[wip] vuex, submenu templates, linting rules
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@ -1,5 +1,73 @@
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<template>
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<main id="main">
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<canvas width="500" height="500" id="canvas"></canvas>
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<canvas
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id="canvas"
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ref="canvas"
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width="500"
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height="500"
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/>
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</main>
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</template>
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<script>
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import { initialState1d, createBoard } from '../modules/automata.js'
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import { getRandomInt } from '../modules/common.js'
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export default {
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name: 'Canvas',
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data() {
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return {
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canvas: null,
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ctx: null
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}
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},
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computed: {
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cellProperties() {
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return this.$store.state.cellProperties
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},
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rules() {
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return this.$store.state.rules1d
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}
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},
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mounted() {
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this.canvas = this.$refs['canvas']
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this.canvas.width = 1280
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this.canvas.height = 720
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this.context = this.canvas.getContext('2d')
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this.$root.$on('draw1d', () => { this.draw1d() })
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},
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methods: {
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drawCanvas(board) {
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const props = this.CellProperties;
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board.map((row, y) => {
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const d = props.size;
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return row.map(
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(cell, x) => {
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this.ctx.fillStyle = (
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() => {
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if (cell === 1) return props.liveColor;
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return props.deadColor;
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})();
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this.ctx.fillRect(x * d, y * d, d, d);
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return cell;
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},
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);
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});
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},
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draw1d() {
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const rules = this.rules;
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const props = this.CellProperties;
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console.log(props.size)
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const initialState = initialState1d(
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Math.floor(this.canvas.width / props.size),
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getRandomInt,
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[0, 2],
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);
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const board = createBoard(
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initialState,
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rules,
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Math.floor(this.canvas.height / props.size));
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this.drawCanvas(board);
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}
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}
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}
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</script>
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