explorata/main.js

78 lines
1.7 KiB
JavaScript
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'use strict';
const rules = {
"111": "0",
"110": "1",
"101": "0",
"100": "1",
"011": "1",
"010": "0",
"001": "1",
"000": "0"
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
// The maximum is exclusive and the minimum is inclusive
return Math.floor(Math.random() * (max - min) + min);
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
function evolve(state, acc) {
const [x, y, z, ...xs] = state;
if (!xs.length) {
return acc[0] + acc + acc[acc.length - 1]
}
else {
const rule = x + y + z;
const new_acc = acc.concat(rules[rule]);
return evolve(y + z + xs.join(""), new_acc)
}
}
function draw(state, context, acc) {
const cell_dim = 2
Object.keys(state).forEach(
function (key) {
context.moveTo(key * cell_dim, acc * cell_dim)
context.fillRect(key * cell_dim, acc * cell_dim, cell_dim, cell_dim)
if(state[key] == "1") {
context.fillStyle="black";
}else {
if (acc % 2) {
context.fillStyle="white";
}else {
context.fillStyle="white";
}
}
})
}
window.addEventListener("load", async function() {
const canvas = document.getElementById("canvas")
canvas.width = window.innerWidth
canvas.height = window.innerHeight
const ctx = canvas.getContext("2d")
const initial_state = [...Array(canvas.width)].map(
_=> getRandomInt(0, 2).toString()
).join("")
console.log("initial state length : ", initial_state.length)
var new_state = evolve(initial_state, "")
var acc = 0
while(acc < canvas.width) {
draw(new_state, ctx, acc)
new_state = evolve(new_state, "")
acc++
await sleep(100)
}
})