renderer module

This commit is contained in:
2022-12-23 16:41:03 +01:00
parent ce47479fa0
commit 34cf2b1f31
7 changed files with 108 additions and 82 deletions

View File

@ -17,7 +17,6 @@ function evolve1d(state, rules) {
const cells = [getCell(x - 1), getCell(x), getCell(x + 1)];
return rules[cells.join("")];
});
return newState.map(Number);
}

View File

@ -36,7 +36,7 @@ export function picToBlackAndWhite(pixels, width, height) {
}
// convert an ImageData into a 2D array of boolean (0, 1) values
export function picToBoard(pixels, width, height) {
export function picToBoard(pixels, board) {
const flat = pixels.reduce((acc, pixel, index) => {
const i = index * 4;
const count = pixels[i] + pixels[i + 1] + pixels[i + 2];
@ -46,7 +46,7 @@ export function picToBoard(pixels, width, height) {
}, []);
// TODO: The representation has to be 2D, not the data structure
// (change to flat)
return toMatrix(flat, width, height);
return toMatrix(flat, board.width, board.height);
}
// convert board to ImageData

72
src/modules/renderer.js Normal file
View File

@ -0,0 +1,72 @@
import { boardToPic, picToBoard } from "./picture.js";
// draws the board representation on the canvas
async function render(board) {
const d = board.cellProperties.size;
// bool to RGBA colors
const img = await boardToPic(board);
this.ctx.save();
// rescale
this.ctx.clearRect(0, 0, this.width, this.height);
this.workCtx.putImageData(img, 0, 0);
this.ctx.imageSmoothingEnabled = false;
this.ctx.scale(d, d);
// draw from work canvas
this.ctx.drawImage(this.workCanvas, 0, 0, this.width, this.height);
this.ctx.restore();
}
// draw image on canvas
function renderImage(image) {
this.ctx.fillStyle = "black";
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.drawImage(
image,
Math.floor((this.canvas.width - image.width) / 2),
Math.floor((this.canvas.height - image.height) / 2),
image.width,
image.height
);
}
// resize image to board dimensions
function getResizedImageData(image, board) {
// draw the image on the work canvas with the dimensions of the board
this.workCtx.drawImage(image, 0, 0, board.width, board.height);
// get the resized image data from work canvas
const resized = this.workCtx.getImageData(0, 0, board.width, board.height);
// convert the image into a 2D board of boolean based on pixel value
return picToBoard(resized.data, board);
}
function resize(width, height) {
this.width = width;
this.height = height;
this.canvas.height = height;
this.canvas.width = width;
this.workCanvas.height = height;
this.workCanvas.width = width;
}
function reset() {
this.ctx.clearRect(0, 0, this.width, this.height);
}
function Renderer() {
this.canvas = null;
this.workCanvas = null;
this.workCtx = null;
this.width = null;
this.height = null;
this.ctx = null;
this.refreshRate = 300;
this.render = render;
this.getResizedImageData = getResizedImageData;
this.renderImage = renderImage;
this.reset = reset;
this.resize = resize;
}
export { Renderer };