Merge pull request 'picture to initial state' (#7) from dev into master
Reviewed-on: #7
This commit is contained in:
commit
1249ba95d7
@ -1,7 +1,13 @@
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<template>
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<canvas
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id="canvas-board"
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ref="canvas-board"
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id="board-canvas"
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ref="board-canvas"
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:width="canvasWidth"
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:height="canvasHeight"
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/>
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<canvas
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id="work-canvas"
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ref="work-canvas"
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:width="canvasWidth"
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:height="canvasHeight"
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/>
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@ -15,16 +21,28 @@
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create2dState,
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createBoard,
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conwayRules,
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overpopulationRules,
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lonelinessRules,
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threebornRules,
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evolve2d,
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} from "../modules/automata.js";
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import { getRandomInt, sleep } from "../modules/common.js";
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import { picToBoard, picToBlackAndWhite } from "../modules/picture.js";
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export default {
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name: "CanvasBoard",
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data() {
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return {
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canvas: null,
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workCanvas: null,
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workCtx: null,
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ctx: null,
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available2dRules: {
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conway: conwayRules,
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overpopulation: overpopulationRules,
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loneliness: lonelinessRules,
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threeborn: threebornRules,
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},
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};
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},
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computed: {
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@ -38,8 +56,11 @@
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getDraw1d: "draw1d",
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getDraw2d: "draw2d",
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getDraw2dLast: "draw2dLast",
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getDraw2dPicture: "draw2dpicture",
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boardWidth: "boardWidth",
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boardHeight: "boardHeight",
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picture: "picture",
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selected2dRules: "selected2dRules",
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}),
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...mapWritableState(globalStore, {
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lastBoard: "lastBoard",
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@ -62,13 +83,20 @@
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getDraw2dLast(value) {
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if (value == true) this.draw2dLast();
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},
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getDraw2dPicture(value) {
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if (value == true) this.draw2dPicture();
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},
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getReset(value) {
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if (value == true) this.reset();
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},
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},
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mounted() {
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this.canvas = Object.freeze(document.getElementById("canvas-board"));
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this.ctx = this.canvas.getContext("2d");
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this.canvas = Object.freeze(document.getElementById("board-canvas"));
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this.workCanvas = Object.freeze(document.getElementById("work-canvas"));
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this.ctx = this.canvas.getContext("2d", { willReadFrequently: true });
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this.workCtx = this.workCanvas.getContext("2d", {
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willReadFrequently: true,
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});
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this.canvasWidth = this.canvas.parentElement.clientWidth;
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this.canvasHeight = this.canvas.parentElement.clientHeight;
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this.setBoardWidth();
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@ -109,16 +137,20 @@
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const initialState = this.compute1dInitialState();
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const board = createBoard(initialState, this.ruleset.rules, this.max);
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this.lastBoard = Object.freeze(board);
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this.drawCanvas(board);
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this.drawCanvas(this.lastBoard);
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this.toggleStop();
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},
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// draw 2D automaton on the canvas (currently only the game of life)
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// draw 2D automaton on the canvas in a loop
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draw2d(board) {
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if (!this.canDraw) return;
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const draw2dNext = async (b) => {
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if (!this.canDraw) return;
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const newBoard = evolve2d(b, conwayRules);
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const newBoard = evolve2d(
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b,
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this.available2dRules[this.selected2dRules.id]
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);
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this.drawCanvas(b, this.cellProperties);
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this.lastBoard = Object.freeze(newBoard);
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await sleep(this.refreshRate);
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draw2dNext(newBoard);
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};
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@ -137,9 +169,60 @@
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this.draw2d(board);
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},
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// draw 2d automaton from the last known generated board
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async draw2dLast() {
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draw2dLast() {
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if (this.lastBoard != undefined) this.draw2d(this.lastBoard);
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},
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// draw 2d automaton from an uploaded picture.
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// use the picture representation as an initial state
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draw2dPicture() {
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// get image data by drawing it on a work canvas
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this.workCtx.drawImage(
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this.picture,
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0,
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0,
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this.canvasWidth,
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this.canvasHeight
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);
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const imgData = this.workCtx.getImageData(
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0,
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0,
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this.canvasWidth,
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this.canvasHeight
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);
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// convert the image to black and white
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const black = picToBlackAndWhite(
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imgData.data,
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this.canvasWidth,
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this.canvasHeight
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);
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// draw it back on the canvas
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this.ctx.putImageData(black, 0, 0);
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// draw the image back on the work canvas with the dimensions of the board
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this.workCtx.drawImage(
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this.picture,
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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const resized = this.workCtx.getImageData(
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0,
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0,
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this.boardWidth,
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this.boardHeight
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);
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// convert the resized image into a 2D board of boolean based on pixel value
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this.lastBoard = Object.freeze(
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picToBoard(resized.data, this.boardWidth, this.boardHeight)
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);
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this.toggleStop();
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},
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// stop drawing routines and clear the canvas
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reset() {
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this.toggleStop();
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@ -15,26 +15,81 @@
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</div>
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<div class="form-field">
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<label>Start from picture</label><br />
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<input type="file" @change="previewFile" />
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<input type="button" value="start" @click="toggleDraw2dLast()" />
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<input type="file" @change="preparePicture" />
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</div>
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<div class="form-field">
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<label>
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Rules
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<br />
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<select
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name="preset2dRules"
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:value="selected2dRules.id"
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@input="update2dRules"
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>
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<option
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v-for="(state, index) in preset2dRules"
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:key="'initial-state-elementary' + index"
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:value="state.id"
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>
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{{ state.name }}
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</option>
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</select>
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</label>
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</div>
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</MenuRow>
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</template>
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<script>
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import { mapActions } from "pinia";
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import MenuRow from "./MenuRow.vue";
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import { mapActions, mapWritableState } from "pinia";
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import { globalStore } from "../stores/index.js";
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import { preset2dRules } from "../modules/preset.js";
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export default {
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name: "Menu2dCA",
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components: {
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MenuRow,
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},
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data() {
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return {
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uploadedFile: "",
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preset2dRules: preset2dRules,
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};
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},
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computed: {
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...mapWritableState(globalStore, ["picture", "selected2dRules"]),
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},
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methods: {
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...mapActions(globalStore, ["toggleDraw2dLast", "toggleDraw2d"]),
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previewFile(event) {
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console.log(event.target.files);
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...mapActions(globalStore, [
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"toggleDraw2dLast",
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"toggleDraw2d",
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"toggle2dDrawFromPicture",
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]),
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preparePicture(event) {
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const files = event.target.files;
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this.picture = new Image();
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this.picture.width = this.canvasWidth;
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if (FileReader && files && files.length) {
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const reader = new FileReader();
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reader.onload = () => {
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this.picture.src = Object.freeze(reader.result);
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this.toggle2dDrawFromPicture();
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};
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reader.onerror = () => {
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console.log(reader.error);
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};
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reader.readAsDataURL(files[0]);
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}
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},
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update2dRules(event) {
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const elem = event.target;
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const id = elem.value;
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const newRuleset = this.preset2dRules.find((ruleset) => {
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return ruleset.id === id;
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});
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this.selected2dRules = newRuleset;
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},
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},
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};
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@ -6,7 +6,7 @@
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<input
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name="liveColor"
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type="color"
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@value="cellProperties.liveColor"
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:value="cellProperties.liveColor"
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@input="updateCellProperties"
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/>
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</div>
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@ -19,6 +19,9 @@
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@input="updateCellProperties"
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/>
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</div>
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<div class="form-field">
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<a name="switchColor" @click="switchColor">Switch Colors</a>
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</div>
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<div class="form-field">
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<label>Cell size</label>
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<input
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@ -26,7 +29,7 @@
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type="number"
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min="1"
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:value="cellProperties.size"
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@input="updateCellProperties"
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@click="updateCellProperties"
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/>
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</div>
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</form>
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@ -34,7 +37,7 @@
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</template>
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<script>
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import { mapWritableState } from "pinia";
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import { mapActions, mapWritableState } from "pinia";
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import { globalStore } from "../stores/index.js";
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import MenuRow from "./MenuRow.vue";
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export default {
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@ -46,6 +49,7 @@
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...mapWritableState(globalStore, ["cellProperties"]),
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},
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methods: {
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...mapActions(globalStore, ["setBoardHeight", "setBoardWidth"]),
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getCellProperties(event) {
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const elem = event.target;
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const prop = this.cellProperties;
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@ -54,7 +58,25 @@
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updateCellProperties(event) {
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const elem = event.target;
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this.cellProperties[elem.name] = elem.value;
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this.setBoardWidth();
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this.setBoardHeight();
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},
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switchColor() {
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[this.cellProperties["liveColor"], this.cellProperties["deadColor"]] = [
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this.cellProperties["deadColor"],
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this.cellProperties["liveColor"],
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];
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},
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},
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};
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</script>
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<style scoped>
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a {
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font-weight: bold;
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border: 1px solid white;
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padding: 2px;
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}
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a:hover {
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cursor: pointer;
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}
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</style>
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@ -30,7 +30,11 @@
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window.removeEventListener("click", this.onWindowClick);
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},
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methods: {
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...mapActions(globalStore, ["setActiveSubMenu", "toggleMainMenu"]),
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...mapActions(globalStore, [
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"setActiveSubMenu",
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"toggleMainMenu",
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"setMainMenu",
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]),
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onKeyDown: function (event) {
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// escape
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if (event.keyCode == 27) {
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@ -91,6 +91,39 @@ function conwayRules(cell, neighbors) {
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return cell;
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}
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// variation on the game of life's rules,
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// where the "three live neighbors" rule is ignored
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function threebornRules(cell, neighbors) {
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// loneliness rule
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if (cell === 1 && neighbors < 2) return 0;
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// overpopulation rule
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if (cell === 1 && neighbors > 3) return 0;
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// born when three live neighbors rule
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return cell;
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}
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// variation on the game of life's rules,
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// where the loneliness rule is ignored
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function lonelinessRules(cell, neighbors) {
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// overpopulation rule
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if (cell === 1 && neighbors > 3) return 0;
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// born when three live neighbors rule
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if (cell === 0 && neighbors === 3) return 1;
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// the cell remains the same if none apply
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return cell;
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}
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// variation on the game of life's rules,
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// where the overpopulation rule is ignored
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function overpopulationRules(cell, neighbors) {
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// loneliness rule
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if (cell === 1 && neighbors < 2) return 0;
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// born when three live neighbors rule
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if (cell === 0 && neighbors === 3) return 1;
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// the cell remains the same if none apply
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return cell;
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}
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// get the next evolution of a 2D CA initial state
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// Rules : Moore neighborhood
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function evolve2d(board, rulesFn) {
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@ -148,6 +181,9 @@ export {
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createBoard,
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create1dStateOneCell,
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conwayRules,
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overpopulationRules,
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lonelinessRules,
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threebornRules,
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evolve1d,
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evolve2d,
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};
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|
39
src/modules/picture.js
Normal file
39
src/modules/picture.js
Normal file
@ -0,0 +1,39 @@
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// https://stackoverflow.com/questions/4492385/convert-simple-array-into-two-dimensional-array-matrix
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// convert a 1D array into a 2D matrix
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export function toMatrix(array, width) {
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return array.reduce(
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(rows, key, index) =>
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(index % width == 0
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? rows.push([key])
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: rows[rows.length - 1].push(key)) && rows,
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[]
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);
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}
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// convert an image into a black and white image
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export function picToBlackAndWhite(pixels, width, height) {
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return pixels.reduce((acc, pixel, index) => {
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if (index % 4 == 0) {
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const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
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const colour = count >= 255 ? 255 : 1;
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acc.data[index] = colour;
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acc.data[index + 1] = colour;
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acc.data[index + 2] = colour;
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acc.data[index + 3] = 255;
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}
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return acc;
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}, new ImageData(width, height));
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}
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// convert an ImageData into a 2D array of boolean (0, 1) values
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export function picToBoard(pixels, width, height) {
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const flat = pixels.reduce((acc, pixel, index) => {
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if (index % 4 == 0) {
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const count = pixels[index] + pixels[index + 1] + pixels[index + 2];
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const value = count >= 255 ? 1 : 0;
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acc.push(value);
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}
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return acc;
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}, []);
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return toMatrix(flat, Math.max(width, height));
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}
|
@ -92,4 +92,30 @@ const initialStates = [
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},
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];
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export { presetRuleset, initialStates };
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const preset2dRules = [
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{
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id: "conway",
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name: "Conway's Game of Life",
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description: "The most popular 2d automata",
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},
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{
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id: "overpopulation",
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name: "Overpopulation variation",
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description:
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"Variation on Conway's Game of Life *without* the overpopulation rule",
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},
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{
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id: "loneliness",
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name: "Loneliness variation",
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description:
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"Variation on Conway's Game of Life *without* the loneliness rule",
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},
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{
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id: "threeborn",
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name: "Three lives variation",
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description:
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"Variation on Conway's Game of Life *without* the 'three live neighbors' rule",
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},
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];
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export { presetRuleset, initialStates, preset2dRules };
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|
@ -16,6 +16,11 @@ export const globalStore = defineStore("globalStore", {
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"000": 1,
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},
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},
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selected2dRules: {
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id: "conway",
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name: "Conway's Game of Life",
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description: "The most popular 2d automata",
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},
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cellProperties: {
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size: 3,
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liveColor: "#000000",
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@ -32,8 +37,10 @@ export const globalStore = defineStore("globalStore", {
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draw1d: false,
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draw2d: false,
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draw2dLast: false,
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draw2dpicture: false,
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reset: false,
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canDraw: true,
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picture: null,
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mainMenu: false,
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activeSubMenu: "",
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};
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@ -66,6 +73,11 @@ export const globalStore = defineStore("globalStore", {
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this.canDraw = true;
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this.draw2dLast = true;
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},
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toggle2dDrawFromPicture() {
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this.toggleStop();
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this.canDraw = true;
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this.draw2dpicture = true;
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},
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toggleReset() {
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this.toggleStop();
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this.reset = true;
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@ -74,6 +86,7 @@ export const globalStore = defineStore("globalStore", {
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this.draw1d = false;
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this.draw2d = false;
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this.draw2dLast = false;
|
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this.draw2dpicture = false;
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this.canDraw = false;
|
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},
|
||||
setActiveSubMenu(data) {
|
||||
|
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