renderer module

This commit is contained in:
Gator
2022-12-23 16:41:03 +01:00
parent faee8f61d5
commit a3102c895c
7 changed files with 108 additions and 82 deletions

View File

@ -15,16 +15,9 @@
create1dInitialState,
create2dRandomGrid,
} from "../modules/board.js";
import { boardToPic, picToBoard } from "../modules/picture.js";
const store = globalStore();
// TODO: Do we really need to declare a work canvas in this scope?
// Do we really need to declare a canvas here at all?
let canvas = null;
let workCanvas = null;
let workCtx = null;
let ctx = null;
const available2dRules = {
conway: conwayRules,
overpopulation: overpopulationRules,
@ -35,6 +28,7 @@
};
// used to determine the dimensions of the board
// TODO: should be a Board method
const max = () => {
return Math.max(store.board.width, store.board.height);
};
@ -79,31 +73,28 @@
);
onMounted(() => {
canvas = Object.freeze(document.getElementById("board-canvas"));
workCanvas = Object.freeze(document.getElementById("work-canvas"));
ctx = canvas.getContext("2d", { willReadFrequently: true });
workCtx = workCanvas.getContext("2d", {
// TODO : butt ugly.
const canvas = document.getElementById("board-canvas");
store.renderer.width = canvas.parentElement.clientWidth;
store.renderer.height = canvas.parentElement.clientHeight;
store.renderer.canvas = canvas;
store.renderer.ctx = store.renderer.canvas.getContext("2d", {
willReadFrequently: true,
});
store.renderer.workCanvas = new OffscreenCanvas(
canvas.parentElement.clientWidth,
canvas.parentElement.clientHeight
);
store.renderer.workCtx = store.renderer.workCanvas.getContext("2d", {
willReadFrequently: true,
});
store.canvasWidth = canvas.parentElement.clientWidth;
store.canvasHeight = canvas.parentElement.clientHeight;
store.setBoardWidth();
store.setBoardHeight();
});
// draws the board on the canvas
const drawCanvas = async (board) => {
const d = board.cellProperties.size;
// bool to RGBA colors
const img = await boardToPic(board);
// rescale and draw
ctx.save();
ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
workCtx.putImageData(img, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.scale(d, d);
ctx.drawImage(workCanvas, 0, 0, store.canvasWidth, store.canvasHeight);
ctx.restore();
store.renderer.render(board);
};
// draw elementary automaton on the canvas based on selected ruleset
@ -159,47 +150,18 @@
// draw 2d automaton from an uploaded picture.
// use the picture representation as an initial state
const draw2dPicture = () => {
// draw image on canvas
ctx.fillStyle = "black";
ctx.fillRect(0, 0, store.canvasWidth, store.canvasHeight);
ctx.drawImage(
store.renderer.renderImage(store.picture);
const newBoard = store.renderer.getResizedImageData(
store.picture,
Math.floor((store.canvasWidth - store.picture.width) / 2),
Math.floor((store.canvasHeight - store.picture.height) / 2),
store.picture.width,
store.picture.height
store.board
);
// draw the image back on the work canvas with the dimensions of the board
workCtx.drawImage(
store.picture,
0,
0,
store.board.width,
store.board.height
);
// get the resized image data from work canvas
const resized = workCtx.getImageData(
0,
0,
store.board.width,
store.board.height
);
// convert the image into a 2D board of boolean based on pixel value
store.board.grid = Object.freeze(
picToBoard(resized.data, store.board.width, store.board.height)
);
store.toggleStop();
store.board.grid = Object.freeze(newBoard);
};
// stop drawing routines and clear the canvas
const reset = () => {
store.toggleStop();
store.board.grid = null;
ctx.clearRect(0, 0, store.canvasWidth, store.canvasHeight);
store.renderer.reset();
store.reset = false;
};
</script>
@ -207,14 +169,8 @@
<canvas
id="board-canvas"
ref="board-canvas"
:width="store.canvasWidth"
:height="store.canvasHeight"
/>
<canvas
id="work-canvas"
ref="work-canvas"
:width="store.canvasWidth"
:height="store.canvasHeight"
:width="store.renderer.width"
:height="store.renderer.height"
/>
</template>
<style>