working 2D CA functions + canvas draws in one go

This commit is contained in:
2022-01-02 14:47:27 +01:00
parent 1b86688f9e
commit 702087b255
4 changed files with 197 additions and 181 deletions

View File

@ -1,43 +1,45 @@
// get the next evolution of a 1D CA
function evolve(state, rules) {
function evolveAcc(s, acc) {
const [x, y, z, ...xs] = s;
if (!xs.length) {
return acc[acc.length - 1] + acc + acc[0];
}
const rule = x + y + z;
const newAcc = acc.concat(rules[rule]);
return evolveAcc(y + z + xs.join(''), newAcc);
}
return evolveAcc(state, '');
// handles negative index and index bigger than its array length
function guard(index, array) {
if (index > (array.length - 1)) return 0;
if (index < 0) return (array.length - 1);
return index;
}
// create a 2D board from a 1D initial state
// get the next evolution of a 1D CA initial state
function evolve(state, rules) {
function getCell(index) {
const safeIndex = guard(index, state);
return state[safeIndex];
}
const newState = state.map((_, x) => {
const cells = [
getCell(x - 1),
getCell(x),
getCell(x + 1)];
return rules[cells.join('')];
});
return newState.map(Number);
}
// create a 2D board from a 1D CA initial state
function createBoard(state, rules, height) {
function createBoardAcc(s, h, acc) {
if (h === 0) return acc;
const newState = evolve(state, rules);
const newAcc = acc.concat(state);
const newState = evolve(s, rules);
const newAcc = acc.concat([s]);
return createBoardAcc(newState, h - 1, newAcc);
}
return createBoardAcc(state, height, []).map(
(row) => row.split(''))
return createBoardAcc(state, height, []);
}
// Find the neighbor of a given cell in a 2D CA board
function getCellNeighbors(board, cellCoordinates) {
const [x, y] = cellCoordinates;
const rowLength = board[0].length; // caca?
// handles board edges where the cell is missing neighbors
function getCell(xx, yy) {
// handles negative index and index bigger than its array length
function guard(index, array) {
if (index > array.length - 1) return 0;
if (index < 0) return array.length - 1;
return index;
}
const safeX = guard(xx, board);
const safeY = guard(yy, rowLength);
return board[safeX][safeY];
@ -52,10 +54,13 @@ function getCellNeighbors(board, cellCoordinates) {
];
}
// Sums the value of a cell's neighbors
function getNeighborsSum(cells) {
return cells.reduce((cell, acc) => cell + acc, 0);
}
// Get the next evolution of a cell according to
// Conway's game of life rules
function conwayRules(cell, neighbors) {
// loneliness rule
if (cell === 1 && neighbors < 2) return 0;
@ -67,6 +72,7 @@ function conwayRules(cell, neighbors) {
return cell;
}
// get the next evolution of a 2D CA initial state
function evolve2d(board, rulesFn) {
return board.map((row, x) => row.map((cell, y) => {
const neighbors = getCellNeighbors(board, [x, y]);
@ -93,15 +99,21 @@ function getDrawingValues(state, acc, cell) {
);
}
// Populates the first state of a 1D CA with cells returned
// by initFn
function initialState1d(width, initFn, args) {
return [...Array(width)].map(
() => initFn(...args).toString(),
).join('');
() => initFn(...args),
);
}
// Populates the first state of a 2D CA with cells returned
// by initFn
function initialState2d(width, height, initFn, args) {
return [...Array(height)].map(
() => [...Array(width)].map(() => initFn(...args)),
() => [...Array(width)].map(
() => initFn(...args),
),
);
}