i liked a global event bus better

This commit is contained in:
2022-12-01 23:58:04 +01:00
parent 0276a4973e
commit a4d196f7fd
4 changed files with 82 additions and 36 deletions

View File

@ -25,7 +25,6 @@ export default {
return {
canvas: null,
ctx: null,
drawing: 0,
};
},
computed: {
@ -37,8 +36,12 @@ export default {
refreshRate: "getRefreshRate",
initial1dState: "getInitial1dState",
drawingDirection: "getDrawingDirection",
canDraw: "getCanDraw",
lastBoard: "getLastBoard",
isDrawing1d: "getIsDrawing1d",
getDraw1d: "getDraw1d",
getDraw2d: "getDraw2d",
getDraw2dLast: "getDraw2dLast",
getReset: "getReset",
}),
boardWidth: function () {
return Math.floor(this.canvasWidth / this.cellProperties.size);
@ -48,10 +51,17 @@ export default {
},
},
watch: {
isDrawing1d(value) {
if (value == true) {
this.draw1d();
}
getDraw1d(value) {
if (value == true) this.draw1d();
},
getDraw2d(value) {
if (value == true) this.draw2dNew();
},
getDraw2dLast(value) {
if (value == true) this.draw2dLast();
},
getReset(value) {
if (value == true) this.reset();
},
},
mounted() {
@ -85,7 +95,7 @@ export default {
return create1dStateOneCell(this.boardWidth);
return create1dState(this.boardWidth, getRandomInt, [0, 2]);
},
async draw1d() {
draw1d() {
const initialState = this.compute1dInitialState();
const board = createBoard(
initialState,
@ -96,11 +106,10 @@ export default {
this.drawCanvas(board);
this.$store.dispatch("stop");
},
async draw2d(board) {
if (this.drawing === 0) return;
draw2d(board) {
if (!this.canDraw) return;
const draw2dNext = async (b) => {
if (this.drawing === 0) return;
if (!this.canDraw) return;
const newBoard = evolve2d(b, conwayRules);
this.drawCanvas(b, this.cellProperties);
await sleep(this.refreshRate);
@ -108,7 +117,7 @@ export default {
};
return draw2dNext(board);
},
async draw2dNew() {
draw2dNew() {
const initialState = create2dState(
this.boardWidth,
this.boardHeight,
@ -116,18 +125,16 @@ export default {
[0, 2]
);
const board = evolve2d(initialState, conwayRules);
this.$store.commit("setLastBoard", board);
this.$store.commit("setLastBoard", Object.freeze(board));
this.draw2d(board);
},
async draw2dLast() {
this.draw2d(this.lastBoard);
},
stop() {
this.$store.commit("setDrawingStatus", 0);
},
reset() {
this.stop();
this.$store.dispatch("stop");
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.$store.commit("toggleReset", 0);
},
},
};