process of vueification
This commit is contained in:
122
src/modules/automata.js
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122
src/modules/automata.js
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// handles negative index and index bigger than its array length
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function guard(index, array) {
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if (index > (array.length - 1)) return 0;
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if (index < 0) return (array.length - 1);
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return index;
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}
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// get the next evolution of a 1D CA initial state
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function evolve1d(state, rules) {
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function getCell(index) {
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const safeIndex = guard(index, state);
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return state[safeIndex];
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}
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const newState = state.map((_, x) => {
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const cells = [
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getCell(x - 1),
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getCell(x),
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getCell(x + 1)];
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return rules[cells.join('')];
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});
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return newState.map(Number);
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}
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// create a 2D board from a 1D CA initial state
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function createBoard(state, rules, height) {
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function createBoardAcc(s, h, acc) {
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if (h === 0) return acc;
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const newState = evolve1d(s, rules);
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const newAcc = acc.concat([s]);
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return createBoardAcc(newState, h - 1, newAcc);
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}
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return createBoardAcc(state, height, []);
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}
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// Find the neighbor of a given cell in a 2D CA board
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function getCellNeighbors(board, cellCoordinates) {
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const [x, y] = cellCoordinates;
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const rowLength = board[0].length; // caca?
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// handles board edges where the cell is missing neighbors
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function getCell(xx, yy) {
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const safeX = guard(xx, board);
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const safeY = guard(yy, rowLength);
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return board[safeX][safeY];
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}
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// the current cell is not included in the result
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return [
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getCell(x - 1, y - 1), getCell(x, y - 1),
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getCell(x + 1, y - 1), getCell(x - 1, y),
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getCell(x + 1, y), getCell(x - 1, y + 1),
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getCell(x, y + 1), getCell(x + 1, y - 1),
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];
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}
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// Sums the value of a cell's neighbors
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function getNeighborsSum(cells) {
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return cells.reduce((cell, acc) => cell + acc, 0);
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}
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// Get the next evolution of a cell according to
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// Conway's game of life rules
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function conwayRules(cell, neighbors) {
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// loneliness rule
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if (cell === 1 && neighbors < 2) return 0;
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// overpopulation rule
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if (cell === 1 && neighbors > 3) return 0;
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// born when three live neighbors rule
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if (cell === 0 && neighbors === 3) return 1;
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// the cell remains the same if none apply
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return cell;
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}
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// get the next evolution of a 2D CA initial state
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function evolve2d(board, rulesFn) {
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return board.map((row, x) => row.map((cell, y) => {
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const neighbors = getCellNeighbors(board, [x, y]);
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const sum = getNeighborsSum(neighbors);
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return rulesFn(cell, sum);
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}));
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}
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function getDrawingValues(state, acc, cell) {
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const d = cell.dimension;
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return Object.keys(state).map(
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(key) => {
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const fillStyle = (() => {
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if (state[key] === '1') return cell.liveColor;
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return cell.deadColor;
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})();
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return {
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move: [key * d, acc * d],
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fill: [key * d, acc * d, d, d],
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fillStyle,
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};
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},
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);
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}
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// Populates the first state of a 1D CA with cells returned
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// by initFn
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function initialState1d(width, initFn, args) {
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return [...Array(width)].map(
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() => initFn(...args),
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);
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}
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// Populates the first state of a 2D CA with cells returned
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// by initFn
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function initialState2d(width, height, initFn, args) {
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return [...Array(height)].map(
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() => [...Array(width)].map(
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() => initFn(...args),
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),
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);
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}
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export {
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getDrawingValues, initialState1d, initialState2d, evolve1d, evolve2d, conwayRules, createBoard,
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};
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12
src/modules/common.js
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12
src/modules/common.js
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function getRandomInt(min, max) {
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const minVal = Math.ceil(min);
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const maxVal = Math.floor(max);
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// The maximum is exclusive and the minimum is inclusive
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return Math.floor(Math.random() * (maxVal - minVal) + minVal);
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}
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async function sleep(ms) {
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await new Promise((resolve) => setTimeout(resolve, ms));
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}
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export { getRandomInt, sleep };
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166
src/modules/main.js
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166
src/modules/main.js
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import { getRandomInt, sleep } from './common.js';
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import {
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evolve2d, initialState1d, initialState2d, conwayRules, createBoard,
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} from './automata.js';
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let drawing = 1;
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const form = Array.from(document.forms.rules.elements);
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const canvas = document.querySelector('#canvas');
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const ctx = canvas.getContext('2d');
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const main = document.querySelector('#main');
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const dead = document.querySelector('#dead');
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const live = document.querySelector('#live');
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const cellSize = document.querySelector('#cellSize');
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const startBtn = document.querySelector('#start');
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const startBtn2d = document.querySelector('#start2d');
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const canvasRefreshBtn = document.querySelector('#canvasRefresh');
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const resetBtn = document.querySelectorAll('.reset');
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const stopBtn = document.querySelectorAll('.stop');
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// const loop = document.querySelector('#loop');
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const menuRow = document.querySelectorAll('.menu-row');
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const menuRowContent = document.querySelectorAll('.menu-row-content');
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function drawCanvas(board, props) {
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board.map((row, y) => {
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const d = props.size;
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return row.map(
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(cell, x) => {
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ctx.fillStyle = (
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() => {
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if (cell === 1) return props.liveColor;
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return props.deadColor;
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})();
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ctx.fillRect(x * d, y * d, d, d);
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return cell;
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},
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);
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});
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}
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function getRules() {
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const rules = {};
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form.reduce((_, i) => {
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if (i !== undefined
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&& i.type === 'checkbox') {
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if (i.checked) rules[i.name] = '1';
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else rules[i.name] = '0';
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}
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return rules;
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}, rules);
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return rules;
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}
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function getCellProperties() {
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return {
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size: cellSize.value,
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liveColor: live.value,
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deadColor: dead.value,
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};
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}
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function reset() {
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drawing = 0;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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function resizeCanvas() {
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canvas.width = main.offsetWidth * 0.9;
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canvas.height = main.offsetHeight * 0.9;
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}
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async function draw1d() {
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const rules = getRules();
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const props = getCellProperties();
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const initialState = initialState1d(
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Math.floor(canvas.width / props.size),
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getRandomInt,
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[0, 2],
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);
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const board = createBoard(initialState, rules, Math.floor(canvas.height / props.size));
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drawCanvas(board, props);
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}
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async function draw2d() {
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const props = getCellProperties();
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const initialState = initialState2d(
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Math.floor(canvas.width / props.size),
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Math.floor(canvas.height / props.size),
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getRandomInt,
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[0, 2],
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);
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const board = evolve2d(initialState, conwayRules);
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async function draw2dNext(b) {
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if (drawing === 0) return;
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const newBoard = evolve2d(b, conwayRules);
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drawCanvas(b, props);
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await sleep(300);
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draw2dNext(newBoard);
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}
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return draw2dNext(board);
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}
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// Listeners
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startBtn.addEventListener('click', async () => {
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reset();
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await sleep(60);
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drawing = 1;
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draw1d();
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});
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startBtn2d.addEventListener('click', async () => {
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reset();
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await sleep(60);
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drawing = 1;
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draw2d();
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});
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resetBtn.forEach((elem) => {
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elem.addEventListener('click', async () => {
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reset();
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});
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});
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stopBtn.forEach((elem) => {
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elem.addEventListener('click', async () => {
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drawing = 0;
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});
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});
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canvasRefreshBtn.addEventListener('click', () => {
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const width = document.querySelector('#canvasWidth').value;
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const height = document.querySelector('#canvasWidth').value;
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canvas.width = width;
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canvas.height = height;
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});
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menuRow.forEach((elem) => {
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elem.querySelector('h2').addEventListener('click', async (e) => {
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const parent = e.currentTarget.parentNode;
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const menuDisplay = parent.querySelector('.menu-row-content').style;
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if (menuDisplay.display !== 'none') menuDisplay.setProperty('display', 'none');
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else menuDisplay.setProperty('display', 'block');
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});
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});
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window.addEventListener('load', () => {
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resizeCanvas();
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menuRowContent.forEach((elem) => {
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elem.style.setProperty('display', 'none');
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});
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});
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window.addEventListener('resize', () => {
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// resizeCanvas();
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});
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