diff --git a/src/components/CanvasBoard.vue b/src/components/CanvasBoard.vue
index 3b1ff82..d624fde 100644
--- a/src/components/CanvasBoard.vue
+++ b/src/components/CanvasBoard.vue
@@ -21,6 +21,7 @@
create2dState,
createBoard,
conwayRules,
+ overpopulationRules,
evolve2d,
} from "../modules/automata.js";
import { getRandomInt, sleep } from "../modules/common.js";
@@ -34,6 +35,10 @@
workCanvas: null,
workCtx: null,
ctx: null,
+ available2dRules: {
+ conway: conwayRules,
+ overpopulation: overpopulationRules,
+ },
};
},
computed: {
@@ -51,6 +56,7 @@
boardWidth: "boardWidth",
boardHeight: "boardHeight",
picture: "picture",
+ selected2dRules: "selected2dRules",
}),
...mapWritableState(globalStore, {
lastBoard: "lastBoard",
@@ -134,7 +140,10 @@
if (!this.canDraw) return;
const draw2dNext = async (b) => {
if (!this.canDraw) return;
- const newBoard = evolve2d(b, conwayRules);
+ const newBoard = evolve2d(
+ b,
+ this.available2dRules[this.selected2dRules.id]
+ );
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
draw2dNext(newBoard);
diff --git a/src/components/Menu2dCA.vue b/src/components/Menu2dCA.vue
index 7a3ca06..e8a8afc 100644
--- a/src/components/Menu2dCA.vue
+++ b/src/components/Menu2dCA.vue
@@ -17,14 +17,33 @@
+
+
+
diff --git a/src/modules/automata.js b/src/modules/automata.js
index 8ed51a5..42e5f63 100644
--- a/src/modules/automata.js
+++ b/src/modules/automata.js
@@ -91,6 +91,17 @@ function conwayRules(cell, neighbors) {
return cell;
}
+// variation on the game of life's rules,
+// where the overpopulation rule is ignored
+function overpopulationRules(cell, neighbors) {
+ // loneliness rule
+ if (cell === 1 && neighbors < 2) return 0;
+ // born when three live neighbors rule
+ if (cell === 0 && neighbors === 3) return 1;
+ // the cell remains the same if none apply
+ return cell;
+}
+
// get the next evolution of a 2D CA initial state
// Rules : Moore neighborhood
function evolve2d(board, rulesFn) {
@@ -148,6 +159,7 @@ export {
createBoard,
create1dStateOneCell,
conwayRules,
+ overpopulationRules,
evolve1d,
evolve2d,
};
diff --git a/src/modules/preset.js b/src/modules/preset.js
index 0eee491..0a5b26f 100644
--- a/src/modules/preset.js
+++ b/src/modules/preset.js
@@ -92,4 +92,18 @@ const initialStates = [
},
];
-export { presetRuleset, initialStates };
+const preset2dRules = [
+ {
+ id: "conway",
+ name: "Conway's Game of Life",
+ description: "The most popular 2d automata",
+ },
+ {
+ id: "overpopulation",
+ name: "Overpopulation variation",
+ description:
+ "Variation on Conway's Game of Life *without* the overpopulation rule",
+ },
+];
+
+export { presetRuleset, initialStates, preset2dRules };
diff --git a/src/stores/index.js b/src/stores/index.js
index 255cfdb..cd81b56 100644
--- a/src/stores/index.js
+++ b/src/stores/index.js
@@ -16,6 +16,11 @@ export const globalStore = defineStore("globalStore", {
"000": 1,
},
},
+ selected2dRules: {
+ id: "conway",
+ name: "Conway's Game of Life",
+ description: "The most popular 2d automata",
+ },
cellProperties: {
size: 3,
liveColor: "#000000",