CellProperties;
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console.log(props.size)
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const initialState = initialState1d(
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const initialState = initialState1d(
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Math.floor(this.canvas.width / props.size),
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Math.floor(this.canvas.width / this.cellProperties.size),
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getRandomInt,
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getRandomInt,
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[0, 2],
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[0, 2],
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);
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)
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const board = createBoard(
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const board = createBoard(
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initialState,
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initialState,
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rules,
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this.rules,
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Math.floor(this.canvas.height / props.size));
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Math.floor(this.canvas.height / this.cellProperties.size)
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this.drawCanvas(board);
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)
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this.drawCanvas(board)
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},
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reset() {
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this.$root.$store.state.drawing = 0;
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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}
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}
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}
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}
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}
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}
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9
src/components/FormField.vue
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src/components/FormField.vue
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@ -0,0 +1,9 @@
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<template>
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<div class="form-field" v-if="type === 'checkbox'">
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<label>{{ name }}
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<input type="checkbox" name="{{ name }}">
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</label>
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</div>
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<div class="form-field" v-else-if="type === ''">
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</div>
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</template>
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16
src/components/GeneralProperties.vue
Normal file
16
src/components/GeneralProperties.vue
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@ -0,0 +1,16 @@
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<template>
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<div class="menu-row">
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<div class="form-field">
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<label for="live">Canvas Resolution</label>
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</div>
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<div class="form-field">
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<input name="canvasWidth" type="number" id="canvasWidth" value="1280"/>
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</div>
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<div class="form-field">
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<input name="canvasHeight" type="number" id="canvasHeight" value="1024"/>
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</div>
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<div class="form-field">
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<input type="button" name="canvasRefresh" id="canvasRefresh" value="refresh"/>
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</div>
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</div>
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</template>
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@ -4,31 +4,28 @@
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<div class="form-field">
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<div class="form-field">
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<label for="live">Living cell color</label>
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<label for="live">Living cell color</label>
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<input
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<input
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id="live"
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name="liveColor"
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name="live"
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type="color"
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type="color"
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:value="liveColor"
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@value="cellProperties.liveColor"
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@click="updateCellProperties"
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@input="updateCellProperties"
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>
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>
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</div>
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</div>
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<div class="form-field">
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<div class="form-field">
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<label for="dead">Dead cell color</label>
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<label for="dead">Dead cell color</label>
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<input
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<input
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id="dead"
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name="deadColor"
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name="dead"
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type="color"
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type="color"
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:value="deadColor"
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:value="cellProperties.deadColor"
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@click="updateCellProperties"
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@input="updateCellProperties"
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>
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>
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</div>
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</div>
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<div class="form-field">
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<div class="form-field">
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<label>Cell size</label>
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<label>Cell size</label>
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<input
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<input
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id="cellSize"
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name="size"
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name="cellSize"
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type="number"
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type="number"
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:value="size"
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:value="cellProperties.size"
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@click="updateCellProperties"
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@input="updateCellProperties"
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>
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>
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</div>
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</div>
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</form>
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</form>
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@ -44,15 +41,19 @@ export default {
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},
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},
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data() {
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data() {
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return {
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return {
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size : this.$store.state.cellProperties['size'],
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cellProperties: this.$store.state.cellProperties
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liveColor : this.$store.state.cellProperties['liveColor'],
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deadColor : this.$store.state.cellProperties['deadColor'],
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}
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}
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},
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},
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methods: {
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methods: {
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getCellProperties(event) {
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const elem = event.target
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const prop = this.$store.state.cellProperties
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return prop[elem.name]
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},
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updateCellProperties(event) {
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updateCellProperties(event) {
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const elem = event.target
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const elem = event.target
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const prop = {'name' : elem.name, 'value' : elem.value}
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const prop = {'name' : elem.name, 'value' : elem.value}
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//console.log(prop)
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this.$store.commit('setCellProperties', prop)
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this.$store.commit('setCellProperties', prop)
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}
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}
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},
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},
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@ -4,79 +4,18 @@
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<label>Rules</label>
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<label>Rules</label>
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</div>
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</div>
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<form>
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<form>
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<div class="form-field">
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<div
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<label>111
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v-for="rule in rules"
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<input
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:key="rule"
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type="checkbox"
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class="form-field"
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name="111"
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checked
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@change="update1dRules"
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>
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>
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</label>
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<label>{{ rule }}
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</div>
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<div class="form-field">
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<label>110
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<input
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<input
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:value="getRule(rule)"
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type="checkbox"
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type="checkbox"
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name="110"
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:name="rule"
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@click="update1dRules"
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:checked="getRule(rule) == 1"
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>
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@input="update1dRules"
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</label>
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</div>
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<div class="form-field">
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<label>101
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<input
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type="checkbox"
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name="101"
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checked
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@click="update1dRules"
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>
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</label>
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</div>
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<div class="form-field">
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<label>100
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<input
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type="checkbox"
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name="100"
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@click="update1dRules"
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>
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</label>
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</div>
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<div class="form-field">
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<label>011
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<input
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type="checkbox"
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name="011"
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checked
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@click="update1dRules"
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>
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</label>
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</div>
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<div class="form-field">
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<label>010
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<input
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type="checkbox"
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name="010"
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@click="update1dRules"
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>
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</label>
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</div>
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<div class="form-field">
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<label>001
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<input
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type="checkbox"
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name="001"
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@click="update1dRules"
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>
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</label>
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</div>
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<div class="form-field">
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<label>000
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<input
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type="checkbox"
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name="000"
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checked
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@click="update1dRules"
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>
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>
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</label>
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</label>
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</div>
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</div>
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@ -88,17 +27,18 @@
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value="start"
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value="start"
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@click="draw1d"
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@click="draw1d"
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>
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>
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<input
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<!-- <input -->
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type="button"
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<!-- type="button" -->
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name="stop"
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<!-- name="stop" -->
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class="stop"
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<!-- class="stop" -->
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value="stop"
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<!-- value="stop" -->
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>
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<!-- > -->
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<input
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<input
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type="button"
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type="button"
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name="reset"
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name="reset"
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class="reset"
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class="reset"
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value="reset"
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value="reset"
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@click="reset()"
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>
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>
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</div>
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</div>
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</MenuRow>
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</MenuRow>
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@ -111,18 +51,28 @@ export default {
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components: {
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components: {
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MenuRow
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MenuRow
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},
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},
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data() {
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return {
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rules: ["111", "110", "101", "100", "011", "010", "001", "000"]
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}
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},
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methods: {
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methods: {
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update1dRules(event) {
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update1dRules(event) {
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const elem = event.target
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const elem = event.target
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const value = elem.value == 'on' ? '1' : '0'
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const value = elem.checked ? 1 : 0
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const data = { 'rule' : elem.name, 'value' : value}
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const data = { 'rule' : elem.name, 'value' : value}
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this.$store.commit('update1dRules', data)
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this.$store.commit('update1dRules', data)
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},
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},
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draw1d() {
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draw1d() {
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this.$root.$emit('draw1d')
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this.$root.$emit('draw1d')
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},
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},
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mounted() {
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getRule(id) {
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}
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const rules = this.$store.state.rules1d
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return rules[id]
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},
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reset() {
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this.$root.$emit('reset')
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},
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}
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}
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}
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}
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</script>
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</script>
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@ -5,9 +5,19 @@ Vue.use(Vuex)
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export default new Vuex.Store({
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export default new Vuex.Store({
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state: {
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state: {
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rules1d : {},
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drawing: 0,
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rules1d : {
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"111" : 0,
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"110" : 1,
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"101" : 0,
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"100" : 0,
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"011" : 1,
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"010" : 0,
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"001" : 0,
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"000" : 1
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},
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cellProperties: {
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cellProperties: {
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size: 5,
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size: 3,
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liveColor: '#000000',
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liveColor: '#000000',
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deadColor: '#AA78E8',
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deadColor: '#AA78E8',
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},
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},
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state.cellProperties[data.name] = data.value
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state.cellProperties[data.name] = data.value
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},
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},
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},
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},
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getters: {
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getCellProperties(state) {
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return state.cellProperties
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},
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getRuleSet1d(state) {
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return state.rules1d
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},
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getRule1d(state) {
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return (rule) => state.rules1d[rule]
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}
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},
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actions: {
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actions: {
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},
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},
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modules: {
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modules: {
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