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Files
gogodiscordo/core/messages.go

166 lines
4.5 KiB
Go
Executable File

package core
import (
"bytes"
"fmt"
"log"
"math/rand"
"sort"
"strings"
"time"
"github.com/bwmarrin/discordgo"
)
// This function will be called (due to AddHandler above) every time a new
// guild is joined.
func GuildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
if event.Guild.Unavailable {
return
}
for _, channel := range event.Guild.Channels {
if channel.ID == event.Guild.ID {
_, _ = s.ChannelMessageSend(channel.ID, "Airhorn is ready! Type !airhorn while in a voice channel to play a sound.")
return
}
}
}
func getHelpMessage() string {
// build list of possible commands
// TODO: currently, the help needs to get value initiated at startup time to be built.
// I don't like that and wish to test what is rendered without connecting to the server
var help []string
for _, command := range CommandRegister {
help = append(help,
fmt.Sprintf(
"%s : %s (Example : %s)\n",
command.name,
command.desc,
command.example))
}
sort.Strings(help)
welcome := fmt.Sprintf(
"Hello, I'm **%s**. Here are the things I can do :\n",
ConfigRegister.Name)
return welcome + strings.Join(help, "")
}
// return random hats
func getHatMessage() string {
hat := []string{"🧢", "👒", "⛑", "🎩", "🎓"}
rand.Seed(time.Now().UnixNano())
var amount int = (rand.Intn(len(hat) -1) +1)
var bag []string
for i := 0; i < amount; i++ {
rand.Seed(time.Now().UnixNano())
bag = append(bag, hat[(rand.Intn(len(hat) -1) +1)])
}
return strings.Join(bag, " ")
}
// returns a random message if the processed message matchs with a pattern.
// patterns are substrings belonging to a "domain" of lexical items
func getTalkbackMessage(message string) string {
for _, t := range ConfigRegister.Talkback {
for _, p := range t.Domain.Patterns {
rand.Seed(time.Now().UnixNano())
if strings.Contains(strings.ToLower(message), strings.ToLower(p)) {
rand.Seed(time.Now().UnixNano())
return t.Domain.Answers[rand.Intn(len(t.Domain.Answers))]
}
}
}
return ""
}
// check if a message is a valid command. if yes, execute the command
func MessageHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
for alias, _ := range CommandRegister {
if strings.HasPrefix(m.Content, alias) {
if m.Author.ID == s.State.User.ID {
return
}
var message string = strings.TrimPrefix(m.Content, alias)
CommandRegister[alias].command(s, m, message)
}
}
}
func MessageHat(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
s.ChannelMessageSend(m.ChannelID, getHatMessage())
}
func MessageTalkback(s *discordgo.Session, m *discordgo.MessageCreate) {
if m.Author.ID == s.State.User.ID {
return
}
var answer string = getTalkbackMessage(m.Content)
if answer != "" && rand.Intn(2) == 1 {
s.ChannelMessageSend(m.ChannelID, answer)
}
}
func MessageHelp(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
s.ChannelMessageSend(m.ChannelID, getHelpMessage())
}
func MessagePing(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
if m.Content == "ping" {
s.ChannelMessageSend(m.ChannelID, "Pong!")
}
if m.Content == "pong" {
s.ChannelMessageSend(m.ChannelID, "Ping!")
}
}
// generate TTS version of the message and upload it to the channel
func MessageAudio(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
var cleanMessage string = prepareTTSMessage(message)
filename, out := getAudioMessage(cleanMessage)
file := bytes.NewReader(out)
s.ChannelFileSend(m.ChannelID, filename, file)
// delete the receveid command after processing it. less clutter
s.ChannelMessageDelete(m.ChannelID, m.ID)
}
func MessageVocal(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
// Ignore all messages created by the bot itself
// This isn't required in this specific example but it's a good practice.
if m.Author.ID == s.State.User.ID {
return
}
// Find the channel that the message came from.
c, err := s.State.Channel(m.ChannelID)
if err != nil {
// Could not find channel.
return
}
// Find the guild for that channel.
g, err := s.State.Guild(c.GuildID)
if err != nil {
// Could not find guild.
return
}
var cleanMessage string = prepareTTSMessage(message)
_, out := getAudioMessage(cleanMessage)
// Look for the message sender in that guild's current voice states.
for _, vs := range g.VoiceStates {
if vs.UserID == m.Author.ID {
err = playSound(s, g.ID, vs.ChannelID, out)
if err != nil {
fmt.Println("Error playing sound:", err)
}
return
}
}
}