2D CA from uploaded picture
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@ -1,7 +1,13 @@
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<template>
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<template>
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<canvas
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<canvas
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id="canvas-board"
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id="board-canvas"
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ref="canvas-board"
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ref="board-canvas"
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:width="canvasWidth"
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:height="canvasHeight"
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/>
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<canvas
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id="work-canvas"
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ref="work-canvas"
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:width="canvasWidth"
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:width="canvasWidth"
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:height="canvasHeight"
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:height="canvasHeight"
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/>
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/>
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@ -18,12 +24,15 @@
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evolve2d,
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evolve2d,
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} from "../modules/automata.js";
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} from "../modules/automata.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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import { picToBoard, picToBlackAndWhite } from "../modules/picture.js";
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export default {
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export default {
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name: "CanvasBoard",
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name: "CanvasBoard",
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data() {
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data() {
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return {
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return {
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canvas: null,
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canvas: null,
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workCanvas: null,
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workCtx: null,
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ctx: null,
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ctx: null,
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};
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};
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},
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},
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@ -72,8 +81,11 @@
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},
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},
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},
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},
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mounted() {
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mounted() {
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this.canvas = Object.freeze(document.getElementById("canvas-board"));
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this.canvas = Object.freeze(document.getElementById("board-canvas"));
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this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
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this.ctx = this.canvas.getContext("2d");
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this.ctx = this.canvas.getContext("2d");
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this.workCtx = this.workCanvas.getContext("2d");
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this.workCanvas.setAttribute("willReadFrequently", true);
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this.canvasWidth = this.canvas.parentElement.clientWidth;
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this.canvasWidth = this.canvas.parentElement.clientWidth;
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this.canvasHeight = this.canvas.parentElement.clientHeight;
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this.canvasHeight = this.canvas.parentElement.clientHeight;
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this.setBoardWidth();
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this.setBoardWidth();
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@ -114,7 +126,7 @@
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const initialState = this.compute1dInitialState();
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const initialState = this.compute1dInitialState();
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const board = createBoard(initialState, this.ruleset.rules, this.max);
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const board = createBoard(initialState, this.ruleset.rules, this.max);
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this.lastBoard = Object.freeze(board);
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this.lastBoard = Object.freeze(board);
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this.drawCanvas(board);
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this.drawCanvas(this.lastBoard);
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this.toggleStop();
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this.toggleStop();
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},
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},
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// draw 2D automaton on the canvas (currently only the game of life)
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// draw 2D automaton on the canvas (currently only the game of life)
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@ -145,17 +157,55 @@
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draw2dLast() {
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draw2dLast() {
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if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
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if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
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},
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},
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// draw 2d automaton from an uploaded picture
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// draw 2d automaton from an uploaded picture.
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draw2dPicture(e) {
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// use the picture representation as an initial state
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this.picture.width = this.canvas.width;
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draw2dPicture() {
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this.picture.height = this.canvas.height;
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// get image data by drawing it on a work canvas
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this.ctx.drawImage(
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this.workCtx.drawImage(
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this.picture,
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this.picture,
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0,
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0,
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0,
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0,
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this.canvas.width,
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this.canvasWidth,
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this.canvas.height
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this.canvasHeight
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);
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);
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const imgData = this.workCtx.getImageData(
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0,
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0,
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this.canvasWidth,
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this.canvasHeight
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);
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// convert the image to black and white
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const black = picToBlackAndWhite(
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imgData.data,
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this.canvasWidth,
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this.canvasHeight
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);
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// draw it back on the canvas
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this.ctx.putImageData(black, 0, 0);
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// draw the image back on the work canvas with the dimensions of the board
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this.workCtx.drawImage(
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this.picture,
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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const resized = this.workCtx.getImageData(
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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// convert the resized image into a 2D board of boolean based on pixel value
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this.lastBoard = Object.freeze(
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picToBoard(resized.data, this.boardWidth, this.boardHeight)
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);
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this.toggleStop();
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this.toggleStop();
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},
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},
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// stop drawing routines and clear the canvas
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// stop drawing routines and clear the canvas
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@ -34,7 +34,7 @@
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</template>
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</template>
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<script>
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<script>
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import { mapWritableState } from "pinia";
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import { mapActions, mapWritableState } from "pinia";
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import { globalStore } from "../stores/index.js";
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import { globalStore } from "../stores/index.js";
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import MenuRow from "./MenuRow.vue";
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import MenuRow from "./MenuRow.vue";
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export default {
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export default {
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@ -46,6 +46,7 @@
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...mapWritableState(globalStore, ["cellProperties"]),
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...mapWritableState(globalStore, ["cellProperties"]),
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},
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},
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methods: {
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methods: {
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...mapActions(globalStore, ["setBoardHeight", "setBoardWidth"]),
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getCellProperties(event) {
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getCellProperties(event) {
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const elem = event.target;
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const elem = event.target;
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const prop = this.cellProperties;
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const prop = this.cellProperties;
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@ -54,6 +55,8 @@
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updateCellProperties(event) {
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updateCellProperties(event) {
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const elem = event.target;
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const elem = event.target;
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this.cellProperties[elem.name] = elem.value;
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this.cellProperties[elem.name] = elem.value;
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this.setBoardWidth();
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this.setBoardHeight();
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},
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},
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},
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},
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};
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};
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39
src/modules/picture.js
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39
src/modules/picture.js
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@ -0,0 +1,39 @@
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// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
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// convert a 1D array into a 2D matrix
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export function toMatrix(array, width) {
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return array.reduce(
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(rows, key, index) =>
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(index % width == 0
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? rows.push([key])
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: rows[rows.length - 1].push(key)) && rows,
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[]
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);
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}
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// convert an image into a black and white image
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export function picToBlackAndWhite(pixels, width, height) {
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return pixels.reduce((acc, pixel, index) => {
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if (index % 4 == 0) {
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const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
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const colour = count >= 255 ? 255 : 1;
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acc.data[index] = colour;
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acc.data[index + 1] = colour;
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acc.data[index + 2] = colour;
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acc.data[index + 3] = 255;
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}
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return acc;
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}, new ImageData(width, height));
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}
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// convert an ImageData into a 2D array of boolean (0, 1) values
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export function picToBoard(pixels, width, height) {
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const flat = pixels.reduce((acc, pixel, index) => {
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if (index % 4 == 0) {
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const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
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const value = count >= 255 ? 1 : 0;
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acc.push(value);
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}
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return acc;
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}, []);
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return toMatrix(flat, Math.max(width, height));
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}
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@ -69,7 +69,6 @@ export const globalStore = defineStore("globalStore", {
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this.draw2dLast = true;
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this.draw2dLast = true;
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},
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},
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toggle2dDrawFromPicture() {
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toggle2dDrawFromPicture() {
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console.log("toggleDraw2dFromPicture");
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this.toggleStop();
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this.toggleStop();
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this.canDraw = true;
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this.canDraw = true;
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this.draw2dpicture = true;
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this.draw2dpicture = true;
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