linting and formating. renamed canvas component

This commit is contained in:
Gator
2022-11-29 17:31:01 +01:00
parent ceee7f13d7
commit d201a73ede
22 changed files with 549 additions and 649 deletions

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@ -1,71 +1,66 @@
<template>
<div id="main">
<h1
id="main-title"
>
Cellular Automata Explorer
</h1>
<h1 id="main-title">Cellular Automata Explorer</h1>
<div id="container">
<MainMenu />
<Canvas />
<CanvasBoard />
</div>
</div>
</template>
<script>
import MainMenu from './components/MainMenu.vue'
import Canvas from './components/Canvas.vue'
import MainMenu from "./components/MainMenu.vue";
import CanvasBoard from "./components/CanvasBoard.vue";
export default {
name: 'App',
name: "App",
components: {
MainMenu,
Canvas
}
}
CanvasBoard,
},
};
</script>
<style>
#app {
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
color: #2c3e50;
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
color: #2c3e50;
}
* {
margin: 0;
padding: 0;
margin: 0;
padding: 0;
}
body {
background: black;
color: white;
font-family: Courier New;
background: black;
color: white;
font-family: Courier New;
}
canvas {
flex: auto;
background: #110812;
margin-right: 10px;
flex: auto;
background: #110812;
margin-right: 10px;
}
h1, h2 {
font-weight: bold;
h1,
h2 {
font-weight: bold;
}
h1 {
margin : 10px auto;
font-size: larger;
text-align: center;
margin: 10px auto;
font-size: larger;
text-align: center;
}
#container {
display: flex;
height: calc(100vh - 100px);
overflow: hidden;
display: flex;
height: calc(100vh - 100px);
overflow: hidden;
}
</style>

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@ -1,134 +0,0 @@
<template>
<main id="mainContent">
<canvas
id="canvas"
ref="canvas"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import { create1dState, create1dStateOneCell, create2dState, createBoard, conwayRules, evolve2d } from '../modules/automata.js'
import { getRandomInt, sleep } from '../modules/common.js'
import {mapGetters} from 'vuex'
export default {
name: 'Canvas',
data() {
return {
canvas: null,
ctx: null,
}
},
computed: {
...mapGetters({
cellProperties: 'getCellProperties',
rules: 'get1dRules',
drawing: 'isDrawing',
canvasWidth: 'getCanvasWidth',
canvasHeight: 'getCanvasHeight',
refreshRate: 'getRefreshRate',
initial1dState: 'getInitial1dState',
drawingDirection: 'getDrawingDirection',
lastBoard: 'getLastBoard'
}),
boardWidth: function() {
return Math.floor(
this.canvasWidth /
this.cellProperties.size)
},
boardHeight: function() {
return Math.floor(
this.canvasHeight /
this.cellProperties.size)
}
},
mounted() {
this.canvas = this.$refs['canvas']
this.ctx = this.canvas.getContext('2d')
this.$store.commit('setCanvasWidth', this.canvas.parentElement.clientWidth)
this.$store.commit('setCanvasHeight', this.canvas.parentElement.clientHeight)
this.$root.$on('draw1d', () => { this.draw1d() })
this.$root.$on('draw2dNew', () => { this.draw2dNew() })
this.$root.$on('draw2dLast', () => { this.draw2dLast() })
this.$root.$on('reset', () => { this.reset() })
this.$root.$on('stop', () => { this.stop() })
},
methods: {
drawCanvas(board) {
const props = this.cellProperties
board.map((row, y) => {
const d = props.size
return row.map(
(cell, x) => {
this.ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor
return props.deadColor
})()
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d)
else
this.ctx.fillRect(x * d, y * d, d, d)
return cell
},
)
})
},
compute1dInitialState() {
if(this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth)
return create1dState(this.boardWidth, getRandomInt, [0, 2])
},
async draw1d() {
const initialState = this.compute1dInitialState()
const board = createBoard(
initialState,
this.rules,
this.boardWidth
)
this.$store.commit('setLastBoard', board)
this.drawCanvas(board)
},
async draw2d(board) {
if (this.drawing === 0) return
const draw2dNext = async (b) => {
if (this.drawing === 0) return
const newBoard = evolve2d(b, conwayRules)
this.drawCanvas(b, this.cellProperties)
await sleep(this.refreshRate)
draw2dNext(newBoard)
}
return draw2dNext(board)
},
async draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit('setLastBoard', board)
this.draw2d(board)
},
async draw2dLast() {
console.log(this.lastBoard)
this.draw2d(this.lastBoard)
},
stop() {
this.$store.commit('setDrawingStatus', 0)
},
reset() {
this.stop()
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
}
}
}
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>

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@ -0,0 +1,142 @@
<template>
<main id="mainContent">
<CanvasBoard
id="canvas-board"
ref="canvas-board"
:width="canvasWidth"
:height="canvasHeight"
/>
</main>
</template>
<script>
import {
create1dState,
create1dStateOneCell,
create2dState,
createBoard,
conwayRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
import { mapGetters } from "vuex";
export default {
name: "CanvasBoard",
data() {
return {
canvas: null,
ctx: null,
};
},
computed: {
...mapGetters({
cellProperties: "getCellProperties",
rules: "get1dRules",
drawing: "isDrawing",
canvasWidth: "getCanvasWidth",
canvasHeight: "getCanvasHeight",
refreshRate: "getRefreshRate",
initial1dState: "getInitial1dState",
drawingDirection: "getDrawingDirection",
lastBoard: "getLastBoard",
}),
boardWidth: function () {
return Math.floor(this.canvasWidth / this.cellProperties.size);
},
boardHeight: function () {
return Math.floor(this.canvasHeight / this.cellProperties.size);
},
},
mounted() {
this.canvas = this.$refs["canvas"];
this.ctx = this.canvas.getContext("2d");
this.$store.commit("setCanvasWidth", this.canvas.parentElement.clientWidth);
this.$store.commit(
"setCanvasHeight",
this.canvas.parentElement.clientHeight
);
this.$root.$on("draw1d", () => {
this.draw1d();
});
this.$root.$on("draw2dNew", () => {
this.draw2dNew();
});
this.$root.$on("draw2dLast", () => {
this.draw2dLast();
});
this.$root.$on("reset", () => {
this.reset();
});
this.$root.$on("stop", () => {
this.stop();
});
},
methods: {
drawCanvas(board) {
const props = this.cellProperties;
board.map((row, y) => {
const d = props.size;
return row.map((cell, x) => {
this.ctx.fillStyle = (() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
if (this.drawingDirection === "x")
this.ctx.fillRect(y * d, x * d, d, d);
else this.ctx.fillRect(x * d, y * d, d, d);
return cell;
});
});
},
compute1dInitialState() {
if (this.initial1dState === "onecell")
return create1dStateOneCell(this.boardWidth);
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
},
async draw1d() {
const initialState = this.compute1dInitialState();
const board = createBoard(initialState, this.rules, this.boardWidth);
this.$store.commit("setLastBoard", board);
this.drawCanvas(board);
},
async draw2d(board) {
if (this.drawing === 0) return;
const draw2dNext = async (b) => {
if (this.drawing === 0) return;
const newBoard = evolve2d(b, conwayRules);
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
draw2dNext(newBoard);
};
return draw2dNext(board);
},
async draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
getRandomInt,
[0, 2]
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit("setLastBoard", board);
this.draw2d(board);
},
async draw2dLast() {
console.log(this.lastBoard);
this.draw2d(this.lastBoard);
},
stop() {
this.$store.commit("setDrawingStatus", 0);
},
reset() {
this.stop();
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
},
};
</script>
<style>
#mainContent {
min-width: 70%;
}
</style>

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@ -8,29 +8,28 @@
</template>
<script>
import MenuCellProperties from './MenuCellProperties.vue'
import MenuGeneralOptions from './MenuGeneralOptions.vue'
import MenuElementaryCA from './MenuElementaryCA.vue'
import Menu2dCA from './Menu2dCA.vue'
import MenuCellProperties from "./MenuCellProperties.vue";
import MenuGeneralOptions from "./MenuGeneralOptions.vue";
import MenuElementaryCA from "./MenuElementaryCA.vue";
import Menu2dCA from "./Menu2dCA.vue";
export default {
name: 'MainMenu',
name: "MainMenu",
components: {
MenuCellProperties,
MenuGeneralOptions,
MenuElementaryCA,
Menu2dCA
Menu2dCA,
},
}
};
</script>
<style>
#sidebar {
width: 25%;
padding: 0 10px;
overflow-y: scroll;
width: 25%;
padding: 0 10px;
overflow-y: scroll;
}
/* Hide scrollbar for Chrome, Safari and Opera */
#sidebar::-webkit-scrollbar {
display: none;
@ -38,26 +37,26 @@ export default {
/* Hide scrollbar for IE, Edge and Firefox */
#sidebar {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
@media screen and (max-width: 800px) {
#container {
display: flex;
flex-direction: column;
justify-content: center;
}
#container {
display: flex;
flex-direction: column;
justify-content: center;
}
#mainContent {
flex: 1;
width: 100%;
}
#mainContent {
flex: 1;
width: 100%;
}
#sidebar {
flex: 1;
padding: 0;
width: 100%;
}
#sidebar {
flex: 1;
padding: 0;
width: 100%;
}
}
</style>

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@ -2,65 +2,56 @@
<MenuRow row-title="2D Cellular Automata">
<div class="form-field">
<label>Start from last result</label>
<input
type="button"
value="start"
@click="startFromLast"
>
<input type="button" value="start" @click="startFromLast" />
</div>
<div class="form-field">
<input
type="button"
name="start2d"
value="start"
@click="draw2d"
>
<input type="button" name="start2d" value="start" @click="draw2d" />
<input
type="button"
name="stop"
class="stop"
value="stop"
@click="stop"
>
/>
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="reset"
>
/>
</div>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import {mapGetters} from 'vuex'
import MenuRow from "./MenuRow.vue";
import { mapGetters } from "vuex";
export default {
name: 'Menu2dCA',
name: "Menu2dCA",
components: {
MenuRow
MenuRow,
},
computed: {
...mapGetters({
lastBoard: 'getLastBoard',
})
lastBoard: "getLastBoard",
}),
},
methods: {
draw2d() {
this.$root.$store.state.drawing = 1
this.$root.$emit('draw2dNew')
this.$root.$store.state.drawing = 1;
this.$root.$emit("draw2dNew");
},
reset() {
this.$root.$emit('reset')
this.$root.$emit("reset");
},
stop() {
this.$root.$emit('stop')
this.$root.$emit("stop");
},
startFromLast() {
this.$root.$emit('draw2dLast')
}
}
}
this.$root.$emit("draw2dLast");
},
},
};
</script>

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@ -8,7 +8,7 @@
type="color"
@value="cellProperties.liveColor"
@input="updateCellProperties"
>
/>
</div>
<div class="form-field">
<label for="dead">Dead cell color</label>
@ -17,7 +17,7 @@
type="color"
:value="cellProperties.deadColor"
@input="updateCellProperties"
>
/>
</div>
<div class="form-field">
<label>Cell size</label>
@ -27,36 +27,36 @@
min="1"
:value="cellProperties.size"
@input="updateCellProperties"
>
/>
</div>
</form>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import MenuRow from "./MenuRow.vue";
export default {
name: 'MainMenu',
name: "MainMenu",
components: {
MenuRow
MenuRow,
},
data() {
return {
cellProperties: this.$store.state.cellProperties
}
cellProperties: this.$store.state.cellProperties,
};
},
methods: {
getCellProperties(event) {
const elem = event.target
const prop = this.$store.state.cellProperties
return prop[elem.name]
const elem = event.target;
const prop = this.$store.state.cellProperties;
return prop[elem.name];
},
updateCellProperties(event) {
const elem = event.target
const prop = {'name' : elem.name, 'value' : elem.value}
const elem = event.target;
const prop = { name: elem.name, value: elem.value };
//console.log(prop)
this.$store.commit('setCellProperties', prop)
}
this.$store.commit("setCellProperties", prop);
},
},
}
};
</script>

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@ -2,8 +2,9 @@
<MenuRow row-title="Elementary Cellular Automata">
<form>
<div class="form-field">
<label>Initial state presets
<br>
<label
>Initial state presets
<br />
<select
name="initial1dStates"
value="initial1dStates"
@ -13,7 +14,8 @@
v-for="state in initial1dStates"
:key="'preset1d' + state.id"
:value="state.id"
>{{ state.name }}
>
{{ state.name }}
</option>
</select>
</label>
@ -22,149 +24,198 @@
<label>Rules</label>
</div>
<div class="form-field">
<label>Rules presets
<br>
<select
name="rules1d"
value="rules"
@input="update1dRules"
>
<label
>Rules presets
<br />
<select name="rules1d" value="rules" @input="update1dRules">
<option
v-for="(rule, name) in presetRules"
:key="'rule1d' + name"
:value="name"
>{{ name }}
>
{{ name }}
</option>
</select>
</label>
</div>
<div class="form-field">
<a
style="cursor: pointer;"
@click="copy1dRules"
>copy rules</a>
<a style="cursor: pointer" @click="copy1dRules">copy rules</a>
</div>
<div
v-for="(rule, name) in rules"
:key="'rule1d' + name"
class="form-field"
>
<label>{{ name }}
<label
>{{ name }}
<input
:value="rule"
type="checkbox"
:name="name"
:checked="rule"
@input="update1dSingleRule"
>
/>
</label>
</div>
</form>
<div class="form-field">
<input
type="button"
name="start"
value="start"
@click="draw1d"
>
<input type="button" name="start" value="start" @click="draw1d" />
<input
type="button"
name="reset"
class="reset"
value="reset"
@click="reset()"
>
/>
</div>
</MenuRow>
</template>
<script>
import {mapGetters} from 'vuex'
import MenuRow from './MenuRow.vue'
import { mapGetters } from "vuex";
import MenuRow from "./MenuRow.vue";
export default {
name: 'MenuElementaryCA',
name: "MenuElementaryCA",
components: {
MenuRow
MenuRow,
},
data() {
// TODO: Why not a getter in the store?
return {
presetRules: {
"rule 73" : {"100":0,"101":0,"110":1,"111":0,"011":1,"010":0,"001":0,"000":1},
"rule 86" : {"100":1,"101":0,"110":0,"111":1,"011":0,"010":1,"001":0,"000":1},
"rule 90" : {"100":1,"101":0,"110":1,"111":0,"011":0,"010":0,"001":1,"000":0},
"rule 45?" : {"100":0,"101":0,"110":1,"111":0,"011":1,"010":0,"001":1,"000":1},
"rule 54?" : {"100":1,"101":0,"110":1,"111":1,"011":0,"010":1,"001":1,"000":0},
"unknown rule" : {"100":0,"101":0,"110":0,"111":1,"011":0,"010":0,"001":1,"000":1}
"rule 73": {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
"rule 86": {
100: 1,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 1,
"001": 0,
"000": 1,
},
"rule 90": {
100: 1,
101: 0,
110: 1,
111: 0,
"011": 0,
"010": 0,
"001": 1,
"000": 0,
},
"rule 45?": {
100: 0,
101: 0,
110: 1,
111: 0,
"011": 1,
"010": 0,
"001": 1,
"000": 1,
},
"rule 54?": {
100: 1,
101: 0,
110: 1,
111: 1,
"011": 0,
"010": 1,
"001": 1,
"000": 0,
},
"unknown rule": {
100: 0,
101: 0,
110: 0,
111: 1,
"011": 0,
"010": 0,
"001": 1,
"000": 1,
},
},
initial1dStates: [
{ id : "onecell",
name : "One cell at center",
description : "State with a single cell in the middle",
{
id: "onecell",
name: "One cell at center",
description: "State with a single cell in the middle",
},
{
id : "random",
name : "Random cell",
description : "State populated with random cells",
}
]
}
id: "random",
name: "Random cell",
description: "State populated with random cells",
},
],
};
},
computed: {
...mapGetters({
initial1dState: 'getInitial1dState',
rules: 'get1dRules'
initial1dState: "getInitial1dState",
rules: "get1dRules",
}),
rules1dFileName() {
return Object.keys(this.rules).map(
(index) => {
return this.rules[index]
}).join("_") + ".json"
return (
Object.keys(this.rules)
.map((index) => {
return this.rules[index];
})
.join("_") + ".json"
);
},
},
methods: {
copy1dRules(){
const rules = JSON.stringify(this.rules)
navigator.clipboard.writeText(rules)
copy1dRules() {
const rules = JSON.stringify(this.rules);
navigator.clipboard.writeText(rules);
},
isCurrentPreset(event) {
const elem = event.target
return this.initialState === elem.value
const elem = event.target;
return this.initialState === elem.value;
},
update1dSingleRule(event) {
const elem = event.target
const value = elem.checked ? 1 : 0
const data = { 'rule' : elem.name, 'value' : value}
this.$store.commit('update1dSingleRule', data)
const elem = event.target;
const value = elem.checked ? 1 : 0;
const data = { rule: elem.name, value: value };
this.$store.commit("update1dSingleRule", data);
},
update1dRules(event) {
const elem = event.target
const name = elem.value
const rules = this.presetRules[name]
const elem = event.target;
const name = elem.value;
const rules = this.presetRules[name];
Object.keys(rules).map((index) => {
const data = { 'rule' : index, 'value' : rules[index]}
this.$store.commit('update1dSingleRule', data)
})
const data = { rule: index, value: rules[index] };
this.$store.commit("update1dSingleRule", data);
});
},
updateInitial1dState(event) {
const elem = event.target
this.$store.commit('setInitial1dState', elem.value)
const elem = event.target;
this.$store.commit("setInitial1dState", elem.value);
},
draw1d() {
this.$root.$store.state.drawing = 1
this.$root.$emit('draw1d')
this.$root.$store.state.drawing = 1;
this.$root.$emit("draw1d");
},
reset() {
this.$root.$emit('reset')
this.$root.$emit("reset");
},
}
}
},
};
</script>
<style>
.menu-row a {
.menu-row a {
color: white;
font-weight: bold;
text-decoration: none;
font-size: small;
}
}
</style>

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@ -13,7 +13,7 @@
step="10"
:value="canvasWidth"
@input="updateCanvasWidth"
>
/>
</div>
<div class="form-field">
<label>Height</label>
@ -24,7 +24,7 @@
step="10"
:value="canvasHeight"
@input="updateCanvasHeight"
>
/>
</div>
<div class="form-field">
<label>Refresh Rate (ms)</label>
@ -38,57 +38,58 @@
step="100"
:value="refreshRate"
@input="updateRefreshRate"
>
/>
</div>
<div class="form-field">
<label>Invert Drawing Direction
<label
>Invert Drawing Direction
<input
type="checkbox"
:checked="drawingDirection === 'x'"
:value="drawingDirection"
@input="updateDrawingDirection"
>
/>
</label>
</div>
</form>
</form>
</MenuRow>
</template>
<script>
import MenuRow from './MenuRow.vue'
import {mapGetters} from 'vuex'
import MenuRow from "./MenuRow.vue";
import { mapGetters } from "vuex";
export default {
name: 'MenuGeneralOptions',
name: "MenuGeneralOptions",
components: {
MenuRow
MenuRow,
},
computed: {
...mapGetters({
canvasWidth: 'getCanvasWidth',
canvasHeight: 'getCanvasHeight',
refreshRate: 'getRefreshRate',
drawingDirection: 'getDrawingDirection'
})
canvasWidth: "getCanvasWidth",
canvasHeight: "getCanvasHeight",
refreshRate: "getRefreshRate",
drawingDirection: "getDrawingDirection",
}),
},
methods: {
updateCanvasHeight: function(event) {
const elem = event.target
this.$store.commit('setCanvasHeight', elem.value)
updateCanvasHeight: function (event) {
const elem = event.target;
this.$store.commit("setCanvasHeight", elem.value);
},
updateCanvasWidth: function(event) {
const elem = event.target
this.$store.commit('setCanvasWidth', elem.value)
updateCanvasWidth: function (event) {
const elem = event.target;
this.$store.commit("setCanvasWidth", elem.value);
},
updateRefreshRate: function(event) {
const elem = event.target
this.$store.commit('setRefreshRate', elem.value)
updateRefreshRate: function (event) {
const elem = event.target;
this.$store.commit("setRefreshRate", elem.value);
},
updateDrawingDirection: function(event) {
const elem = event.target
const value = elem.checked ? "x" : "y"
this.$store.commit('setDrawingDirection', value)
console.log(this.drawingDirection)
}
}
}
updateDrawingDirection: function (event) {
const elem = event.target;
const value = elem.checked ? "x" : "y";
this.$store.commit("setDrawingDirection", value);
console.log(this.drawingDirection);
},
},
};
</script>

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@ -1,82 +1,75 @@
<template>
<div class="menu-row">
<h2
:id="rowTitle"
@click="updateActiveMenu"
>
<h2 :id="rowTitle" @click="updateActiveMenu">
{{ rowTitle }}
</h2>
<div
v-if="activeMenu === rowTitle"
class="menu-row-content"
>
<div v-if="activeMenu === rowTitle" class="menu-row-content">
<slot />
</div>
</div>
</template>
<script>
import {mapGetters} from 'vuex'
import { mapGetters } from "vuex";
export default {
name: 'MenuRow',
name: "MenuRow",
props: {
rowTitle: {
type: String,
default : ''
}
default: "",
},
},
computed: {
...mapGetters({
activeMenu: 'getActiveMenu',
})
activeMenu: "getActiveMenu",
}),
},
methods: {
updateActiveMenu(event) {
const elem = event.target
const value = elem.id
if (value == this.activeMenu)
this.$store.commit('setActiveMenu', "")
else
this.$store.commit('setActiveMenu', value)
const elem = event.target;
const value = elem.id;
if (value == this.activeMenu) this.$store.commit("setActiveMenu", "");
else this.$store.commit("setActiveMenu", value);
},
}
}
},
};
</script>
<style>
.menu-row h2 {
font-size: medium;
padding: 10px;
cursor: pointer;
border: 2px solid darkgrey;
margin: 0 0 10px 0;
font-size: medium;
padding: 10px;
cursor: pointer;
border: 2px solid darkgrey;
margin: 0 0 10px 0;
}
select {
margin-top: 10px;
padding: 5px;
margin-top: 10px;
padding: 5px;
}
input[type="button"] {
min-width: 60px;
padding: 5px;
font-weight: bold;
margin-right: 10px;
min-width: 60px;
padding: 5px;
font-weight: bold;
margin-right: 10px;
}
.form-field {
display: flex;
margin: 10px;
justify-content: space-between;
display: flex;
margin: 10px;
justify-content: space-between;
}
.menu-row {
flex: 1;
flex: 1;
}
label, .form-field label {
margin-right: 10px;
font-weight: bold;
label,
.form-field label {
margin-right: 10px;
font-weight: bold;
}
</style>

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@ -1,10 +1,10 @@
import Vue from 'vue'
import App from './App.vue'
import store from './store'
import Vue from "vue";
import App from "./App.vue";
import store from "./store";
Vue.config.productionTip = false
Vue.config.productionTip = false;
new Vue({
store,
render: h => h(App)
}).$mount('#app')
render: (h) => h(App),
}).$mount("#app");

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@ -1,7 +1,7 @@
// handles negative index and index bigger than its array length
function guard(index, array) {
if (index > (array.length - 1)) return 0;
if (index < 0) return (array.length - 1);
if (index > array.length - 1) return 0;
if (index < 0) return array.length - 1;
return index;
}
@ -12,11 +12,8 @@ function evolve1d(state, rules) {
return state[safeIndex];
}
const newState = state.map((_, x) => {
const cells = [
getCell(x - 1),
getCell(x),
getCell(x + 1)];
return rules[cells.join('')];
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
return rules[cells.join("")];
});
return newState.map(Number);
@ -47,10 +44,14 @@ function getCellNeighbors(board, cellCoordinates) {
// the current cell is not included in the result
return [
getCell(x - 1, y - 1), getCell(x, y - 1),
getCell(x + 1, y - 1), getCell(x - 1, y),
getCell(x + 1, y), getCell(x - 1, y + 1),
getCell(x, y + 1), getCell(x + 1, y - 1),
getCell(x - 1, y - 1),
getCell(x, y - 1),
getCell(x + 1, y - 1),
getCell(x - 1, y),
getCell(x + 1, y),
getCell(x - 1, y + 1),
getCell(x, y + 1),
getCell(x + 1, y - 1),
];
}
@ -75,58 +76,60 @@ function conwayRules(cell, neighbors) {
// get the next evolution of a 2D CA initial state
// Rules : Moore neighborhood
function evolve2d(board, rulesFn) {
return board.map((row, x) => row.map((cell, y) => {
const neighbors = getCellNeighbors(board, [x, y]);
const sum = getNeighborsSum(neighbors);
return rulesFn(cell, sum);
}));
return board.map((row, x) =>
row.map((cell, y) => {
const neighbors = getCellNeighbors(board, [x, y]);
const sum = getNeighborsSum(neighbors);
return rulesFn(cell, sum);
})
);
}
function getDrawingValues(state, acc, cell) {
const d = cell.dimension;
return Object.keys(state).map(
(key) => {
const fillStyle = (() => {
if (state[key] === '1') return cell.liveColor;
return cell.deadColor;
})();
return Object.keys(state).map((key) => {
const fillStyle = (() => {
if (state[key] === "1") return cell.liveColor;
return cell.deadColor;
})();
return {
move: [key * d, acc * d],
fill: [key * d, acc * d, d, d],
fillStyle,
};
},
);
return {
move: [key * d, acc * d],
fill: [key * d, acc * d, d, d],
fillStyle,
};
});
}
// Populates the first state with a single living cell in the center
function create1dStateOneCell(width) {
return [...Array(width)].map(
(cell, index) => {
if (index === width / 2 || index === width + 1 / 2) return 1
return 0
})
return [...Array(width)].map((cell, index) => {
if (index === width / 2 || index === width + 1 / 2) return 1;
return 0;
});
}
// Populates the first state of a 1D CA with cells returned
// by initFn
function create1dState(width, initFn, args) {
return [...Array(width)].map(
() => initFn(...args)
);
return [...Array(width)].map(() => initFn(...args));
}
// Populates the first state of a 2D CA with cells returned
// by initFn
function create2dState(width, height, initFn, args) {
return [...Array(height)].map(
() => [...Array(width)].map(
() => initFn(...args),
),
return [...Array(height)].map(() =>
[...Array(width)].map(() => initFn(...args))
);
}
export {
getDrawingValues, create1dState, create2dState, createBoard, create1dStateOneCell, conwayRules, evolve1d, evolve2d
getDrawingValues,
create1dState,
create2dState,
createBoard,
create1dStateOneCell,
conwayRules,
evolve1d,
evolve2d,
};

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@ -1,146 +0,0 @@
import { getRandomInt, sleep } from './common.js';
import {
evolve2d, initialState1d, initialState2d, conwayRules, createBoard,
} from './automata.js';
let drawing = 1;
const form = Array.from(document.forms.rules.elements);
const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');
const main = document.querySelector('#main');
const dead = document.querySelector('#dead');
const live = document.querySelector('#live');
const cellSize = document.querySelector('#cellSize');
const startBtn = document.querySelector('#start');
const startBtn2d = document.querySelector('#start2d');
const canvasRefreshBtn = document.querySelector('#canvasRefresh');
const resetBtn = document.querySelectorAll('.reset');
const stopBtn = document.querySelectorAll('.stop');
// const loop = document.querySelector('#loop');
const menuRow = document.querySelectorAll('.menu-row');
const menuRowContent = document.querySelectorAll('.menu-row-content');
function drawCanvas(board, props) {
board.map((row, y) => {
const d = props.size;
return row.map(
(cell, x) => {
ctx.fillStyle = (
() => {
if (cell === 1) return props.liveColor;
return props.deadColor;
})();
ctx.fillRect(x * d, y * d, d, d);
return cell;
},
);
});
}
function getRules() {
const rules = {};
form.reduce((_, i) => {
if (i !== undefined
&& i.type === 'checkbox') {
if (i.checked) rules[i.name] = '1';
else rules[i.name] = '0';
}
return rules;
}, rules);
return rules;
}
function getCellProperties() {
return {
size: cellSize.value,
liveColor: live.value,
deadColor: dead.value,
};
}
function reset() {
drawing = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function resizeCanvas() {
canvas.width = main.offsetWidth * 0.9;
canvas.height = main.offsetHeight * 0.9;
}
async function draw1d() {
const rules = getRules();
const props = getCellProperties();
const initialState = initialState1d(
Math.floor(canvas.width / props.size),
getRandomInt,
[0, 2],
);
const board = createBoard(initialState, rules, Math.floor(canvas.height / props.size));
drawCanvas(board, props);
}
async function draw2d() {
const props = getCellProperties();
const initialState = initialState2d(
Math.floor(canvas.width / props.size),
Math.floor(canvas.height / props.size),
getRandomInt,
[0, 2],
);
const board = evolve2d(initialState, conwayRules);
async function draw2dNext(b) {
if (drawing === 0) return;
const newBoard = evolve2d(b, conwayRules);
drawCanvas(b, props);
await sleep(300);
draw2dNext(newBoard);
}
return draw2dNext(board);
}
// Listeners
startBtn.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw1d();
});
startBtn2d.addEventListener('click', async () => {
reset();
await sleep(60);
drawing = 1;
draw2d();
});
resetBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
reset();
});
});
stopBtn.forEach((elem) => {
elem.addEventListener('click', async () => {
drawing = 0;
});
});
canvasRefreshBtn.addEventListener('click', () => {
const width = document.querySelector('#canvasWidth').value;
const height = document.querySelector('#canvasWidth').value;
canvas.width = width;
canvas.height = height;
});

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@ -1,25 +1,25 @@
import Vue from 'vue'
import Vuex from 'vuex'
import Vue from "vue";
import Vuex from "vuex";
Vue.use(Vuex)
Vue.use(Vuex);
export default new Vuex.Store({
state: {
drawing: 0,
rules1d : {
"111" : 0,
"110" : 1,
"101" : 0,
"100" : 0,
"011" : 1,
"010" : 0,
"001" : 0,
"000" : 1
rules1d: {
111: 0,
110: 1,
101: 0,
100: 0,
"011": 1,
"010": 0,
"001": 0,
"000": 1,
},
cellProperties: {
size: 3,
liveColor: '#000000',
deadColor: '#F5F5F5',
liveColor: "#000000",
deadColor: "#F5F5F5",
},
canvasWidth: 0,
canvasHeight: 0,
@ -27,80 +27,78 @@ export default new Vuex.Store({
initial1dState: "onecell",
activeMenu: "",
drawingDirection: "y",
lastBoard: {}
lastBoard: {},
},
mutations: {
update1dSingleRule(state, data) {
state.rules1d[data.rule] = data.value
state.rules1d[data.rule] = data.value;
},
update1dRules(state, data) {
state.rules1d = data
state.rules1d = data;
},
setCellProperties(state, data) {
state.cellProperties[data.name] = data.value
state.cellProperties[data.name] = data.value;
},
setDrawingStatus(state, data) {
state.drawing = data
state.drawing = data;
},
setCanvasWidth(state, data) {
state.canvasWidth = data
state.canvasWidth = data;
},
setCanvasHeight(state, data) {
state.canvasHeight = data
state.canvasHeight = data;
},
setRefreshRate(state, data) {
state.refreshRate = data
state.refreshRate = data;
},
setInitial1dState(state, data) {
state.initial1dState = data
state.initial1dState = data;
},
setActiveMenu(state, data) {
state.activeMenu = data
state.activeMenu = data;
},
setDrawingDirection(state, data) {
state.drawingDirection = data
state.drawingDirection = data;
},
setLastBoard(state, data) {
state.lastBoard = data
state.lastBoard = data;
},
},
getters: {
getCellProperties(state) {
return state.cellProperties
return state.cellProperties;
},
get1dRules(state) {
return state.rules1d
return state.rules1d;
},
getRule1d(state) {
return (rule) => state.rules1d[rule]
return (rule) => state.rules1d[rule];
},
isDrawing(state) {
return state.drawing
return state.drawing;
},
getCanvasWidth(state) {
return state.canvasWidth
return state.canvasWidth;
},
getCanvasHeight(state) {
return state.canvasHeight
return state.canvasHeight;
},
getRefreshRate(state) {
return state.refreshRate
return state.refreshRate;
},
getInitial1dState(state) {
return state.initial1dState
return state.initial1dState;
},
getActiveMenu(state) {
return state.activeMenu
return state.activeMenu;
},
getDrawingDirection(state) {
return state.drawingDirection
return state.drawingDirection;
},
getLastBoard(state) {
return state.lastBoard
}
return state.lastBoard;
},
},
actions: {
},
modules: {
}
})
actions: {},
modules: {},
});