slash doesn't play well with new settings, experts say
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@ -40,15 +40,15 @@ func SetCommand(
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// add commands to the register
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func CommandInit() {
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SetCommand(
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[]string{"/ggd audio", "/ggd tts"},
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[]string{"ggd audio", "ggd tts"},
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"*Attach a TTS version of the message on the channel*",
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"`/ggd [audio|tts] hello everyone`",
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"`ggd [audio|tts] hello everyone`",
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MessageAudio)
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SetCommand(
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[]string{"/ggd voca"},
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[]string{"ggd voca"},
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"Play audio message in vocal channel",
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"`/ggd voca let's go shopping`",
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"`ggd voca let's go shopping`",
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MessageVocal)
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SetCommand(
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@ -58,14 +58,14 @@ func CommandInit() {
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MessagePing)
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SetCommand(
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[]string{"/ggd help", "/ggd info"},
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[]string{"ggd help", "ggd info"},
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"*Display the available list of commands*",
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"`/ggd [help|info]`",
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"`ggd [help|info]`",
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MessageHelp)
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SetCommand(
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[]string{"/ggd hat", "/ggd chapeau", "/ggd chapo"},
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[]string{"ggd hat", "ggd chapeau", "ggd chapo"},
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"*Hand over a set of fancy hats*",
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"`/ggd [hat|chapeau|chapo]`",
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"`ggd [hat|chapeau|chapo]`",
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MessageHat)
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}
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@ -3,7 +3,6 @@ package core
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import (
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"bytes"
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"fmt"
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"log"
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"math/rand"
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"sort"
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"strings"
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@ -120,13 +119,11 @@ func MessagePing(s *discordgo.Session, m *discordgo.MessageCreate, message strin
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// generate TTS version of the message and upload it to the channel
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func MessageAudio(s *discordgo.Session, m *discordgo.MessageCreate, message string) {
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log.Println("Messageaudio :", message)
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var cleanMessage string = prepareTTSMessage(message)
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filename, out := getAudioMessage(cleanMessage)
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file := bytes.NewReader(out)
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s.ChannelFileSend(m.ChannelID, filename, file)
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// delete the receveid command after processing it. less clutter
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log.Println("Messageaudio :", cleanMessage)
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s.ChannelMessageDelete(m.ChannelID, m.ID)
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}
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