2022-01-02 14:47:27 +01:00
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// handles negative index and index bigger than its array length
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function guard(index, array) {
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2022-11-29 17:31:01 +01:00
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if (index > array.length - 1) return 0;
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if (index < 0) return array.length - 1;
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2022-01-02 14:47:27 +01:00
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return index;
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}
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2022-01-01 23:11:38 +01:00
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2022-01-02 14:47:27 +01:00
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// get the next evolution of a 1D CA initial state
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2022-01-02 16:45:03 +01:00
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function evolve1d(state, rules) {
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2022-01-02 14:47:27 +01:00
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function getCell(index) {
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const safeIndex = guard(index, state);
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return state[safeIndex];
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2022-01-01 23:11:38 +01:00
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}
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2022-01-02 14:47:27 +01:00
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const newState = state.map((_, x) => {
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2022-11-29 17:31:01 +01:00
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const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
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return rules[cells.join("")];
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2022-01-02 14:47:27 +01:00
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});
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return newState.map(Number);
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2022-01-01 23:11:38 +01:00
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}
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2022-01-02 14:47:27 +01:00
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// create a 2D board from a 1D CA initial state
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2022-12-01 20:32:19 +01:00
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// function createBoard(state, rules, height) {
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// function createBoardAcc(s, h, acc) {
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// if (h === 0) return acc;
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// const newState = evolve1d(s, rules);
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// const newAcc = acc.concat([s]);
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// return createBoardAcc(newState, h - 1, newAcc);
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// }
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// return createBoardAcc(state, height, []);
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// }
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// performance "choke point" in full imperative
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2022-01-01 23:11:38 +01:00
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function createBoard(state, rules, height) {
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2022-12-01 20:32:19 +01:00
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var board = [];
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let prevState = [];
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for (let i = 0; i < height; i++) {
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let nextState = [];
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if (i == 0) {
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nextState = evolve1d(state, rules);
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} else {
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nextState = evolve1d(prevState, rules);
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}
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board = board.concat([nextState]);
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prevState = nextState;
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2022-01-01 23:11:38 +01:00
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}
|
2022-12-01 20:32:19 +01:00
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return board;
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2022-01-01 23:11:38 +01:00
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}
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2022-01-02 14:47:27 +01:00
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// Find the neighbor of a given cell in a 2D CA board
|
2022-01-01 23:11:38 +01:00
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function getCellNeighbors(board, cellCoordinates) {
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const [x, y] = cellCoordinates;
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const rowLength = board[0].length; // caca?
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|
// handles board edges where the cell is missing neighbors
|
|
|
|
function getCell(xx, yy) {
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|
const safeX = guard(xx, board);
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|
const safeY = guard(yy, rowLength);
|
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|
return board[safeX][safeY];
|
2022-01-01 14:07:34 +01:00
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|
}
|
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|
2022-01-01 23:11:38 +01:00
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|
// the current cell is not included in the result
|
|
|
|
return [
|
2022-11-29 17:31:01 +01:00
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|
|
getCell(x - 1, y - 1),
|
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|
|
getCell(x, y - 1),
|
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|
|
getCell(x + 1, y - 1),
|
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|
|
getCell(x - 1, y),
|
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|
|
getCell(x + 1, y),
|
|
|
|
getCell(x - 1, y + 1),
|
|
|
|
getCell(x, y + 1),
|
|
|
|
getCell(x + 1, y - 1),
|
2022-01-01 23:11:38 +01:00
|
|
|
];
|
|
|
|
}
|
|
|
|
|
2022-01-02 14:47:27 +01:00
|
|
|
// Sums the value of a cell's neighbors
|
2022-01-01 23:11:38 +01:00
|
|
|
function getNeighborsSum(cells) {
|
|
|
|
return cells.reduce((cell, acc) => cell + acc, 0);
|
2022-01-01 14:07:34 +01:00
|
|
|
}
|
|
|
|
|
2022-01-02 14:47:27 +01:00
|
|
|
// Get the next evolution of a cell according to
|
|
|
|
// Conway's game of life rules
|
2022-01-01 14:07:34 +01:00
|
|
|
function conwayRules(cell, neighbors) {
|
|
|
|
// loneliness rule
|
|
|
|
if (cell === 1 && neighbors < 2) return 0;
|
|
|
|
// overpopulation rule
|
|
|
|
if (cell === 1 && neighbors > 3) return 0;
|
|
|
|
// born when three live neighbors rule
|
|
|
|
if (cell === 0 && neighbors === 3) return 1;
|
|
|
|
// the cell remains the same if none apply
|
|
|
|
return cell;
|
|
|
|
}
|
|
|
|
|
2022-01-02 14:47:27 +01:00
|
|
|
// get the next evolution of a 2D CA initial state
|
2022-01-11 17:21:41 +01:00
|
|
|
// Rules : Moore neighborhood
|
2022-01-01 23:11:38 +01:00
|
|
|
function evolve2d(board, rulesFn) {
|
2022-11-29 17:31:01 +01:00
|
|
|
return board.map((row, x) =>
|
|
|
|
row.map((cell, y) => {
|
|
|
|
const neighbors = getCellNeighbors(board, [x, y]);
|
|
|
|
const sum = getNeighborsSum(neighbors);
|
|
|
|
return rulesFn(cell, sum);
|
|
|
|
})
|
|
|
|
);
|
2022-01-01 23:11:38 +01:00
|
|
|
}
|
|
|
|
|
2022-01-01 14:07:34 +01:00
|
|
|
function getDrawingValues(state, acc, cell) {
|
|
|
|
const d = cell.dimension;
|
2022-11-29 17:31:01 +01:00
|
|
|
return Object.keys(state).map((key) => {
|
|
|
|
const fillStyle = (() => {
|
|
|
|
if (state[key] === "1") return cell.liveColor;
|
|
|
|
return cell.deadColor;
|
|
|
|
})();
|
2022-01-01 23:11:38 +01:00
|
|
|
|
2022-11-29 17:31:01 +01:00
|
|
|
return {
|
|
|
|
move: [key * d, acc * d],
|
|
|
|
fill: [key * d, acc * d, d, d],
|
|
|
|
fillStyle,
|
|
|
|
};
|
|
|
|
});
|
2022-01-01 14:07:34 +01:00
|
|
|
}
|
|
|
|
|
2022-01-11 13:16:42 +01:00
|
|
|
// Populates the first state with a single living cell in the center
|
|
|
|
function create1dStateOneCell(width) {
|
2022-11-29 17:31:01 +01:00
|
|
|
return [...Array(width)].map((cell, index) => {
|
|
|
|
if (index === width / 2 || index === width + 1 / 2) return 1;
|
|
|
|
return 0;
|
|
|
|
});
|
2022-01-11 13:16:42 +01:00
|
|
|
}
|
|
|
|
|
2022-01-02 14:47:27 +01:00
|
|
|
// Populates the first state of a 1D CA with cells returned
|
|
|
|
// by initFn
|
2022-01-11 13:16:42 +01:00
|
|
|
function create1dState(width, initFn, args) {
|
2022-11-29 17:31:01 +01:00
|
|
|
return [...Array(width)].map(() => initFn(...args));
|
2022-01-01 14:07:34 +01:00
|
|
|
}
|
|
|
|
|
2022-01-02 14:47:27 +01:00
|
|
|
// Populates the first state of a 2D CA with cells returned
|
|
|
|
// by initFn
|
2022-01-11 13:16:42 +01:00
|
|
|
function create2dState(width, height, initFn, args) {
|
2022-11-29 17:31:01 +01:00
|
|
|
return [...Array(height)].map(() =>
|
|
|
|
[...Array(width)].map(() => initFn(...args))
|
2022-01-01 14:07:34 +01:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
export {
|
2022-11-29 17:31:01 +01:00
|
|
|
getDrawingValues,
|
|
|
|
create1dState,
|
|
|
|
create2dState,
|
|
|
|
createBoard,
|
|
|
|
create1dStateOneCell,
|
|
|
|
conwayRules,
|
|
|
|
evolve1d,
|
|
|
|
evolve2d,
|
2022-01-01 14:07:34 +01:00
|
|
|
};
|