absolute shitcode interface POC

This commit is contained in:
Gator
2021-12-30 19:45:39 +01:00
parent f27a983b55
commit 81102611ec
3 changed files with 165 additions and 64 deletions

113
main.js
View File

@ -1,77 +1,86 @@
'use strict';
let drawing = 1;
const rules = {
"111": "0",
"110": "1",
"101": "0",
"100": "1",
"011": "1",
"010": "0",
"001": "1",
"000": "0"
}
const form = Array.from(document.forms.rules.elements);
const canvas = document.getElementById('canvas');
const main = document.getElementById('main');
canvas.width = main.offsetWidth;
canvas.height = main.offsetHeight;
const dead = document.getElementById('dead');
const live = document.getElementById('live');
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
// The maximum is exclusive and the minimum is inclusive
return Math.floor(Math.random() * (max - min) + min);
return Math.floor(Math.random() * (max - min) + min);
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
return new Promise((resolve) => setTimeout(resolve, ms));
}
function evolve(state, acc) {
function evolve(state, acc, rules) {
const [x, y, z, ...xs] = state;
if (!xs.length) {
return acc[0] + acc + acc[acc.length - 1]
}
else {
const rule = x + y + z;
const new_acc = acc.concat(rules[rule]);
return evolve(y + z + xs.join(""), new_acc)
return acc[acc.length - 1] + acc + acc[0];
}
const rule = x + y + z;
const newAcc = acc.concat(rules[rule]);
return evolve(y + z + xs.join(''), newAcc, rules);
}
function draw(state, context, acc) {
const cell_dim = 2
const cellDim = 5;
Object.keys(state).forEach(
function (key) {
context.moveTo(key * cell_dim, acc * cell_dim)
context.fillRect(key * cell_dim, acc * cell_dim, cell_dim, cell_dim)
if(state[key] == "1") {
context.fillStyle="black";
}else {
if (acc % 2) {
context.fillStyle="white";
}else {
context.fillStyle="white";
}
}
})
(key) => {
context.moveTo(key * cellDim, acc * cellDim);
context.fillRect(key * cellDim, acc * cellDim, cellDim, cellDim);
if (state[key] === '1') context.fillStyle = live.value;
else context.fillStyle = dead.value;
},
);
}
window.addEventListener("load", async function() {
const canvas = document.getElementById("canvas")
canvas.width = window.innerWidth
canvas.height = window.innerHeight
const ctx = canvas.getContext("2d")
const start = document.getElementById('start');
const initial_state = [...Array(canvas.width)].map(
_=> getRandomInt(0, 2).toString()
).join("")
start.addEventListener('click', async () => {
drawing = 1;
const rules = form.reduce((a, i) => {
if (i !== undefined
&& i.type === 'checkbox') {
if (i.checked) a[i.name] = '1';
else a[i.name] = '0';
}
return a;
}, {});
console.log("initial state length : ", initial_state.length)
const ctx = canvas.getContext('2d');
var new_state = evolve(initial_state, "")
var acc = 0
while(acc < canvas.width) {
draw(new_state, ctx, acc)
new_state = evolve(new_state, "")
acc++
await sleep(100)
const initialState = [...Array(canvas.width)].map(
(_) => getRandomInt(0, 2).toString(),
).join('');
let newState = evolve(initialState, '', rules);
let acc = 0;
while (acc < canvas.width) {
if (drawing === 0) {
break;
}
draw(newState, ctx, acc);
newState = evolve(newState, '', rules);
acc += 1;
await sleep(60);
}
})
});
const reset = document.getElementById('reset');
reset.addEventListener('click', async () => {
drawing = 0;
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
});